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00:00:54 *** Hirundo has quit IRC 00:01:06 *** Hirundo has joined #openttdcoop 00:01:38 <PublicServer> *** Sietse has left the game (connection lost) 00:02:32 *** Ammler has quit IRC 00:02:40 *** Ammller has joined #openttdcoop 00:02:40 *** ChanServ sets mode: +o Ammller 00:03:06 *** Ammller is now known as Ammler 00:07:40 *** ODM has quit IRC 00:10:17 *** Anb has quit IRC 00:29:26 *** PeterT has joined #openttdcoop 00:39:22 *** pugi has quit IRC 00:39:30 *** pugi has joined #openttdcoop 00:43:35 *** Plimmer has joined #openttdcoop 00:47:38 *** Trapdoor has quit IRC 00:47:51 *** Trapdoor has joined #openttdcoop 00:49:55 *** Leif_ has joined #openttdcoop 00:56:37 *** Zuu is now known as Guest1485 00:56:37 *** Leif_ is now known as Zuu 00:57:10 *** Guest1485 has quit IRC 01:10:20 *** Zuu has quit IRC 02:12:19 *** Webster has joined #openttdcoop 02:12:19 *** ChanServ sets mode: +o Webster 02:17:01 *** KenjiE20 has quit IRC 02:33:00 *** Peter_ has joined #openttdcoop 02:33:16 *** Peter_ has quit IRC 02:34:15 *** PublicServer has quit IRC 02:34:16 *** PublicServer has joined #openttdcoop 02:34:16 <PublicServer> Autopilot engaged 02:34:16 <PublicServer> Loading default savegame 02:34:16 *** ChanServ sets mode: +v PublicServer 02:34:16 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #169 (r18461) | STAGE: Planning & Voting | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev" 02:40:37 *** PeterT has quit IRC 02:40:44 *** PeterT has joined #openttdcoop 02:42:29 *** PeterT has quit IRC 02:42:35 *** PeterT has joined #openttdcoop 03:38:46 *** Trapdoor has quit IRC 03:42:04 *** Trapdoor has joined #openttdcoop 04:04:02 *** KenjiE20|LT has quit IRC 04:33:22 *** Fuco has quit IRC 05:26:59 <PeterT> Night 05:27:04 *** PeterT has quit IRC 07:12:38 *** Intexon has joined #openttdcoop 07:16:43 *** Intexon has quit IRC 07:22:00 *** Intexon has joined #openttdcoop 07:35:00 *** Plimmer has quit IRC 07:37:48 *** LordAzamath has joined #openttdcoop 07:41:28 *** ^Spike^ has joined #openttdcoop 07:41:28 *** ChanServ sets mode: +o ^Spike^ 07:53:19 *** LordAzamath has quit IRC 07:54:35 *** Mark has joined #openttdcoop 07:54:35 *** Webster sets mode: +o Mark 07:55:17 <Mark> morning 07:55:36 <PublicServer> *** Mark joined the game 07:56:06 <Mark> !unpause 07:56:06 <PublicServer> *** Mark has unpaused the server. (Use !auto to set it back.) 07:58:27 <PublicServer> *** Carstein has left the game (connection lost) 08:02:33 <PublicServer> *** Mark has joined spectators 08:02:33 <PublicServer> *** Game paused (not enough players) 08:02:37 <Mark> !auto 08:02:37 <PublicServer> *** Mark has enabled autopause mode. 08:07:05 <Intexon> !password 08:07:05 <PublicServer> Intexon: helper 08:07:12 <PublicServer> *** Intexon joined the game 08:07:19 *** LordAzamath has joined #openttdcoop 08:15:55 <PublicServer> *** Intexon has left the game (connection lost) 08:18:05 *** Intexon has quit IRC 08:37:02 <PublicServer> *** Mark has joined company #1 08:40:30 *** ODM has joined #openttdcoop 08:40:30 *** ChanServ sets mode: +o ODM 08:42:10 <PublicServer> *** Mark has joined spectators 08:58:17 *** Bobbysepp has joined #openttdcoop 08:59:03 <Bobbysepp> @quickstart & ihelp! 08:59:05 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 09:00:49 <Mark> lol. 09:01:43 <Bobbysepp> Hey, I was just doing what the texty thingy told me to =P 09:03:38 *** AXE has joined #openttdcoop 09:03:44 <AXE> hi everyone 09:04:06 <Mark> hello 09:04:17 <Bobbysepp> Hi Axe. 09:04:28 <AXE> ^^ 09:27:55 *** Intexon has joined #openttdcoop 09:31:08 *** AdTheRat has quit IRC 09:36:35 <Bobbysepp> !dl | Win32 09:36:35 <PublicServer> Bobbysepp: unknown option "|" 09:36:47 <Bobbysepp> !dl Win32 09:36:47 <PublicServer> Bobbysepp: unknown option "Win32" 09:37:35 <Bobbysepp> !dl 09:37:36 <PublicServer> Bobbysepp: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 09:37:50 <Bobbysepp> !dl win32 09:37:50 <PublicServer> Bobbysepp: http://binaries.openttd.org/nightlies/trunk/r18461/openttd-trunk-r18461-windows-win32.zip 09:41:12 <Bobbysepp> !password 09:41:12 <PublicServer> Bobbysepp: pelvic 09:41:51 <PublicServer> *** Player joined the game 09:41:51 <Webster> Player, please change your in game nick 09:42:00 <PublicServer> *** Player has joined spectators 09:42:24 <PublicServer> *** Player has left the game (leaving) 09:42:50 <PublicServer> *** Bobbysepp joined the game 09:43:54 <PublicServer> *** Bobbysepp has joined company #1 09:45:46 *** csuke has joined #openttdcoop 09:45:49 <csuke> !password 09:45:49 <PublicServer> csuke: pelvic 09:46:00 <PublicServer> *** csuke joined the game 09:46:25 <PublicServer> <csuke> hello 09:46:42 <PublicServer> <Bobbysepp> Hi 09:53:02 <PublicServer> <Bobbysepp> Hmmm.. Nice plans.. 09:57:20 <Intexon> !password 09:57:21 <PublicServer> Intexon: quaked 09:57:28 <PublicServer> *** Intexon joined the game 09:57:55 <PublicServer> *** planetm4ker joined the game 09:58:07 <PublicServer> <Bobbysepp> Ahllo? 09:58:33 <PublicServer> <planetm4ker> olla! 09:59:02 <PublicServer> <Bobbysepp> How long have you been playing co-op? 09:59:15 <PublicServer> <planetm4ker> this map? or myself? 09:59:29 <PublicServer> <Bobbysepp> Yoruself. 09:59:40 <PublicServer> <planetm4ker> approx two years 10:00:07 <PublicServer> <Bobbysepp> Cool. Didn't know the game existed then.. 10:00:18 <PublicServer> <Bobbysepp> But this looks like fun 10:00:23 <PublicServer> <planetm4ker> it existed even in 2005 when the first coop games were made 10:00:37 <PublicServer> <planetm4ker> I guess OpenTTD dates back to... 2002 or so 10:00:56 <PublicServer> <planetm4ker> the wiki will know 10:01:22 <PublicServer> <Bobbysepp> I know that, but I guess i'm kinda young to be knowing about most niche games. 10:01:40 <PublicServer> <planetm4ker> it wasn't really niche back in the 90s ;-) 10:01:54 <PublicServer> <planetm4ker> TT(D) was quite popular 10:03:05 <PublicServer> <Bobbysepp> Yeah, but back then I was an infant/playing starsiege. 10:03:12 <PublicServer> <planetm4ker> hehe :-) 10:03:43 <PublicServer> <planetm4ker> back then I was in secondary school 10:03:50 <PublicServer> <Bobbysepp> though in retrospect, i should of been playing Earthsiege. 10:04:16 <PublicServer> <Bobbysepp> Well, now i am in highschool soo... 10:05:42 <PublicServer> <planetm4ker> I kinda re-discovered it somewhen 2007 - and found this enhanced variant of TTD. 10:06:01 <PublicServer> <planetm4ker> Got stuck with it ;-) But then I mostly play retro games... :-P 10:06:20 <PublicServer> <planetm4ker> *if* I play 10:06:40 <PublicServer> <Bobbysepp> yeah, I found it then too. I really just wanted a good tycoon game that i could use on multiple computers. 10:06:49 <PublicServer> <Bobbysepp> This was it. 10:06:58 <PublicServer> <planetm4ker> yeah... that's what OpenTTD is good in, indeed 10:07:17 <PublicServer> <planetm4ker> just put it onto an USB and done. Or install it everywhere ... no matter the OS and so on 10:07:35 <PublicServer> <planetm4ker> played it on win/lin/mac - all nice :-) 10:07:50 <PublicServer> <Bobbysepp> And, the admins of my school don't care when i use up precious resources on the game cause it's so freaking small. 10:14:56 <PublicServer> <Mark> so let's build? 10:17:04 *** Octi has joined #openttdcoop 10:17:15 <PublicServer> <Mark> k i declare myself winner, once again 10:17:18 <PublicServer> *** Mark has joined company #1 10:17:27 <PublicServer> <Mark> now get building 10:17:47 <Mark> @stage Building 10:17:47 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #169 (r18461) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev" 10:18:27 <PublicServer> *** Basthet joined the game 10:18:31 <PublicServer> *** Basthet has left the game (leaving) 10:19:55 <PublicServer> *** Octi joined the game 10:20:34 <PublicServer> <Mark> lots of new faces, nice 10:20:57 <PublicServer> <Mark> k first stretch of ML done, fits pretty nicely 10:21:08 <PublicServer> <Mark> off to my grandparents now, enjoy 10:21:23 <PublicServer> *** Mark has joined spectators 10:26:17 <PublicServer> <planetm4ker> I build coal drop 10:27:07 <PublicServer> <Bobbysepp> I see. 10:27:14 <PublicServer> <planetm4ker> thinking of it... I prefer to build oil drop :-P 10:29:20 <PublicServer> *** Bobbysepp has left the game (connection lost) 10:31:06 <Bobbysepp> !password 10:31:06 <PublicServer> Bobbysepp: pokier 10:31:45 <Bobbysepp> !password 10:31:46 <PublicServer> Bobbysepp: rumped 10:32:00 <Bobbysepp> !password 10:32:00 <PublicServer> Bobbysepp: rumped 10:33:37 <PublicServer> *** Bobbysepp joined the game 10:35:54 *** pugi has joined #openttdcoop 10:36:14 <PublicServer> <Bobbysepp> I have a question, why do you use a station right there? 10:36:32 <PublicServer> <planetm4ker> why not? 10:36:34 <PublicServer> *** Spike joined the game 10:36:40 <PublicServer> <planetm4ker> it's near a refinery 10:36:51 <PublicServer> <planetm4ker> and I don't see positions defined in the plan 10:36:59 <PublicServer> <planetm4ker> and the place looked nice 10:37:08 <PublicServer> <planetm4ker> so that I can build one without too much terraforming 10:37:12 <PublicServer> <Spike> i like that station design for some reason... :) 10:37:34 <PublicServer> <planetm4ker> quite old-school design ;-) 10:37:37 <PublicServer> <Spike> :) 10:37:43 *** Progman has joined #openttdcoop 10:37:47 <PublicServer> <Bobbysepp> okay, but it just seems a little far from the refinery to me... 10:37:59 <PublicServer> <Spike> as long as there is waiting space and places for signals it's a great design 10:38:09 <PublicServer> <planetm4ker> better, Bobbysepp? ;-) 10:38:24 <PublicServer> <Bobbysepp> Okay, I'm good ;) 10:39:11 <PublicServer> <Spike> hmm LR start and do expand later sounds like few PZ games ago? 10:39:27 <PublicServer> <Spike> where we had like 600-700 trains before we started expanding if i was right 10:39:32 <PublicServer> <planetm4ker> spike: yes. the plan also mentions PZ ;-) 10:39:44 <PublicServer> <Octi> Bobby: If you look at the airports they are also both pretty far away from the actual cities. 10:43:28 <PublicServer> *** Spike has joined company #1 10:48:34 <PublicServer> <Spike> hope the first bbh is ok like that.. 10:49:03 <PublicServer> <Spike> since it says proper not gonna do it like we did on PZ :) 10:49:21 *** Zuu has joined #openttdcoop 10:51:11 <PublicServer> * Spike hears no comments so.. 10:51:23 <PublicServer> <csuke> i dont see how it could be wrong 10:51:38 <PublicServer> <Spike> me neither.. but well... i missed more stuff :) 10:51:47 <PublicServer> * planetm4ker is busy building {;-)} 10:52:57 <PublicServer> <Spike> i do see i could've placed it somewhere else.. but there it is a nice place 10:53:00 <PublicServer> <Spike> almost no TF so :) 10:53:29 <PublicServer> <csuke> tf isnt actually specified :) 10:53:37 <PublicServer> <Spike> i try to keep it low.. 10:53:46 <PublicServer> <Spike> and i guess this goes into ppls logs and wil haunt me.. 10:53:50 <PublicServer> <Spike> cause i rarely say that.. :) 10:54:22 <PublicServer> <csuke> islands are bridged :) 10:54:42 <PublicServer> <Spike> it's still connected 10:54:47 <PublicServer> <Spike> only by a small part :) 10:54:55 <PublicServer> <Spike> so technically it isn't an island :D 10:55:08 <PublicServer> <csuke> :S 10:55:28 <PublicServer> <csuke> there's 2 big islands :P 10:56:30 <PublicServer> <Bobbysepp> Yeah, the islands were not connected till now. 10:57:02 <PublicServer> <csuke> what is pz-like? 10:58:02 <PublicServer> <Spike> pm i see a CL problem @ your station? 10:58:13 <PublicServer> <planetm4ker> dunno? 10:58:20 <PublicServer> <planetm4ker> true. ty 10:58:30 *** Anb has joined #openttdcoop 10:58:36 <PublicServer> <Spike> why those crossings to 1 side btw 10:59:02 <PublicServer> <Spike> amd yes i see experimental :) 10:59:03 <PublicServer> <Bobbysepp> I was wondering that myself.. 10:59:07 <PublicServer> <Spike> and* 10:59:46 <PublicServer> <planetm4ker> hm... 11:00:16 <PublicServer> *** Anb joined the game 11:00:30 <PublicServer> <planetm4ker> they *could* be two-way, but then they would need waiting space prior to it. 11:00:43 <PublicServer> <planetm4ker> i was actually thinking of leaving them out altogether 11:01:22 <PublicServer> <Spike> true 11:01:48 <PublicServer> <planetm4ker> na. I would create slow tracks, if I made X of it 11:02:01 <PublicServer> <Spike> yep 11:02:02 <PublicServer> <planetm4ker> actually. I wouldn't. 11:02:06 <PublicServer> <Spike> well.. 11:02:09 <PublicServer> <Spike> problem with this 11:02:12 <PublicServer> *** Anb has left the game (connection lost) 11:02:15 <PublicServer> <Spike> they might see it as a shorter path 11:02:22 <PublicServer> <planetm4ker> yes 11:02:29 <PublicServer> <Spike> so cross all the way from the beginning to the other side 11:02:30 *** Anb has quit IRC 11:02:32 <PublicServer> <planetm4ker> I leave it as is 11:02:34 *** Anb has joined #openttdcoop 11:02:35 <PublicServer> <Spike> blocking all leaving trains 11:03:31 *** Anb is now known as Guest1529 11:03:31 *** Anb has joined #openttdcoop 11:04:15 <PublicServer> *** Anb joined the game 11:07:17 <PublicServer> <planetm4ker> uh 11:07:25 <PublicServer> <planetm4ker> I wouldn't advocate a bbh there, spike 11:07:33 <PublicServer> <Spike> not? :) 11:07:36 <PublicServer> <csuke> not spike 11:07:38 <PublicServer> <Spike> all that hard work.. :) 11:07:41 <PublicServer> <planetm4ker> the pickup is still missing 11:07:46 <PublicServer> <csuke> o.O 11:07:47 <PublicServer> <csuke> lol 11:07:48 <PublicServer> <csuke> my bad 11:08:00 <PublicServer> <planetm4ker> just go the long way. bridges to the East 11:08:03 <PublicServer> <Spike> oh.. 11:08:18 <PublicServer> <Spike> thought you was talking to me PM :) 11:08:27 <PublicServer> <csuke> he thought u were building lol 11:08:32 <PublicServer> <planetm4ker> I thought you were building it :-P 11:08:43 <PublicServer> <Spike> i was looking at the bridges.. :) 11:08:52 <PublicServer> <Spike> built my bbh more N :) 11:08:59 <PublicServer> <csuke> where's the pickup going? 