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00:08:56 <PublicServer> *** made screenshot at 000284CB: http://ps.openttdcoop.org/publicserver/webcam/000284CB.png 00:23:49 <PublicServer> *** MrD2DG has left the game (leaving) 00:23:49 <PublicServer> *** Game paused (number of players) 00:23:57 <PublicServer> *** made screenshot at 00028EB0: http://ps.openttdcoop.org/publicserver/webcam/00028EB0.png 00:24:05 <Mazur> You still working, X? 00:24:12 <MrD2DG> Oh soz.. 00:24:30 <MrD2DG> Forgot anyone else was there :/ 00:24:43 <Mazur> These things haps. 00:25:49 <Mazur> I left because my brain shut down, playing a puzzle. 00:33:06 <MrD2DG> :P 00:37:36 *** Chillosophy has quit IRC 00:39:01 <Mazur> Ah, puzzle finished. 00:44:07 *** pugi has quit IRC 00:53:26 *** alang_ has joined #openttdcoop 00:53:26 *** alang has quit IRC 00:54:59 *** alang__ has joined #openttdcoop 01:01:19 *** alang has joined #openttdcoop 01:01:48 *** alang_ has quit IRC 01:02:22 *** alang__ has quit IRC 01:08:16 <PublicServer> *** XeryusTC has left the game (leaving) 01:08:40 <XeryusTC> whoops 01:08:44 <XeryusTC> forgot i still had ottd running :P 01:14:08 <Callidus> lol 01:14:33 <Callidus> how long do games run after we finish adding trains and add the last rails? 01:36:07 <MrD2DG> Theres usually something to always improve 01:36:28 <Callidus> i see 01:36:41 <MrD2DG> Games run until everyone decides we can do no more (usually when the network is too cluttered to do any proper building) 01:36:46 <Callidus> i have to ask, is there any document on how the games are prepared? 01:37:00 <MrD2DG> Erm on this server im not sure 01:37:01 <Callidus> id like to start a singleplayer game similar to what we do 01:37:08 <Callidus> (on the wiki?_ 01:37:11 <Callidus> (on the wiki?) 01:37:14 <MrD2DG> You can check 01:37:30 <MrD2DG> But i cant say ive ever heard of one... 01:37:42 <Callidus> ahh 01:37:50 <Callidus> i kind of want similar grfs and stuff 01:38:05 <Callidus> also: are older grfs compatible with the nightly builds? 01:38:32 <MrD2DG> Should be 01:38:41 <MrD2DG> There was a openttdcoop grf pack 01:38:52 <MrD2DG> Should be on the site 01:39:32 <Callidus> but do we use them all the time? 01:39:36 <Callidus> or just a few at once? 01:39:44 <MrD2DG> Just a few 01:40:52 <MrD2DG> But its a good thing to have since some of the grf's in use on this server aren't on content download 01:41:43 <MrD2DG> Anyway bedtime for me :) 01:41:45 <MrD2DG> GN 01:41:57 *** MrD2DG has quit IRC 01:43:17 <Callidus> so many grfs x.x 02:53:03 *** Ryton has quit IRC 03:35:06 <PublicServer> *** Game still paused (number of players) 03:35:06 <PublicServer> *** Sylf joined the game 03:38:57 <PublicServer> *** made screenshot at 00006DC8: http://ps.openttdcoop.org/publicserver/webcam/00006DC8.png 03:53:57 <PublicServer> *** made screenshot at 0000547C: http://ps.openttdcoop.org/publicserver/webcam/0000547C.png 04:02:40 <PublicServer> *** Sylf has left the game (leaving) 04:08:57 <PublicServer> *** made screenshot at 000012B2: http://ps.openttdcoop.org/publicserver/webcam/000012B2.png 04:29:16 <Callidus> anyone awake? 04:29:23 <Callidus> i need some advice for a personal grf set for friends 04:29:24 <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf) 04:29:29 <Callidus> want the stations we use 04:29:37 <Callidus> !grf 04:29:37 <PublicServer> Callidus: http://www.openttdcoop.org/wiki/GRF (Version 8.0) 04:55:59 *** tycoondemon has quit IRC 05:08:26 *** sla_ro|master has joined #openttdcoop 05:16:16 *** duckblaster1 has joined #openttdcoop 05:20:07 *** duckblaster has quit IRC 05:47:25 *** DayDreamer has joined #openttdcoop 05:55:30 <planetmaker> Callidus: those are ISR 05:59:48 *** duckblaster1 has quit IRC 06:19:59 <Callidus> isr? 06:33:59 <V453000> industrial station renewal 06:34:26 <V453000> as for indicating what newgrf set does a certain station come from, use the "?" tool and click on the station tile, it should be written in the info you get 06:34:45 <V453000> Callidus: ^ 06:45:00 <planetmaker> also... the list of newgrfs used in our current game is always found on http://ps.openttdcoop.org 06:45:42 <planetmaker> and the welcome server's list on http://stable.openttdcoop.org 06:46:33 <V453000> or just ingame .. :) 06:49:25 <planetmaker> or download the screenshot and run osie on it ;-) 06:50:16 <planetmaker> http://www.openttd.org/en/download-osie 06:51:31 * planetmaker <3 osie ;-) 06:52:54 <V453000> what that is? :o 06:53:37 <planetmaker> The OpenTTD Screenshot Information Explorer :-) 06:54:03 <planetmaker> and gives you basically the same information from a screenshot as you get from the websites I linked 06:55:56 <planetmaker> http://paste.openttdcoop.org/show/396/ <-- typical output 06:58:27 *** duckblaster has joined #openttdcoop 07:01:42 *** Kangoo has joined #openttdcoop 07:02:50 <PublicServer> *** Game still paused (number of players) 07:02:52 <PublicServer> *** Kangoo joined the game 07:04:20 <V453000> planetmaker: quite awesome :O Should be an answer to all those "what newgrf is xxx" 07:05:25 <planetmaker> yes... and it even exists for a year :-P 07:05:42 <V453000> :) not enough advertisement then! :D 07:05:52 *** Tray has joined #openttdcoop 07:05:56 <planetmaker> it's no clicky-bunty programme. It needs command line 07:06:40 *** DayDreamer has quit IRC 07:07:45 *** tycoondemon has joined #openttdcoop 07:07:47 <Tray> !password 07:07:47 <PublicServer> Tray: sloped 07:08:08 <PublicServer> *** Game still paused (number of players) 07:08:08 <PublicServer> *** Game unpaused (number of players) 07:08:08 <PublicServer> *** Tray joined the game 07:08:10 <PublicServer> <Kangoo> hi there 07:08:18 <PublicServer> <Tray> g'mornin' 07:08:57 <PublicServer> *** made screenshot at 000012B3: http://ps.openttdcoop.org/publicserver/webcam/000012B3.png 07:09:37 <PublicServer> <Kangoo> train cap reached I see.. 07:13:56 <planetmaker> !rcon set max_trains 07:13:56 <PublicServer> planetmaker: Current value for 'max_trains' is: '1000' (min: 0, max: 5000) 07:14:00 <planetmaker> !trains 07:14:07 <planetmaker> !rcon info 07:14:07 <PublicServer> planetmaker: Current/maximum clients: 2/255 07:14:07 <PublicServer> planetmaker: Current/maximum companies: 1/ 1 07:14:07 <PublicServer> planetmaker: Current/maximum spectators: 0/10 07:14:14 <planetmaker> !info 07:14:14 <PublicServer> planetmaker: CmdRemoveRailroadTrack Tray date:2130-07-12 tile:00037B1E p1:00037F1E p2:00000011 text: price:-78 07:14:14 <PublicServer> planetmaker: #:1(Orange) Company Name: 'Cunbridge Transport' Year Founded: 1970 Money: 2048621242 Loan: 0 Value: 2090922762 (T:1000, R:8, P:0, S:0) unprotected 07:14:48 <planetmaker> the question is, Kangoo, are there network problems which need a solution? 07:15:56 <PublicServer> <Kangoo> Not sure what the plan is - there were some changes on ML layout yesterday, moving a merger. Not sure if its all finished. 07:16:17 <PublicServer> <Kangoo> I think it is - but im noob :p 07:16:58 <duckblaster> !help 07:16:58 <PublicServer> duckblaster: http://www.openttdcoop.org/wiki/IRC_Commands 07:17:17 <duckblaster> !download 07:17:17 <PublicServer> duckblaster: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 07:17:18 <PublicServer> duckblaster: http://www.openttd.org/en/download-trunk/r22700 07:19:06 <Tray> possible work: adding one line on the factoryML 07:19:12 <Tray> *to 07:20:28 <PublicServer> <Tray> we need a 5->6+3 split for example 07:23:06 <duckblaster> when was libicu first required on linux? 07:23:12 <PublicServer> <Kangoo> BRB 07:23:58 <PublicServer> *** made screenshot at 0003A2D7: http://ps.openttdcoop.org/publicserver/webcam/0003A2D7.png 07:27:27 <PublicServer> <Kangoo> hm - guess I have to spend som time learning about ML merger... 07:34:07 *** valhallasw has joined #openttdcoop 07:36:24 <duckblaster> !password 07:36:24 <PublicServer> duckblaster: bedder 07:36:39 <PublicServer> *** duckblaster joined the game 07:38:58 <PublicServer> *** made screenshot at 0003B6DC: http://ps.openttdcoop.org/publicserver/webcam/0003B6DC.png 07:41:57 <duckblaster> is there anything simple to do? 07:45:07 *** Sigma has joined #openttdcoop 07:52:34 <PublicServer> <Tray> I'll do some SP tests. Is anybody working out there? 07:53:01 <duckblaster> i'm not doing anything, but can do something simple 07:53:58 <PublicServer> *** made screenshot at 0003B8E0: http://ps.openttdcoop.org/publicserver/webcam/0003B8E0.png 07:55:06 *** Maraxus has joined #openttdcoop 07:55:15 <Maraxus> !password 07:55:15 <PublicServer> Maraxus: jumper 07:55:27 <PublicServer> *** Maraxus joined the game 07:57:55 <PublicServer> <Kangoo> 8->6 merger? 08:01:12 <duckblaster> where? 08:02:04 <PublicServer> *** duckblaster has joined company #1 08:02:08 <PublicServer> <Kangoo> was referring to Trays wip in ML west of factory 08:06:33 <PublicServer> <duckblaster> should i work on the area near lardington west/north? 08:07:17 <PublicServer> <Kangoo> lardinghattan? 08:07:27 <PublicServer> <duckblaster> yes 08:07:34 <PublicServer> <duckblaster> forests 08:08:04 <PublicServer> <Kangoo> train cap is reached, so we cant add trains yet 08:08:58 <PublicServer> *** made screenshot at 0000F86C: http://ps.openttdcoop.org/publicserver/webcam/0000F86C.png 08:17:48 <PublicServer> *** Maraxus has joined company #1 08:23:58 <PublicServer> *** made screenshot at 00003156: http://ps.openttdcoop.org/publicserver/webcam/00003156.png 08:27:13 <PublicServer> *** Maraxus has joined spectators 08:29:39 <PublicServer> <Tray> Can someone please care about !5->3 08:30:14 <PublicServer> <duckblaster> what is needed? 08:30:27 <PublicServer> <Tray> 5->3 merger (: 08:31:27 <duckblaster> i can try 08:35:48 <PublicServer> *** duckblaster has joined spectators 08:37:44 <PublicServer> <Kangoo> 5->3 lines or 3->5 lines..? 08:38:59 <PublicServer> *** made screenshot at 00038CF2: http://ps.openttdcoop.org/publicserver/webcam/00038CF2.png 08:41:45 *** ryton_ has joined #openttdcoop 08:42:56 <ryton_> !playercount 08:42:56 <PublicServer> ryton_: Number of players: 4 (2 spectators) 08:42:59 <ryton_> wowµ 08:43:00 <ryton_> busy :-) 08:43:07 <ryton_> !players 08:43:09 <PublicServer> ryton_: Client 263 (Orange) is Kangoo, in company 1 (Cunbridge Transport) 08:43:09 <PublicServer> ryton_: Client 265 (Orange) is Tray, in company 1 (Cunbridge Transport) 08:43:09 <PublicServer> ryton_: Client 267 is duckblaster, a spectator 08:43:10 <PublicServer> ryton_: Client 269 is Maraxus, a spectator 08:53:59 <PublicServer> *** made screenshot at 000392FD: http://ps.openttdcoop.org/publicserver/webcam/000392FD.png 09:02:32 <PublicServer> *** Maraxus has joined company #1 09:04:33 <PublicServer> *** Maraxus has joined spectators 09:08:09 <PublicServer> <Kangoo> those new lines and mergers are looking good 09:08:59 <PublicServer> *** made screenshot at 0003CCB7: http://ps.openttdcoop.org/publicserver/webcam/0003CCB7.png 09:09:14 <PublicServer> <Tray> you can add the fifth line to split1 09:09:32 <PublicServer> <Tray> just remove the merge it's 5->5 09:09:46 <PublicServer> <Tray> if you want to (: 09:10:52 <PublicServer> <Kangoo> I would like to, but really not sure what to do.. 09:11:19 <PublicServer> <Tray> Just remove the merger things behind !5lines 09:11:30 <PublicServer> <Tray> and connect them with !5th 09:12:04 <PublicServer> <Kangoo> oh 09:12:06 <PublicServer> <Kangoo> will do 09:17:26 <PublicServer> <Kangoo> like so? 09:17:37 <PublicServer> <Tray> yes (: 09:18:03 <PublicServer> *** Ryton has joined spectators 09:18:04 <PublicServer> *** Ryton joined the game 09:18:08 <PublicServer> <Ryton> hey all 09:18:18 <PublicServer> <Tray> hi 09:18:40 <PublicServer> <Kangoo> howdy Ryton 09:19:07 <PublicServer> <Ryton> kangoo, should add 4 trains to Trenfingbourne 09:19:17 <PublicServer> <Ryton> you can recycle some from obsolete stations 09:20:12 <PublicServer> <Ryton> where is the action. 09:20:14 <PublicServer> <Ryton> ? 09:20:25 <PublicServer> <Kangoo> where do I find an obsolete station with trains? 09:20:39 <PublicServer> <Ryton> check ! 09:20:51 <PublicServer> <Ryton> ! recycle these trains 09:20:58 <PublicServer> <Ryton> 2 times 09:21:01 <PublicServer> <Maraxus> truntown east 09:21:04 <PublicServer> <Ryton> 3 + 4 09:21:26 <PublicServer> <Kangoo> ah. only saw the one at frondinghead - those trains are busy,.. 09:21:36 <PublicServer> <Ryton> some can be removed 09:21:50 <PublicServer> <Ryton> hmm, touygh the rating is only 50% now 09:22:24 <PublicServer> *** Ryton has joined company #1 09:23:33 <PublicServer> *** Ryton has joined spectators 09:23:59 <PublicServer> *** made screenshot at 0003AEB6: http://ps.openttdcoop.org/publicserver/webcam/0003AEB6.png 09:24:35 <PublicServer> <Kangoo> the action ios on factory entry btw - Tray is entertaining. 09:32:54 <PublicServer> <Tray> Hrm. 09:33:00 <PublicServer> <Tray> Finished, I guess. 09:33:31 <PublicServer> <Kangoo> ah - was just about to ask what that cluster you kept was.. ;) 09:34:02 <PublicServer> <Kangoo> remove som bits and pieces that is no longer used from it? 09:34:20 <PublicServer> <Tray> remove everything would be my guess. 09:34:26 <PublicServer> <Tray> it's now 3->3 09:34:43 <PublicServer> <duckblaster> shall i do it 09:35:09 <PublicServer> <Tray> If you want to - sure. (: 09:35:18 <PublicServer> *** duckblaster has joined company #1 09:36:42 *** tycoondemon has quit IRC 09:37:22 <duckblaster> is there much chance of stuffing it up if i remove stuff? 09:37:59 <PublicServer> <Tray> Just give a try. 09:38:01 <PublicServer> <Kangoo> if you blow away everything without having bypasses, trains will que up really fast 09:39:00 <PublicServer> *** made screenshot at 0003DAAE: http://ps.openttdcoop.org/publicserver/webcam/0003DAAE.png 09:41:15 <PublicServer> <Tray> an additional line between 2 and 3 would be nice. 09:42:18 <PublicServer> <Kangoo> merge 2 and 3? 