11:09:19 <PublicServer> <planetm4ker> somewhere where you built the BBH ;-) 11:09:37 <PublicServer> <csuke> :P 11:09:40 <PublicServer> <planetm4ker> say... it's easier, if entry + exit is where it's now 11:10:00 <PublicServer> <planetm4ker> then I can re-use it for that station w/o trouble 11:10:01 <PublicServer> <csuke> hrms 11:10:08 <PublicServer> <csuke> v.long route 11:10:17 <PublicServer> <planetm4ker> not really 11:10:27 <PublicServer> <planetm4ker> well... 11:10:42 <PublicServer> <Spike> hmm i just realized i miss 2 connections 11:10:46 <PublicServer> <csuke> lol 11:10:49 *** pugi has quit IRC 11:10:50 <PublicServer> <csuke> i was gonna say ... 11:10:57 <PublicServer> <planetm4ker> well... let's do it *first* that way. and we might add a short cut to the existing bridges when the pickup exists? 11:11:00 <PublicServer> <csuke> but thought u were thinking about it or something 11:11:07 <PublicServer> <csuke> ok 11:11:38 <PublicServer> <planetm4ker> with TL3 it most probably is possible 11:12:05 <PublicServer> <planetm4ker> point is: I want to leave space for future extension 11:12:28 <PublicServer> <planetm4ker> oil drop can be HUGE. I recall one game where it had, dunno 50k turnover monthly or so 11:19:53 <PublicServer> <Spike> there now my hub is good.. :) 11:20:40 <PublicServer> <Spike> csuke: and you saw nothing wrong about it.... ;) 11:20:52 <PublicServer> <Bobbysepp> Looks good to me... now 11:20:52 *** Progman has quit IRC 11:20:56 <PublicServer> <csuke> nothing wrong with what ... ? 11:21:01 <PublicServer> <Spike> with my hub.. :) 11:21:07 <PublicServer> <Spike> i was missing 2 connections :) 11:21:12 <PublicServer> <csuke> :P 11:21:17 *** V453000 has joined #openttdcoop 11:21:26 <V453000> !players 11:21:26 <PublicServer> <csuke> i was being polite (its a rare occurence) 11:21:27 <PublicServer> V453000: Client 123 is Mark, a spectator 11:21:27 <PublicServer> V453000: Client 149 (Orange) is Bobbysepp, in company 1 (Drinfingley Market Transport) 11:21:28 <PublicServer> V453000: Client 132 (Orange) is csuke, in company 1 (Drinfingley Market Transport) 11:21:28 <PublicServer> V453000: Client 136 is Intexon, a spectator 11:21:28 <PublicServer> V453000: Client 137 (Orange) is planetm4ker, in company 1 (Drinfingley Market Transport) 11:21:28 <PublicServer> V453000: Client 141 is Octi, a spectator 11:21:30 <PublicServer> V453000: Client 150 (Orange) is Spike, in company 1 (Drinfingley Market Transport) 11:21:30 <PublicServer> V453000: Client 158 is Anb, a spectator 11:21:31 <V453000> wow so many 11:21:32 <PublicServer> <Spike> .... 11:21:33 <V453000> hi 11:21:41 <PublicServer> <Bobbysepp> Hello 11:21:54 <PublicServer> <csuke> lol 11:21:57 <PublicServer> <csuke> hi 11:23:56 <PublicServer> <csuke> north route done 11:24:54 <PublicServer> *** Intexon has left the game (connection lost) 11:25:29 <PublicServer> <Octi> With those tracks leading right into the water I wonder if anyone is going to create a set of submerging trains. :-D 11:25:36 <V453000> !password 11:25:36 <PublicServer> V453000: hovels 11:25:47 <PublicServer> <Bobbysepp> That sounds awesome!! 11:25:51 <PublicServer> *** V453000 joined the game 11:26:43 <PublicServer> <planetm4ker> hm... maybe I should do a terminus for once ;-) 11:27:03 *** Intexon has quit IRC 11:27:04 <PublicServer> <Bobbysepp> Crazy talk 11:27:18 <PublicServer> <Spike> who what where 11:27:33 <PublicServer> <Bobbysepp> Says the guy who pretty much only does terminals. 11:29:14 <PublicServer> <csuke> lol 11:29:29 <PublicServer> <csuke> that's 1 way to do it ... 11:29:30 <PublicServer> <planetm4ker> :-P 11:29:51 <PublicServer> <planetm4ker> there are others? 11:30:48 <PublicServer> <V453000> what can I do? 11:30:52 <PublicServer> <csuke> build! 11:30:53 <PublicServer> <planetm4ker> build ;-) 11:31:10 <PublicServer> <V453000> okay for example the left top branch is free? 11:31:14 <PublicServer> <Spike> no missing connections! whie! 11:31:22 <PublicServer> <Spike> only an annoying loop 11:31:31 <PublicServer> <Spike> and a desync 11:32:05 <PublicServer> <Spike> there.. :) 11:32:11 <PublicServer> <planetm4ker> hm... I think refinery goods pickup will be destroyed 11:32:24 <PublicServer> <planetm4ker> and replaced by a boring pbs terminus 11:32:27 <PublicServer> <csuke> what about the desync on 01? :P 11:32:45 <PublicServer> <Spike> where.. 11:33:00 <PublicServer> <csuke> :) 11:33:03 <PublicServer> <Spike> so that is desync 11:33:10 <PublicServer> * Spike slaps csuke 11:33:15 <PublicServer> <Spike> back to school.. :) 11:33:43 <PublicServer> <csuke> it 11:33:52 <PublicServer> <csuke> bridges still desync tho lol 11:34:06 <PublicServer> <Spike> where 11:34:17 <PublicServer> <csuke> sync 11:34:24 <PublicServer> <csuke> before not 11:35:07 <PublicServer> <Spike> oh well.. 11:35:23 <PublicServer> <Spike> pm goes madness on the oil pickup? 11:35:42 <PublicServer> <planetm4ker> oh well. 11:35:48 <PublicServer> <csuke> o.O 11:36:00 <PublicServer> <Bobbysepp> Actually, it is Sparta. 11:36:18 <PublicServer> <V453000> madness? 11:37:08 <PublicServer> <Spike> i try to keep my bbhs compact.. and suddenly i see a bbh very very big.. 11:37:11 <PublicServer> <Spike> not that it is wrong.. :) 11:37:26 *** pryot has joined #openttdcoop 11:37:34 <PublicServer> <V453000> I know what you mean 11:37:44 <pryot> !password 11:37:45 <PublicServer> pryot: sloped 11:37:50 <PublicServer> <Spike> it's not wrong... just.. well.. big... :) 11:37:53 <PublicServer> *** Pryot joined the game 11:38:20 <PublicServer> <V453000> we will not have to rebuild it THAT much as the others ;) 11:38:32 <^Spike^> :) 11:44:37 <PublicServer> <V453000> :D 11:46:18 <PublicServer> *** Anb has left the game (connection lost) 11:47:05 *** Yexo_ is now known as Yexo 11:49:16 * AXE waves everyone Goodbye 11:49:21 <PublicServer> <V453000> bye 11:49:23 <PublicServer> <csuke> *WAVES 11:49:34 *** AXE has quit IRC 11:51:31 <PublicServer> <Spike> V453000: you're useing semaphore signals 11:51:34 <PublicServer> <V453000> yeah D: 11:52:05 <PublicServer> <Spike> it could be me.. but we usually just use the normal ones? 11:52:14 <PublicServer> * Spike looks @ pm 11:52:15 <PublicServer> <V453000> yes usually 11:52:20 <PublicServer> <V453000> :D 11:52:28 <PublicServer> <planetm4ker> please use light signals 11:52:40 <PublicServer> <V453000> aight :o 11:52:55 <PublicServer> <planetm4ker> I simply cannot read semaphores :-P 11:53:10 <PublicServer> <Spike> i guess almost nobody pm :) 11:53:26 <planetmaker> hehe 11:53:31 <PublicServer> <V453000> me neither :P just looked nice with the one hub 11:54:46 *** Techinica has joined #openttdcoop 11:54:50 <Techinica> !password 11:54:51 <PublicServer> Techinica: pokers 11:55:09 <Techinica> guess 'building' means Marks plan won :) 11:55:17 <PublicServer> <V453000> yes 11:55:25 <PublicServer> *** Techinica joined the game 11:56:17 <PublicServer> <csuke> anyone wanna build at !hub here? 11:56:35 <PublicServer> <Techinica> I'll take a look 11:56:58 <PublicServer> <csuke> tx 11:59:28 <PublicServer> <Techinica> TF? Medium? 11:59:33 <PublicServer> <planetm4ker> I guess 11:59:37 <PublicServer> <csuke> not specified so yes 11:59:47 <PublicServer> <Techinica> k 11:59:52 <PublicServer> <csuke> but the plan does say follow coasts and ridges 11:59:59 <PublicServer> <csuke> so implies low TF for mainlines 12:00:11 <PublicServer> <planetm4ker> as usual: try to avoid it large-scale, but do it for a tile or two or thre 12:01:52 <PublicServer> <planetm4ker> hm... well. refinery pickup done. In a strange fashion 12:02:11 <PublicServer> <csuke> cool 12:03:06 <PublicServer> <planetm4ker> he. I shouldn't put my name in the station name ;-) 12:03:54 <floffe> "refinery p(m)ickup"? 12:04:03 <PublicServer> <planetm4ker> :-P 12:04:09 <PublicServer> <planetm4ker> hello floffe :-) 12:04:40 <floffe> hello, and i just realised that with my new computer i might be able to join again 12:04:49 <PublicServer> <planetm4ker> :-D 12:04:53 <floffe> shall try when i get proper internet here in the new apartment 12:05:10 <floffe> my old athlonxp crapped out with 1000 trains 12:05:23 <PublicServer> <planetm4ker> well. It's not like we usually have more 12:05:47 <PublicServer> <csuke> pm, how can i mkae this hub lol 12:06:14 <PublicServer> <V453000> this hub is insane :D 12:06:24 <floffe> really? it felt like we always got up to that when stuff started to be fully built 12:06:30 <PublicServer> <planetm4ker> csuke: I think there's no good way :-( 12:06:47 <PublicServer> <planetm4ker> floffe: yes... approx. 12:06:48 <PublicServer> <csuke> can i fluff it and you shout at me till we get it right? 12:07:01 <PublicServer> *** Spike has joined spectators 12:07:33 <PublicServer> <planetm4ker> at !here is a good position, though 12:07:46 <PublicServer> <planetm4ker> but I don't see that strong need 12:07:53 <PublicServer> <V453000> what can I do when my screen is scrolling all the way to the left and stops only with chat window on? 12:07:54 <PublicServer> <planetm4ker> I'd rather build a bridghe at !here2 12:08:08 <PublicServer> <planetm4ker> and the way is just as long ;-) 12:08:16 <PublicServer> <csuke> you got an arrow key stuck 12:08:21 <PublicServer> <V453000> oh 12:08:23 <PublicServer> <V453000> ok now :D 12:08:27 <PublicServer> <V453000> just smashed it 12:08:30 <PublicServer> <csuke> lol 12:08:39 <PublicServer> <V453000> if power is not the solution, use more power. 12:09:04 *** KenjiE20 has joined #openttdcoop 12:09:04 *** ChanServ sets mode: +o KenjiE20 12:09:07 <PublicServer> <V453000> works remarkably well :D 12:09:12 <PublicServer> <csuke> where is goods drop going? 12:09:17 *** EDIK has joined #openttdcoop 12:09:28 <PublicServer> <csuke> from oil* 12:10:04 <PublicServer> <planetm4ker> no idea 12:10:28 <PublicServer> <planetm4ker> on thing which could be done, though, csuke: have pickup connect to the bridges you built 12:10:37 <PublicServer> <planetm4ker> it's not needed to be connected the same way as drop 12:11:17 <PublicServer> <csuke> sounds ok, will have to check under load 12:11:44 <PublicServer> *** Pryot has left the game (leaving) 12:14:04 <PublicServer> <V453000> just moved the one for you 12:14:10 <PublicServer> <V453000> so there is enough space 12:14:15 <EDIK> !help 12:14:15 <PublicServer> EDIK: http://www.openttdcoop.org/wiki/IRC_Commands 12:14:25 <EDIK> !password 12:14:25 <PublicServer> EDIK: milled 12:14:26 <PublicServer> <V453000> rebuild it back 12:14:30 <PublicServer> <V453000> now it fits 12:14:35 <PublicServer> *** Edik joined the game 12:14:36 <PublicServer> <Techinica> just trying to figure out what I'm going to do on the other side.. 12:14:44 <PublicServer> <csuke> lol pm 12:14:51 <PublicServer> <csuke> i was not watching you at all 12:14:56 <PublicServer> <planetm4ker> :-P 12:15:04 <PublicServer> <planetm4ker> looks nicer, I think 12:15:08 <PublicServer> <V453000> yes 12:15:09 <PublicServer> <csuke> indeed 12:15:41 <PublicServer> <planetm4ker> he... and I wasn't watching you actually 12:17:25 <PublicServer> <V453000> geez :D 12:19:16 *** DarkED has joined #openttdcoop 12:19:34 <PublicServer> <V453000> ok this is done 12:19:38 <PublicServer> <V453000> sign it 12:20:11 <PublicServer> <V453000> ok did it for you 12:20:17 <PublicServer> <Techinica> lol yeah... 12:20:23 <PublicServer> <Techinica> you're too quick :P 12:20:29 <PublicServer> <V453000> :o 12:20:43 <PublicServer> <V453000> my numpad was off though :p 12:22:04 <Techinica> @tunnels 12:22:04 <Webster> Techinica: (tunnels <an alias, 1 argument>) -- Alias for "echo For trainlength : <[math calc (2*)-4]needs 2,[math calc (2*)-3]-[math calc (3*)-2]needs 3,[math calc (3*)-1]-[math calc (4*)]needs 4.". 12:22:22 <Techinica> @tunnels 4 28 12:22:25 <Techinica> !tunnels 12:22:26 <PublicServer> Techinica: !tunnels <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2) 12:22:29 <Techinica> !tunnels 4 28 12:22:29 <PublicServer> Techinica: You need 5 tunnels/bridges for trainlength 4 and gap 28. 12:22:34 <PublicServer> <planetm4ker> csuke your hub there needed still quite a lot of signals 12:22:34 <Techinica> gees.. 12:23:33 <PublicServer> <Techinica> doesnt look good at :o 12:23:52 <PublicServer> <Techinica> going to need like 10 bridges there. 12:30:27 <PublicServer> <planetm4ker> :-O DBXL? 12:30:36 <PublicServer> <V453000> hm? 12:30:51 <PublicServer> <V453000> dont like ? 12:31:29 <PublicServer> *** Edik has left the game (leaving) 12:31:51 <planetmaker> !info 12:31:51 <PublicServer> planetmaker: #:1(Orange) Company Name: 'Drinfingley Market Transport' Year Founded: 1970 Money: 102051325 Loan: 0 Value: 102956367 (T:1, R:0, P:5, S:0) unprotected 12:31:53 <EDIK> !password 12:31:53 <PublicServer> EDIK: dearth 12:31:56 <planetmaker> !trains 500 12:31:56 <PublicServer> *** planetmaker has set max_trains to 500 12:31:56 <KenjiE20> !tweet PSG 169 now being built :) 12:31:58 <PublicServer> KenjiE20: Tweet sent: http://twitter.com/openttdcoop 12:32:06 <PublicServer> *** Edik joined the game 12:32:22 <PublicServer> *** Player has left the game (connection lost) 12:32:28 <PublicServer> <Bobbysepp> I thoughtt the train goal was 1200 12:34:38 *** dr_gonzo has joined #openttdcoop 12:35:41 <planetmaker> yes, it is, Bobbysepp 12:35:54 <planetmaker> But no point to increase the amount of allowed trains that quickly 12:36:08 <PublicServer> <Bobbysepp> Ah, okay. 12:36:13 <planetmaker> like "first fix the ugly things before you get more trains to play with" 12:38:18 <PublicServer> <csuke> :) 12:38:32 <PublicServer> <planetm4ker> what's the purpose, csuke? 12:38:44 *** Puk has joined #openttdcoop 12:38:58 <PublicServer> <csuke> loop removed 12:39:10 <Puk> !password 12:39:10 <PublicServer> Puk: dearth 12:39:17 <PublicServer> <planetm4ker> right. good 12:39:21 <PublicServer> <csuke> :) 12:39:23 <PublicServer> *** Player joined the game 12:39:23 <Webster> Player, please change your in game nick 12:40:06 <PublicServer> <planetm4ker> ingame console. left of 1 12:40:28 *** pryot has quit IRC 12:42:48 <PublicServer> <csuke> missing connection added at oil hub 12:42:50 <Ammler> @seen petert 12:42:50 <Webster> Ammler: petert was last seen in #openttdcoop 7 hours, 15 minutes, and 50 seconds ago: <PeterT> Night 12:43:01 <PublicServer> <planetm4ker> hasn't been missing 12:43:19 <PublicServer> <planetm4ker> because there's no way for the other direction ;-) 12:43:27 <PublicServer> <csuke> o. 12:43:31 <PublicServer> <csuke> hrms 12:43:56 <PublicServer> <csuke> :) 12:46:13 *** Phoenix_the_II has quit IRC 12:46:29 <PublicServer> *** Player has left the game (connection lost) 12:47:01 <PublicServer> <V453000> I have made an original Builders board ... could you please have a look at it and tell me whether it is a B.A.D. or not-so-bad idea? 12:48:25 <PublicServer> <csuke> doesnt seem bad, tho me no good at arty eye candy stuffies 12:48:39 <PublicServer> <V453000> doesnt matter whether good or bad at it 12:48:56 <PublicServer> <V453000> because you are adding just a few tiles 12:48:59 <PublicServer> <V453000> not a whole complex 12:51:40 <PublicServer> *** Bobbysepp has left the game (leaving) 12:51:41 *** Bobbysepp has quit IRC 12:52:33 <Puk> !password 12:52:33 <PublicServer> Puk: rudely 12:52:48 <PublicServer> *** Puk joined the game 12:53:09 <PublicServer> <csuke> tunnels for? 12:53:35 <PublicServer> <planetm4ker> full hub 12:54:10 <PublicServer> <csuke> doesn't that loop it? 12:54:27 <PublicServer> <planetm4ker> if all three is ML... 12:54:44 <PublicServer> <planetm4ker> or rather: if North-South ... 12:54:57 <PublicServer> <planetm4ker> but yes, it loops it 12:55:02 <PublicServer> <csuke> i was doing it as 1 hub in 2 parts 12:55:52 <PublicServer> *** Spike has joined company #1 12:56:07 <PublicServer> <planetm4ker> hm... I need an SLH somewhere on this island 12:56:13 <PublicServer> <planetm4ker> that's the point of my building 12:56:14 *** Phoenix_the_II has joined #openttdcoop 12:56:27 <PublicServer> <planetm4ker> maybe then this way 12:56:28 <PublicServer> <Spike> the !hub here? and !crossing here? are ideas? 12:57:57 <PublicServer> <csuke> pm: ok, just please try not to loop :P 12:58:00 <PublicServer> <csuke> spike: yes 12:58:30 <PublicServer> <planetm4ker> btw, csuke NAME and SIGN your work ;-) 12:58:35 <PublicServer> <csuke> where? 12:58:42 <PublicServer> <planetm4ker> nvm. now it is 12:58:44 <PublicServer> <csuke> lol 12:58:45 <PublicServer> <planetm4ker> just didn't see it ;-) 12:59:11 <Puk> Is it possible to join you guys ? =) 12:59:26 <PublicServer> <csuke> i think that a slh should maybe just join the bbh 12:59:35 <PublicServer> <V453000> Puk: of course, welcome 12:59:59 <Puk> Ahah! I'm a first timer =o 13:00:25 <Puk> I mean, in coop games 13:00:27 <PublicServer> <Mark> hello again 13:00:31 <PublicServer> <planetm4ker> salut 13:00:32 <PublicServer> *** Mark has joined company #1 13:00:54 <Puk> salut 13:00:59 <PublicServer> *** Puk has joined company #1 13:01:13 <PublicServer> <csuke> i know :P 13:01:28 <PublicServer> <csuke> gimme 1 min lol 13:01:35 <PublicServer> <csuke> :P 13:01:40 <PublicServer> <Mark> i'd put two BBHs at !hub here 13:01:52 <PublicServer> <planetm4ker> ... no. tell me what you wanna do before you re-built a not yet built hub 13:01:53 <PublicServer> <Mark> one to complete the loop and one to cross the bay 13:01:57 <PublicServer> <planetm4ker> no 13:02:06 <PublicServer> <planetm4ker> I don't want that either! 13:02:16 *** Intexon has joined #openttdcoop 13:02:31 <PublicServer> <V453000> hub there? 13:02:36 <PublicServer> <V453000> that is insane 13:02:49 <PublicServer> <V453000> oh I see now 13:02:50 <PublicServer> <V453000> hmm 13:03:10 <PublicServer> <Mark> i'll make it if no one else does.. 13:03:24 <PublicServer> <V453000> ok :) 13:03:29 <PublicServer> <Mark> otherwise it's going to be a huge bottleneck 13:05:05 <Puk> Are you going to double the mainlines ? 13:05:10 <PublicServer> <V453000> later 13:05:13 <PublicServer> <Mark> who knows 13:05:15 <PublicServer> <Mark> read the plan 13:05:17 <Puk> ok :) 13:05:49 <PublicServer> <Spike> it is possible we can get lots of trains without doubling 13:05:54 <PublicServer> <Spike> just depends on traffic 13:06:06 <PublicServer> <V453000> if we want 1200 13:06:50 <PublicServer> <V453000> Mark: nice hub again 13:06:55 <PublicServer> <Mark> thanks 13:08:03 <Puk> Isn't it too narrow at the SLH 02c ? I mean, that's a lot of tracks merging at the same time 13:08:10 <PublicServer> <planetm4ker> csuke: see: that way it makes perfect sense 13:08:43 <PublicServer> <planetm4ker> and less would be wrong 13:08:56 <PublicServer> *** Intexon has left the game (connection lost) 13:08:58 <PublicServer> <Spike> mark shame you want proper building.. i liked the PZ way with single bridges to start with.. ;) 13:09:04 <Intexon> !password 13:09:04 <PublicServer> Intexon: sneers 13:09:12 <PublicServer> *** Intexon joined the game 13:09:21 <PublicServer> <Mark> Spike: no way that'd work here 13:09:25 <PublicServer> <Spike> true.. :) 13:09:40 <PublicServer> <csuke> what is pz way? 13:09:53 <PublicServer> <V453000> pro zone way 13:10:10 <PublicServer> <V453000> isnt it? 13:10:13 <PublicServer> <Spike> y 13:12:21 <PublicServer> <csuke> pm: all i was going to do earlier was !this 13:13:47 <PublicServer> <planetm4ker> yes, that might work 13:13:56 <PublicServer> <csuke> can i? 13:13:58 <PublicServer> <csuke> :) 13:14:11 <PublicServer> <planetm4ker> if you feel that it's necessary. I don't think it is. 13:14:33 <PublicServer> <csuke> i just really dislike splits that close to joins without doing it 13:14:36 <PublicServer> *** Spike has left the game (leaving) 13:14:57 <PublicServer> <planetm4ker> technically it's not a joing before split, though 13:15:37 <PublicServer> <csuke> i know, but there's not a big gap between the junctions so jams impact more 13:15:59 <PublicServer> <V453000> Mark: that was jut to make it look natural? :D 13:16:04 <PublicServer> <Mark> indeed 13:16:06 <PublicServer> <V453000> :) 13:16:19 <PublicServer> <planetm4ker> yes, true, csuke 13:16:45 <Puk> What can I do ? I don't wanna destroy everything xD 13:17:37 <planetmaker> just next time please tell what you want to change before before you re-build something which is currently being built, csuke 13:18:38 <PublicServer> <csuke> i know, im osrry 13:19:23 <PublicServer> <planetm4ker> I'm often ready to listen. I get irritated, though, if someone modifies what I'm building w/o telling me why :-) 13:19:33 <PublicServer> <planetm4ker> but we solved it :-) 13:19:36 <PublicServer> <csuke> its a very bad habbit of mine 13:19:58 <PublicServer> <planetm4ker> and coop is about talking and finding a good solution jointly 13:20:11 <PublicServer> <csuke> in the end i saved the game, opened a new window and rebuilt it how it is now to make sure it worked lol 13:20:21 <PublicServer> <V453000> lol. 13:20:22 <PublicServer> <planetm4ker> :-D 13:20:36 <PublicServer> <planetm4ker> it's not bad thing to do actually 13:20:48 <PublicServer> <csuke> i know, i have done so many times 13:21:00 <PublicServer> <csuke> especially when doing major hub surgery 13:21:03 <PublicServer> <V453000> Mark: could you please have a look at the builders board? I did something but I would like to ask you whether it is ok or not 13:21:18 <PublicServer> <planetm4ker> ... what about that V453000? 13:21:20 <PublicServer> <Mark> it's not 13:21:23 <PublicServer> <V453000> :) 13:21:30 <PublicServer> <Mark> why would you do that? 13:21:39 <PublicServer> <V453000> why not? 13:21:48 <PublicServer> <Mark> because it's ugly and pointless 13:21:49 <PublicServer> <planetm4ker> a station in the sea for no reason? 13:21:59 <PublicServer> <V453000> alright :) I wont argue 13:22:23 <PublicServer> <V453000> feel free to delete it 13:22:25 <PublicServer> <planetm4ker> you could eye candy the refinery. There's much space left for all kind of fancy stuff :-P 13:23:20 <Zuu> Are you doing a back to basics game? 13:23:42 <PublicServer> <Mark> sort of 13:23:51 <PublicServer> <planetm4ker> kind of, yes 13:24:05 <Zuu> Sounds fun. I might join after I have been out and got some sunlight before the sun sets within an hour or so. 13:24:21 <PublicServer> <planetm4ker> :-) yes, feel free to join. Much to do, still 13:24:41 <PublicServer> <planetm4ker> will be nice to see you building here again 13:25:02 <PublicServer> <Mark> yeah we can use some oldtimers 13:25:06 <ODM> !password 13:25:06 <PublicServer> ODM: octave 13:25:10 *** pugi has joined #openttdcoop 13:25:12 <PublicServer> *** 0DM joined the game 13:25:26 <PublicServer> <0DM> ellow 13:25:32 <PublicServer> <Mark> ellow 13:25:34 <V453000> hi 13:25:36 <PublicServer> <csuke> ellow 13:26:00 <pugi> ellow 13:26:17 <PublicServer> <0DM> heh whats with the text only plans? 13:26:30 <PublicServer> <csuke> not a lot of space 13:26:45 <PublicServer> <csuke> plus i made the first plan when the game was paused so couldnt build anything lol 13:26:45 <PublicServer> <0DM> creative 13:27:10 <PublicServer> <csuke> i blame everyone for copying me :P 13:27:18 <PublicServer> <0DM> aah nice one mark, an upgrade game 13:27:25 <PublicServer> <Mark> :) 13:27:31 <V453000> :) 13:27:35 <PublicServer> <0DM> couldnt you have done that like next week or so?:p 13:27:40 <PublicServer> <Puk> Where is going bbh09 N? =) 13:27:52 <PublicServer> <Mark> you'll see 13:28:01 <PublicServer> <Mark> 0DM: dunno, maybe :P 13:28:05 <PublicServer> <0DM> 10$ over the long island that seems made for it 13:28:23 <PublicServer> <0DM> then connect at chunbourne cross:p 13:28:44 <PublicServer> <Puk> Will it be really useful ? 13:28:49 <PublicServer> <0DM> #care 13:28:58 <PublicServer> <planetm4ker> is there one goods drop or several planned? 13:29:07 <PublicServer> <csuke> plan does say lots of mainlines :) 13:29:10 <PublicServer> <Mark> there should be 3 13:29:22 <PublicServer> <planetm4ker> ok. Is there a refinery-related goods drop already? 13:29:38 <PublicServer> <csuke> not afacs 13:29:47 <PublicServer> <csuke> afaics* 13:29:50 <PublicServer> <Puk> should i join loding head cross to the ml next to it ? 13:30:01 <PublicServer> <planetm4ker> say again, Puk? 13:30:14 <PublicServer> <csuke> yeah, lost me there as well 13:30:21 <PublicServer> <Puk> I'm talking of a platform 13:30:28 <PublicServer> *** V453000 has joined spectators 13:30:30 <PublicServer> <Puk> offshore 13:30:39 <PublicServer> <planetm4ker> what about them? 13:30:54 <PublicServer> <Puk> Can i join it to the ML next to it ? :) 13:31:03 <PublicServer> <csuke> for a goods drop? 13:31:04 <PublicServer> <planetm4ker> you need to build a proper SLH 13:31:13 <PublicServer> <csuke> o. 13:31:14 <PublicServer> <Puk> Can i give it a try ? 13:31:18 <PublicServer> <planetm4ker> sure 13:31:28 <hylje> Belgian Roulette 13:31:31 <PublicServer> <planetm4ker> that's what we're here for: having fun building :-) 13:31:48 <PublicServer> <Puk> Don't wanna ruin everything by being a noob :p 13:31:57 <hylje> you learn best by doing 13:32:01 <PublicServer> <csuke> noobs never ruin anything ... 13:32:03 <hylje> make mistakes and take notes 13:32:06 <PublicServer> <planetm4ker> Just make the SLH such that also other industries could be attached at the same place to the ML, not only the oil platform 13:32:16 <PublicServer> <Puk> allright 13:32:18 <PublicServer> <planetm4ker> you find examples already on the map, if you need reference 13:32:37 <PublicServer> <0DM> lets see if i can build atleast one thing before going again:p 13:32:41 <PublicServer> <Puk> ok do we use forests ? 13:32:49 <hylje> everything can be un-built, so don't worry about messing stuff up 13:32:51 <PublicServer> <planetm4ker> everything 13:32:57 <PublicServer> <Puk> allright 13:32:57 <PublicServer> <csuke> we use everything cept pax mail and valuables 13:33:03 <PublicServer> <0DM> CL3? 13:33:06 <PublicServer> <csuke> yes 13:33:08 <PublicServer> <planetm4ker> yes and yes 13:33:10 <PublicServer> <0DM> tyvm 13:33:10 <PublicServer> <planetm4ker> gah 13:33:23 <PublicServer> <csuke> ? 13:33:28 <PublicServer> <csuke> what did u do? 13:33:30 <PublicServer> <planetm4ker> you're too fast for me, csuke 13:33:31 <PublicServer> <0DM> dont think gah is a word, technically 13:33:34 <PublicServer> <csuke> lol 13:33:46 <PublicServer> <planetm4ker> gah = damn = bugger = ... 13:34:39 *** Simozzz has joined #openttdcoop 13:34:40 <PublicServer> <0DM> max gap for 2 bridges at tl5? been a long while since i used the commands:p 13:34:52 <PublicServer> <planetm4ker> then use them again 13:35:34 <Simozzz> !password 13:35:35 <PublicServer> Simozzz: molted 13:35:37 <PublicServer> *** Sepp joined the game 13:35:59 <PublicServer> *** simozzz joined the game 13:36:01 <PublicServer> <simozzz> Hi 13:36:04 <PublicServer> <csuke> hi 13:36:10 <V453000> hy 13:36:14 <PublicServer> <0DM> ellow 13:37:10 <PublicServer> *** Sepp has left the game (leaving) 13:37:59 <PublicServer> *** 0DM has left the game (leaving) 13:38:17 *** sietse_ has quit IRC 13:38:53 <PublicServer> <csuke> what does MSH mean? 13:38:59 <PublicServer> <V453000> main station hub 13:39:02 <PublicServer> <csuke> ah 13:39:14 <KenjiE20> define: msh 13:39:14 <Webster> msh: Main Station Hub, see also: http://www.openttdcoop.org/blog/2009/06/14/re-introducing-main-station-hubs/ 13:39:42 <PublicServer> <planetm4ker> I thought it fit the hub better :-) 13:40:00 <PublicServer> <csuke> :) 13:40:17 <PublicServer> <csuke> i thought it was short for messy hub or something lol 13:40:18 <PublicServer> *** simozzz has joined company #1 13:40:33 <PublicServer> <V453000> I gues this is going to be the game with the highest amount of BBHs : 13:40:35 <PublicServer> <V453000> :) 13:40:49 <PublicServer> <planetm4ker> it will have a few 13:41:03 <PublicServer> <V453000> ? 