09:42:44 <PublicServer> <Tray> yes 09:42:54 <PublicServer> <Tray> and beweteen split 2 and 4 09:42:57 <PublicServer> <Tray> 2 and 3 09:44:23 <duckblaster> what about !connect this? 09:44:33 <PublicServer> <Kangoo> merged with 4 lines incoming at merge2, then? 09:44:47 <PublicServer> <Kangoo> (that new line I mean) 09:45:21 <PublicServer> *** Maraxus has joined company #1 09:45:25 <Mazur> !password 09:45:25 <PublicServer> Mazur: sierra 09:45:54 <PublicServer> *** Mazur joined the game 09:45:57 <PublicServer> <Mazur> Moar ning. 09:46:04 <PublicServer> <Kangoo> hi 09:47:16 <PublicServer> <Mazur> GO AWAY has gone away. 09:47:31 <PublicServer> <Tray> What? 09:48:10 <PublicServer> <Mazur> Look at the stationlist. Under G. 09:50:03 <PublicServer> <Tray> Hrm. 09:50:13 <PublicServer> <Tray> I like Factory entry. 09:53:18 <PublicServer> *** Ryton has joined company #1 09:54:00 <PublicServer> *** made screenshot at 00036A1A: http://ps.openttdcoop.org/publicserver/webcam/00036A1A.png 09:54:08 <PublicServer> <Ryton> merge 1 & 1A are impressive 09:54:55 <PublicServer> <Tray> 12-> 7 is quite big, yes. 09:55:53 <PublicServer> *** Maraxus has joined spectators 09:56:20 <duckblaster> merge 1 seems to have traffic jams 09:56:50 <PublicServer> <Mazur> Split 2 westwards is hte bottleneck. 09:57:25 <duckblaster> whats going on at !recycle theses trains? 09:58:09 <PublicServer> <Mazur> I think it's a mistake, it's just someone did not see hte forest belomnging to the station. 09:58:40 <duckblaster> rather far away 09:58:46 <PublicServer> *** Ryton has joined spectators 09:59:18 <PublicServer> <Mazur> Well, the woods are in hte middle of the exit. I think he just left room to spare for tghat. 10:01:21 <PublicServer> <Mazur> Shortened prio has solved the jam for now, 10:01:47 <PublicServer> <Mazur> 3 hurrays for me! 10:01:57 <PublicServer> <Mazur> Or none, of course. 10:02:52 <PublicServer> <Kangoo> hooray! 10:07:57 <Callidus> singeplayer load balancing first attempt 10:07:58 <Callidus> D: 10:09:01 <PublicServer> *** made screenshot at 00023867: http://ps.openttdcoop.org/publicserver/webcam/00023867.png 10:12:13 <PublicServer> *** Tray has left the game (leaving) 10:12:31 <PublicServer> *** duckblaster has left the game (leaving) 10:14:04 <PublicServer> *** Maraxus has left the game (leaving) 10:14:11 *** Maraxus has quit IRC 10:19:08 *** KenjiE20 has joined #openttdcoop 10:19:08 *** ChanServ sets mode: +o KenjiE20 10:24:01 <PublicServer> *** made screenshot at 00019B93: http://ps.openttdcoop.org/publicserver/webcam/00019B93.png 10:26:39 * Callidus yawns 10:26:41 <Callidus> anyone here? 10:26:52 <PublicServer> <Mazur> Duinno. 10:26:55 <PublicServer> <Kangoo> me 10:27:03 <PublicServer> <Kangoo> but not really doing anything 10:27:09 <PublicServer> <Mazur> Depends whether I'm anyone or not, doesn't it? 10:27:25 <Callidus> ahh but you are 10:27:32 <PublicServer> <Mazur> Not doung much except looking for problems in the network. 10:27:54 <Callidus> finished impressing friends with the skills i picked up in the public and stable servers 10:28:24 <Callidus> i had a R_R_R mainline around a huge metro in a game i had with my friend and he was like" you are over expanding" 10:28:37 <PublicServer> <Mazur> Yes, they are nice, those tricks you pick up here. 10:28:57 <Callidus> well ive learned how to use bridges and tunnels to merge things right 10:29:01 <Callidus> soooo usefull 10:29:14 <PublicServer> <Mazur> Rather. 10:29:21 <Callidus> i still use my old style for sidelines since clovers are nice to look at 10:29:40 <PublicServer> <Mazur> I hear ya. 10:30:00 <Callidus> sidelines dont get enough traffic so you can always improvise and have fun with em 10:30:14 <Callidus> i want to try a spaghetti junction 10:31:36 <PublicServer> <Mazur> And it's dead fun when your friends look at your working and say: "You'll never fit it in there." and then you don't even use all the little space available. 10:33:13 <PublicServer> <Mazur> 2 centuries since Normandie. 10:35:41 <^Spike^> XeryusTC tada.... 24 ****** hours and 3 failed windows installs later... clean system! :) 10:35:51 <PublicServer> *** Ryton has left the game (connection lost) 10:35:58 <XeryusTC> ^Spike^: fail 10:36:28 <^Spike^> :D 10:36:30 <Mazur> ?me shrugs. "Just install a Linux." 10:36:46 <^Spike^> well... that's the plan to get a dual boot again :) 10:36:57 <^Spike^> i noticed i still had a working opensuse 11.2 install on a partition 10:37:04 <^Spike^> as my boot failed multiple times... and it loaded grub :) 10:37:20 <XeryusTC> i still need to download the latest ubuntu 10:37:35 <XeryusTC> although apparently ubuntu has taken the road of suck for its last 2 releases 10:37:47 <^Spike^> the unity interface they say yes 10:38:30 <duckblaster> i'm still on ubuntu 10.4 right now 10:38:35 <duckblaster> need to upgrade 10:38:49 <Mazur> Fedora 15. 10:39:01 <PublicServer> *** made screenshot at 0002D5E7: http://ps.openttdcoop.org/publicserver/webcam/0002D5E7.png 10:42:28 <^Spike^> oh well when i get that far i either pick fedora/ubuntu/opensuse 10:43:26 <Mazur> Can we have more trains, please, sir? 10:43:41 <^Spike^> !rcon max_trains 10:43:41 <PublicServer> ^Spike^: ERROR: command not found 10:43:44 <^Spike^> !rcon max_train 10:43:44 <PublicServer> ^Spike^: ERROR: command not found 10:43:48 <^Spike^> !rcon set max_trains 10:43:48 <PublicServer> ^Spike^: Current value for 'max_trains' is: '1000' (min: 0, max: 5000) 10:43:50 <Mazur> +set 10:43:54 <^Spike^> !rcon set max_trains 1250 10:43:57 <^Spike^> yeah yeah 10:43:59 <^Spike^> :) 10:44:03 <Mazur> Thank yous! 10:45:55 <PublicServer> <Mazur> I'm going to look at all stations to add trains whre they are neded. 10:46:37 <PublicServer> <Mazur> The station list is a good indicator for that. 10:54:01 <PublicServer> *** made screenshot at 00025061: http://ps.openttdcoop.org/publicserver/webcam/00025061.png 10:55:21 <Tray> !password 10:55:21 <PublicServer> Tray: jailed 10:55:40 <PublicServer> *** Tray joined the game 10:55:48 <PublicServer> <Mazur> Hey, Tray,. 10:55:54 <PublicServer> <Tray> Hi. 10:55:56 <PublicServer> <Kangoo> wb 11:00:22 <Callidus> how big is the ml now? 11:00:39 <PublicServer> <Tray> 7 11:00:50 <PublicServer> <Mazur> 3 to 7. 11:09:02 <PublicServer> *** made screenshot at 000260BB: http://ps.openttdcoop.org/publicserver/webcam/000260BB.png 11:09:19 <PublicServer> <Kangoo> some waiting time for trains on merger3 at times 11:09:52 *** perk11 has joined #openttdcoop 11:10:00 <PublicServer> <Mazur> Shortened prio. 11:10:51 <PublicServer> <Mazur> Prios were simply too long. 11:11:09 <PublicServer> <Mazur> Most of them in this game seem to be. 11:11:12 <PublicServer> <Kangoo> ah 11:11:26 <PublicServer> <Mazur> Generally 1.5 TL is enough. 11:11:40 <PublicServer> <Mazur> Though perosnally I prefer about 1. 11:12:25 <PublicServer> <Mazur> I'm not as opposed to the occasional minimal delay on the ML, as long as it does not cause harmonicas. 11:12:59 <PublicServer> <Kangoo> 1 tile t olong is better than 1 tile to short though ;) 11:13:13 <PublicServer> <Mazur> So I start with 1 TL and fine-tune when hte ML gets full. 11:13:35 <PublicServer> <Mazur> One tile is not going to cause massive delays on the SL. 11:14:25 <PublicServer> <Mazur> Ok, on with looking for stations with lot ofwaiting cargo. 11:14:31 <PublicServer> <Kangoo> oh- netown has too many trains 11:14:37 <PublicServer> <Kangoo> ajm 11:14:51 <Callidus> wondering how to condense a multi track segment to a single track 11:15:10 <Callidus> i need a mainline to terminate into a sl for a game 11:15:21 <Callidus> since all ml traffic dies and slows past that point 11:16:04 <XeryusTC> hmm 11:16:11 <XeryusTC> 1250 trains might be a bit much for this network 11:16:24 <XeryusTC> we determined that it can handle ~150 trains per ML lane 11:16:31 <PublicServer> <Mazur> There seemed to be room for more, and many stations were in need. 11:16:38 <PublicServer> <Mazur> Okay. 11:18:48 <PublicServer> <Kangoo> oh - not only me stopping and starting trains at tardingbury.. :p 11:19:25 <XeryusTC> wow 11:19:31 <XeryusTC> steam has way too many layers of security 11:19:53 <duckblaster> oh? 11:19:55 <XeryusTC> forgot my password, automatically mails you a code and your secret recovery question to you 11:20:06 <XeryusTC> so you have to fill in both in steam 11:20:26 <XeryusTC> and then it also sent me a mail with a code to allow access from my new windows installation xD 11:20:42 *** Chris_Booth has joined #openttdcoop 11:22:59 <PublicServer> <Mazur> Oh, damn. 11:23:24 <PublicServer> <Kangoo> no like my new one? 11:24:02 <PublicServer> *** made screenshot at 00018131: http://ps.openttdcoop.org/publicserver/webcam/00018131.png 11:24:10 <PublicServer> <Mazur> Except the overflow is unreachable. 11:24:18 <PublicServer> <Kangoo> its not in place :p 11:24:50 <PublicServer> <Mazur> Oh, a temporary track to bypass hte old station./ 11:26:18 <Callidus> hmm 11:26:38 * Callidus ponders attempting membership sometime in the future 11:27:33 <Callidus> Ill hope that in the following months i can accrue willing voters. xD 11:27:59 <Callidus> !password 11:27:59 <PublicServer> Callidus: vacate 11:28:11 <PublicServer> *** callidus joined the game 11:28:35 <PublicServer> <Kangoo> train 982 has been standing still for a long time now 11:29:08 <PublicServer> <Kangoo> line goes all the wau up to SLH2c and growing 11:30:02 <Chris_Booth> I hope you are not building more overflows 11:30:09 <PublicServer> <callidus> hmm? 11:30:16 <PublicServer> <Mazur> Why? 11:30:19 <PublicServer> <callidus> im considering adding a new primary why? 11:30:35 <Chris_Booth> we are supposed to be removng overflows 11:30:45 <Chris_Booth> as was asked for by the plan creator 11:31:31 <PublicServer> <Mazur> I had not heard of that. 11:31:43 <PublicServer> <Kangoo> hm. no one left a notice of that... 11:32:03 *** duckblaster has quit IRC 11:32:03 <Chris_Booth> oh well he was very clear on his view of overflows 11:32:05 <PublicServer> <callidus> how do we add lines to the ml? does it involve stopping all the trains? 11:32:05 <PublicServer> *** Chris Booth joined the game 11:32:15 <Chris_Booth> if you have one either you have tomany trains or the station is to small 11:32:23 <PublicServer> <Mazur> I question the wisdom of that, too, as the usual occurence of waves frequently can cause blockage near end stations. 11:32:38 <PublicServer> <Tray> callidus: we build bypasses 11:32:44 <PublicServer> <callidus> ahh. 11:32:47 <PublicServer> <Chris Booth> then you need more platforms, or a longer entrance not an overflow 11:33:02 <PublicServer> <Mazur> Ok. 11:34:44 <PublicServer> <Mazur> Had I known sooner, I could have taken this into account when building my stations. 11:38:08 <PublicServer> <Kangoo> Ill keep that in mind and try to withstand the overflow-temptation... (= 11:38:16 *** tycoondemon has joined #openttdcoop 11:38:47 *** Progman has joined #openttdcoop 11:39:02 <PublicServer> *** made screenshot at 0001E5EF: http://ps.openttdcoop.org/publicserver/webcam/0001E5EF.png 11:39:59 <PublicServer> <callidus> i see an unconnected coalmine 11:40:07 <PublicServer> <Chris Booth> connect it 11:40:09 <PublicServer> <Tray> fix it. (: 11:43:20 *** Chillosophy has joined #openttdcoop 11:43:41 <PublicServer> <Chris Booth> Split 1 should work better now 11:44:02 <PublicServer> <Kangoo> goodie. 11:44:12 <PublicServer> <Kangoo> one line wued up real bad some time ago 11:44:18 <PublicServer> <Kangoo> *qued 11:51:10 *** Maraxus has joined #openttdcoop 11:51:12 <Maraxus> !password 11:51:12 <PublicServer> Maraxus: tenses 11:51:24 <PublicServer> *** Maraxus joined the game 11:51:43 <PublicServer> <Mazur> Maracas. 11:51:51 <PublicServer> <Maraxus> Hi 11:53:09 <PublicServer> <Tray> Hrm. 11:53:12 <PublicServer> <Tray> (: 11:53:17 <PublicServer> <Mazur> Well done! 11:53:47 <PublicServer> <Mazur> COpies in the depot. 11:54:00 <PublicServer> *** Maraxus has joined company #1 11:54:02 <PublicServer> *** made screenshot at 0003ABAF: http://ps.openttdcoop.org/publicserver/webcam/0003ABAF.png 11:54:23 *** Chillosophy has quit IRC 11:55:28 <PublicServer> <Mazur> Lazy farmer, it seems? 11:55:44 <PublicServer> <callidus> ? 11:56:01 <PublicServer> <Mazur> Very slow loading trains at that farm. 11:56:14 <PublicServer> <Tray> well 11:56:22 <PublicServer> <Tray> it will increase 11:56:41 <PublicServer> <Mazur> As soon as that farmer hires a decent farmhand, of course. 11:56:47 <PublicServer> <Chris Booth> watch out for lost trains 11:56:53 <PublicServer> <Chris Booth> I just dug up a busy part of the ML 11:57:07 <PublicServer> <Mazur> Nice. 11:57:46 <PublicServer> <Chris Booth> but better mixer is now fully working 11:57:50 <PublicServer> <Mazur> Not seeing it. 11:58:55 <PublicServer> <Chris Booth> its in the sign list you should be able to find it 11:59:21 <PublicServer> <Mazur> Seems not many trains were upset by your work. 11:59:27 <PublicServer> <Mazur> Well done! 12:02:25 <PublicServer> <Chris Booth> merge 1 on the otherhad is not holding up very well 12:02:31 *** phatmatt has joined #openttdcoop 12:02:37 *** phatmatt has quit IRC 12:03:05 *** phatmatt has joined #openttdcoop 12:03:27 <PublicServer> <Mazur> If they're _ALlL_ just empties going out, need there be prios at all? 12:03:50 *** phatmatt has joined #openttdcoop 12:03:51 <PublicServer> <Mazur> Ah, goods pickup. 12:03:55 <PublicServer> <Chris Booth> they are not all empty 12:03:57 <PublicServer> <Chris Booth> we have goods 12:04:14 <PublicServer> <Mazur> Why are they the waiting ones? 12:04:37 *** perk11 has quit IRC 12:05:45 <PublicServer> <Mazur> Because the empties turning off are quicker to the join. 12:06:39 <PublicServer> <Chris Booth> I have added a 2nd bridge 12:06:49 <PublicServer> <callidus> can someone check sign !aretheseuneeded 12:06:59 <PublicServer> <Mazur> Should lead some of them to hte back, indeed. 12:07:26 <PublicServer> <Chris Booth> callidus: well done you learnt how to make a memory gate 12:07:38 <PublicServer> <callidus> lol? 12:07:44 <PublicServer> <Chris Booth> run a train into it 12:07:54 <PublicServer> <Tray> Where? 12:07:56 <PublicServer> <Chris Booth> see what happens 12:08:39 <PublicServer> <callidus> lol 12:08:45 <PublicServer> <callidus> that is indeed a memory gate 12:08:50 <PublicServer> <callidus> ... 12:08:54 <PublicServer> <callidus> we should make computers. 12:08:56 <PublicServer> <callidus> xD 12:09:02 <PublicServer> *** made screenshot at 0002AEDD: http://ps.openttdcoop.org/publicserver/webcam/0002AEDD.png 12:09:25 <PublicServer> <Chris Booth> nice a red 12:09:35 <PublicServer> <Chris Booth> so they are not needed 12:09:42 <PublicServer> <Kangoo> what does a memory gate do? 12:09:52 <PublicServer> <Chris Booth> store a state green or red 12:09:54 <PublicServer> <callidus> check ! memory 12:09:58 <PublicServer> <Mazur> Kangoo: it stays red or green depending on how it was last set. 12:10:04 <PublicServer> <Mazur> Or unset. 12:10:16 <PublicServer> <Tray> computer in OTTD is no fun because you can't copy gates \: 12:10:27 <PublicServer> <callidus> true 12:10:51 <PublicServer> <callidus> so they are unneeded then? 12:11:00 <PublicServer> <Chris Booth> yep 12:11:09 <PublicServer> <callidus> but fun 12:11:13 <PublicServer> <Mazur> They should at least not be two-way. 12:11:23 <PublicServer> <Tray> I think there are some advanced constructions of V including them 12:11:46 <PublicServer> <callidus> better? 12:12:28 <PublicServer> <Chris Booth> now you can see how it works 12:12:30 <PublicServer> <Mazur> BUt it's a weird way to build a station, nonetheless. 12:12:36 <PublicServer> <Chris Booth> and maybe a use for it 12:12:51 <PublicServer> <Mazur> Better to simply untangle incoming and outgoing. 12:12:53 <PublicServer> <callidus> lol 12:13:14 <PublicServer> <callidus> better but less fun 12:13:16 <PublicServer> <Chris Booth> but that memory cells are very useful 12:13:34 <PublicServer> <callidus> kinda surprised i didnt recognize what i had made. 12:14:25 <PublicServer> <callidus> we should send train 1201 out on the mainline 12:14:31 <PublicServer> <callidus> execute train. 12:14:37 <PublicServer> <Mazur> I have that as well, sometimes, but it's easier to determine what I build. 12:14:52 <PublicServer> <callidus> exective train* 12:14:52 <PublicServer> <Mazur> Something borken. 12:14:57 <PublicServer> <Mazur> :-) 12:16:02 <PublicServer> <Chris Booth> merge 1 is looking better now 12:16:30 <PublicServer> <callidus> ok thats ready 12:17:28 <PublicServer> <Mazur> Unless you want to do something about the unsignalled exit track. 12:18:10 <PublicServer> <callidus> ahh 12:18:14 <PublicServer> <callidus> i found why ! memory is a bad design 12:18:52 <PublicServer> <Tray> Merge1 is !broken 12:20:27 <PublicServer> <callidus> someone check ! wtf please 12:21:36 <PublicServer> <Mazur> Broken prios all around. 12:21:56 <PublicServer> <Chris Booth> I know I am working 12:22:04 <PublicServer> <Chris Booth> but it should be fine now 12:22:22 <PublicServer> <Mazur> Pre-signal and block signals are mixed up. 12:22:33 <PublicServer> <callidus> what is going on lol 12:22:42 <PublicServer> <callidus> oh? 12:22:44 <PublicServer> <Mazur> Goods trains should have block, empties pre-signal, not? 12:23:03 <PublicServer> <callidus> why is train 1201 spazzing 12:23:24 <PublicServer> *** Kangoo has left the game (leaving) 12:23:32 <PublicServer> <Chris Booth> build some elctricity for it 12:24:03 <PublicServer> *** made screenshot at 0002C0CD: http://ps.openttdcoop.org/publicserver/webcam/0002C0CD.png 12:24:16 <PublicServer> <Chris Booth> SLH 3a is jaming the full ML 12:24:30 <PublicServer> <Mazur> Decided not to go with the bit of signal gap, after all? 12:25:15 *** Chillosophy has joined #openttdcoop 12:25:37 *** ryton_ has quit IRC 12:26:01 <PublicServer> <Chris Booth> darn song stuck in my head 12:26:02 <PublicServer> *** Kangoo joined the game 12:27:25 <PublicServer> <Chris Booth> we need for 4 to merge 3 now 12:27:29 <PublicServer> <Mazur> Oh, that's just ML+ML. 12:27:31 <PublicServer> *** Kangoo has left the game (leaving) 12:27:36 *** Kangoo has quit IRC 12:28:41 <PublicServer> <callidus> i think several of us added trains to flardwood at the same time... 12:28:49 <PublicServer> <callidus> i count 4 grain cars 12:28:51 <PublicServer> <callidus> trains* 12:29:17 <PublicServer> <Mazur> On hte feeder, you mean? 12:29:27 <PublicServer> <Mazur> I only added to the main station. 12:29:39 <PublicServer> <Mazur> I think. 12:29:41 <PublicServer> <Mazur> I hope. 12:29:51 <PublicServer> <callidus> i see 4 livestock trains running from flardwood south 12:29:58 <PublicServer> <callidus> i added 2... 12:30:04 <PublicServer> <callidus> then 2 more came 12:30:56 <PublicServer> <Mazur> It helps if you skip the first new trains' orders. 12:31:34 <PublicServer> <Mazur> Oh, trains for FlardwoodValley are visiting South. 12:31:52 <PublicServer> <callidus> ?? 12:31:54 <PublicServer> <callidus> why 12:32:00 <PublicServer> <Mazur> I do not know. 12:32:14 <PublicServer> <Maraxus> as well as trains for renningpool north 12:32:16 <PublicServer> <callidus> weird 12:32:22 <PublicServer> <Mazur> Because they have been created on hte ML, instead of the feeder line. 12:33:01 <PublicServer> <callidus> so what exactly is happening? xD 12:33:11 <PublicServer> <callidus> train ai going bad? 12:33:21 <PublicServer> <callidus> or something i did? 12:33:29 <PublicServer> <Mazur> I masde a little mess and am going to siolve it. 12:33:34 <PublicServer> <callidus> mmk 12:33:44 <PublicServer> <callidus> also arent your trains supposed to have 2 engines? 12:34:22 <PublicServer> <callidus> err not yours ilucas's 12:34:33 <PublicServer> <Mazur> This also involves depoting all trains for that station to sort the good from the bad and the ugly. 12:36:14 <PublicServer> <Chris Booth> ok I am off to lunch now 12:36:20 <PublicServer> <Mazur> Enjoy. 12:36:25 <PublicServer> <Chris Booth> I will do 12:36:33 <PublicServer> <Chris Booth> I am only going to get a sandwich 12:36:47 <PublicServer> <Chris Booth> please not if merge 1 gets any worse 12:37:31 <PublicServer> *** Chris Booth has joined spectators 12:39:03 <PublicServer> *** made screenshot at 0002B2F1: http://ps.openttdcoop.org/publicserver/webcam/0002B2F1.png 12:46:02 <PublicServer> <Maraxus> Mazur? 12:46:22 <PublicServer> *** XeryusTC joined the game 12:46:25 <PublicServer> <XeryusTC> hello 12:46:29 <PublicServer> <Maraxus> Hi 12:46:32 <PublicServer> <Mazur> High, X. 12:46:34 <PublicServer> <XeryusTC> wtf is up with that jam? 12:46:40 <PublicServer> <callidus> heya x 12:47:21 <PublicServer> <Mazur> I'm trying to remove 30 trains from the ML trying to find a Feeder track they can;t reach, adn discovered a few slight problems. SHould be ok, now. 12:47:23 <PublicServer> <callidus> LOL 12:47:34 <PublicServer> <Mazur> Nut itsn't. 12:47:36 <PublicServer> <XeryusTC> xD 12:47:40 <PublicServer> <callidus> found jam 12:47:42 <PublicServer> <callidus> well cause of 12:47:50 <PublicServer> <XeryusTC> i have already fixed the cause 12:47:57 <PublicServer> <callidus> oh? 12:48:03 <PublicServer> <XeryusTC> there was no depot on Plunfingway South grain 12:48:21 <PublicServer> <XeryusTC> for how long has this jam been going on? 12:48:51 <PublicServer> <Mazur> Ah, yes, I had temporarily removed that to try and get the trains to depots elsewhere, and not put it back, yet. 12:49:01 <PublicServer> <XeryusTC> xD 12:49:08 <PublicServer> <Tray> I installed ruby looked back and the saw the jam - not long 12:49:10 <PublicServer> <Mazur> I thought it would not be a problem so soon. 12:49:16 <PublicServer> <XeryusTC> another reason why you dont want to have depots everywhere 12:49:23 <PublicServer> <Mazur> I know. 12:49:38 <PublicServer> <XeryusTC> and with a roro the trains could've left while the train was in the dead track 12:49:42 <PublicServer> <callidus> plunfingway south may need to be expandes 12:49:44 <PublicServer> <XeryusTC> because a) there would be no dead track 12:49:46 <PublicServer> <callidus> expanded* 12:49:53 <PublicServer> <XeryusTC> and b) they dont have to leave the same way they enter 12:50:20 <PublicServer> <Mazur> I was not aware of your desire to make this a overflow free game, it's not in hte plan. 12:50:34 <PublicServer> <Mazur> I'd have build differently, then. 12:50:41 <PublicServer> <XeryusTC> wtf 12:50:48 <PublicServer> <XeryusTC> double bridges on merge 1? 12:50:50 <PublicServer> <callidus> long quee at chanway mines 12:51:12 <PublicServer> <callidus> check signals 12:51:57 <PublicServer> <XeryusTC> and someone changed the signals in a non logical way? 12:52:11 <PublicServer> <callidus> there werent any 12:52:17 <PublicServer> <callidus> the trains were only loading 1 at a time 12:52:33 <PublicServer> <callidus> should be better now 12:54:03 <PublicServer> *** made screenshot at 0000F590: http://ps.openttdcoop.org/publicserver/webcam/0000F590.png 12:54:07 <PublicServer> <callidus> Wow its 2154 12:54:26 <PublicServer> <Chris Booth> XeryusTC: merge 1 was me its not finshed 12:54:38 <PublicServer> <Chris Booth> went for lunch 12:54:40 <PublicServer> <XeryusTC> ok 12:54:50 <PublicServer> <XeryusTC> why are there two way combos now? 12:55:11 <PublicServer> <Chris Booth> going to make it just a prior 12:55:44 <PublicServer> <callidus> funny how a sl jam can kill the ml for miles 12:55:48 <PublicServer> <Chris Booth> the exit and entrace are to go 12:55:50 <PublicServer> <XeryusTC> the logic behind it was that trains go over the bridge if they cant clear the split right away 12:56:00 <PublicServer> <XeryusTC> and stop the ML trains once they do choose to join it 12:56:20 <PublicServer> <XeryusTC> callidus: happens really easily with this amount of trains 12:56:38 <PublicServer> <Mazur> 11 done, 19 to go. 12:56:41 <PublicServer> <callidus> the havoc one could cause simply by stopping a few random trains 12:57:21 <PublicServer> <Mazur> In this case by 30 trains "needing" to go through a drop-off/pickup station. 12:57:29 <PublicServer> *** Chris Booth has joined company #1 12:57:48 <PublicServer> <XeryusTC> Chris Booth: it seemed like you lack an understanding of what the signals are suppose to do 12:57:51 <PublicServer> <callidus> whats the most trains weve ever fielded? 12:58:05 <PublicServer> <XeryusTC> it is jamming, and it now starts to clear up when i revorsed some of the exit signals 12:58:10 <PublicServer> <XeryusTC> which you turned the wrong way around xD 12:58:32 <PublicServer> <Chris Booth> that wasn't my idea 12:58:32 <PublicServer> <Mazur> And then ending up at a blocking primary. 12:59:02 <PublicServer> <XeryusTC> hmm, odd 12:59:28 <PublicServer> <Chris Booth> XeryusTC: check idea# 12:59:30 <PublicServer> <Mazur> X: Should the pre-sginal and block (now exit) signals not be the other way around, so the empty waits for the goods trains? 12:59:43 <PublicServer> <Chris Booth> that was what i was going to do 13:00:08 <PublicServer> <Mazur> Ah, so I was not being obtuse again. 13:00:28 <PublicServer> <XeryusTC> but there is a reason why i game the branching lines prio 13:00:49 <PublicServer> <XeryusTC> and that is so that the ML will stop so that trains will clear the balancer so that the trains in the balancer can keep running 13:01:09 <PublicServer> <Chris Booth> but it was queuing trains 13:01:26 <PublicServer> <Mazur> The oter lines should have their exit signals in hte prio reversed, as well, then. 13:01:28 <PublicServer> *** XeryusTC has left the game (connection lost) 13:01:28 <PublicServer> *** Maraxus has left the game (connection lost) 13:01:28 <PublicServer> *** Tray has left the game (connection lost) 13:01:37 <XeryusTC> !password 13:01:37 <PublicServer> XeryusTC: dopier 13:01:39 <PublicServer> <Mazur> West of the one you fixed. 13:01:50 <PublicServer> *** XeryusTC joined the game 13:01:53 <Tray> !password 13:01:53 <PublicServer> Tray: dopier 13:02:08 <Maraxus> !password 13:02:08 <PublicServer> Maraxus: dopier 13:02:17 <Tray> !password 13:02:17 <PublicServer> Tray: dopier 13:02:29 <PublicServer> *** Tray joined the game 13:02:35 <PublicServer> *** Maraxus joined the game 13:03:26 <PublicServer> <Mazur> Ok, thhose 30 wrong trains deleted. 13:03:37 <PublicServer> <Mazur> That should free up the ML a bit. 13:04:16 <PublicServer> <XeryusTC> there are still trains going through the goods pickup which dont belong there 13:04:22 <PublicServer> <Mazur> Now replace them with proper trains. 13:04:43 <PublicServer> <XeryusTC> dont add trains yet 13:04:56 <PublicServer> <XeryusTC> the network just had a massive jam and needs to recover first 13:05:04 <PublicServer> <Chris Booth> what with the funny SML thin near the factory / sawmill drop? 13:05:10 <PublicServer> <Mazur> I'll not release them yet. 13:05:57 <PublicServer> <XeryusTC> steel could as well just have 2 lines out 13:07:19 <PublicServer> *** XeryusTC has left the game (connection lost) 13:08:24 <PublicServer> *** XeryusTC joined the game 13:09:04 <PublicServer> *** made screenshot at 0001D3DB: http://ps.openttdcoop.org/publicserver/webcam/0001D3DB.png 13:09:34 <PublicServer> <Chris Booth> who stoped train 159? 13:09:58 <PublicServer> <Chris Booth> guess no one 13:10:04 <PublicServer> <Chris Booth> must have stoped itsel 13:10:06 <PublicServer> <callidus> didnt know a train was stopped. where was it? 13:10:16 <PublicServer> <Chris Booth> steel mill entrance 13:10:30 <PublicServer> <Mazur> Maybe an accidental CTRL-click? 13:10:36 <PublicServer> <callidus> probably 13:10:38 <PublicServer> <Chris Booth> I would hope so 13:10:40 <PublicServer> <Mazur> I've not been at work there. 13:10:46 <PublicServer> <callidus> i dont touch that... thing 13:10:54 <PublicServer> <callidus> it hurts my eyes to look at x.x 13:11:05 <PublicServer> <callidus> (its too awesome to comprehend for me atm) 13:11:54 <PublicServer> <XeryusTC> split 2-split 3 needs 4 lines 13:12:05 *** Absolutis has joined #openttdcoop 13:12:06 <Absolutis> !password 13:12:06 <PublicServer> Absolutis: wilted 13:12:30 <PublicServer> <Chris Booth> and branch 2 needs 5 13:12:34 <PublicServer> <XeryusTC> does anyone know who build split 3? 13:12:57 <PublicServer> *** Absolutis joined the game 13:13:05 <PublicServer> <Chris Booth> my only guess is not mfb 13:13:12 <PublicServer> <Absolutis> saw your video xeryus 13:13:22 <PublicServer> <XeryusTC> did you like it? 13:13:24 <PublicServer> <Absolutis> yea 13:14:01 <PublicServer> <XeryusTC> cool :) 13:14:48 <PublicServer> <Absolutis> and yep, stupid farm is stupid. 13:14:58 <PublicServer> <callidus> is falrdwood valley still being fixed? 