13:41:06 <PublicServer> <V453000> 10 already 13:42:12 <yashkir> !password 13:42:12 <PublicServer> yashkir: molted 13:42:22 <PublicServer> *** Kenji joined the game 13:42:25 <PublicServer> *** Yashkir joined the game 13:42:26 <PublicServer> <V453000> hi kenji 13:42:42 <PublicServer> <simozzz> I'm going to build oil pickup station near lardtown. 13:43:16 <PublicServer> <csuke> ok 13:43:16 <PublicServer> <planetm4ker> you mean to connect a oil platform? 13:43:22 <PublicServer> <simozzz> Yes 13:43:22 <PublicServer> <csuke> 3* 13:43:23 <PublicServer> <planetm4ker> then go ahead :-) 13:43:36 <PublicServer> <Kenji> ew evil X in bbh4 13:43:46 <PublicServer> <Kenji> also, slooooow 13:44:17 <PublicServer> <csuke> sorted 13:44:20 <PublicServer> <Kenji> sync 13:44:21 <PublicServer> <Mark> i'm guessing 04 is about 3 times bigger than it could be 13:44:39 <PublicServer> <csuke> bah 13:44:47 <PublicServer> <Kenji> the opposite mark :) 13:45:06 <PublicServer> <Mark> huh? 13:45:18 <PublicServer> <csuke> synced 13:45:18 <PublicServer> <Kenji> tiny, almost too tiny :P 13:45:23 <PublicServer> <Kenji> nice csuke 13:45:32 <PublicServer> <V453000> it was synced before 13:45:35 <PublicServer> <V453000> I did it myself 13:45:44 <PublicServer> <csuke> there was evil X 13:45:46 <PublicServer> <Kenji> you had slows and an evil x 13:45:56 <PublicServer> <V453000> the X was the sync actually 13:46:04 <PublicServer> <Kenji> but it wasn't 13:46:07 <PublicServer> <V453000> oh 13:46:11 <PublicServer> <csuke> it causes signal gap 13:46:12 <PublicServer> <Mark> it was sync with the X 13:46:15 <PublicServer> <Kenji> because it was a choice ot a synv cross 13:46:21 <PublicServer> <Kenji> not* 13:46:28 <PublicServer> <V453000> oh 13:46:32 <PublicServer> <V453000> maybe you are right 13:46:38 <PublicServer> <V453000> ok thanks for correcting that 13:46:58 <PublicServer> <V453000> yeye 13:47:11 <PublicServer> <Puk> What do you think of the SLH ? it up north east 13:47:27 <PublicServer> <csuke> its not finished :P 13:47:34 <PublicServer> <csuke> but good so far 13:47:35 <PublicServer> <Puk> almost 13:47:54 <PublicServer> <planetm4ker> looks fine. The other direction is missing, though 13:47:59 <PublicServer> <V453000> one note: put there no presignals or both at the bridge 13:48:10 <PublicServer> <planetm4ker> and I'd make the prio slightly longer 13:48:10 <PublicServer> <Puk> ok 13:48:15 <PublicServer> <Puk> Oh i forgot right 13:48:33 <PublicServer> <planetm4ker> like that or so 13:49:11 <PublicServer> <Puk> what is CL? ? 13:49:15 <PublicServer> <csuke> curve length 13:49:15 <PublicServer> <planetm4ker> curve length 13:49:16 <KenjiE20> define: cl 13:49:16 <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed 13:49:21 <PublicServer> <Puk> oh ok 13:49:22 <PublicServer> <planetm4ker> :-P 13:49:23 <PublicServer> <V453000> who cares about CL there? 13:49:27 <PublicServer> <csuke> too quick ;) 13:49:32 <PublicServer> <Kenji> V, CL of 1? 13:49:35 <PublicServer> *** Edik has left the game (leaving) 13:49:35 <PublicServer> <Puk> I tried not to terraform too much that's why 13:49:36 <PublicServer> *** Mark has joined spectators 13:49:39 <PublicServer> <V453000> yes, 1 is too low 13:49:44 <PublicServer> *** V453000 has joined company #1 13:49:53 <PublicServer> <V453000> fast fix like this ... 13:50:11 <PublicServer> <V453000> but I would keep 2 there with no regret 13:50:46 <PublicServer> <planetm4ker> agreed 13:50:56 <PublicServer> <Kenji> depends how much traffic ends up, but yea, it'll suffice 13:51:04 <PublicServer> <V453000> exactly 13:51:14 <PublicServer> <csuke> it's just good practice 13:51:14 <PublicServer> <Puk> it's not that much traffic there :) 13:51:35 <PublicServer> <planetm4ker> Puk: do you build the SLH the other direction, too? 13:51:44 <PublicServer> <csuke> if you always keep cl you get very good at the places it is hard to do 13:51:44 <PublicServer> <Puk> no yet i'm thinking to it ^^ 13:51:59 <PublicServer> <planetm4ker> ok... but you will? :-) 13:52:16 <PublicServer> <Puk> I'll do but it doesn't look easy to build 13:52:24 <PublicServer> <planetm4ker> I'll propose a start, ok? 13:52:33 <PublicServer> <Puk> ok :) 13:52:35 <PublicServer> <Puk> thx 13:52:51 <PublicServer> <Puk> Ahah sweet ^^ 13:53:06 <PublicServer> <planetm4ker> :-) 13:53:33 <PublicServer> <Kenji> those ! signals will cause issues 13:53:39 <PublicServer> <Kenji> (Lardtown) 13:53:43 <PublicServer> <simozzz> Why? 13:53:52 <PublicServer> <Kenji> because a train will just queue at it 13:54:12 <PublicServer> <V453000> yeah 13:54:20 <PublicServer> <planetm4ker> Puk: what about a bridge rather? 13:54:27 <PublicServer> <Puk> why not 13:54:35 <PublicServer> <Puk> i'll try 13:54:47 <PublicServer> <planetm4ker> that way :-) 13:54:57 <PublicServer> <csuke> that is an interesting bridge concept 13:55:08 <PublicServer> <Puk> oh thx that's beeter* 13:55:14 <PublicServer> <csuke> crashed plane replaced 13:55:23 <PublicServer> <Kenji> should work nice, once the signals are better :) 13:55:30 <PublicServer> <V453000> yes 13:55:37 <PublicServer> <V453000> I will fix the one CL, k? 13:55:45 <PublicServer> <V453000> hmm no response :) 13:55:59 <PublicServer> <V453000> fixd 13:56:06 <PublicServer> <csuke> lol 13:56:43 <PublicServer> <Puk> thank you pm :D 13:57:06 <PublicServer> <planetm4ker> I hope I'm not too fast for you and spoiling the fun ;-) 13:57:18 <PublicServer> <Puk> No don't worry. 13:57:46 <PublicServer> <simozzz> I can't understand why these signals will cause queuing... 13:58:02 <PublicServer> <V453000> because the trains will wait at them for the free bridge 13:58:11 <PublicServer> <V453000> and btw you dont need to go INto depot 13:58:12 <PublicServer> <csuke> cause a train at the pbs will see it as a free path even if it is red next signal 13:58:13 <PublicServer> <V453000> just OUT 13:58:22 <PublicServer> <V453000> and you dont have it connected to the network yet ;) 13:58:36 <PublicServer> *** Techinica has left the game (connection lost) 13:58:44 <PublicServer> <V453000> can I remove those signals? 13:58:47 <PublicServer> <planetm4ker> let's add trains to the oil rig, Puk:-) 13:58:52 <PublicServer> <simozzz> Of course 13:59:05 <PublicServer> <Puk> Where you should I build the depot ? :) 13:59:06 <PublicServer> <planetm4ker> and the other stations, if we can? already drop the stuff 13:59:09 *** EDIK has quit IRC 13:59:15 <PublicServer> <planetm4ker> somewhere on your side line 13:59:34 <PublicServer> <Kenji> like that 13:59:39 <PublicServer> <planetm4ker> yes 13:59:55 <PublicServer> <csuke> always use elrail ;) 13:59:56 <PublicServer> <V453000> wtf? 14:00:34 <PublicServer> <planetm4ker> 90° doesn't work :-) 14:00:39 <PublicServer> <V453000> we have no trainyard yet? 14:00:44 <PublicServer> <Puk> yes of course ^^ unrealistic :D 14:00:58 <PublicServer> <planetm4ker> it really doesn't work :-) 14:01:07 <PublicServer> <Puk> What train should I use 14:01:09 <PublicServer> <planetm4ker> our trains don't drive 90° 14:01:13 <PublicServer> <V453000> BR182 14:01:14 <PublicServer> <Puk> ok :) 14:01:23 <PublicServer> <planetm4ker> easiest would be to copy one existing oil train 14:01:30 <PublicServer> <V453000> this one 14:01:32 <PublicServer> <Puk> sure :) 14:01:39 <PublicServer> <V453000> but we should make a trainyard 14:01:44 <PublicServer> <Kenji> I'll do it 14:01:46 <PublicServer> <V453000> ok 14:02:39 <PublicServer> <csuke> are we double locoing? 14:02:41 <PublicServer> <planetm4ker> :-D 14:02:44 <PublicServer> <V453000> no 14:02:45 <PublicServer> <Puk> Is that right, PM ? 14:02:53 <PublicServer> <planetm4ker> Puk: you send trains which carry goods. Not oil ;-) 14:03:00 <PublicServer> <planetm4ker> you'd need to have refitted them 14:03:05 <PublicServer> <csuke> lol 14:03:06 <PublicServer> <Puk> Oh ruck -_- 14:03:10 <PublicServer> <Puk> Gonna fix it 14:03:16 <PublicServer> <V453000> hehe DB 14:03:18 <PublicServer> <planetm4ker> shit happens. 14:04:12 <PublicServer> <Puk> better ? 14:04:23 <PublicServer> <V453000> yas 14:04:38 <PublicServer> <planetm4ker> yup 14:05:00 <PublicServer> <Puk> Should I add more trains for them to carry 70% of the production ? 14:05:11 <PublicServer> <planetm4ker> I added 3 to each rig. Works fine 14:05:25 <PublicServer> <Puk> ok :) 14:05:26 <PublicServer> <V453000> this one is kinda further away 14:05:33 <PublicServer> <Puk> I'm gonna eat now ! I'll be back 14:05:39 <PublicServer> <planetm4ker> enjoy 14:05:59 <PublicServer> <Puk> Should I leave the serv ? 14:06:05 <PublicServer> <planetm4ker> move to specatators 14:06:07 <PublicServer> *** V453000 has joined spectators 14:06:15 <PublicServer> *** Puk has joined spectators 14:06:19 <PublicServer> <Puk> ok :) 14:06:25 <PublicServer> <planetm4ker> :-) 14:10:11 <Techinica> !password 14:10:11 <PublicServer> Techinica: dampen 14:10:22 <PublicServer> *** Techinica joined the game 14:13:17 <Techinica> !tunnels 3 11 14:13:17 <PublicServer> Techinica: You need 3 tunnels/bridges for trainlength 3 and gap 11. 14:13:24 <PublicServer> <Kenji> BAD naming 14:15:30 <Techinica> !tunnels 3 9 14:15:30 <PublicServer> Techinica: You need 2 tunnels/bridges for trainlength 3 and gap 9. 14:16:57 <PublicServer> <Kenji> aw poo 14:17:09 <PublicServer> <Kenji> stations dropdown borked? 14:17:16 <PublicServer> <planetm4ker> how so? 14:17:22 <PublicServer> <Kenji> oh, just layering messed up 14:17:33 <PublicServer> <Kenji> drop down was under the station window that once 14:18:30 <PublicServer> <Kenji> hm does it wuite often though 14:18:32 <PublicServer> <Kenji> quite* 14:20:42 <PublicServer> <planetm4ker> ok, enjoy guys, and send MANY more oil trains :-) 14:20:58 <PublicServer> *** planetm4ker has left the game (leaving) 14:21:01 *** LordAzamath has quit IRC 14:28:06 *** LordAzamath has joined #openttdcoop 14:28:31 <De_Ghosty> http://www.youtube.com/watch?v=o4nwe7cW_og 14:28:32 <Webster> Title: YouTube - student brings typewriter to class (CS 1301 @ GT) (at www.youtube.com) 14:33:29 <PublicServer> *** Kenji has left the game (leaving) 14:33:43 <yashkir> hey, i haven't played on this server before, what should I start with? 14:33:51 <KenjiE20> @quickstart 14:33:56 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 14:34:11 <yashkir> i read most of the wiki 14:34:21 <KenjiE20> @slowstart 14:34:21 <Webster> Read everything on the wiki, and I mean everything 14:34:24 <yashkir> i meant something specific :) 14:34:28 <KenjiE20> @quickstart 14:34:31 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 14:39:34 <planetmaker> lol 14:46:03 <PublicServer> <simozzz> Maybe drop our oil goods in Ludinghead? 14:46:45 <PublicServer> *** Yashkir has joined spectators 14:50:17 <De_Ghosty> you can do anything 14:50:29 <De_Ghosty> except destroy other people's work or flatten the map 14:52:03 <PublicServer> <V453000> WTF ICE IS ABLE TO HAUL OIL TANKERS? :D 14:52:20 <PublicServer> <simozzz> You didn't know that? 14:52:22 <PublicServer> <V453000> no 14:52:34 <PublicServer> <V453000> I play with DB se t very rarely 14:52:51 <PublicServer> <csuke> are we upgrading? 14:53:09 <PublicServer> <csuke> coz otherwise we need to keep same engines 14:53:12 <PublicServer> *** Puk has joined company #1 14:53:16 <PublicServer> <simozzz> It'll take to much time to upgrade to ICE 14:53:17 <PublicServer> <V453000> there is only one ice 14:53:35 <PublicServer> <simozzz> You can't do it via autoreplace 14:53:44 <PublicServer> <V453000> oh 14:53:57 <PublicServer> <csuke> why not? 14:54:55 <PublicServer> <simozzz> There is one trick (you may call this cheating) how to add cargo wagons to any loc in game. 14:55:02 <PublicServer> <Mark> use the BR182 14:55:05 <PublicServer> <Mark> ice sucks 14:55:51 <PublicServer> <simozzz> This trick works with TGVs in 2ccset. 14:56:21 <V453000> mark is right ... anyway, how do you do it? 14:57:07 <PublicServer> <simozzz> Look at Lardtown depot 14:57:48 <PublicServer> <V453000> oh 14:57:51 <PublicServer> <V453000> yes I thought so 14:58:06 <PublicServer> <simozzz> see? 14:58:33 <PublicServer> <csuke> lol 14:58:40 <PublicServer> <Mark> what's with the ship depots? 14:58:51 <PublicServer> <simozzz> But you won't be able to copy ICE without other loc if front of it 14:58:52 <PublicServer> <V453000> dont ask me 14:58:59 <PublicServer> *** Mark has joined company #1 14:59:07 <PublicServer> <V453000> simozzz: okay thanks, didnt know that 14:59:16 <Mark> !setdef 14:59:16 <PublicServer> *** Mark has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg and set path_backoff_interval to 1, train_acceleration_model to 1 14:59:20 <PublicServer> <simozzz> Always welcome. 14:59:43 <Zuu> !password 14:59:43 <PublicServer> Zuu: bummer 14:59:51 <PublicServer> *** Zuuu joined the game 15:00:40 <PublicServer> <simozzz> Have to go, I leave Ludinghead goods drop unfinished... 15:00:47 <PublicServer> <simozzz> Bye. 15:00:53 <PublicServer> *** simozzz has left the game (leaving) 15:01:49 <PublicServer> <csuke> slh03 needs the other direction 15:01:56 <PublicServer> <Mark> yeah it does 15:02:11 <PublicServer> <Mark> SLH02 is a mess 15:02:44 <PublicServer> <csuke> it is, but it works 15:02:57 <PublicServer> <V453000> yet 15:03:16 *** Simozzz has quit IRC 15:03:25 <PublicServer> <V453000> it will become mad later 15:05:14 <Puk> I add SLH04 15:05:18 <Puk> Is the name correct ? 15:05:44 <PublicServer> <Mark> it already exists 15:05:48 <PublicServer> <Mark> oh 15:05:57 <PublicServer> <Mark> no it's wrong, get rid of the space 15:06:06 <PublicServer> <Mark> OR add spaces to all other hubs too 15:06:10 <PublicServer> <Puk> Which one ? xD 15:06:22 <PublicServer> <csuke> all other hubs do have spaces :P 15:06:38 <PublicServer> <V453000> not all 15:06:39 <PublicServer> <V453000> some 15:06:39 <PublicServer> <Zuuu> Is it a good idea to build a ML at "Zuu plans ML here" ? 15:06:54 <PublicServer> <Puk> Yeah I know that's why I added a space :o 15:06:55 <PublicServer> <csuke> o 15:06:57 <PublicServer> <csuke> nvm 15:07:02 <PublicServer> <csuke> ignore mel ol 15:07:10 <PublicServer> <Puk> XD 15:07:37 <PublicServer> <Zuuu> Any objections? 