13:15:08 <PublicServer> <Absolutis> but working detour is working :) 13:17:39 <PublicServer> <Absolutis> look at !deadlock 13:17:41 <PublicServer> <callidus> added 2 trains to overfingley due to transported materiel % way to low 13:18:03 <PublicServer> <Chris Booth> I have a way to fix that 13:18:07 <PublicServer> <Chris Booth> with a big bang 13:18:09 <PublicServer> <callidus> pelase do 13:18:13 <PublicServer> <Chris Booth> lol 13:18:17 <PublicServer> <Absolutis> :P 13:18:34 <PublicServer> <callidus> ty 13:18:44 <PublicServer> <callidus> that was my bad 13:18:51 <PublicServer> <Chris Booth> yep 13:19:25 <PublicServer> <XeryusTC> wtf is up with all the bridgers at !battery? 13:19:49 <PublicServer> <Chris Booth> not a clue 13:20:09 <PublicServer> <Chris Booth> someone that needs a ban 13:20:41 <PublicServer> <callidus> i was wondering when someone would notice that 13:20:47 <PublicServer> <callidus> it was me ill admit. 13:20:51 <PublicServer> <Absolutis> man, it'll take ages to find use for all those bridges 13:21:07 <PublicServer> <callidus> its not harmfull though and was supposed cause a laugh 13:21:33 <PublicServer> <callidus> and is that really worth a ban? 13:21:49 <PublicServer> <Chris Booth> I would say so 13:21:49 <PublicServer> <callidus> ;_; 13:21:59 <PublicServer> <Chris Booth> but I am not an admin 13:22:07 <PublicServer> <callidus> Harsh. 13:22:11 <PublicServer> <Chris Booth> lucky for you 13:22:32 <PublicServer> <callidus> a warning for sure but a ban for first offense? 13:22:56 <PublicServer> <Chris Booth> got to stop the route of a cuase 13:23:00 <PublicServer> <Chris Booth> cause 13:23:20 <PublicServer> <Chris Booth> and then remove the subject 13:23:48 <PublicServer> <callidus> with that kind of attitude and the sheer complexity of the game you can expect slow growth if any. 13:24:02 <PublicServer> <callidus> but I guess thats not a huge concern. 13:24:04 <PublicServer> *** made screenshot at 0001CBC0: http://ps.openttdcoop.org/publicserver/webcam/0001CBC0.png 13:24:11 <PublicServer> <Chris Booth> callidus: I am joking 13:24:24 <PublicServer> <callidus> its incredibly hard to tell when its in text 13:24:42 <PublicServer> <callidus> my bad 13:24:43 <XeryusTC> lol 13:24:46 <PublicServer> <Chris Booth> yes it is, I need to type in a different font for jokes 13:24:58 <XeryusTC> people have done worse things to amuse themselves on this server :P 13:24:59 <PublicServer> <Absolutis> :P 13:25:01 <PublicServer> <callidus> most of the time the way someone types changes 13:25:09 <PublicServer> <callidus> i havent known you long enough to tell the difference 13:25:21 <PublicServer> <callidus> ahh. 13:25:37 <PublicServer> <callidus> atleast i resisted the urge to stop a random train 13:26:02 <PublicServer> <Chris Booth> train 694? 13:26:03 <Tray> @gap 13:26:03 <Webster> Tray: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 13:26:13 <Tray> !gap 13:26:13 <PublicServer> Tray: !gap <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2) 13:26:23 <Tray> hrm 13:26:24 <PublicServer> <callidus> frondinghead coal mine needs more trains 13:26:37 <PublicServer> <Absolutis> yea CB, what about it 13:26:50 <Tray> @gap 13:26:50 <Webster> Tray: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 13:26:56 <Tray> @gap 3 13:26:57 <Webster> Tray: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 13:28:37 <PublicServer> <Chris Booth> :D 13:28:43 <PublicServer> <Mazur> Quick late brunch, back after. 13:28:49 <PublicServer> *** Mazur has joined spectators 13:29:03 <PublicServer> <XeryusTC> split 2 is now 4 lanes out to the north too 13:29:21 <PublicServer> <Chris Booth> out HQ is not cool 13:30:24 <PublicServer> <Chris Booth> an 8 ->7 merger will be hell 13:30:26 <PublicServer> <Tray> Merge 3 has 4line going south 13:30:39 <PublicServer> *** Chris Booth has left the game (leaving) 13:31:02 <PublicServer> <XeryusTC> merge 3 might need a rebuild 13:31:22 <PublicServer> <XeryusTC> or prios need to be different 13:31:36 <PublicServer> <XeryusTC> because the north line has prio over the other two lines from the east :P 13:34:23 <PublicServer> <XeryusTC> there are still trains going through the goods pickup 13:34:29 <PublicServer> <XeryusTC> primary trains that is 13:34:36 <PublicServer> <Maraxus> train number? 13:34:38 <PublicServer> <callidus> fail. 13:34:52 <PublicServer> <XeryusTC> 20 13:34:54 <PublicServer> <callidus> i just failed misreably 13:35:16 <PublicServer> <XeryusTC> that station is distinctly emmpty anyway 13:35:58 <PublicServer> <Tray> What about a SML Merge for 8->7? 13:36:05 <PublicServer> <XeryusTC> :( 13:36:40 <Chris_Booth> SML is a swear word on this map 13:36:40 <PublicServer> <XeryusTC> unelectrified track seems to have caused it 13:36:59 <PublicServer> <callidus> any way to manually remove crashes? 13:37:07 <PublicServer> <XeryusTC> no 13:37:25 <PublicServer> <XeryusTC> please stop making those useless trains 13:37:37 <Chris_Booth> you didn't crash my trains at the depot? 13:37:45 <Chris_Booth> HQ i mean 13:37:55 <PublicServer> <XeryusTC> i did 13:38:01 <PublicServer> <XeryusTC> freeing up train numbers :P 13:38:02 <PublicServer> *** Chris Booth joined the game 13:38:20 <PublicServer> <Chris Booth> :'( 13:38:40 <PublicServer> <XeryusTC> anyway, the whole map is electrified now 13:38:58 <PublicServer> <callidus> whhhyyyy 13:39:00 <PublicServer> <Absolutis> oh, my cunbridge station's farm died 13:39:04 <PublicServer> *** made screenshot at 000104D7: http://ps.openttdcoop.org/publicserver/webcam/000104D7.png 13:39:16 <PublicServer> <callidus> why was mount speedy turn deleted? 13:39:26 <PublicServer> <Absolutis> ? 13:39:40 <PublicServer> <callidus> signed 13:42:53 <PublicServer> <Chris Booth> 4th in Merge 2 13:42:53 <PublicServer> <XeryusTC> oh wow 13:43:00 <PublicServer> <Absolutis> ? 13:43:02 <PublicServer> <XeryusTC> factory drop seems to have reached its capacity 13:43:34 <PublicServer> <callidus> higher cap? 13:45:44 <PublicServer> <Tray> what the fuck does a train named pedro sanchez on ML? 13:45:46 <PublicServer> <Mazur> We could add a measly 25% by moving the platforms a bit west, eleiminating the middle of each three and adding a pair of platforms behind with another passthrough. 13:46:01 <PublicServer> <Absolutis> number? 13:46:28 <PublicServer> <Absolutis> tray, number? 13:46:42 <PublicServer> <Mazur> 696 13:46:44 <PublicServer> <XeryusTC> the middle of each three? 13:46:50 *** DayDreamer has joined #openttdcoop 13:47:02 <PublicServer> <Absolutis> O_O 13:47:10 <PublicServer> <Mazur> he factory drop consists of triplets, unless I'm hallucinating. 13:48:04 <PublicServer> <Absolutis> like, triple x platforms? 13:48:22 <PublicServer> <XeryusTC> yes it does 13:48:36 <PublicServer> <XeryusTC> and i think that i get what you mean now 13:49:01 <PublicServer> <XeryusTC> but it would mean that we'd have to rebuild the exits 13:49:26 <PublicServer> <Mazur> Not much, though? 13:49:46 <PublicServer> <XeryusTC> well, the exit on the 12 platform one is quite hard to rebuild without tearing the entire thing down 13:49:52 <PublicServer> <XeryusTC> or causing massive jams 13:50:07 <PublicServer> <Mazur> Which one is 12? 13:50:47 <PublicServer> <callidus> we could use it as an opportunity to upgrade to a different model engine 13:50:55 <PublicServer> *** Mazur has joined company #1 13:51:03 <PublicServer> <XeryusTC> this is the best engine we can get 13:51:26 *** iklucas has joined #openttdcoop 13:51:29 <PublicServer> <Tray> Merge 2 doesn't perform very good. 13:51:30 <iklucas> !password 13:51:30 <PublicServer> iklucas: sleeve 13:51:41 <PublicServer> <Maraxus> can anyone do something about the left overflow depot at plufinway south? 13:51:50 <PublicServer> *** iklucas joined the game 13:51:52 <PublicServer> <iklucas> hi 13:51:54 <PublicServer> <Absolutis> not counting pax/light cargo only trains, yep 13:52:00 <PublicServer> <Mazur> On it, Maraxus 13:52:02 <PublicServer> <Absolutis> best trains 13:52:28 <PublicServer> <Mazur> What is the problem, Maraxus? 13:53:04 <PublicServer> <Maraxus> the overflow has access to go back to the mainline, trains go through goods pickup 13:53:20 <PublicServer> <Maraxus> on their way back to the station 13:53:23 <PublicServer> <Mazur> That problem. Ok. 13:53:25 <PublicServer> *** Absolutis has left the game (leaving) 13:53:31 <PublicServer> <Tray> Just remove the overflow 13:53:57 <PublicServer> <XeryusTC> and make the station roro! 13:54:00 <PublicServer> <XeryusTC> for great justice 13:54:04 <PublicServer> *** made screenshot at 00008AA3: http://ps.openttdcoop.org/publicserver/webcam/00008AA3.png 13:54:23 <PublicServer> <iklucas> we need more trains everywhere:P 13:54:49 <PublicServer> <Mazur> But I want to discover for myself how to build a left-handed overflow with the new tiny model. 13:55:04 <PublicServer> <XeryusTC> Mazur: you shouldn't build overflows at all 13:55:42 <PublicServer> <Mazur> They are a great help against massive waves after a jam. 13:55:56 <PublicServer> <iklucas> we've had a jam? 13:56:22 <PublicServer> <XeryusTC> but they also allow you to build way too many trains for a small station 13:56:24 <PublicServer> <XeryusTC> without even noticing it 13:56:58 <PublicServer> <Mazur> X: That's why I from time to time look over the train list for depoted trains. 13:57:32 <PublicServer> <Mazur> The light blue numbers are a hint. 13:57:39 <PublicServer> <XeryusTC> i know 13:57:51 <PublicServer> <XeryusTC> but scrolling through the entire train list is way too much of a hassle imo 13:58:07 <PublicServer> <Mazur> Very educational. 14:00:23 <PublicServer> <XeryusTC> i'm removing some wood trains btw 14:00:38 <PublicServer> <XeryusTC> callidus: are you building those huge bridges at slh3? 14:00:40 <PublicServer> <iklucas> wich1's? 14:00:46 <PublicServer> <callidus> its a racetrack? 14:01:19 <PublicServer> <iklucas> ehm 14:01:40 <PublicServer> <callidus> dead racetrack is dead :( 14:01:43 <PublicServer> <iklucas> check sign !who's calling this synced 14:01:55 <PublicServer> <callidus> i killed it. im a murderer D: 14:02:21 <PublicServer> <XeryusTC> iklucas: me 14:02:25 <PublicServer> <Mazur> It _was_ synched, I noticed this before, and it was ok. 14:02:31 <PublicServer> <iklucas> :P 14:02:39 <PublicServer> <iklucas> ye, someone changed it:S 14:02:50 <PublicServer> <XeryusTC> i dont care about sync usually :P 14:03:20 <PublicServer> <callidus> why is there an industry in the middle of what appears to be part of the mainline? 14:03:31 <PublicServer> <Mazur> Because it was there? 14:03:33 <PublicServer> <callidus> at split 3 14:03:35 <PublicServer> <callidus> D: 14:03:46 <PublicServer> <XeryusTC> merge 2 fails 14:03:50 <PublicServer> <callidus> no i mean dead in the middle of a track 14:03:52 <PublicServer> <callidus> it broke it 14:03:54 <PublicServer> <XeryusTC> just look at the jam 14:04:04 <PublicServer> <iklucas> yes it does lol 14:04:35 <PublicServer> <XeryusTC> it balances over the full lines 14:04:41 <PublicServer> <iklucas> we need 8 rails 14:04:43 <PublicServer> <Tray> oh - I was going to add a third line, but the factory was there 14:04:45 <PublicServer> <XeryusTC> it should also balance over other other 3 lanes 14:04:52 <PublicServer> <Tray> so I just wait until it dies. 14:05:06 <PublicServer> <callidus> did you make split 3? 14:05:13 <PublicServer> <Tray> no 14:05:16 <PublicServer> <Tray> just that line 14:05:22 <PublicServer> <callidus> k 14:05:30 <PublicServer> *** Tray has left the game (leaving) 14:05:35 *** Tray has quit IRC 14:05:57 <PublicServer> *** Mazur has left the game (leaving) 14:07:13 <PublicServer> <iklucas> noo:( 14:07:21 <PublicServer> <iklucas> eyecandle trains is deleted:( 14:07:29 <PublicServer> <callidus> where? 14:07:33 <PublicServer> <iklucas> town drop 14:07:44 <PublicServer> <callidus> that they were 14:07:56 <PublicServer> <callidus> they deleted pedro too. 14:08:04 <PublicServer> <callidus> he wasent hurting anyone ;_; 14:08:11 <PublicServer> <callidus> he wanted to see the world you know? 14:08:13 <PublicServer> <iklucas> i had a nice V100 parked on the train parking:( 14:09:04 <PublicServer> *** made screenshot at 0003984E: http://ps.openttdcoop.org/publicserver/webcam/0003984E.png 14:09:28 <PublicServer> <callidus> 3,408 14:09:37 <PublicServer> <iklucas> btw, loads of people are building these days 14:09:47 <PublicServer> <callidus> hmm? 14:10:01 <PublicServer> <iklucas> i think that makes this game go so fast:D 14:10:13 <PublicServer> <callidus> maybe need 2 servers 14:10:15 <PublicServer> <XeryusTC> iklucas: i was freeing up trains :P 14:10:26 <PublicServer> <callidus> who killed poor pedro anyway? 14:10:36 <PublicServer> <iklucas> you could also have allowed 1 more train on the server:P 14:11:00 <PublicServer> <XeryusTC> iklucas: it was during my campaign of removing all non network and feeder trains :P 14:11:22 <PublicServer> <iklucas> you didnt delete my feeding trains:D 14:11:28 <PublicServer> <callidus> RIP:Predro the train 14:11:31 <PublicServer> <XeryusTC> no, feeders were kept alive 14:11:34 <PublicServer> <XeryusTC> callidus: stfu 14:11:38 <PublicServer> <callidus> lol 14:11:40 <PublicServer> <iklucas> :D 14:11:42 <PublicServer> <callidus> ok. 14:12:20 *** DayDreamer has quit IRC 14:12:26 <PublicServer> <callidus> hmm. 14:12:33 <PublicServer> <callidus> all thats left to do is beyond my abilities. 14:12:45 <PublicServer> <callidus> i think ill head off and wait for next game 14:12:54 <PublicServer> <iklucas> lol 14:13:13 <PublicServer> <iklucas> split 1 will be a bitch when we add 2 more main lines 14:13:20 <PublicServer> <callidus> before i dig myself into a hole i cant get out of 14:13:22 <PublicServer> <iklucas> as the space is a bit of a bottleneck 14:13:24 <PublicServer> <callidus> that it will. 14:14:27 <PublicServer> <iklucas> want me to already start making an split 1 for L10? 14:14:35 <PublicServer> <XeryusTC> callidus: you should update your knowledge about presignals btw 14:15:23 <PublicServer> <callidus> i get the feeling i understand them but then i get the feeling im wrong on some level 14:15:35 <PublicServer> <callidus> did you get to see the accidental memory gate i made? 14:15:57 <PublicServer> <XeryusTC> well, at terminus stations you use combo signals where you want exits 14:16:06 <PublicServer> <iklucas> xtc 14:16:17 <PublicServer> <XeryusTC> and i found a place where you had an exit signal on the exit track from the station, which you usually want as a normal signal 14:16:20 <PublicServer> <XeryusTC> yes? 14:16:26 <PublicServer> <iklucas> want me to make a new split 1 with more space and ready to for L10? 14:16:45 <PublicServer> <XeryusTC> i think we need to combine split 1 and merge 2 14:16:51 <PublicServer> <callidus> i always use exit signals at the end of a terminus 14:17:01 <PublicServer> <XeryusTC> so trains choose the right direction straight away before they all merge into one line 14:17:45 <PublicServer> <XeryusTC> callidus: see !callidus 14:18:12 <PublicServer> <XeryusTC> the bottom one is what you build 14:18:19 <PublicServer> <XeryusTC> the top one is what actually works 14:18:33 <PublicServer> <iklucas> but xtc, 14:18:35 <PublicServer> <iklucas> where ot build that? 14:18:53 <PublicServer> <callidus> why exit signals infront of station? 14:18:53 <PublicServer> <iklucas> i do like the part of 14:19:00 <PublicServer> <iklucas> that it all goes together to split later:P 14:19:10 <PublicServer> <iklucas> but it's getting bigger and bigger the more trains we have 14:19:32 <PublicServer> <XeryusTC> callidus: what you want to achieve is that trains dont enter the cross if both platforms are full 14:19:38 <PublicServer> <iklucas> but if we keep making things that way it will end up in seperate lines at the end 14:19:40 <PublicServer> <XeryusTC> but you want trains to be able to leave at all times 14:19:42 <PublicServer> <callidus> they shouldent 14:19:48 <PublicServer> <callidus> yes 14:19:51 <PublicServer> <callidus> leave of course 14:20:01 <PublicServer> <XeryusTC> what you think you are doing is that you want to make trains stop leaving if the track behind the exit isnt clear 14:20:15 <PublicServer> <XeryusTC> but presignals dont care about the route of the train, they look at all the signals in the block 14:20:45 <PublicServer> <XeryusTC> so if you'd remove the exit and leave the combos then no trains would be able to leave the station if all platforms are full 14:20:47 <PublicServer> <callidus> so your saying the bottom is marginaly less effecient? 14:20:51 <PublicServer> <XeryusTC> because the combos also detect the other combos 14:20:58 <PublicServer> <iklucas> its jamming 14:21:17 <PublicServer> <XeryusTC> and in your station trains can always enter because the exit is almost always green 14:21:31 <PublicServer> <XeryusTC> so the entry signal will be green when that is green even though all platforms are taken 14:21:33 <PublicServer> <callidus> .... crap 14:21:35 <PublicServer> <iklucas> you know what xtc 14:21:50 <PublicServer> <callidus> ok thats right 14:22:04 <PublicServer> <callidus> but what about the difference between combo signals and exists infront of the station? 14:22:20 <PublicServer> <XeryusTC> callidus: basically it allows trains to enter when they shouldn't, which kind of defies the point of the presignals in the first place 14:22:23 <PublicServer> <iklucas> xtc. check the 2 !split signs 14:22:29 <PublicServer> <iklucas> shall i make 2 split signs there 14:22:31 <PublicServer> <iklucas> 2 splits 14:22:47 <PublicServer> <iklucas> and make the split before the merge for the ml that dont go to the steelmill 14:22:50 <PublicServer> <callidus> but how does an exit without an entrance signal on the top? 14:23:21 <PublicServer> <callidus> and discounting the exit signal thats wrongly placed what allows a train to enter using combos? 14:23:36 <PublicServer> <XeryusTC> callidus: the top one makes sure that no trains can enter when the platforms are full 14:23:48 <PublicServer> <XeryusTC> that it is all it needs to do 14:24:00 <PublicServer> <XeryusTC> your combo signals make it impossible for a train to leave when all platforms are full 14:24:05 <PublicServer> *** made screenshot at 00036DB3: http://ps.openttdcoop.org/publicserver/webcam/00036DB3.png 14:24:06 <PublicServer> <iklucas> xtc, check the 2 !split signs 14:24:13 <PublicServer> <XeryusTC> iklucas: you can make splits there 14:24:13 <PublicServer> <callidus> but the block infront is clear 14:24:27 <PublicServer> <XeryusTC> iklucas: split all lines into 3 different ones 14:24:27 <PublicServer> <iklucas> and then split 1 14:24:37 <PublicServer> <callidus> anyway thanks 14:24:39 <PublicServer> <callidus> i need to head off 14:24:41 <PublicServer> <callidus> cyas 14:24:43 <PublicServer> <iklucas> will become the split between steel primaries drop and steel pickups 14:24:45 <PublicServer> <XeryusTC> a set for the coal drop, one for steel pickup and one combined for the goods trains and factory trains 14:24:51 <PublicServer> *** callidus has left the game (leaving) 14:25:11 <PublicServer> <iklucas> so also merge 2 wont be deleted 14:25:17 <PublicServer> <iklucas> instead it can get upgraded 14:25:28 <PublicServer> <iklucas> to a proper merge 14:25:29 <XeryusTC> Callidus: presignals dont give a damn about the path of a train 14:25:37 <XeryusTC> they just check the states of all the signals in the block 14:26:03 <PublicServer> <XeryusTC> iklucas: we make merge 2 like what split 1 does now too 14:26:11 <PublicServer> <XeryusTC> kind of combined 14:26:28 <PublicServer> <iklucas> my idea was 14:26:40 <PublicServer> <iklucas> if we split the goods and factory trains before merge 2 14:26:42 *** Chillosophy has quit IRC 14:26:54 <PublicServer> <iklucas> that 7 lines will do for long time for just the steelmill trains 14:27:05 <PublicServer> <iklucas> so then we dont need to fully delete merge 2 14:27:15 <PublicServer> <iklucas> and split 1 will stay there 14:27:18 <PublicServer> <XeryusTC> imo we need to think about the current line usage 14:27:20 <PublicServer> <iklucas> but only splits in 2 14:27:30 <PublicServer> <XeryusTC> as currently factory cant handle much more 14:28:00 <PublicServer> <iklucas> we can make another factory can't we? 14:28:14 <PublicServer> <XeryusTC> we can make more platforms 14:28:16 <PublicServer> <iklucas> or do you mean as in platform 14:28:34 <PublicServer> <XeryusTC> anyway, i'm going to take a shower 14:28:40 <PublicServer> <XeryusTC> brb 14:28:40 <PublicServer> <iklucas> the station is on about 2/3th of his capacity 14:28:42 <PublicServer> <iklucas> me too:P 14:28:52 <PublicServer> *** iklucas has left the game (leaving) 14:28:55 *** iklucas has quit IRC 14:29:11 *** pugi has joined #openttdcoop 14:31:53 *** Chillosophy has joined #openttdcoop 14:32:16 <PublicServer> <Maraxus> bbl 14:32:26 <PublicServer> *** Maraxus has joined spectators 14:32:38 <PublicServer> *** Maraxus has left the game (leaving) 14:32:44 *** Maraxus has quit IRC 14:39:05 <PublicServer> *** made screenshot at 0002A1DF: http://ps.openttdcoop.org/publicserver/webcam/0002A1DF.png 14:39:36 *** TWerkhoven has joined #openttdcoop 14:46:03 *** Chillosophy has quit IRC 14:46:53 *** Chillosophy has joined #openttdcoop 14:48:27 <PublicServer> <XeryusTC> back 14:49:57 <PublicServer> <Chris Booth> I have fixed merge 2 14:49:57 <PublicServer> <Chris Booth> no jams 14:50:17 <PublicServer> <XeryusTC> :O 14:50:27 <PublicServer> <XeryusTC> we were thinking about combining merge 1 and split one 14:50:29 <PublicServer> <Chris Booth> the new 4th track now have choice of all 7 tracks 14:50:35 <PublicServer> <XeryusTC> so we first split traffic and then merge it all 14:51:06 <PublicServer> <Chris Booth> XeryusTC: just make a split, 12 -> 8 all to all mixer 14:51:28 <PublicServer> <XeryusTC> 12-> 8 O_o 14:51:41 <PublicServer> <Chris Booth> 12 ->8 all to all would fix it 14:51:45 <PublicServer> *** TWerkhoven joined the game 14:52:00 <PublicServer> <TWerkhoven> o_O 14:52:02 <PublicServer> <TWerkhoven> expanding again? 14:52:29 <PublicServer> <XeryusTC> thinking of a proper fix for merge 2 14:54:05 <PublicServer> *** made screenshot at 00019C5C: http://ps.openttdcoop.org/publicserver/webcam/00019C5C.png 15:02:33 <PublicServer> <Chris Booth> train limit 15:02:51 <PublicServer> <XeryusTC> i'm removing some 15:03:09 <PublicServer> <XeryusTC> xD 15:03:26 <PublicServer> <Chris Booth> Im sinking some 15:05:45 <PublicServer> <Chris Booth> no more sinking train by me 15:08:14 <PublicServer> <XeryusTC> Chris Booth: i'm going to replace your feeder trains with br182 15:08:20 <PublicServer> <XeryusTC> so it doesnt need 7 trains :P 15:08:28 <PublicServer> <Chris Booth> ok 15:08:33 <PublicServer> <Chris Booth> I don't mind 15:08:53 <PublicServer> <XeryusTC> oh, i expected you to :P 15:08:56 <PublicServer> <Chris Booth> nope 15:09:04 <PublicServer> <Chris Booth> I am amazed they are still there 15:09:05 <PublicServer> *** made screenshot at 0003998B: http://ps.openttdcoop.org/publicserver/webcam/0003998B.png 15:09:14 <PublicServer> <Chris Booth> I only added it to keep steelmill open 15:09:26 <PublicServer> <Chris Booth> I thought someone would have put them on the ML by now 15:09:58 <PublicServer> <XeryusTC> apparently not :P 15:10:35 <PublicServer> <Chris Booth> I think 3 will be enough 15:10:38 <PublicServer> <XeryusTC> i think so too 15:10:44 <PublicServer> <XeryusTC> i hoped it could do with only two 15:10:46 <PublicServer> <XeryusTC> but it cant :( 15:24:06 <PublicServer> *** made screenshot at 0003298E: http://ps.openttdcoop.org/publicserver/webcam/0003298E.png 15:24:50 *** Tray has joined #openttdcoop 15:26:52 <PublicServer> <Chris Booth> so XeryusTC its your plan 15:27:00 <PublicServer> <Chris Booth> with 1250 train the MLs are full 15:27:07 <PublicServer> <Chris Booth> we can expand to 9 easly 15:27:14 <PublicServer> <Chris Booth> or 10 even 15:27:24 <PublicServer> <Chris Booth> maybe make it to 2000 trains 15:27:32 <PublicServer> <Chris Booth> or leave it as it is and archive it 15:27:40 <PublicServer> <XeryusTC> i want to expand :P 15:27:46 <PublicServer> <XeryusTC> but we need to do merge 1 differently 15:27:52 <PublicServer> <XeryusTC> maybe put steel trains on their own loop 15:28:06 <PublicServer> <Chris Booth> yes I agree, and no steel trains are nice sharing tracks 15:28:24 <PublicServer> <Chris Booth> I suggest that we go and expand the first ML branch to 6 tracks 15:28:35 <PublicServer> <Chris Booth> and the entrance to the factory / sawmill to 6 15:28:45 <PublicServer> <Chris Booth> make the loops at the top 6 lines 15:28:55 <PublicServer> <Chris Booth> then make the First ML 12 lanes 15:29:17 <PublicServer> <TWerkhoven> thats a lot of trains 15:29:35 <PublicServer> <Chris Booth> well if we get 12 ML line we can have 2000 trains 15:29:45 <PublicServer> <Chris Booth> as we are currently getting 150train per line 15:29:47 <Tray> !password 15:29:47 <PublicServer> Tray: vacant 15:30:08 <PublicServer> *** Tray joined the game 15:31:04 <PublicServer> <Chris Booth> what is !this? 15:31:32 <PublicServer> <TWerkhoven> something to do with !calidus maybe? 15:31:39 <PublicServer> <TWerkhoven> whatever that may be 15:32:35 <PublicServer> <Chris Booth> XeryusTC: if we do go to 12 though we are going to need magic buldozer 15:32:53 <PublicServer> <Chris Booth> and only allow people who can build to actualy build those sections 15:37:34 *** DayDreamer has joined #openttdcoop 15:37:58 *** Sigma has quit IRC 15:39:06 <PublicServer> *** made screenshot at 0003A7DD: http://ps.openttdcoop.org/publicserver/webcam/0003A7DD.png 15:43:29 <TWerkhoven> !gap 3 15:43:29 <PublicServer> TWerkhoven: !gap <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2) 15:43:36 <TWerkhoven> !gap 3 14 15:43:36 <PublicServer> TWerkhoven: You need 3 tunnels/bridges for trainlength 3 and gap 14. 15:47:16 *** Sigma has joined #openttdcoop 15:49:46 *** Ryton has joined #openttdcoop 15:53:44 *** phatmatt has quit IRC 15:54:06 <PublicServer> *** made screenshot at 0003ABA5: http://ps.openttdcoop.org/publicserver/webcam/0003ABA5.png 15:54:40 <PublicServer> <Chris Booth> with 7 lines to chose from yet they are so busy it sometimes jams 15:57:07 <PublicServer> *** Chris Booth has joined spectators 16:00:47 <KenjiE20> 16:03:19 <PublicServer> *** TWerkhoven has joined spectators 16:03:25 <PublicServer> <TWerkhoven> dinnertime 16:04:35 <Chris_Booth> KenjiE20? 16:04:52 <XeryusTC> back 16:04:54 *** TheRisen has joined #openttdcoop 16:04:55 <KenjiE20> nothing, just an errant darriage return 16:05:01 <KenjiE20> carriage* 16:05:31 <TheRisen> !password 16:05:31 <PublicServer> TheRisen: taxing 16:05:35 <TheRisen> hello 16:05:50 <PublicServer> *** TheRisen joined the game 16:05:54 <XeryusTC> hey TheRisen 16:10:05 <Chris_Booth> so XeryusTC any comments on my ideas? 16:10:11 <Chris_Booth> or shall I just go crazy? 16:10:27 <PublicServer> <XeryusTC> hmm? 16:10:40 <Chris_Booth> 12 ML lines 16:10:41 <XeryusTC> what is your idea? 16:10:45 <Chris_Booth> 2000 trains 16:10:57 <Chris_Booth> massive rebuild of the southern area 16:11:03 <XeryusTC> hmm 16:11:10 <XeryusTC> lets go to 10 first 16:11:28 <XeryusTC> and try to just expand everything we have now instead of completely rebuilding 16:11:32 <XeryusTC> i like the mess it generates :P 16:11:44 <PublicServer> <Tray> 10 lines? 