15:08:14 *** Fuco has joined #openttdcoop 15:08:15 <PublicServer> <Mark> Zuuu: what good would that be? 15:08:26 <PublicServer> <Zuuu> To connect the industries up there? 15:08:29 <PublicServer> <Mark> it's not like it's a shortcut or bottleneck relief 15:08:34 <PublicServer> <Mark> then make a SLH 15:08:58 <PublicServer> <Zuuu> Ok, call it a SL, but is it ok to connect it at two places of an ML? 15:09:02 <PublicServer> <Mark> no 15:09:07 <PublicServer> <Mark> just make a single SLH 15:09:11 <PublicServer> <Zuuu> Ok 15:09:14 *** pryot has joined #openttdcoop 15:09:21 <pryot> !password 15:09:21 <PublicServer> pryot: saning 15:09:30 <PublicServer> *** Pryot joined the game 15:10:43 <PublicServer> <Puk> Did we join every oil industry ? 15:12:23 <PublicServer> <Zuuu> Is TF strictly forbidden or can I do small adjustments? 15:12:31 <PublicServer> <Mark> sure you can 15:12:52 <PublicServer> <csuke> if plan does not state TF then assume medium 15:13:09 <PublicServer> *** Mark has joined spectators 15:15:55 *** Mitcian has joined #openttdcoop 15:16:45 <PublicServer> <csuke> im outta here for awhile, need food! 15:16:55 <PublicServer> <Puk> ok enjoy :) 15:17:03 <PublicServer> *** csuke has joined spectators 15:19:50 <PublicServer> *** Pryot has left the game (leaving) 15:20:49 <PublicServer> *** Spike joined the game 15:23:34 <PublicServer> *** Spike has joined company #1 15:31:17 <PublicServer> <Puk> Oh i'm so dumb 15:32:13 <PublicServer> *** V453000 has left the game (leaving) 15:32:21 <V453000> bye everybody 15:34:00 *** pryot has quit IRC 15:43:27 <PublicServer> <csuke> Zuu you have a lot of slows in your SL 15:43:42 <PublicServer> <Zuuu> Yes, but it is a SL. 15:43:55 <PublicServer> <csuke> thats not excuse :P 15:44:17 <PublicServer> <Zuuu> Sure, but it has to follw the mountain nicely too. 15:44:18 <PublicServer> <Puk> actually that is ^^ 15:44:39 <PublicServer> <csuke> there isnt a ban on TF 15:46:04 <PublicServer> <Zuuu> Sure, but I like following the mountain. 15:47:20 <PublicServer> <Spike> Zuuu: try to fix the slows a bit.. 15:47:28 <PublicServer> <Zuuu> I'll do 15:47:56 <PublicServer> <Spike> will sign when you've done that... 15:48:05 <PublicServer> <Spike> atm there isn't a sign long enough.. :) 15:48:27 <PublicServer> <Puk> Finaly did this SLH 15:48:31 <PublicServer> <Puk> Pretty ugly xD 15:48:45 <PublicServer> <Spike> 05? 15:48:46 <PublicServer> <Zuuu> A bit of slowness just after astation should be okay right? The trains have just started anyways.. 15:49:00 <PublicServer> <Puk> yes 15:49:28 <PublicServer> <Zuuu> Uhm? 15:49:38 <PublicServer> *** csuke has joined company #1 15:50:25 <PublicServer> <csuke> puk: 1 slow otherwise looks ok 15:50:32 <PublicServer> <Spike> trying to help a bit Zuuu 15:50:38 <PublicServer> <Puk> where is the slow ? 15:50:42 <PublicServer> <Spike> and also fixes some slows :) 15:50:51 <PublicServer> <csuke> signed 15:51:09 <PublicServer> <Puk> Oh yes 15:51:35 <PublicServer> <csuke> also, trains entering the slh will block ones leaving 15:51:48 <PublicServer> <Spike> yep 15:51:51 <PublicServer> <Spike> that is also a problem there 15:51:58 <PublicServer> <Puk> What do you mean ? 15:52:00 <PublicServer> <Spike> since they trigger the prio 15:52:16 <PublicServer> <Zuuu> Ah, you didn't talk about my SLH :-) 15:52:17 <PublicServer> <Spike> that 15:52:30 <PublicServer> <Spike> if that trains goes to enter SLH 15:52:40 <PublicServer> <Puk> Oh yes 15:53:14 <PublicServer> <Puk> Sould I move the entrance further ? 15:53:20 <PublicServer> <csuke> one more slow 15:53:31 <PublicServer> <csuke> probably the best bet, either of them 15:54:23 <PublicServer> <Spike> let the exit follow the coast? 15:54:28 <PublicServer> <Spike> just through the town? 15:54:43 <PublicServer> <csuke> bulldozing a town? is that allowed:? :P 15:55:54 <PublicServer> <csuke> poor fish :( lol 15:57:24 <PublicServer> <Spike> wait a moment.. 15:57:29 <PublicServer> <Puk> lol 15:57:35 <PublicServer> <csuke> hehe 15:57:53 <PublicServer> <Spike> there.. :) 15:58:06 <PublicServer> <Puk> Well done :) 15:58:46 <PublicServer> <Spike> i did 4 tiles.. common.. :) 15:58:54 <PublicServer> <Puk> ahah ok 15:59:08 <PublicServer> <csuke> better? :P 15:59:23 <PublicServer> <Puk> Yeah that should work properly now 15:59:25 <PublicServer> <csuke> still same problem? 15:59:30 <PublicServer> <Spike> just to show :) 15:59:33 <PublicServer> <Spike> hey.. 15:59:34 <PublicServer> <Spike> hmm :) 15:59:56 <PublicServer> <csuke> is prio long enough 16:00:04 <PublicServer> <Spike> eh.. 16:00:05 <PublicServer> <Puk> wait 16:00:18 <PublicServer> <csuke> :) 16:00:29 <PublicServer> <Spike> it shouldn't be needed like that 16:00:43 <PublicServer> <Spike> let me try 16:01:36 <PublicServer> <Puk> It was just for the prio to be longer =p 16:01:49 <PublicServer> <csuke> bah 16:01:51 <PublicServer> <Spike> it is long enough 16:01:54 <PublicServer> <csuke> i was too late start 16:01:56 *** elmz has joined #openttdcoop 16:02:09 <PublicServer> <Puk> Ok perfect :D 16:02:26 <PublicServer> <Spike> what i did was for making the prio 10 long instead of 8 16:02:33 <PublicServer> <Spike> and that was wrong 16:02:42 <PublicServer> <csuke> is there a prio calc? 16:02:56 <PublicServer> <Spike> usually use TL*2+2 16:03:02 <PublicServer> <csuke> ah ok 16:03:20 <PublicServer> <Spike> don't know if that is an perfect one.. but seems most ppl use it :) 16:03:21 <PublicServer> <Puk> me too but some people here seem to prefer TLx3 16:03:54 <PublicServer> <Spike> btw i don't mind ppl building all SL stuff and such.. 16:04:00 *** Chillosophy has joined #openttdcoop 16:04:01 <PublicServer> <Spike> but we only seem to have an oil drop/pickup 16:04:17 <PublicServer> <csuke> yeah i noticed, was gonna see when people realised 16:04:33 <PublicServer> <Puk> I know but as I just started coops... 16:04:39 <PublicServer> <Puk> I feel like it won't be good enough 16:04:48 <PublicServer> <Spike> just try... 16:05:00 <PublicServer> <csuke> if it aint good enough then we'll nuke it and start again, the only way to tell tho is to try :) 16:05:04 <PublicServer> <csuke> ;) 16:05:19 <PublicServer> <Puk> I did a very big drop once it took me so much time to merge two ML RRR LLL 16:05:36 <PublicServer> <csuke> that's what pbs is for :P 16:05:37 <PublicServer> <Spike> Puk: when i first started they asked me to build a SLH for a LL_RR ML which i've had never done.. but just by doing it.. you get better at it 16:06:12 <PublicServer> <csuke> puk: wanna finish the "goods drop" 16:06:17 <PublicServer> <Puk> So we should find a coal drop :p 16:06:20 <PublicServer> <csuke> /relocate 16:06:31 <PublicServer> <Spike> well csuke first question would be: What is wrong @ the goods drop 16:06:43 <PublicServer> <Spike> not that one near Ludinghead Cross 16:06:46 <PublicServer> <csuke> thats why i said /relocate :P 16:06:52 <PublicServer> <Spike> there is one SW 16:06:52 <PublicServer> <csuke> oh 16:07:00 <PublicServer> <Puk> I think it's pretty narrow for 1200 train xD 16:07:08 <PublicServer> <Zuuu> Is zig-zak ok? 16:07:16 <PublicServer> <csuke> i cant see any goods drop spike? 16:07:29 <PublicServer> <csuke> oh 16:07:37 <PublicServer> <csuke> we need 3 tho 16:07:40 <PublicServer> <Spike> but there is something wrong there.. :) 16:07:49 <PublicServer> <Puk> Sendtown ? 16:07:56 <PublicServer> <csuke> yeah it's wrong way round 16:08:07 <PublicServer> <Spike> nah.. much easier.. 16:08:12 <PublicServer> <csuke> built for left hand traffic 16:08:12 <PublicServer> <Spike> it starts with ML basics.. :) 16:08:13 <PublicServer> <csuke> ? 16:08:33 <PublicServer> <Spike> i have 1 track and need to cross a few tiles of water.. 16:08:37 <PublicServer> <Spike> how many bridges do i use.. 16:08:42 <PublicServer> <csuke> oh yeah 16:08:43 <PublicServer> <csuke> lol 16:09:09 <PublicServer> <Spike> the Ludinghead Cross one was a very small area btw 16:09:16 <PublicServer> <csuke> maybe thats why there are 2 bridges? 16:09:20 <PublicServer> <csuke> lol 16:09:46 <PublicServer> <Puk> and trenthattan springs ? 16:09:50 <PublicServer> <Spike> there are 2 bridges.. but it's not ideal ofcourse but well that's just my vision on it 16:10:05 <PublicServer> <Spike> it does have a nice clear area W of it.. 16:10:09 <PublicServer> <Spike> try it i would say Puk :) 16:10:12 <PublicServer> <csuke> i know, i was attempting sarcasm :P 16:10:30 <PublicServer> <Puk> That would do a giant MBBH with good drop ahah ^^ 16:10:47 <PublicServer> <Spike> just first build the station.. 16:10:53 <PublicServer> <Spike> that later look @ how to connect 16:10:59 <PublicServer> <Puk> lol ok 16:14:00 <PublicServer> <Puk> Ok 16:14:08 <PublicServer> <Puk> let's think ^^ 16:14:30 <PublicServer> <Spike> tip: try to only use a crossing infront or after the station... 16:16:25 <PublicServer> <Zuuu> Okay, I've tidied up my SL a bit now. 16:16:57 <PublicServer> <Zuuu> The SLH becomes SLH06 right? 16:17:07 <PublicServer> <Spike> y 16:17:08 <PublicServer> <csuke> if thats the next number, yes :) 16:18:10 <PublicServer> <Spike> only 2 signs left on your SL :) 16:18:45 <PublicServer> <Puk> better 16:18:57 <PublicServer> <Puk> but i'm too close from the mountain -_- 16:19:05 <PublicServer> <Zuuu> How bad is a long down-slope? 16:19:10 <PublicServer> <Spike> not? 16:19:20 <PublicServer> <Spike> Puk: try to turn the bridges around? 16:19:31 <PublicServer> <Spike> if you enter from the S that is 16:19:36 <PublicServer> <Zuuu> hmm, could work. 16:19:57 <PublicServer> <Puk> What do you mean ? 16:20:20 <PublicServer> <Spike> that? 16:20:49 <PublicServer> <Spike> if you enter from this side that is a better way to go 16:21:04 <PublicServer> <Spike> see? :) 16:21:10 <PublicServer> <Puk> Yes that's far getter 16:22:41 <PublicServer> <Puk> wait 16:23:04 <PublicServer> <Puk> that's ok now 16:24:40 *** PeterT has joined #openttdcoop 16:26:09 <PublicServer> <csuke> SW Goods drop done 16:26:32 <PublicServer> <Zuuu> Fixed? 16:26:43 <PublicServer> <csuke> yup 16:26:45 <PublicServer> <Spike> yep 16:27:00 <PublicServer> <Zuuu> Nice :-) 16:27:28 <PublicServer> <csuke> would you hate me if i said there was 1 more slow lol? 16:27:38 <PublicServer> <Zuuu> hehe :-p 16:27:40 <PublicServer> <Puk> Why do you use presignal ? 16:27:49 <PublicServer> <Spike> Puk: for the entrance? 16:27:50 <PublicServer> <csuke> frinhead west slow 16:27:55 <PublicServer> <Zuuu> Because I saw them was used at other places. 16:27:58 <PublicServer> <Puk> PBS for the entrance could be real cool 16:28:07 <PublicServer> <Spike> but also used more CPU 16:28:11 <PublicServer> <csuke> pbs = more cpu load 16:28:18 <PublicServer> <Puk> Yeah you're right 16:28:21 <PublicServer> <Zuuu> Personally I use PBS, but I know that sometimes PS use presignals instead to save on CPU. 16:28:22 <PublicServer> <csuke> damn spike u too quick sometimes 16:28:42 <PublicServer> <Spike> that is a good spot for PBS on the entrances.. 16:28:48 <PublicServer> <Spike> but for the rest i would use presigs 16:29:26 <PublicServer> <Spike> in this case shamefully.... :? 16:29:33 <PublicServer> <Spike> not enough waiting space 16:29:37 <PublicServer> <csuke> any objections to sending oil goods to the west drop? 16:29:44 <PublicServer> <Spike> nope? 16:30:31 <PublicServer> <Zuuu> @ !V slow, yes but it is close to a station + steep mountain :-) 16:30:48 <PublicServer> <Zuuu> But I could change it. 16:31:03 <PublicServer> <Spike> Puk: normally i would prefer atleast 1 TL waiting space on the line that goes under the bridges so that presigs can be used.. but in this case we can use PBS 16:31:38 <PublicServer> <Puk> oh ok 16:31:47 <PublicServer> <Puk> You xwant me to rebuild everything ? ^^ 16:31:49 <PublicServer> <Spike> but it's ok for now.. :) 16:31:50 <PublicServer> <Spike> nah.. :) 16:32:08 <PublicServer> <Spike> next to the few helps you got.. it's a pretty good station 16:32:11 <PublicServer> <Zuuu> Spike: Did you place teh "!V slow" sign? 16:32:14 <PublicServer> <Puk> Ok now we have to merge everything ? 16:32:23 <PublicServer> <Puk> yhx you 16:32:32 <PublicServer> <Spike> well for now.. it all goes into 1 line 16:32:53 <PublicServer> <Puk> like that ? 16:33:08 <PublicServer> <Spike> yep 16:33:29 <PublicServer> <Puk> Smae for the entrance ? 16:33:32 <PublicServer> <Spike> yep... 16:33:36 <PublicServer> <Zuuu> Hmm, well, now the industry at "!V slow" died... 16:33:38 <PublicServer> <Spike> and then connect to ML 16:33:57 <PublicServer> <Spike> can be done with a MSH that is a bit apart.. or 1 MSH close together 16:34:06 <PublicServer> <csuke> lol 16:34:06 *** elmz has quit IRC 16:34:07 *** elmz has joined #openttdcoop 16:34:23 <PublicServer> <Spike> or modify BBH03 to be a MSH/BBH 16:34:26 <PublicServer> <csuke> goods trains running 16:42:11 *** Progman has joined #openttdcoop 16:44:39 <PublicServer> *** Spike has joined spectators 16:45:16 <PublicServer> *** Zuuu has joined spectators 16:46:04 <PublicServer> *** Zuuu has left the game (leaving) 16:46:40 <PublicServer> <Puk> what do you think, spike ? 16:49:12 <Puk> Is there anyone ? 16:49:13 <Puk> :) 16:49:37 <PublicServer> <csuke> ? 16:50:07 <Puk> Take a look at the goods drop 16:50:17 <Puk> And the different junctions with the ML 16:50:47 <PublicServer> <csuke> cool 16:51:05 <PublicServer> <csuke> now u just gotta get a sawmill or factory built and u can send stuff to it :) 16:51:18 <PublicServer> <Puk> already have ^^ 16:52:30 <Puk> Oh no 16:52:31 <Puk> -_- 16:52:48 <PublicServer> <csuke> ? 16:53:01 <PublicServer> <csuke> i cant see factory or sawmill lol 16:53:12 <PublicServer> <Puk> I thought we did have a saw mill or a factory and I was already building a train XD 16:53:16 <PeterT> Good morning all 16:53:24 <PublicServer> <Puk> Hi :) 16:53:25 <PublicServer> <csuke> evening! 16:54:55 *** elmz_ has joined #openttdcoop 16:59:42 *** nounours has joined #openttdcoop 17:00:28 <nounours> Hello / Bonjour 17:00:34 <PeterT> Hello 17:00:46 <PublicServer> <Puk> salut/ hi :) 17:01:31 *** elmz has quit IRC 17:01:44 <PublicServer> *** Peter joined the game 17:04:32 *** LordAzamath has quit IRC 17:05:54 <PublicServer> <Octi> Train 43 is stuck at some mainline end. Seems it forgot the scuba gear. :-P 17:06:39 <PublicServer> <csuke> it shouldn't take that route unless there is a problem 17:07:08 <PublicServer> <csuke> keep an eye on it make sure it gets back on track 17:07:48 <Puk> Should we try to do another drop ? 17:08:52 <PublicServer> <Puk> I mean, we no goods to drop :p 17:09:30 <PublicServer> *** Spike has joined company #1 17:09:50 <PublicServer> <Spike> can someone tell me @ the sign why? 17:10:00 <PublicServer> <csuke> coz they slow loading 17:10:01 <SekiSelu> !dl win32 17:10:02 <PublicServer> SekiSelu: http://binaries.openttd.org/nightlies/trunk/r18461/openttd-trunk-r18461-windows-win32.zip 17:10:07 <PublicServer> <csuke> i built by mistake without looking at train yard 17:10:15 <PublicServer> <Spike> ah... 17:10:20 <PublicServer> <Spike> same with your goods trains? 17:10:32 <PublicServer> <csuke> those *are* my goods trains :P 17:10:42 <PublicServer> <Spike> wtf train 40? 17:10:47 <PublicServer> <Spike> and you didn't group them 17:10:48 <PublicServer> <Spike> so.. hf :) 17:10:59 <PublicServer> <csuke> new ones are grouped 17:11:08 <PublicServer> <csuke> i replacing them as they come in lol 17:11:08 <SekiSelu> !password 17:11:08 <PublicServer> SekiSelu: rooted 17:11:17 <PublicServer> *** SekiSelu joined the game 17:11:18 <PublicServer> <Spike> the ones you let leave? 17:11:37 <PublicServer> <Spike> well.. you can consider: Not grouped as a group :) 17:11:40 <PublicServer> <csuke> oh, grouping ... yeah 17:11:57 <PublicServer> <csuke> hrms! 17:12:27 <Puk> I joined the goods drop, Spike 17:12:43 <PublicServer> <Spike> looks good 17:12:53 <PublicServer> <Spike> only forgot to sign the MSH :) 17:13:03 <PublicServer> <Puk> MSH ? 17:13:10 <PublicServer> <Puk> what it means ^^ 17:13:14 <PeterT> @MSH 17:13:14 <Webster> msh: Main Station Hub, see also: http://www.openttdcoop.org/blog/2009/06/14/re-introducing-main-station-hubs/ 17:13:24 <PublicServer> <Spike> what he said.. 17:13:34 <PublicServer> <Spike> just means a hub that will not have any sidelines 17:13:37 <PublicServer> *** Mark has joined company #1 17:13:44 <PublicServer> <Puk> ok 17:13:50 <PublicServer> <Spike> and only have 1 station connected to it 17:13:53 <PublicServer> <Spike> usually a drop or pickup 17:13:56 <PublicServer> <csuke> or 2 17:14:01 <PublicServer> <Puk> Ok somebody did for me ^^ 17:14:03 <PublicServer> <Spike> or both idd 17:14:06 <PublicServer> <Spike> i signed it 17:14:12 <PublicServer> <Puk> Thx :) 17:14:45 *** elmz has joined #openttdcoop 17:15:17 <PublicServer> <Peter> Lol @ BBH03 17:16:09 <Puk> If I got right, we'll have several drops, right ? 17:16:14 <PublicServer> <Peter> Yeap 17:17:39 <PublicServer> <csuke> trains replaced :) 17:18:34 <PublicServer> <Puk> Should we build Main station for a factory ? 17:18:43 <PublicServer> <csuke> go ahead 17:18:49 <PublicServer> <csuke> where do you want to put it? 17:19:00 <PublicServer> <Puk> That's what I'm trying to find 17:19:13 <PublicServer> <csuke> i think where the coal drop is may suit 17:19:27 <PublicServer> <csuke> to fit be on the other end of the map to the drop 17:19:46 <PublicServer> <csuke> or on the east edge 17:19:51 <PublicServer> <Puk> I should build a factory 17:20:02 <PublicServer> <csuke> station first 17:20:09 <PublicServer> <Spike> what he said 17:20:09 <PublicServer> <Puk> ok 17:20:15 <PublicServer> <Spike> can always place factory in the surrounding area 17:20:19 <PublicServer> <csuke> only build a factory when everything else is done and trains are ready to run 17:21:17 *** elmz_ has quit IRC 17:23:58 <PublicServer> *** Lord Aro has left the game (connection lost) 17:25:25 <PublicServer> *** Yashkir has left the game (leaving) 17:28:13 <PublicServer> *** SekiSelu has left the game (leaving) 17:28:36 <PublicServer> *** nounours joined the game 17:29:53 <PublicServer> <csuke> im off for awhile 17:29:54 <PublicServer> *** csuke has joined spectators 17:29:58 <PublicServer> <Puk> ok 17:30:01 <PublicServer> <Peter> Bye 17:33:30 <PublicServer> <Puk> Maybe mu food drop's entrance looks weird and unefficient 17:40:38 <PublicServer> *** Peter has left the game (leaving) 17:47:14 <PublicServer> *** csuke has joined company #1 17:47:30 <PublicServer> *** csuke has joined spectators 17:47:53 <PublicServer> *** csuke has left the game (leaving) 17:59:47 <PublicServer> *** Techinica has left the game (connection lost) 18:00:46 <Puk> So 18:00:47 <PublicServer> *** Spike has joined spectators 18:00:55 <PublicServer> *** Mark has joined spectators 18:00:55 <PublicServer> *** Game paused (not enough players) 18:01:04 <PublicServer> <Mark> were you building anything? 18:01:09 <Puk> Yes 18:01:13 <PublicServer> *** Mark has joined company #1 18:01:14 <Puk> Livestock drop 18:01:15 <Puk> :) 18:01:15 <PublicServer> <Mark> sorry 18:01:20 <Puk> It's ok 18:01:26 <Puk> Tell me if you think that's crappy 18:01:49 <PublicServer> <Mark> if it's crappy we'll find out soon enough 18:05:09 *** elmz_ has joined #openttdcoop 18:12:03 <Puk> Ok, it's finished. We can now have grain, and goods :) 18:12:15 <PublicServer> <Mark> we call that a factory drop 18:12:16 *** elmz has quit IRC 18:12:30 <PublicServer> <Mark> are both parts drop? 18:12:37 <Puk> Ok :) A factory drop then 18:12:48 <Puk> No 18:13:02 <PublicServer> <Mark> then it should be two stations 18:13:06 <Puk> But the good drop is not assigned yet 18:13:24 <Puk> Well, the factory drop is splitted already 18:13:37 <PublicServer> *** Puk has left the game (connection lost) 18:13:37 <PublicServer> *** Game paused (not enough players) 18:13:38 <PublicServer> <Mark> yes but they're both part of the same station 18:15:07 <PublicServer> *** Mark has joined spectators 18:21:28 *** Puk has quit IRC 18:21:30 *** damalix has joined #openttdcoop 18:23:32 <PublicServer> *** Mark has joined company #1 18:23:38 <PublicServer> *** Mark has joined spectators 18:23:53 <damalix> !players 18:23:54 <PublicServer> damalix: Client 123 is Mark, a spectator 18:23:54 <PublicServer> damalix: Client 209 is nounours, a spectator 18:23:54 <PublicServer> damalix: Client 141 is Octi, a spectator 18:23:54 <PublicServer> damalix: Client 199 is Spike, a spectator 18:23:54 <PublicServer> damalix: Client 184 is Intexon, a spectator 18:29:03 *** csuke has quit IRC 18:30:37 *** mixrin has joined #openttdcoop 18:31:42 *** csuke has joined #openttdcoop 18:33:00 *** planetmaker has quit IRC 18:33:00 *** XeryusTC has quit IRC 18:33:00 *** SmatZ has quit IRC 18:33:00 *** tneo has quit IRC 18:33:00 *** Osai has quit IRC 18:33:50 <PublicServer> *** tneo joined the game 18:33:59 <damalix> !password 18:33:59 <PublicServer> damalix: gorier 18:34:24 <damalix> !svn 18:34:24 <PublicServer> damalix: svn update -r18461 && make (gorier) 18:34:24 <PublicServer> damalix: svn checkout -r18461 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make 18:35:08 <damalix> !dl win32 18:35:08 <PublicServer> damalix: http://binaries.openttd.org/nightlies/trunk/r18461/openttd-trunk-r18461-windows-win32.zip 18:37:12 <PublicServer> *** tneo has left the game (leaving) 18:41:10 <PublicServer> *** Damalix joined the game 18:41:42 <PeterT> !help 18:41:42 <PublicServer> PeterT: http://www.openttdcoop.org/wiki/IRC_Commands 18:43:00 <PeterT> !ip 18:43:00 <PublicServer> PeterT: ps.openttdcoop.org 18:43:38 <PeterT> monologue #openttdcoop 18:43:41 <PeterT> @monologue #openttdcoop 18:43:41 <Webster> PeterT: Your current monologue is at least 2 lines long. 18:45:48 <PublicServer> <Damalix> :) 18:45:52 <PublicServer> *** Damalix has left the game (connection lost) 18:47:57 *** Mitcian has quit IRC 18:53:41 *** Puk has joined #openttdcoop 18:53:52 <Puk> !password 18:53:52 <PublicServer> Puk: wholes 18:54:01 <PublicServer> *** Puk joined the game 18:54:37 <Puk> Stupid connexion 18:58:16 <PublicServer> *** Puk has left the game (leaving) 19:00:49 <PublicServer> *** Intexon has left the game (leaving) 19:02:47 *** Anb has quit IRC 19:03:25 *** Anb has joined #openttdcoop 19:04:54 *** elmz has joined #openttdcoop 19:05:09 *** Anb has quit IRC 19:05:24 *** Anb has joined #openttdcoop 19:09:12 *** elmz_ has quit IRC 19:20:32 <Techinica> !password 19:20:32 <PublicServer> Techinica: jailed 19:20:41 <PublicServer> *** Techinica joined the game 19:22:40 <PublicServer> *** Anb joined the game 19:22:48 <Techinica> !tunnels 3 10 19:22:48 <PublicServer> Techinica: You need 3 tunnels/bridges for trainlength 3 and gap 10. 19:24:10 <PublicServer> *** Anb has left the game (leaving) 19:24:19 *** Anb has quit IRC 19:24:19 *** DarkED has quit IRC 19:24:35 *** DarkED has joined #openttdcoop 19:29:28 <yashkir> !password 19:29:28 <PublicServer> yashkir: jailed 19:29:39 <PublicServer> *** Yashkir joined the game 19:32:08 *** MooUK has joined #openttdcoop 19:32:57 <Puk> !password 19:32:58 <PublicServer> Puk: sanest 19:33:07 <PublicServer> *** Puk joined the game 19:33:09 *** jondisti has joined #openttdcoop 19:34:50 <jondisti> !password 19:34:50 <PublicServer> jondisti: sanest 19:35:18 <jondisti> !password 19:35:18 <PublicServer> jondisti: sanest 19:35:31 <PublicServer> *** jondisti joined the game 19:42:03 <PublicServer> *** Puk has left the game (leaving) 19:42:54 <PublicServer> *** jondisti has joined spectators 19:42:59 *** Doomah has joined #openttdcoop 19:43:02 <Doomah> !password 19:43:02 <PublicServer> Doomah: sanest 19:44:46 *** Doomah has quit IRC 19:45:01 <PublicServer> *** nounours has left the game (leaving) 19:45:42 *** KenjiE20 has quit IRC 19:45:46 *** Puk has quit IRC 19:49:45 <csuke> !password 19:49:45 <PublicServer> csuke: girdle 19:50:09 <PublicServer> *** csuke joined the game 19:50:21 *** KenjiE20 has joined #openttdcoop 19:50:21 *** ChanServ sets mode: +o KenjiE20 19:51:06 <Zuu> !password 19:51:06 <PublicServer> Zuu: girdle 19:51:22 <PublicServer> *** Zuuu joined the game 19:51:22 *** LordAzamath has joined #openttdcoop 19:51:25 <PublicServer> *** Zuuu has joined spectators 19:55:49 *** Nickman_87 has joined #openttdcoop 19:56:12 <Nickman_87> hi all :) 19:56:20 <PublicServer> *** Zuuu has joined company #1 19:56:27 <PublicServer> <Zuuu> Hi Nickman 19:56:40 *** Meuk has joined #openttdcoop 19:56:51 <Meuk> @quickstart 19:56:53 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 19:59:48 <Meuk> !dl win32 19:59:48 <PublicServer> Meuk: http://binaries.openttd.org/nightlies/trunk/r18461/openttd-trunk-r18461-windows-win32.zip 20:00:40 <PublicServer> <Zuuu> lol, more and more bot-tools :-) 20:05:17 *** VictorOfSweden has joined #openttdcoop 20:06:20 <PublicServer> *** VictorOfSweden joined the game 20:06:35 <PeterT> Zuu: Thank you for OpenTTDAU 20:06:39 <PeterT> It's a great program 20:06:45 <PublicServer> <Zuuu> Glad you like it :-) 20:06:54 <Meuk> !password 20:06:54 <PublicServer> Meuk: tenths 20:06:56 <Zuu> Many hours of sometimes fun programming :-) 20:07:09 <PublicServer> *** Player joined the game 20:07:09 <Webster> Player, please change your in game nick 20:07:54 <Zuu> Thank you by the way for saying thanks. I know there is a buch of people using it but most of them don't say anything. 20:08:02 <PublicServer> *** Intexon joined the game 20:08:06 <PeterT> :-) 20:08:58 <PeterT> I love it, I use it for #openttdcoop, latest nightly, new grfports 20:09:28 <PeterT> Btw, thanks for the "open install directory (cmd)", it's great when opening openttd.exe with parameters 20:09:33 <PublicServer> *** Player has changed his/her name to Meuk 20:09:44 <Zuu> PeterT: That is why I added it :-) 20:09:47 <Razaekel> OTTDAU is awesome 20:10:02 <Razaekel> just needs a command line modification for startup 20:10:13 <PeterT> Startup? 20:10:20 <PeterT> So it starts when windows starts? 20:10:21 <Zuu> I needed it for NoAI testing, and so it ended up there. :-) 20:10:33 <Razaekel> no 20:10:37 <Razaekel> got starting OTTD 20:10:38 <Razaekel> for* 20:10:49 <Zuu> There is one I think. 20:11:16 <PublicServer> <Meuk> Hi All 20:11:23 <Zuu> My last nightly shortcut on the destkop uses "--update --play" 20:11:44 <Zuu> After the --select command. 20:11:53 <Razaekel> not what i meant, sorry 20:12:07 <Zuu> What do you mean? 20:12:21 <Razaekel> was thinking of something in the main program that let's you add command switches for OTTD.exe 20:12:32 <Razaekel> like selecting company to start in, or spectator 20:13:11 <PeterT> Razaekel: Start openttd.exe with --help 20:13:15 <PeterT> and you will find some 20:13:20 <Razaekel> ... 20:13:34 <Razaekel> nobody understands me! *cries* 20:13:41 <Zuu> PeterT: He wants to have an option in OpenTTDAU to specify the CLI arguments without having to open the cmd prompt. 20:13:52 <PeterT> Ah 20:14:08 <PeterT> Why? 20:14:48 <Zuu> That option actually exist, but only on the server, not on the clients. That is how it "magically" works for #openttdcoop. 20:17:19 <PublicServer> *** Meuk has left the game (leaving) 20:17:42 <PeterT> Does OTTDAU have a wiki page? 20:18:05 <Zuu> Not its own, but it is listed on teh OpenTTD Updaters wiki page. 20:18:17 <PeterT> aHH 20:19:01 <Meuk> !password 20:19:01 <PublicServer> Meuk: reefed 20:19:21 <Zuu> But that one is basicly a feature list of the different updaters. 20:19:23 <PublicServer> *** Meuk joined the game 20:19:38 <Meuk> ok guys, where can I start in game :x 20:19:46 <Meuk> I'm fairly new to the coop concept 20:19:52 <Ammler> Zuu: btw, openttd cli now supports passwort per argument ;-) 20:19:58 <KenjiE20> @quickstart 20:20:00 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 20:20:02 <Ammler> d* 20:20:04 <KenjiE20> ^Meuk see link at the end 20:20:09 <Zuu> Ammler: Oh, didn't knew that. :-) 20:20:25 <Zuu> Nice to hear. 20:20:45 <Meuk> I've read that, I am in game now, just unsure what to build lol 20:21:14 <PeterT> For the first few games, just watch 20:21:24 <PeterT> Or read the !! NETWORK PLAN 20:21:25 <KenjiE20> You read the log article? 20:21:29 <KenjiE20> blog* 20:21:42 <PublicServer> <Zuuu> Perhaps somewhere where there is unconnected industries? 