16:12:22 <PublicServer> <Chris Booth> ooh and the pointless memory trains can go 16:12:37 <PublicServer> <Chris Booth> I was just showing callthingy what he made by accident 16:12:47 <PublicServer> *** Chris Booth has joined company #1 16:16:52 <PublicServer> <Chris Booth> ok I think we go to 6+6 -> 10 then at Merge/Split 1 16:17:12 <PublicServer> <Chris Booth> then 6 entrance lines to the factory 16:17:12 <PublicServer> *** tneo joined the game 16:17:16 <PublicServer> <Chris Booth> hi tneo 16:17:26 <PublicServer> *** tneo has left the game (leaving) 16:18:06 <PublicServer> <tneo> hello 16:18:06 <PublicServer> *** tneo joined the game 16:19:26 <PublicServer> *** TheRisen has left the game (leaving) 16:21:00 <Chris_Booth> only a quick vist 16:24:06 <PublicServer> *** made screenshot at 0003ABC6: http://ps.openttdcoop.org/publicserver/webcam/0003ABC6.png 16:24:13 <XeryusTC> Chris_Booth: merge 1 should become a split and then lines should be joined in 3 directions 16:24:32 <XeryusTC> 2 lanes to steel pickup, 3 to iron drop and like 7 to factory 16:24:38 <XeryusTC> maybe even 2 to iron drop 16:24:45 <PublicServer> <tneo> this has to be your plan XeryusTC :-P 16:25:08 <PublicServer> <Chris Booth> I think 6 to the factory and 3 each from iron and steel 16:39:52 *** pugi has quit IRC 16:43:57 <XeryusTC> tneo: it is :P 16:45:26 <tneo> :--D 16:46:37 <PublicServer> *** tneo has left the game (leaving) 16:47:08 *** pugi has joined #openttdcoop 17:02:17 <PublicServer> *** TWerkhoven has joined company #1 17:03:43 *** Ryton has quit IRC 17:09:07 <PublicServer> *** made screenshot at 000333CA: http://ps.openttdcoop.org/publicserver/webcam/000333CA.png 17:16:18 <Chris_Booth> <3 cracked.coms artichles on north korea 17:16:29 <Chris_Booth> I now want to live there it looks amazing XD 17:18:32 <PublicServer> *** Chris Booth has joined spectators 17:24:07 <PublicServer> *** made screenshot at 000339D4: http://ps.openttdcoop.org/publicserver/webcam/000339D4.png 17:30:38 <PublicServer> *** Chris Booth has left the game (connection lost) 17:32:18 *** Chris_Booth_ has joined #openttdcoop 17:37:09 *** John has joined #openttdcoop 17:37:14 <John> !password 17:37:14 <PublicServer> John: abbots 17:37:33 *** Chris_Booth has quit IRC 17:37:38 <PublicServer> *** John Madden joined the game 17:37:43 *** Chris_Booth_ is now known as Chris_Booth 17:39:07 <PublicServer> *** made screenshot at 00036FE0: http://ps.openttdcoop.org/publicserver/webcam/00036FE0.png 17:40:38 <PublicServer> *** John Madden has left the game (connection lost) 17:41:24 <John> !password 17:41:24 <PublicServer> John: exacts 17:41:50 <PublicServer> *** John Madden joined the game 17:44:24 <PublicServer> *** John Madden has left the game (leaving) 17:44:26 <PublicServer> <V453000> hi 17:44:28 <PublicServer> <TWerkhoven> eya 17:44:28 <PublicServer> *** V453000 joined the game 17:44:46 <PublicServer> <V453000> how is stuff 17:44:58 <PublicServer> <TWerkhoven> atm, quiet 17:45:08 <PublicServer> <TWerkhoven> (he said with 1250 trains buzzing round) 17:45:18 <PublicServer> <V453000> :) 17:45:28 <PublicServer> <TWerkhoven> the plan is to expand the last bit of ml to 10 or 12 lines 17:45:34 <PublicServer> <V453000> :) 17:46:30 *** Maraxus has joined #openttdcoop 17:46:32 <Maraxus> !password 17:46:32 <PublicServer> Maraxus: exacts 17:46:40 *** KenjiE20 has quit IRC 17:46:45 <PublicServer> *** V453000 has left the game (leaving) 17:46:49 <PublicServer> *** Maraxus joined the game 17:53:33 *** John has quit IRC 17:54:07 <PublicServer> *** made screenshot at 000327B8: http://ps.openttdcoop.org/publicserver/webcam/000327B8.png 17:54:16 <XeryusTC> ok 17:54:20 <XeryusTC> lets take a look at this game 17:54:42 <PublicServer> <Tray> btw is there any comment on this 8->6 thing in front of facdrop? 17:55:23 *** TheRisen has quit IRC 17:58:27 *** Kangoo has joined #openttdcoop 17:58:56 <PublicServer> *** Kangoo joined the game 18:02:09 <PublicServer> <Kangoo> Merge3 will be expanded to 6 lines? or just two lines bypass? 18:02:53 <PublicServer> <XeryusTC> why would it need 2 extra lines? 18:03:03 <PublicServer> <Tray> Merge3 wil be 3+3->6 18:03:05 <PublicServer> *** Maraxus has joined company #1 18:03:29 <PublicServer> <TWerkhoven> i think most of the expansion will be between ml2 and the drops 18:07:15 <PublicServer> <XeryusTC> what merge 3 needs is a faster merger 18:07:23 <PublicServer> <XeryusTC> this one still sucks donkey balls 18:08:16 <PublicServer> <Kangoo> whats slow about it? 18:08:59 <PublicServer> <XeryusTC> it combines traffic from ML3 giving priority to the same line all the time 18:09:04 <PublicServer> <XeryusTC> while trains also wait to join the other lines 18:09:07 <PublicServer> *** made screenshot at 00032FA9: http://ps.openttdcoop.org/publicserver/webcam/00032FA9.png 18:09:17 <PublicServer> <XeryusTC> causing massive slowdowns on some lines under heavy traffic 18:10:23 <PublicServer> <Kangoo> so its a balancing issue? 18:10:40 <PublicServer> <XeryusTC> well, mostly prios 18:11:14 <PublicServer> <XeryusTC> anyway, i think steel could do with only 2 in lanes 18:11:24 <PublicServer> <XeryusTC> and only 2 out ofcourse 18:11:47 *** KenjiE20 has joined #openttdcoop 18:11:47 *** ChanServ sets mode: +o KenjiE20 18:13:06 <PublicServer> <TWerkhoven> lets keep it at 3, once the network has 12 ml's going tothe drop there'll be more iron ore delivered and therefore more steel produced 18:13:24 <PublicServer> <XeryusTC> yes, but it just filles one line atm 18:13:30 <PublicServer> <XeryusTC> we are planning on 2k trains 18:14:02 *** Ryton has joined #openttdcoop 18:17:49 <PublicServer> <TWerkhoven> fair enough 18:18:50 <PublicServer> <Ryton> hey all 18:18:51 <PublicServer> *** Ryton joined the game 18:18:59 <PublicServer> <Kangoo> hi 18:19:03 <PublicServer> <Maraxus> hi 18:19:32 <PublicServer> <Ryton> line 4 is still equally large 18:19:38 <PublicServer> <Ryton> or small, as in hte beginning :-) 18:19:56 <PublicServer> <Ryton> compared to the 5 + of the rest :-) 18:20:26 <PublicServer> <Ryton> ah, line 3 is also still 3 18:20:38 <PublicServer> <TWerkhoven> just line 2 that is 4, to be expanded to 6 18:21:00 <PublicServer> <Ryton> sounds easy :p 18:21:16 <PublicServer> <Ryton> (not ) 18:21:30 <PublicServer> <Ryton> 4+4 >7 18:21:43 <PublicServer> <Ryton> and almost no balancing 18:21:45 <PublicServer> <TWerkhoven> gonna be 6+6>10 18:21:55 <PublicServer> <Ryton> yeah I see it... who will attempt it? :p 18:22:30 <PublicServer> <Ryton> 6+6 > 2/3/6 18:23:14 <PublicServer> <XeryusTC> dont worry about the primary 18:24:08 <PublicServer> *** made screenshot at 00024BDC: http://ps.openttdcoop.org/publicserver/webcam/00024BDC.png 18:26:16 <PublicServer> <Ryton> 536 and 599 were lost 18:28:43 <TWerkhoven> part ofs slh2z? 18:28:56 <PublicServer> <Tray> what? 18:29:26 <PublicServer> <TWerkhoven> their primary stations, were they connected to slh2z? 18:30:40 <PublicServer> <Ryton> yes, TW 18:30:56 <PublicServer> <TWerkhoven> thats fine then, theres some wip going on 18:31:02 <PublicServer> <Ryton> yup, just saw it 18:31:08 <PublicServer> <Ryton> they were heading to sunwood mines 18:31:14 <PublicServer> <Ryton> in the middle of your WIP :-)à 18:31:22 <PublicServer> <TWerkhoven> pretty much 18:31:32 <PublicServer> <Ryton> are there more primaries to connect? 18:31:46 <PublicServer> <TWerkhoven> i wouldnt untill the expansion has matured a bit 18:31:50 <PublicServer> <Ryton> or some preparation that I can do? 18:31:58 <PublicServer> <TWerkhoven> the southern end of the map is fairly saturated 18:32:12 <PublicServer> <Tray> You can make SL 2z LL_RR 18:32:29 <PublicServer> <Ryton> a small wood at the E I see 18:32:34 <PublicServer> <Ryton> tray: TW is busy there 18:32:42 <PublicServer> <TWerkhoven> im working further down the line atm 18:33:00 <PublicServer> <Ryton> ah oke, I can do that then 18:33:03 <PublicServer> <Ryton> or try it at least :-p 18:33:17 <PublicServer> <XeryusTC> you're probably better off at making !here LLRR another SLH on the new ML 18:33:23 <PublicServer> <Ryton> just make it 6 lines from 2Z onwards, or all the line? 18:33:35 <PublicServer> <TWerkhoven> do we want an slh on the busiest trunk? 18:33:44 <PublicServer> <XeryusTC> it's good for the challenge :P 18:33:58 <PublicServer> <TWerkhoven> besides, the trains still go over ml2 18:34:00 <PublicServer> <TWerkhoven> so no gain 18:34:03 <PublicServer> <XeryusTC> you can basically make the split on ML2 18:34:09 <PublicServer> <XeryusTC> and then join on th enew ML 18:34:57 <PublicServer> <TWerkhoven> besides, i dont know yet how far north the new split for the drops will reach 18:35:04 <PublicServer> <Ryton> ² 18:35:47 <PublicServer> <Ryton> tray: you mean connecting these lines to the SLH? 18:36:05 <PublicServer> <TWerkhoven> brb 18:36:09 <PublicServer> *** TWerkhoven has joined spectators 18:36:49 <PublicServer> <Ryton> some wood trains have to go trough sunwood mines atm 18:37:13 <PublicServer> <Ryton> 507 18:37:19 <PublicServer> <Ryton> not really logical 18:38:22 <PublicServer> <Chris Booth> bk 18:38:23 <PublicServer> *** Chris Booth joined the game 18:39:03 *** alang has quit IRC 18:39:08 <PublicServer> *** made screenshot at 00028F92: http://ps.openttdcoop.org/publicserver/webcam/00028F92.png 18:40:42 *** iklucas has joined #openttdcoop 18:40:45 <iklucas> !password 18:40:45 <PublicServer> iklucas: ninths 18:40:55 <PublicServer> <iklucas> ola 18:40:58 <PublicServer> *** iklucas joined the game 18:41:29 <PublicServer> <Ryton> is there a GRF for signals active? 18:41:33 <PublicServer> <Ryton> PBS looks so different here 18:41:43 <PublicServer> <iklucas> want me to make the other split near trardinghead? 18:43:51 <PublicServer> <iklucas> sry, but what is the plan with sudinghall? 18:44:06 <PublicServer> <XeryusTC> splitting before merging 18:44:14 <PublicServer> <iklucas> ehm 18:44:26 <PublicServer> <XeryusTC> see !new plan 18:44:28 <PublicServer> <iklucas> but you also want to split steel pickup and coal + irondrop overthere? 18:45:41 <PublicServer> <Ryton> is Mazur still here? 18:45:41 <PublicServer> <iklucas> sry:P dont want to interfear but 18:45:59 <PublicServer> <iklucas> steel isnt too overtravelled in total atm right? 18:46:30 <PublicServer> <iklucas> shouldnt we just split it there in 2 6 lines, so steelmill and factory 18:46:48 <PublicServer> <iklucas> and keep the now existing splits near the stations for the split between pickup and drop? 18:48:04 <PublicServer> <XeryusTC> steel only comes from ML2 18:48:41 <PublicServer> <iklucas> sorry? 18:48:50 <PublicServer> <XeryusTC> east at merge 2 18:48:54 <PublicServer> <iklucas> steel only comes from ml2? where 18:49:03 <PublicServer> <iklucas> ah yes 18:49:40 <PublicServer> <iklucas> but shouldnt if we split everything overthere already also split the factory lines there? 18:50:02 <PublicServer> <XeryusTC> factory is a long distance 18:50:06 <PublicServer> <XeryusTC> so its ok if they share lines 18:50:12 <PublicServer> <iklucas> steel ok? 18:50:18 <PublicServer> <iklucas> steel too? 18:50:32 <PublicServer> <Chris Booth> iklucas: I sank some of your train earlyer 18:50:52 <PublicServer> <iklucas> lol sry, i just find split 1 close enough for the split between steel pickup and drop 18:50:58 <PublicServer> <iklucas> but its your plan, so your shoice;) 18:51:14 <PublicServer> <iklucas> lol chris how? 18:51:14 <PublicServer> <XeryusTC> i dont get you atm 18:51:28 <PublicServer> <iklucas> can i show you? 18:51:32 <PublicServer> <iklucas> i'll make a little plan 18:51:38 <PublicServer> <Chris Booth> expanded the station for your oil rig 18:51:42 <PublicServer> <iklucas> ah ok 18:51:44 <PublicServer> <iklucas> ty 18:51:46 <PublicServer> <Chris Booth> but forgot to add the canals 18:51:49 <PublicServer> <iklucas> lol 18:51:55 <PublicServer> <Chris Booth> then I sanks 3 trains 18:52:32 *** mfb- has joined #openttdcoop 18:52:32 *** ChanServ sets mode: +o mfb- 18:53:00 <PublicServer> <mfb> hi 18:53:01 <PublicServer> *** mfb joined the game 18:53:04 <PublicServer> <Chris Booth> hi Maraxus 18:53:06 <PublicServer> <Chris Booth> mfb 18:53:37 <PublicServer> <Chris Booth> this game has become insane 18:53:47 <PublicServer> <mfb> the joiner looks strange 18:53:54 <PublicServer> <mfb> and... wow 18:54:07 <PublicServer> *** Spike joined the game 18:54:08 <PublicServer> *** made screenshot at 00025F8E: http://ps.openttdcoop.org/publicserver/webcam/00025F8E.png 18:54:10 <PublicServer> <mfb> 7 lines already 18:54:23 <PublicServer> <XeryusTC> mfb: which joiner? 18:54:29 <PublicServer> <mfb> XTC's 18:54:31 <PublicServer> <Chris Booth> looks like they are going to 10 lines now 18:54:37 <PublicServer> <XeryusTC> merge 1 you mean? 18:54:59 <PublicServer> <iklucas> no merge 2 18:55:05 <PublicServer> <mfb> the concept somewhere 18:55:12 <PublicServer> <iklucas> u got what i mean? 18:55:14 <PublicServer> <mfb> next to the welcome board 18:55:16 <PublicServer> <Chris Booth> the concept is in use in merge 1 18:55:18 <PublicServer> <XeryusTC> mfb: see merge 1 ;) 18:55:26 <PublicServer> <mfb> ah 18:55:28 <PublicServer> <iklucas> xtc, check !lucas example 18:55:32 <PublicServer> <XeryusTC> iklucas: i am basically doing that 18:55:38 <PublicServer> <mfb> ok, with the twoways it looks better 18:55:42 <PublicServer> <XeryusTC> but it splits steel from the primaries line 18:55:48 <PublicServer> <mfb> still slowing down some trains 18:55:59 <PublicServer> <XeryusTC> mfb: it is meant to slow down the ML 18:55:59 <PublicServer> <iklucas> cant we just use use split 1 for that? 18:56:13 <PublicServer> <iklucas> saves us from making 1 merge and 2 new splits 18:56:19 <PublicServer> <XeryusTC> we could, but this works too 18:56:25 <PublicServer> <iklucas> but is more work:P 18:56:33 <PublicServer> <XeryusTC> i also wonder why i build that split so far away :o 18:56:41 <PublicServer> <Tray> It's fine Ry 18:56:57 <PublicServer> <Tray> Please add ya name at the TODO sign 18:57:56 <PublicServer> <iklucas> to do sign? 18:58:26 <PublicServer> <iklucas> ah nvm 18:58:30 <PublicServer> <iklucas> wasnt me anyways:P 18:58:49 <PublicServer> <Ryton> b ut 18:58:57 <PublicServer> <Ryton> the next one (2C) is a lot harder imho 18:59:11 <PublicServer> <iklucas> so, xtc 18:59:11 <PublicServer> <mfb> SLH02z is strange 18:59:13 <PublicServer> <mfb> needs some mixing 18:59:19 <PublicServer> <iklucas> we make 3 ml's from before merge 2? 18:59:34 <PublicServer> <Tray> mfb it just needs the 6 lines to be connected 18:59:49 <PublicServer> <Tray> vut some tmp mix couldn't hurt 19:00:30 <PublicServer> <XeryusTC> iklucas: we make 3 different lanes from the ML coming from the east 19:00:34 <PublicServer> <Ryton> for 2 c: also split & then 3+3? 19:00:36 <PublicServer> <XeryusTC> and join 2 from the north with that 19:00:55 <PublicServer> <iklucas> oh yes, i get u;) 19:01:19 <PublicServer> <iklucas> now i get what you ment with, steel only comes north 19:01:33 <PublicServer> <Ryton> could someone help me (conceptually with 2C? 19:01:37 <PublicServer> <Ryton> and do most of the work htere :p 19:01:39 <PublicServer> <Ryton> there* 19:01:49 <PublicServer> <XeryusTC> steel only comes from the east 19:01:53 <PublicServer> <iklucas> ye 19:01:55 <PublicServer> <iklucas> thats north imo 19:01:57 <PublicServer> <iklucas> :P 19:02:01 <PublicServer> <mfb> do you really want to merge 6+6->10? 19:02:07 <PublicServer> <mfb> nearly no merge involved then 19:02:16 <PublicServer> <XeryusTC> iklucas: i know it is a more logical north, but in coop we call it east 19:02:19 <PublicServer> <mfb> just connect two lines to all (or many) others 19:02:27 <PublicServer> <iklucas> -.- 19:02:44 <PublicServer> <Tray> I would prefer a SML thingie 19:02:54 <PublicServer> <iklucas> could 1 of you guys make the south exit of slh 2z a bit shorter? 19:03:00 <PublicServer> <iklucas> so i can make a split there 19:03:10 <PublicServer> <mfb> why? 19:03:14 <PublicServer> <mfb> and the SL is coming from the south 19:03:18 <PublicServer> <iklucas> there needs to get a split between that1 19:03:26 <PublicServer> <iklucas> and merge 2 19:03:33 <PublicServer> <mfb> why? 19:03:36 <PublicServer> <iklucas> and i was planning to make it 19:03:44 <PublicServer> <XeryusTC> Tray: why sml? this solution is much nicer than using something which the network isnt build for 19:04:02 <PublicServer> <iklucas> i just got told that that is the south 19:04:10 <PublicServer> <Tray> actually: there ain't a solution o: 19:04:27 <PublicServer> <Tray> SMl merger 12->10 is easy to build that was just the idea 19:05:04 <PublicServer> <mfb> the split only supports 7 lines at the moment 19:05:10 <PublicServer> <Chris Booth> yep 19:05:12 <PublicServer> <XeryusTC> the split will be removed 19:05:14 <PublicServer> <mfb> so we need 3 more there 19:05:17 <PublicServer> <mfb> removed? 19:05:20 <PublicServer> <mfb> not just expanded? 19:05:24 <PublicServer> <Chris Booth> Tray we are not going to 10 lines persay 19:05:27 <PublicServer> <iklucas> wich split? 19:05:31 <PublicServer> <mfb> split1 19:05:37 <PublicServer> <iklucas> nah split 1 will be removed 19:05:39 <PublicServer> <Chris Booth> if you look is going to have dedicated steel/factory 19:06:17 <PublicServer> <mfb> factory drop got some slow trains 19:06:21 <PublicServer> <mfb> the entry 19:06:39 <PublicServer> <iklucas> pbs would solve that 19:06:53 <PublicServer> <Chris Booth> pbs sucks 19:06:55 <PublicServer> <iklucas> :P 19:07:04 <PublicServer> <iklucas> was waiting for that:P 19:07:04 <PublicServer> <mfb> and why do you shift in both directions? 19:07:12 *** Absolutis has quit IRC 19:07:26 <PublicServer> <XeryusTC> see !new plan visual 19:07:44 <PublicServer> <mfb> ah 19:08:49 <PublicServer> <Tray> So Split 1 and Merge 2 will be one superhub? (: 19:08:52 <PublicServer> <XeryusTC> yes 19:08:54 <PublicServer> <mfb> use trees 19:08:56 <PublicServer> <Chris Booth> realy! 19:08:56 <PublicServer> <mfb> not bribe 19:09:09 <PublicServer> *** made screenshot at 00029BB7: http://ps.openttdcoop.org/publicserver/webcam/00029BB7.png 19:09:13 <PublicServer> <iklucas> i hate trees 19:09:19 <PublicServer> <XeryusTC> way cheaper and cant fail 19:09:47 <PublicServer> <mfb> next round 19:09:49 <PublicServer> *** Kangoo has left the game (leaving) 19:09:51 <PublicServer> <iklucas> too much work 19:10:21 <PublicServer> <mfb> bad coordination 19:10:53 <PublicServer> <mfb> fine 19:11:09 <PublicServer> <mfb> that is not enough 19:11:45 <PublicServer> <mfb> hm 19:11:51 <PublicServer> <mfb> we don't have to cut trees 19:11:57 <PublicServer> <mfb> just plant in the water and wait 19:12:07 <PublicServer> <XeryusTC> wtf 19:12:11 <PublicServer> <XeryusTC> you dont need a big distance 19:12:21 <PublicServer> <XeryusTC> town only pick up trees in a certain distance 19:12:23 <PublicServer> <mfb> hmm 19:12:25 <PublicServer> <Chris Booth> omg there are loads of trees on this map now 19:12:27 <PublicServer> <mfb> ignore that house 19:12:31 <PublicServer> <mfb> we can destroy it later 19:12:37 <PublicServer> <iklucas> lol 19:12:40 <PublicServer> <iklucas> press X 19:12:49 <PublicServer> <iklucas> woot the trees are gone 19:13:17 <PublicServer> * XeryusTC prefers ctrl+2 19:14:04 <PublicServer> <mfb> merger >> that one building 19:14:11 <PublicServer> <mfb> (which we cannot reach with trees alone) 19:15:12 <PublicServer> <iklucas> lol lag 19:15:26 <PublicServer> <iklucas> holy shit? 19:15:40 <PublicServer> <iklucas> what are these random placed trees about? 19:16:32 <PublicServer> <iklucas> LOL 19:16:44 <PublicServer> <iklucas> whoever made new plan 19:16:46 <PublicServer> <iklucas> you fail:P 19:16:52 <PublicServer> <Chris Booth> treeless map 19:16:57 <PublicServer> <mfb> ? 19:17:15 <PublicServer> <iklucas> lol 19:17:32 <PublicServer> <iklucas> just admit it;) 19:17:41 <PublicServer> <Tray> where is the fail? 19:17:53 <PublicServer> <iklucas> -.....- 19:18:01 <PublicServer> <Chris Booth> iklucas: wtf 19:18:03 <PublicServer> <iklucas> #fail 19:18:21 <PublicServer> <iklucas> lol 19:18:39 <PublicServer> <iklucas> i thought they came from left, steel trains 19:18:39 <PublicServer> <iklucas> like goods 19:18:46 <PublicServer> <mfb> no 19:18:52 <PublicServer> <iklucas> so i said east:P 19:18:56 <PublicServer> <iklucas> nvm;) 19:19:11 <PublicServer> <XeryusTC> steel comes from east 19:19:15 <PublicServer> <XeryusTC> goods from the north 19:19:17 <PublicServer> <iklucas> yep 19:19:29 <PublicServer> <iklucas> just realized:) 19:19:50 <PublicServer> <iklucas> lets make the double split at trardinghead? 19:20:05 <PublicServer> <iklucas> is it ok if we build under the voting board? 19:20:15 <V453000> !dl lin 19:20:15 <PublicServer> V453000: http://binaries.openttd.org/nightlies/trunk/r22700/openttd-trunk-r22700-linux-generic-i686.tar.xz 19:20:23 <PublicServer> <mfb> yes 19:20:42 <PublicServer> <mfb> but I would prefer less TF 19:20:52 <PublicServer> <iklucas> lol 19:21:00 <PublicServer> <iklucas> prefer my ass^^ 19:21:10 <PublicServer> <iklucas> that steelmill overthere is a bitch-.- 19:21:12 <PublicServer> <XeryusTC> see !big empty space 19:21:16 <PublicServer> <iklucas> ye 19:21:18 <PublicServer> <iklucas> agreed 19:21:34 <PublicServer> <Chris Booth> who here remember PeterT? 19:21:36 <PublicServer> <iklucas> we do will need to have a new merge 2 then 19:21:44 <V453000> omg why him 19:21:48 <PublicServer> <iklucas> mi 19:21:52 <PublicServer> <Chris Booth> lol 19:21:56 <PublicServer> <Ryton> Question at SLH2C 19:22:01 <PublicServer> <Chris Booth> just iklucas was being annoying 19:22:05 <V453000> :D 19:22:07 <PublicServer> <Ryton> about gap of 9-10... I think it should be ok 19:22:11 <PublicServer> <Chris Booth> I was then thinking of past anoying people 19:22:15 <PublicServer> <Chris Booth> and Peter came into my mind 19:22:28 <PublicServer> <iklucas> i didnt do nothing:P 19:22:36 <PublicServer> <iklucas> and dont compare me with peter -.- 19:22:44 <PublicServer> <Tray> Ry: 19:22:50 <PublicServer> <Tray> @gap 3 19:22:57 <PublicServer> <Ryton> yeah 19:22:57 <Tray> @gap 3 19:22:57 <Webster> Tray: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 19:23:06 <PublicServer> <Ryton> from 10 it needs 3, so 9 should be ok 19:23:14 <PublicServer> <Chris Booth> iklucas: who got banned for being annoying? 19:23:16 <PublicServer> <Tray> Yes. 19:23:24 <PublicServer> <Ryton> but is adding a light behind the exit signal OK to reduce it to 9? :p 19:23:24 <PublicServer> <iklucas> peter?^^ 19:23:30 <PublicServer> <XeryusTC> did we actually ban petert? 19:23:40 <PublicServer> <Chris Booth> no you iklucas 19:23:54 <PublicServer> <XeryusTC> Ryton: where? 19:23:54 <PublicServer> <Ryton> Tray: I know the rule, but is this execution acceptable? :-) 19:24:00 <PublicServer> <Ryton> here "> is this ok" 19:24:06 <PublicServer> <Chris Booth> XeryusTC: PeterT banned himself 19:24:09 <PublicServer> *** made screenshot at 0003BCB0: http://ps.openttdcoop.org/publicserver/webcam/0003BCB0.png 19:24:13 <PublicServer> <Chris Booth> with @kbanme 19:24:15 <PublicServer> <Tray> It's gap 9 19:24:33 <PublicServer> <Ryton> ok. left side was 10 long, but with the signal its 9 now. was wondering if its ok :-) thx 19:24:37 <PublicServer> <iklucas> chris, 19:24:39 <PublicServer> <XeryusTC> Ryton: use ! to sort signs properly 19:24:41 <PublicServer> <iklucas> wanna make merges? 19:24:47 <PublicServer> <iklucas> or what is it 19:24:53 <PublicServer> <Chris Booth> not preticuarly 19:24:55 <PublicServer> <iklucas> the mixer thing from 6 to 3? 19:25:21 <PublicServer> <Chris Booth> I want to get drunk 19:25:23 <PublicServer> <Chris Booth> beer 19:25:45 <PublicServer> <iklucas> something stronger is easyer to get drunk with 19:25:53 <^Spike^> somehow... it doesn't suprise me that he actually did ban himself.... 19:26:03 <Chris_Booth> then the bottle of single malt by my desk is in order 19:26:33 <Chris_Booth> @seen PeterT 19:26:33 <Webster> Chris_Booth: PeterT was last seen in #openttdcoop 49 weeks, 0 days, 21 hours, 32 minutes, and 15 seconds ago: <PeterT> !screen 19:26:44 <Chris_Booth> wow almost a year nice 19:26:49 <^Spike^> @host petert 19:27:04 <^Spike^> he hasn't been online either recently 19:27:23 <XeryusTC> @host ^Spike^ 19:27:29 <^Spike^> doesn't work :) 19:27:29 <XeryusTC> @host doesnt work? :o 19:27:36 <^Spike^> just tried to see if it did :D 19:27:39 <XeryusTC> xD 19:29:27 <Chris_Booth> @coopstats 19:29:27 <Webster> #openttdcoop @ OFTC stats by Webster - http://webster.openttdcoop.org/stats.html 19:29:35 <PublicServer> <iklucas> hmm 19:29:37 <PublicServer> <iklucas> will get close:P 19:30:19 <PublicServer> *** Tray has left the game (leaving) 19:32:09 <PublicServer> <iklucas> dammit:P 19:32:57 <PublicServer> *** XeryusTC has left the game (leaving) 19:33:07 <PublicServer> <iklucas> is a bridge of 9 and 1 of 10 good enough for 3 long trains? 19:33:13 <PublicServer> <iklucas> or do i need a 3th bridge? 19:33:35 <PublicServer> <mfb> if the line is full, it can be a problem 19:33:37 <PublicServer> <mfb> if not, not 19:35:31 <PublicServer> <iklucas> are my splits too far away? 19:35:41 <PublicServer> <mfb> from what? 19:35:42 <Tray> !password 19:35:42 <PublicServer> Tray: endive 19:35:55 <PublicServer> <iklucas> should i teraform the lake and make it closer to merge 2? or is it fine? 19:35:55 <PublicServer> *** Tray joined the game 19:37:51 <mfb-> I don't think you need any lake there 19:38:17 <PublicServer> <iklucas> yes we do 19:38:21 <PublicServer> <iklucas> for the trains 19:38:27 <PublicServer> <iklucas> so the drivers can drink water 19:38:31 <PublicServer> <mfb> there is always a way without the lake 19:38:33 <PublicServer> <mfb> :p 19:38:33 <PublicServer> <iklucas> but i dont like huge tf 19:38:40 <PublicServer> <Chris Booth> and for the openttdcoop water park 19:38:42 <PublicServer> <mfb> they should not stop ;) 19:39:09 <PublicServer> *** made screenshot at 0002652D: http://ps.openttdcoop.org/publicserver/webcam/0002652D.png 19:40:03 <PublicServer> *** Chris Booth has left the game (leaving) 19:40:10 <PublicServer> <iklucas> so shall i keep the 2 spllits there or shall i move em xtc? 19:41:30 <PublicServer> <mfb> yes 19:41:38 <PublicServer> <mfb> hmm 19:41:48 *** sabayonuser has joined #openttdcoop 19:42:16 <PublicServer> <mfb> like that 19:42:24 <PublicServer> <Ryton> super, thx a lot 19:43:54 <PublicServer> <mfb> strange things at plartburg transfer 19:44:04 <PublicServer> <mfb> just too many trains 19:51:15 <PublicServer> <Ryton> anything else that I can do? 19:51:25 <PublicServer> <mfb> SLH2a needs two more lines 19:51:27 <PublicServer> <Ryton> not too hard things :p 19:51:41 <PublicServer> <Ryton> yeah, but the merger looks scary :p 19:51:49 <PublicServer> <mfb> that is already done by me 19:51:55 <PublicServer> <mfb> just the exit missing 19:51:55 <PublicServer> <Ryton> ah thats 2B 19:51:57 <PublicServer> <Ryton> I mean 19:52:15 <PublicServer> <Ryton> 2B looks hard :-) 19:52:29 <PublicServer> <mfb> not so hard 19:52:39 <PublicServer> <mfb> only hard if you want to remove the signal gaps present there 19:53:07 <PublicServer> <Ryton> not much space there 19:53:13 <PublicServer> <Ryton> neither to the north, nor the south 19:53:22 <PublicServer> <mfb> add the space 19:53:37 *** jondisti has joined #openttdcoop 19:54:09 <PublicServer> *** made screenshot at 0002E7C5: http://ps.openttdcoop.org/publicserver/webcam/0002E7C5.png 19:55:51 <jondisti> !password 19:55:51 <PublicServer> jondisti: tiaras 19:55:59 <PublicServer> *** jond1sti joined the game 19:56:42 *** Lukeus_Maximus has joined #openttdcoop 19:56:49 <PublicServer> *** TWerkhoven has joined company #1 19:57:00 <Lukeus_Maximus> !pass 19:57:03 <Lukeus_Maximus> !password 19:57:03 <PublicServer> Lukeus_Maximus: tiaras 19:57:19 <PublicServer> <Ryton> I dont grok merger 2b yet :s 19:57:39 <PublicServer> <iklucas> merge 2 will be totally rebuild soon 19:58:14 <PublicServer> *** Maraxus has joined spectators 19:58:37 <PublicServer> <Ryton> then why are we extending it to 6 lanes? 19:58:47 <PublicServer> *** Maraxus has left the game (leaving) 19:59:01 *** Maraxus has quit IRC 19:59:07 <PublicServer> <Tray> because merge 2 is going to be 6+6->10 19:59:19 <PublicServer> <iklucas> oh right 19:59:21 <PublicServer> <mfb> will mazur kill me if I replace his overflow by a 28tile-tunnel? 19:59:29 <PublicServer> <iklucas> tray, i made 2 splits more to the right 19:59:53 <PublicServer> <iklucas> so i think the merge 2 will be moved to right? 20:00:03 <PublicServer> <Tray> I correct myself merge 2 will be 6+6->2+3+6 20:00:17 <PublicServer> <iklucas> but space might be a bitch 20:01:05 <PublicServer> <iklucas> or we need to delete my splits:P 20:02:46 <PublicServer> <Ryton> mfb: you say there is spacesouth of 2C 20:02:55 <PublicServer> <Ryton> you mean that we should shift the lines then? 20:02:55 <PublicServer> <mfb> 2c? 20:03:01 <PublicServer> <Ryton> 2B, sorry 20:03:07 <PublicServer> <mfb> only if you need it 20:03:14 <PublicServer> <Ryton> norht should be ok 20:03:16 <PublicServer> <mfb> you can build a new line there, too 20:03:24 <PublicServer> <Ryton> close , but interesting challenge :-) 20:03:29 <PublicServer> <Ryton> at my level :pp 20:03:39 <PublicServer> <Ryton> and since the lines arent connected yet, I can screw up withouth consequences :p 20:04:53 <Lukeus_Maximus> !password 20:04:53 <PublicServer> Lukeus_Maximus: tiaras 20:05:03 <Lukeus_Maximus> woo 20:05:05 <PublicServer> *** Lukeus_Maximus joined the game 20:05:06 <Lukeus_Maximus> I'm back 20:05:29 <Lukeus_Maximus> (after a 6 month leave of absence 20:05:32 <Lukeus_Maximus> ) 20:09:09 <PublicServer> *** made screenshot at 0002886B: http://ps.openttdcoop.org/publicserver/webcam/0002886B.png 20:09:38 <PublicServer> *** Lukeus_Maximus has left the game (leaving) 20:09:58 <PublicServer> *** jond1sti has left the game (leaving) 20:10:04 *** jondisti has quit IRC 20:11:28 <PublicServer> <Tray> Mfb the cennoction from ya 6th line to facdrop is missing 20:12:01 <PublicServer> <Tray> nevermind (: 20:20:58 <PublicServer> <Ryton> what was the prob just norht of 2C? 20:21:06 <PublicServer> <Ryton> 2B that is 20:22:44 <PublicServer> <Ryton> mfb? 20:22:46 <PublicServer> <Tray> Is ML2 ready for 6 lines? 