20:21:56 <Meuk> found it :) 20:22:08 <PublicServer> *** Zuuu has joined spectators 20:22:09 <Ammler> Zuu: the coop servers have the password hidden in the webserver, you could add that to your app :-) 20:22:25 <PublicServer> *** Zuuu has joined company #1 20:22:35 <KenjiE20> is that wise? 20:23:03 <Zuu> Yes I know, altrgouh you revoked by secret link hehe. But I wonder is that really desirable? Don't you want to force people to join the IRC. 20:23:07 *** Dred_furst has joined #openttdcoop 20:23:26 <Ammler> well, the player would need to know the key 20:23:52 <Zuu> Also they could just open the ottdau.exe with gvim or any other editor and find their way to the secret URL. :-) 20:24:08 <Ammler> I wouldn't give you the key :-P 20:24:13 <KenjiE20> Oh I see what Ammler means, a "Get password from URL" option? 20:24:23 <Ammler> KenjiE20: yes 20:24:29 <Zuu> Oh, so there is a key that you send with HTTP GET/POST and you get the password back? 20:24:32 <KenjiE20> that's less stupid :) 20:24:56 <Ammler> Zuu: no, you just add a textfiled where someone could input the url to our password 20:25:32 <PeterT> Zuu: http://wiki.openttd.org/Nightly_build#Automatic_Updaters 20:25:33 <Ammler> autostart users have that since years :-) 20:25:55 <PublicServer> *** Mark has joined company #1 20:25:59 <PublicServer> <Mark> 'lo 20:26:12 <Mark> !rcon patch raw_industry_construction 2 20:26:41 <Xaroth> poor Zuu :P 20:26:50 <Xaroth> getting harassed by Ammler :P 20:26:50 <Zuu> PeterT: Good you do the spam work, otherwise it would look bad if I did it hehe :-p 20:27:05 <PeterT> :-) 20:27:32 <Zuu> Xaroth: I still have the password for the Pro server unless that one has been changed. 20:27:44 * Xaroth shrugs 20:27:53 <Xaroth> havent' done anything to autottd since I started with OpenDUNE 20:28:14 <PublicServer> <Mark> made a nice bunch of industries 20:28:35 <Ammler> Xaroth: I stocked on level 2 there :-) 20:28:46 <PublicServer> <Mark> we're missing a lot of drops 20:29:08 <Xaroth> Ammler: there been a lot of updates, manually compiling will most likely improve your experience 20:29:09 <Ammler> or was ist level 3, don't remember 20:29:19 <PublicServer> <Zuuu> Mark, nice, so I have to rebuild that station again hehe :-) 20:29:35 <Ammler> oh, I didn't stock because of bugs, just gameplay ;-) 20:29:47 <Xaroth> wait what? 20:29:51 <Xaroth> it was too hard for you? :P 20:29:53 <Ammler> too dificult :-P 20:29:54 <PublicServer> *** Mark has left the game (leaving) 20:30:03 <PublicServer> <Meuk> Why are you building the track in to the water? ^_^ 20:30:33 <Ammler> well, more too boring 20:30:35 <PublicServer> <Octi> Meuk: New GRF set: submerging trains *lol* 20:30:40 *** elmz has left #openttdcoop 20:30:42 <Ammler> if you need to repeat a level 20:31:02 <Ammler> but I will sometime continue.... 20:32:08 <Ammler> Xaroth: for instance, I would like to group the units, dunno if possible 20:32:30 <PublicServer> <Meuk> Octi: You're joking right? :\ 20:32:33 *** Dred_furst has quit IRC 20:32:47 <Xaroth> Ammler: not until we complete c-ifying 20:33:17 <PublicServer> <csuke> meuk: not sure where to go with it yet 20:33:18 <PublicServer> <Octi> Meuk: Yes, would be an interesting thing though. 20:33:46 <PublicServer> <Meuk> English Channel like.. would make sense =b 20:33:53 *** Dred_furst has joined #openttdcoop 20:33:53 <Ammler> bugs, I had only the known one on the buy menu. 20:34:13 <Xaroth> bugs will be a plenty until we're done c-ifying as well 20:34:36 <Xaroth> seeing now we're using both the ASM-esque stuff and the C-ified stuff 20:34:41 <Xaroth> things get messy sometimes 20:37:00 <PublicServer> *** Intexon has left the game (leaving) 20:41:02 *** Intexon has quit IRC 20:42:09 <PublicServer> <Meuk> thats quiet some changing around there =b 20:42:57 <PublicServer> *** jondisti has left the game (leaving) 20:43:06 *** jondisti has quit IRC 20:51:29 <PublicServer> *** Zuuu has joined spectators 20:52:58 <PublicServer> *** VictorOfSweden has left the game (leaving) 20:56:29 *** Polygon has joined #openttdcoop 20:58:26 *** Bobbysepp has joined #openttdcoop 20:58:38 <Bobbysepp> !password 20:58:38 <PublicServer> Bobbysepp: fliers 20:59:41 <PublicServer> *** Bobbysepp joined the game 21:01:53 <PublicServer> *** Bobbysepp has joined company #1 21:02:36 *** LordAzamath has quit IRC 21:03:51 <PublicServer> <Octi> Hm, there seems to be a small glitch at BBH04 21:04:38 <PublicServer> <csuke> sync? 21:05:17 <PublicServer> <Octi> Trains from W to E blocking trains S to N sometimes an vice versa. 21:05:36 <PublicServer> *** Zuuu has joined company #1 21:07:10 <PublicServer> <csuke> mark didnt do a v good job with sync either 21:07:30 <Mark> oh really? 21:07:42 <PublicServer> <Octi> Not the best place for a hub at all. 21:07:43 <PublicServer> <csuke> yeah BBH04 had 2 desyncs 21:07:55 <Mark> 04? 21:07:57 <Mark> not mine 21:08:28 <PublicServer> <csuke> sorry if i misblame, it said u re-worked it 21:08:48 <PublicServer> *** Mark joined the game 21:08:51 *** VictorOfSweden has quit IRC 21:09:09 <PublicServer> <Mark> somewhat smaller, yeah :P 21:09:12 <PublicServer> <Mark> oh that 21:09:15 <PublicServer> <Mark> muh 21:09:17 <PublicServer> <csuke> lol 21:09:22 <PublicServer> <Mark> it still sucks 21:10:00 *** ODM has quit IRC 21:10:35 <PublicServer> <Mark> to be honest sync is completely irrelevant in networks like these 21:10:44 <PublicServer> <Mark> it's only relevant when using SML or compressors 21:11:07 <PublicServer> <Mark> sync is overrated and much more important stuff is neglected 21:11:35 <PublicServer> *** Mark has left the game (leaving) 21:14:55 <yashkir> should the grain/livestock drop be separate? or is it fine that they're on one station 21:15:06 <Mark> it's fine 21:15:14 <Mark> steel drop is also the same station 21:16:06 <PublicServer> *** Zuuu has left the game (leaving) 21:16:24 <PublicServer> *** Bobbysepp has left the game (connection lost) 21:17:15 <Razaekel> mark has spoken 21:17:17 <Razaekel> all hail mark 21:17:23 <Razaekel> his word is law 21:17:30 <Mark> you know it 21:17:47 <Razaekel> !password 21:17:47 <PublicServer> Razaekel: humped 21:18:29 <PublicServer> *** Razaekel joined the game 21:18:41 <PublicServer> *** Razaekel has left the game (connection lost) 21:20:07 <Razaekel> !password 21:20:08 <PublicServer> Razaekel: humped 21:20:17 <PublicServer> *** Razaekel joined the game 21:21:06 <PublicServer> <Meuk> What is happening with wood? I see stations at forests, but no trains 21:21:20 <PublicServer> *** Razaekel has left the game (connection lost) 21:21:30 <Razaekel> wtf 21:21:33 *** ODM has joined #openttdcoop 21:21:33 *** ChanServ sets mode: +o ODM 21:22:32 <Zuu> Meuk: There is probably not a sawmill station yet. 21:23:48 <Meuk> as in not yet invented or none placed? 21:24:02 <Zuu> Not yet built. 21:24:39 <PublicServer> <Meuk> Alright, so it's not a problem if new stations and lines will be build to forests? =] 21:24:44 <Zuu> There will be only one station for each secondary industry, it has to be massive to handle all the trains. 21:24:57 <Zuu> Since there* 21:25:14 <Zuu> Was not a good idea to remove "since" without changing the sentence structure. :-p 21:25:56 *** sietse has joined #openttdcoop 21:26:29 <Meuk> hehe 21:35:15 *** Puk has joined #openttdcoop 21:35:29 <Puk> !password 21:35:29 <PublicServer> Puk: cutest 21:35:39 <PublicServer> *** Puk joined the game 21:35:44 <Puk> Ahah yeah I am ^^ 21:38:26 *** Mark has quit IRC 21:41:35 <PublicServer> *** Yashkir has joined spectators 21:44:22 <PublicServer> <Meuk> Ima try something! :x 21:44:41 <PublicServer> <Puk> What ? 21:44:57 <PublicServer> <Meuk> Build something =D 21:45:01 <PeterT> !playercount 21:45:01 <PublicServer> PeterT: Number of players: 7 21:45:03 <PublicServer> <Puk> I w 21:45:06 <PublicServer> <Puk> I want to 21:45:36 <PublicServer> <Puk> Help me expand the factory drop 21:46:19 <PublicServer> <Meuk> ok 21:46:32 *** damalix has quit IRC 21:46:41 *** dlr365 has joined #openttdcoop 21:47:35 <PublicServer> <Puk> We need a good pick up at the factory drop 21:47:39 <PublicServer> <Puk> he map 21:48:10 <PublicServer> <Puk> If you wanna start, I'll help you after my phone call 21:48:31 <PublicServer> <Meuk> I'm fairly new with this, i don't have a clue where to start =b 21:48:52 <PublicServer> <Puk> Well 21:49:10 <PublicServer> <Puk> I guess you'll have to expand the factory drop (grain) 21:49:23 <PublicServer> <Puk> So it becomes a drop for live stock 21:49:47 <PublicServer> <Puk> Livestock we'll become the goods pick up ? : 21:49:50 <PublicServer> <Puk> :) 21:50:05 *** HamSandwich has joined #openttdcoop 21:50:12 <KenjiE20> O.o why is there two drops? 21:50:25 <HamSandwich> !password 21:50:25 <PublicServer> HamSandwich: reaper 21:50:51 <HamSandwich> Is there any way to downgrade my nightly build? 21:51:14 <HamSandwich> I have 18485 and server is running at 18461. 21:51:33 <PublicServer> <Meuk> Do you mean expanding it to the livestock drop so it becomes one station? 21:51:40 <KenjiE20> iirc svn revert or svn up can do that for you 21:52:00 <KenjiE20> --> O.o why is there two drops? <-- 21:53:10 <Meuk> I don't know Oo 21:53:38 <KenjiE20> a drop is a drop, who cares what goes to what, it all goes to the same indy 21:54:46 <Meuk> I'm still watching the game, trying to get a better understanding of what's happening. Plus i'm trying to help out if possible =b 21:59:28 <dlr365> !password 21:59:28 <PublicServer> dlr365: reaper 21:59:43 <PublicServer> *** dlr365 joined the game 22:00:36 <PublicServer> *** Techinica has left the game (connection lost) 22:05:15 <PublicServer> *** Octi has left the game (leaving) 22:05:21 *** Octi has quit IRC 22:05:53 <De_Ghosty> !playercount 22:05:53 <PublicServer> De_Ghosty: Number of players: 6 22:06:03 <De_Ghosty> !dl win64 22:06:04 <PublicServer> De_Ghosty: http://binaries.openttd.org/nightlies/trunk/r18461/openttd-trunk-r18461-windows-win64.zip 22:06:42 <De_Ghosty> !password 22:06:43 <PublicServer> De_Ghosty: medals 22:07:07 <PublicServer> *** De_Ghost joined the game 22:07:51 *** Polygon has quit IRC 22:09:25 <PublicServer> *** De_Ghost has left the game (leaving) 22:11:18 <PublicServer> *** Meuk has left the game (leaving) 22:19:09 <Techinica> !password 22:19:09 <PublicServer> Techinica: weeded 22:19:22 <PublicServer> *** Techinica joined the game 22:22:22 <PublicServer> *** csuke has joined spectators 22:22:44 <PublicServer> *** csuke has joined company #1 22:23:19 *** planetmaker has joined #openttdcoop 22:23:19 *** ChanServ sets mode: +o planetmaker 22:24:59 <planetmaker> !players 22:25:00 <PublicServer> planetmaker: Client 257 (Orange) is Puk, in company 1 (Drinfingley Market Transport) 22:25:01 <PublicServer> planetmaker: Client 263 (Orange) is Techinica, in company 1 (Drinfingley Market Transport) 22:25:01 <PublicServer> planetmaker: Client 221 is Yashkir, a spectator 22:25:01 <PublicServer> planetmaker: Client 230 (Orange) is csuke, in company 1 (Drinfingley Market Transport) 22:25:01 <PublicServer> planetmaker: Client 259 (Orange) is dlr365, in company 1 (Drinfingley Market Transport) 22:25:01 <PublicServer> planetmaker: Client 199 is Spike, a spectator 22:25:09 <planetmaker> wow... many people still on :-) 22:25:47 <PublicServer> *** planetm4ker joined the game 22:27:11 <PublicServer> *** Spike has joined company #1 22:28:00 <PublicServer> <Spike> Puk: 22:28:09 <PublicServer> <Spike> you forgot to build the actual factory? 22:28:27 <PublicServer> <csuke> LOL 22:28:35 <PublicServer> <Spike> i did it already now.. 22:28:52 <Puk> no 22:29:23 <PublicServer> <Spike> when i checked factory drop (livestock/grain) 2 mins ago 22:29:26 <PublicServer> <Spike> there was no factory 22:29:31 <Puk> I did actually, but i destroyed a part of the station 22:29:40 <Puk> And forgot to put te station back close to the factory 22:29:51 <Puk> the factory 22:29:55 <Puk> is under the station 22:29:57 <Puk> on the coast 22:29:59 <Puk> ::) 22:30:27 <Puk> It's kind of a weird station, right ? xD 22:30:33 <PublicServer> <Spike> well.. it didn't work for some reason.. 22:30:46 <Puk> why ? :D 22:30:48 <PublicServer> <Spike> cause all ended up on the platform 22:30:51 <PublicServer> <Spike> don't know.. 22:30:56 <PublicServer> <Spike> hope it's fixed now.. 22:31:25 <PublicServer> <Spike> why Flindingstone Hieghts? 22:31:27 <PublicServer> <Spike> heights* 22:31:28 <PublicServer> <csuke> transfering existing stuff 22:31:29 *** mpryot has joined #openttdcoop 22:31:37 <PublicServer> <Spike> and you can't use same station for that? 22:31:40 <mpryot> !password 22:31:41 <PublicServer> mpryot: jotted 22:31:51 <PublicServer> <csuke> can you? 22:31:53 <PublicServer> *** Pryot joined the game 22:31:53 <PublicServer> <Spike> yes 22:31:54 <PublicServer> <csuke> o 22:31:56 <PublicServer> <Spike> just WP in between 22:31:57 <PublicServer> <csuke> lol 22:32:04 <PublicServer> <Spike> can unload/load 22:32:05 <PublicServer> <Spike> saves time 22:32:22 <PublicServer> <Spike> and.. 22:32:24 <PublicServer> <Spike> you just did 22:32:25 <PublicServer> <Spike> it 22:32:28 <PublicServer> <Spike> GOODS on DROP 22:32:31 <PublicServer> <Puk> we need a goods pick up at the factory drop, right ? 22:32:50 <PublicServer> <Puk> I see we're on thez same page 22:36:15 <PublicServer> <Puk> anyone wants to help me build the goods pick up ? 22:36:16 <PublicServer> <csuke> are we gonna still need it? 22:36:22 <PublicServer> <csuke> the farm is sending stuff to the stations 22:36:23 <PublicServer> <Spike> nah.. 22:36:36 <PublicServer> <Spike> i now see why we had so much grain/livestock 22:36:38 <PublicServer> <Spike> so maybe yes... 22:36:42 <PublicServer> <Spike> but... 22:37:19 *** nounours has quit IRC 22:37:20 <PublicServer> <csuke> trains do not have leave empty order 22:37:23 <PublicServer> <csuke> me fixing 22:38:38 <PublicServer> <csuke> ratings should drop now 22:38:50 <PublicServer> <csuke> oh, nvm 22:41:40 <PublicServer> <Spike> but goods pickup will be a nice one.. would love to see where you built it :) 22:42:17 <PublicServer> <Spike> i see a spot.. but it has a iron mine and forest in the way 22:43:13 <V453000> hi 22:43:17 <V453000> !password 22:43:17 <PublicServer> V453000: jotted 22:43:31 <PublicServer> *** V453000 joined the game 22:43:42 <Puk> Under the coal power station ? 22:43:47 <Puk> hi :) 22:44:29 <PublicServer> <Spike> yep.. 22:44:36 <PublicServer> <planetm4ker> do we have somewhere ML depots for starting trains? 22:44:42 <PublicServer> <Spike> seems not 22:44:53 * PeterT just discovered "/cycle" 22:46:02 <PublicServer> *** Techinica has left the game (leaving) 22:46:05 *** Techinica has quit IRC 22:48:29 <PublicServer> <Spike> pm: !eh slh? 22:49:01 *** HamSandwich has quit IRC 22:50:40 *** deghosty has joined #openttdcoop 22:50:56 <PublicServer> <Spike> why Flindingstone heights? 22:51:04 <PublicServer> <csuke> coz it aint working 22:51:08 <PublicServer> <csuke> look at amounts 22:51:25 <PublicServer> <csuke> no money being made, just being transferred back and forth 22:51:26 <PublicServer> <Spike> then orders aren't working 22:51:32 *** PeterT has quit IRC 22:52:11 <PublicServer> <Spike> and else i don't know anymore 22:52:12 <PublicServer> <planetm4ker> spike: not mine. Looks... too small for me 22:52:19 <PublicServer> <Spike> could be 22:52:26 <PublicServer> <planetm4ker> though... isn't that SL anyway? 22:52:31 <PublicServer> <Spike> but it just is hooked up to ML 22:52:40 <PublicServer> <Spike> it's connected to a BBH 22:53:13 <PublicServer> <planetm4ker> well... by all practical means it's a SL at that point. If it's a ML, the station is, of course, not appropriately attached as it'd need a SLH 22:53:39 <PublicServer> <Puk> which SL ? 22:53:48 <PublicServer> <planetm4ker> South of factory 22:54:13 <PublicServer> <Puk> i don't know for the ml 22:54:33 <PublicServer> *** dlr365 has left the game (leaving) 22:54:35 <PublicServer> <Puk> just put the sstation there, don't knowing whether it was a ML or not 22:55:33 *** De_Ghosty has quit IRC 22:55:38 <PublicServer> <V453000> is anyone planning to do anything at !SLH? 22:55:39 <PublicServer> <planetm4ker> well... main stations are connected to a ML via a MSH. That you did. 22:55:53 <PublicServer> <planetm4ker> The question only is: is it still a ML beyond the factory? :-) 22:56:02 <PublicServer> <Puk> yeah i mean the oil station 22:56:20 <PublicServer> <V453000> why dont we have all the drops yet? :o 22:56:26 <PublicServer> <Spike> basicly a MSH doesn't have more ML connected to it.. but that makes bbh04 a msh 22:56:29 <PublicServer> <Puk> I wondering if it was a ML so i put the station here juste to bring up more oil to the drop 22:57:01 <PublicServer> <Spike> so i guess it is still all ML and that there is no SLH built there.. 22:57:10 <PublicServer> <planetm4ker> Spike: not really, if we define it ML till the MSHs as they're now 22:57:17 <PublicServer> <Spike> true.. 22:57:27 <PublicServer> <planetm4ker> as the MSH work as a SLH at the same time - as with oil island, too 22:58:34 <Zuu> Maybe a MPH? Multi Purpose Hub :-) 22:58:37 <PublicServer> *** Yashkir has joined company #1 22:58:38 <PublicServer> <planetm4ker> uh... already 70 oil trains and 35 good trains for the refinery :-) 22:58:39 <^Spike^> oh well i'll let you decide.. time for bed.. tomorrow work again 22:58:45 <PublicServer> <planetm4ker> hehe @ Zuu :-) 22:58:56 <PublicServer> <planetm4ker> probably would fit the thing best 22:59:01 <PublicServer> <V453000> I would build a steel mill complex at !STEEL MILL? ... what do you say? 22:59:04 <hylje> Cthulhu Hub 22:59:28 <PublicServer> *** Puk has left the game (connection lost) 23:00:58 <PublicServer> <V453000> I am building the Steel mill, okay? 23:01:05 <PublicServer> <planetm4ker> go for it 23:01:05 <PublicServer> <V453000> at !STEEL MILL? 23:01:07 <PublicServer> <V453000> okay 23:01:13 *** Chillosophy has quit IRC 23:01:18 <hylje> or rather 23:01:20 <PublicServer> *** Spike has left the game (leaving) 23:01:21 <hylje> CtHulHub 23:01:41 <PublicServer> <planetm4ker> allow yourself sufficient space to the bub to the West :-) 23:02:59 <PublicServer> <V453000> shut up 23:03:05 <PublicServer> <V453000> :p 23:03:05 <PublicServer> <planetm4ker> not a bit 23:03:48 *** dr_gonzo has quit IRC 23:04:45 *** Condac- has joined #openttdcoop 23:06:08 <sietse> !password 23:06:08 <PublicServer> sietse: dressy 23:06:15 <PublicServer> *** Sietse joined the game 23:06:29 <PublicServer> <Sietse> howdy folks? 23:06:43 <PublicServer> <csuke> yo 23:10:52 *** Condac has quit IRC 23:11:06 *** Puk has quit IRC 23:11:52 <PublicServer> *** Zuuu joined the game 23:12:14 <PublicServer> *** Pryot has left the game (leaving) 23:12:20 *** mpryot has quit IRC 23:15:49 *** Bobbysepp has quit IRC 23:17:15 *** ODM has quit IRC 23:25:20 <PublicServer> <planetm4ker> good night folks 23:25:23 <PublicServer> *** planetm4ker has left the game (leaving) 23:25:24 <PublicServer> <V453000> bye 23:25:32 <Zuu> Good night pm 23:25:33 *** sparrL has joined #openttdcoop 23:25:37 <sparrL> !playercount 23:25:37 <PublicServer> sparrL: Number of players: 5 23:25:45 <PublicServer> *** Zuuu has joined spectators 23:26:06 <sparrL> !password 23:26:06 <PublicServer> sparrL: eddied 23:26:14 <PublicServer> *** sparr joined the game 23:26:26 *** XeryusTC has joined #openttdcoop 23:27:17 <PublicServer> <csuke> whos building steel pickup 23:27:21 <PublicServer> <V453000> me 23:27:34 <PublicServer> <csuke> what are you trying to do? 23:27:39 <PublicServer> <V453000> overflow... 23:27:59 <PublicServer> <csuke> can i show you something i invented? 23:28:10 <PublicServer> <V453000> feel free 23:28:58 <PublicServer> <sparr> is there a good explanation online for signal timing and length on split bridges, etc? 23:29:34 <PublicServer> <Zuuu> sparr: There is a bot command for bridge splits, but I don't remember the command. 23:29:46 <PublicServer> <sparr> im more interested in the theory 23:29:55 <KenjiE20> there is no definitive rule 23:30:15 <PublicServer> <sparr> for train slowdown on curves, do diagonals count as 1 tile or 1/2 tile? 23:30:21 <KenjiE20> it relies on experience, and a vague guide 23:30:31 <KenjiE20> half tile 23:30:34 <KenjiE20> see @clcalc 23:30:40 <PublicServer> <Zuuu> sparr: You can enable the measurement tooltip it is quite handy. 23:30:47 <PublicServer> <sparr> where/how? 23:30:51 <KenjiE20> @quickstart 23:30:53 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 23:30:54 <KenjiE20> ^ there 23:30:54 <PublicServer> <Zuuu> Advanced setttings. 23:31:34 <PublicServer> <csuke> done 23:31:41 <PublicServer> <V453000> i see 23:31:49 <PublicServer> <csuke> and it works 23:31:54 <PublicServer> <V453000> this works too 23:31:57 <PublicServer> <csuke> trains flow through un-obstructed 23:32:11 <PublicServer> <csuke> and just go into the depot if not tracks free 23:32:27 <PublicServer> <sparr> well, i have it on, but im not sure what it does 23:32:32 <PublicServer> <csuke> the secret is the centre pbs 23:32:37 <KenjiE20> drag some track 23:32:43 <PublicServer> <sparr> ahh 23:32:51 <PublicServer> <V453000> yes that is interesting 23:32:54 <PublicServer> <sparr> thought it might measure existing track somehow 23:33:00 <PublicServer> <sparr> csuke, where are you working? 23:33:16 <PublicServer> <csuke> ludinghead cross 23:33:28 <PublicServer> <V453000> build wood drop and add this to the pickup 23:33:37 <PublicServer> <V453000> would like to see that working 23:34:02 <PublicServer> <csuke> i got a loop operating without jams, about 50 tile length total, 2000 trains without jams 23:35:31 <PublicServer> <sparr> is it my imagination or are there way too many trains going to Lardtown Oil? 23:35:55 <KenjiE20> ships drop a metric crap ton of oil 23:36:04 <KenjiE20> that's proabably whys there's so many 23:36:08 <KenjiE20> -a 23:36:12 <PublicServer> <sparr> ahh, so it's a timing thing? the trains are backing up way past the bridges 23:36:26 <KenjiE20> yea, a ship will probably fill 5 or 6 23:36:32 <KenjiE20> easy 23:37:20 <PublicServer> <sparr> ok, well, there are 9 waiting most of the time... 2 more and they will jam Lardtown Halt too 23:37:52 <PublicServer> <Zuuu> Though all ships are stopped in the ship yard atm 23:38:03 <PublicServer> <sparr> ahh 23:38:08 <PublicServer> <sparr> that would do it :) 23:38:12 <KenjiE20> ah, switched to distant join? 23:38:32 <PublicServer> <sparr> i'm a little unclear on how the ships are to work, wrt to buoys, so sorry for the stupid questions 23:38:35 <PublicServer> <Zuuu> well there is some oil rigs further away that could be served by ships. 23:38:38 <KenjiE20> badly 23:40:01 <PublicServer> <sparr> so, signaling question near Lardtown Oil: an inbound train is allowed on the south middle bridge, but it can't get there if there is a train on the north west bridge 23:40:01 *** Dred_furst has quit IRC 23:40:26 <PublicServer> <sparr> like right now, the northwest train wont move forward to south middle, and the newest incoming train gets backed up 23:40:41 <PublicServer> <sparr> of the 6 water bridges, not talking about the 2 land bridges 23:40:52 <KenjiE20> that's the inherent flaw in that design 23:41:05 <KenjiE20> oh, sounds like it's changed 23:41:32 <PublicServer> <sparr> when the last inbound train on the middle rail moves up, is there a way to get the southwest water bridge to feed next instead of the southmiddle water bridge? 23:41:37 <PublicServer> <sparr> that would help a little 23:43:14 <Zuu> The reason why they don't turn to the middle bridge is because of the penalty of passing the signal from the back at the middle-bridge. 23:43:30 <PublicServer> <sparr> Don't want to step on toes too much being the new guy, and unsure if I can rebuild it as it sits now if I screw up 23:43:36 <PublicServer> *** Kenji joined the game 23:43:40 <PublicServer> <sparr> but I'd like to play around with it 23:43:48 <PublicServer> *** Zuuu has joined company #1 23:44:10 <PublicServer> <Kenji> I see 23:44:13 <Trapdoor> is there a faster way to have a train wait for a station to have a full load? 23:44:40 <Trapdoor> i've experience that the working concept of having a dummy train full load and unload a little slow 23:44:57 <Trapdoor> i am talking about srnw of course 23:45:00 <PublicServer> <Zuuu> No, the sign would be placed backwards as the other sign on the middle-track. 23:45:14 <PublicServer> <Kenji> that might work 23:45:29 <PublicServer> <Kenji> poo 23:45:47 <PublicServer> <Zuuu> Though, you shouldn't do that with trains in the junction ... :-) 23:45:55 <PublicServer> <Kenji> try to be clever, late at night 23:46:19 <PublicServer> <Kenji> it does work though 23:46:25 <PublicServer> <Kenji> WTF?! 23:46:32 <PublicServer> <Kenji> why is there ICE oil? 23:46:48 <PublicServer> <sparr> ICE? 23:46:55 <PublicServer> <Zuuu> The german trains. 23:47:12 <PublicServer> * Kenji bins it 23:47:26 <PublicServer> <sparr> so how long does it take for the train wreck to disappear? 23:47:34 <PublicServer> <Kenji> couple months 23:48:04 <PublicServer> <Zuuu> And then some time to rebuild the station rating. 23:48:26 <PublicServer> <Zuuu> But eventually it will be back up again. 23:49:27 <PublicServer> <Kenji> competing stations doesn't help 23:50:26 <PublicServer> <Kenji> yep, production's been dropping 23:51:04 <PublicServer> <sparr> by definition, any lines leaving a BBH are MLs, yes? 23:51:22 <PublicServer> <Kenji> if they weren't it'd be a slh :P 23:51:38 <PublicServer> <sparr> ok, so i know what a bbh and a slh are. what's a msh? 23:51:42 <KenjiE20> define: msh 23:51:42 <Webster> msh: Main Station Hub, see also: http://www.openttdcoop.org/blog/2009/06/14/re-introducing-main-station-hubs/ 23:51:46 <PublicServer> <Zuuu> Yes, though they have some MSH where the ML ends at the hub and at the other end it is a SL. 23:51:52 <PublicServer> <sparr> oh, yeah... forgot about that post 23:51:57 <PublicServer> <sparr> some of the wiki pages still dont reflect that change 23:52:40 <KenjiE20> some of the wiki isn't updated yet :) 23:52:58 <KenjiE20> see the review event page 23:53:31 *** Bobbysepp has joined #openttdcoop 23:53:37 <Bobbysepp> !password 23:53:37 <PublicServer> Bobbysepp: backer 23:54:15 <PublicServer> <sparr> the loops on the north side of SLH03... is that a prio? having trouble following the signal logic 23:54:18 <PublicServer> *** Bobbysepp joined the game 23:55:23 <PublicServer> <Zuuu> Yes that is a prio, adopted to the limited of space. Or for 13 dec. I don't know. 23:55:38 *** ^Spike^ has quit IRC 23:55:48 <PublicServer> <sparr> looks like someone tried to make a prio in the middle of the SLH and didnt finish/connect it 23:55:51 *** Nickman_87 has quit IRC 23:56:01 <PublicServer> <csuke> where? 23:56:15 <PublicServer> <Zuuu> Though I think the Lussekatter is not something that are eaten at that many other places than Sweden on dec 13. 23:56:27 <PublicServer> <sparr> the one under the signs... it seems to work mostly, but i've seen it fail a few times now 23:56:31 <PublicServer> <Zuuu> Though, I could be wrong. 23:56:45 <PublicServer> <csuke> the loops look ok 23:56:49 <PublicServer> <Kenji> probably not big enough is all 23:56:55 <PublicServer> <sparr> not the loops, the other prio, under the SLH03 sign 23:57:29 <PublicServer> <sparr> could be a length problem there too, what would explain why it fails so rarely 23:57:34 <PublicServer> <Zuuu> Isn't that just a prio for dual-lane main-line? 23:57:46 <PublicServer> <Kenji> no 23:57:51 <PublicServer> <V453000> guys shouldnt we make some more drop stations? 23:58:12 <PublicServer> <Zuuu> (regarding the stuff under the SLH03 sign) 23:58:21 <PublicServer> <Kenji> why does factory have two drops? 23:58:43 <PublicServer> <Kenji> so amazingly pointless 23:59:05 <PublicServer> <csuke> fixed 23:59:52 <PublicServer> <sparr> is there a miniature visual network plan on this map like on the last one? 23:59:59 <PublicServer> <V453000> no