20:22:48 <PublicServer> <mfb> ? 20:22:57 <PublicServer> <Ryton> I assume the comments were from you, around 2C? 20:23:05 <PublicServer> <mfb> 2c? 20:23:05 <PublicServer> <Ryton> what was the problem at the norht of the merger? 20:23:11 <PublicServer> <Ryton> 2B again 20:23:13 <PublicServer> <Ryton> sorry :p 20:23:16 <PublicServer> <mfb> signal gap 20:23:22 <PublicServer> <Ryton> ah, true 20:23:24 <PublicServer> <mfb> and a slow join 20:23:30 <PublicServer> <Ryton> right 20:23:40 <PublicServer> <Ryton> thx for the fix 20:24:02 <PublicServer> <mfb> ... 20:24:10 <PublicServer> *** made screenshot at 00030F8E: http://ps.openttdcoop.org/publicserver/webcam/00030F8E.png 20:25:12 <PublicServer> <Ryton> problem is, that the 5th and 6tha arent connected yet 20:25:16 <PublicServer> <Ryton> at the exit, imho 20:25:18 <PublicServer> <mfb> they are 20:25:21 <PublicServer> <mfb> just in a bad way 20:25:25 <PublicServer> <Ryton> are they? 20:25:31 <PublicServer> <Ryton> ah ok :-) 20:25:36 <PublicServer> <Ryton> goes sooo fast :-) 20:25:56 <PublicServer> <mfb> even if not, it would not harm 20:26:02 <PublicServer> <Ryton> I do one small extention at a SLH, and you do 2 whole main stations :p 20:26:08 <PublicServer> <Ryton> true 20:26:44 <PublicServer> <mfb> oh, work on the split is already ongoing 20:26:48 <PublicServer> <Ryton> 2B should be connected still to the south 20:26:57 <PublicServer> <mfb> lots of trains incoming 20:27:12 <PublicServer> <mfb> hmmhmm 20:27:18 <PublicServer> <mfb> bad thing about 4way-hubs 20:27:36 <PublicServer> <Ryton> shouldnt be too hard. entry is most important I guess 20:27:49 <PublicServer> <mfb> exit must be connected 20:27:51 <PublicServer> <TWerkhoven> 4th was already fun there 20:27:51 <PublicServer> <mfb> entry not 20:29:02 <PublicServer> <mfb> thinking about bridges at the moment 20:29:39 <PublicServer> <mfb> ah 20:29:41 <PublicServer> <mfb> reuse that 20:31:43 <PublicServer> <mfb> entry 20:32:53 <PublicServer> <mfb> :) 20:33:35 <PublicServer> <iklucas> xtc, u there? 20:34:32 <PublicServer> <iklucas> i might have a plan:P 20:35:11 <V453000> oh noes 20:35:20 <mfb-> ;) 20:35:28 <PublicServer> <iklucas> lol 20:35:34 <PublicServer> <iklucas> i wud hide if you guys were here;) 20:35:35 <PublicServer> *** Kangoo joined the game 20:36:18 <PublicServer> <iklucas> will i be able to cause a 1250 trains crash?:P 20:36:24 <PublicServer> <mfb> iklucas: anything planned with your split near merg2? 20:36:34 <PublicServer> <iklucas> well i was 20:36:36 <PublicServer> <iklucas> but the problem is 20:36:45 <PublicServer> <iklucas> we'll need to move everything up if we use it for what i made it 20:36:50 <PublicServer> <iklucas> seen the new plan? 20:36:57 <PublicServer> <mfb> yes 20:37:04 <PublicServer> <iklucas> i thought we could start off there 20:37:06 <PublicServer> <mfb> just no idea how your split is part of that 20:37:14 *** valhallasw has quit IRC 20:37:18 <PublicServer> <iklucas> this on the map 20:37:35 <PublicServer> <iklucas> but ye, wont fit;) 20:37:57 <PublicServer> <iklucas> so ye, this was my plan with it 20:38:57 <PublicServer> <Ryton> whoose plan is that btw? 20:39:03 <PublicServer> <iklucas> xtc 20:39:03 <PublicServer> <Ryton> the !new plan + visual for it? 20:39:03 <PublicServer> <Tray> xtc 20:39:09 <PublicServer> <Ryton> he should sign it :p ;-) 20:39:10 <PublicServer> *** made screenshot at 0003297F: http://ps.openttdcoop.org/publicserver/webcam/0003297F.png 20:39:36 <PublicServer> <Ryton> there is this expression with pot/kettle and black :p ;-) 20:41:39 <PublicServer> <mfb> bridge steel somewhere 20:41:59 <PublicServer> <iklucas> if the bridge is there anyways 20:42:23 <PublicServer> <mfb> fine 20:42:29 <PublicServer> <mfb> like that? 20:42:31 <PublicServer> <iklucas> ye idk;) 20:42:33 <PublicServer> <mfb> note the lakes 20:42:35 <PublicServer> <iklucas> yep 20:43:26 <PublicServer> <mfb> so we need a 6->6split, where one 6 splits to 3 + 2 20:43:53 <PublicServer> <iklucas> well 20:43:55 <PublicServer> <iklucas> 6>6 split 20:44:01 <PublicServer> <iklucas> and then a balancer i think? 20:44:18 <PublicServer> <mfb> the 6->2+3 can be balanced 20:44:41 <PublicServer> <iklucas> well you make it in that case:p 20:45:32 <PublicServer> <mfb> ok 20:45:34 <PublicServer> <Kangoo> is SLH2z to be moved eastwards? 20:45:34 <PublicServer> <mfb> all !-signs 20:45:52 <PublicServer> <mfb> that should be done with several players at the same time 20:46:10 <PublicServer> <mfb> at least the parts which require stopping trains 20:46:24 <PublicServer> <Kangoo> could just bypass 20:46:42 <PublicServer> <mfb> 4+6->7merge as bypass? 20:47:09 <PublicServer> <Kangoo> th SLH.. 20:47:24 <PublicServer> <mfb> the SLH is another thing 20:47:37 <PublicServer> <mfb> the merge in the west is way too far west 20:47:45 <PublicServer> <Kangoo> thought you were answering me earlier. ;) 20:49:00 <PublicServer> <Ryton> another question at "!whats this" 20:49:37 <PublicServer> <mfb> merges the trains from sunwood mine, I think 20:49:39 <PublicServer> <Ryton> I dont see the sense in the priority first,strange mixer after... 20:49:59 <PublicServer> <Ryton> you mix it later, & it is mixed just W of Sunwood mines too 20:50:02 <PublicServer> <mfb> my temp stuff was first 20:50:08 <PublicServer> <mfb> :p 20:50:30 <PublicServer> <Ryton> it doesnt break things atm 20:50:36 <PublicServer> <Ryton> so better leave it, i guess? :-) 20:50:58 <PublicServer> <mfb> now I don't have to remember it 20:51:12 <PublicServer> <Ryton> touche :-) 20:51:33 <PublicServer> *** Ryton has left the game (leaving) 20:54:10 <PublicServer> *** made screenshot at 000245B3: http://ps.openttdcoop.org/publicserver/webcam/000245B3.png 20:55:35 <PublicServer> <iklucas> oil trains can't reach atm from inner L 20:55:41 <PublicServer> <iklucas> :P 20:55:45 <PublicServer> <TWerkhoven> :P 20:55:51 <PublicServer> <mfb> what to what? 20:56:05 <PublicServer> <iklucas> beautifull^^ 20:56:59 <PublicServer> <mfb> damn 20:57:01 <PublicServer> <Kangoo> lol 20:57:37 <PublicServer> <iklucas> that solves that part 20:58:11 <PublicServer> <mfb> 6 20:58:13 <PublicServer> <mfb> fine 20:58:24 <PublicServer> <iklucas> and now pbs 20:58:30 <PublicServer> <mfb> yes 20:58:33 <PublicServer> <iklucas> perfect:D 20:58:37 <PublicServer> <mfb> without, it would just be too large 20:59:31 <PublicServer> <iklucas> deleted pbs 20:59:37 <PublicServer> <iklucas> i more like it this way:D 20:59:43 <PublicServer> <mfb> ? 20:59:57 <PublicServer> <iklucas> now you dont need pbs:P 21:00:04 <PublicServer> <mfb> where? 21:00:10 <PublicServer> <iklucas> and even a train can qeue op 21:00:12 <PublicServer> <iklucas> up 21:00:14 <PublicServer> <TWerkhoven> missing link though 21:00:17 <PublicServer> <iklucas> ehm, at that wip thing 21:00:23 <PublicServer> <mfb> where? 21:00:31 <PublicServer> <iklucas> agreed lol 21:01:20 <PublicServer> <iklucas> that can fix it:p 21:01:26 <PublicServer> <mfb> wtf 21:01:52 <PublicServer> *** Tray has left the game (leaving) 21:01:58 <Tray> g'night. 21:02:06 <PublicServer> <mfb> good night 21:03:22 <PublicServer> <iklucas> this fixes:D 21:03:58 <PublicServer> <iklucas> now it works:D 21:03:58 <PublicServer> <mfb> where are you working? 21:04:08 <PublicServer> <iklucas> at the +option / mfb 21:04:27 <PublicServer> <mfb> what was the problem there? 21:04:44 <PublicServer> <mfb> ah 21:05:02 <PublicServer> <TWerkhoven> just made a bit better start to the double lines 21:08:13 <PublicServer> <iklucas> NOO:( 21:08:35 <PublicServer> <iklucas> my lovely V100's have been changed by someone to these 230 crap things 21:08:53 <PublicServer> <iklucas> called br 182 21:09:11 <PublicServer> *** made screenshot at 00022FAF: http://ps.openttdcoop.org/publicserver/webcam/00022FAF.png 21:09:29 <PublicServer> <iklucas> and cb 21:09:39 <PublicServer> <iklucas> your 51 kmph trains are also changed:( 21:12:29 <PublicServer> <mfb> I hope that will work :D 21:12:45 <PublicServer> <iklucas> lol 21:13:21 <PublicServer> <iklucas> delete all lol 21:13:29 <PublicServer> *** TWerkhoven has joined spectators 21:15:45 <PublicServer> *** iklucas has left the game (leaving) 21:15:52 <iklucas> will return later;) 21:16:03 <PublicServer> <mfb> bad thing about it: I am sure there are signals missing somewhere 21:20:12 <PublicServer> <mfb> next step includes the removal of the original plan ;) 21:21:30 <PublicServer> <mfb> begins to look like some circuit designs 21:22:12 <PublicServer> <mfb> best thing is merge1 ;) 21:23:10 <PublicServer> *** mfb has left the game (connection lost) 21:23:12 <PublicServer> *** Game paused (number of players) 21:23:18 <mfb-> !password 21:23:18 <PublicServer> mfb-: hiatus 21:23:29 <PublicServer> *** Game still paused (number of players) 21:23:29 <PublicServer> *** Game unpaused (number of players) 21:23:30 <PublicServer> *** mfb joined the game 21:23:47 <Chris_Booth> hhhm don't metion the KKK in a conversation with an american 21:23:49 *** Tray has quit IRC 21:23:52 <Chris_Booth> they get upset 21:23:59 <Ammler> XeryusTC: nice video, di you make it in one run? 21:24:11 <PublicServer> *** made screenshot at 00025DD6: http://ps.openttdcoop.org/publicserver/webcam/00025DD6.png 21:24:18 <mfb-> where is the video? 21:24:22 <Ammler> !blog 21:24:22 <PublicServer> Ammler: http://www.openttdcoop.org/blog 21:24:48 <mfb-> ah 21:25:14 <PublicServer> *** Chris Booth joined the game 21:25:19 <mfb-> hmm 21:28:21 <XeryusTC> Ammler: yes 21:28:34 <XeryusTC> i just recorded me building 21:28:45 <XeryusTC> and edited out some points where i was looking at other stuff 21:31:14 <mfb-> ha, my !unconnected :D 21:32:14 <PublicServer> <Chris Booth> and reply to my moking and sulking 21:32:22 <PublicServer> <Chris Booth> and ice cream eating IIRC 21:32:56 <PublicServer> <mfb> may I remove your !new plan? 21:39:11 <PublicServer> *** made screenshot at 000271DB: http://ps.openttdcoop.org/publicserver/webcam/000271DB.png 21:39:18 <PublicServer> <Kangoo> gl with the crazy build. and good night 21:39:45 <PublicServer> *** Kangoo has left the game (connection lost) 21:42:33 <PublicServer> *** Chris Booth has left the game (leaving) 21:42:33 <PublicServer> *** Game paused (number of players) 21:43:27 *** duckblaster has joined #openttdcoop 21:45:18 <mfb-> :( 21:46:01 <PublicServer> <mfb> oh, "die?" is dead 21:47:05 <Chris_Booth> oh mfb- I can rejoin 21:47:13 <Lukeus_Maximus> I shall join 21:47:20 <Lukeus_Maximus> !password 21:47:21 <PublicServer> Lukeus_Maximus: fonder 21:47:33 <PublicServer> <mfb> redirecting the ML should be next, I think 21:47:45 <PublicServer> *** Game still paused (number of players) 21:47:45 <PublicServer> *** Game unpaused (number of players) 21:47:47 <PublicServer> *** Lukeus_Maximus joined the game 21:48:14 *** Kangoo has quit IRC 21:48:14 <PublicServer> *** Chris Booth joined the game 21:48:15 <PublicServer> *** Chris Booth has joined company #1 21:48:21 <Chris_Booth> crashing train is what I am best at 21:48:33 <PublicServer> <mfb> ;) 21:49:02 <PublicServer> <Chris Booth> are we using yous building mfb? 21:49:10 <PublicServer> <mfb> ? 21:49:19 <PublicServer> <Chris Booth> the one going over the !new plan 21:50:04 <PublicServer> <Chris Booth> is !this going to be used? 21:50:10 <PublicServer> <mfb> yes 21:50:12 <PublicServer> <Chris Booth> as it seem along way north 21:50:26 <PublicServer> <Chris Booth> and looks like its going to crash into a power station 21:50:28 <PublicServer> <mfb> we need some more stuff in the west 21:53:35 <PublicServer> <mfb> well two lines can go there 21:54:12 <PublicServer> *** made screenshot at 00024FF0: http://ps.openttdcoop.org/publicserver/webcam/00024FF0.png 21:55:50 <Lukeus_Maximus> what are the noise makers for? 21:55:55 <Lukeus_Maximus> lots of level crossings 21:56:04 <PublicServer> <mfb> ? 21:56:08 <^Spike^> probably as penalties 21:56:14 <PublicServer> <Chris Booth> yes they are 21:56:24 <PublicServer> <Chris Booth> most people play with sound off here I guess 21:56:30 <PublicServer> <Chris Booth> so it doesn't annoy them 21:56:30 <PublicServer> <mfb> ah 21:56:30 <PublicServer> <Lukeus_Maximus> well 21:56:32 <PublicServer> <Spike> :D 21:56:35 <PublicServer> <Spike> what sound? :) 21:56:37 <PublicServer> <mfb> there is sound? ;) 21:56:43 <PublicServer> <Spike> that's new to me :D 21:56:46 <PublicServer> <Chris Booth> thats what I would say 21:56:49 <PublicServer> <Lukeus_Maximus> you could make provisions for those who like to listen 21:56:55 <PublicServer> <Chris Booth> I have the no sound, sound pack 21:57:17 <PublicServer> <Spike> ok now a trick question.. why first let trains move 1 rail more N and then back 1 rail S to the track they came from? :) 21:57:29 <PublicServer> <mfb> see the joins on the sides 22:00:25 <PublicServer> <mfb> sudinghall woods: what, you didn't modify it yet? :D 22:01:17 <PublicServer> *** XeryusTC joined the game 22:01:27 <PublicServer> <mfb> just one bridge per line? 22:01:39 <^Spike^> Lukeus_Maximus sometimes those road crossings are the perfect penalties cause they're aren't too heavy 22:01:40 <PublicServer> <Chris Booth> at the momen 22:01:42 <PublicServer> <XeryusTC> hmm 22:01:42 *** duckblaster1 has joined #openttdcoop 22:01:48 <PublicServer> <mfb> hmm ok 22:01:54 <PublicServer> <XeryusTC> someone decided to build the new balancer even closer to merge 3? 22:01:54 <PublicServer> <mfb> should not be too much 22:02:26 <PublicServer> <mfb> easier to do it there 22:02:33 <PublicServer> <XeryusTC> fair point 22:02:35 <PublicServer> <mfb> we will need the massive 6+6->6 in the south 22:04:39 <PublicServer> <XeryusTC> i just realised, we probably need to make coal/iron 4 lanes :P 22:04:44 <PublicServer> *** Sylf joined the game 22:04:47 <PublicServer> <Sylf> evenin 22:04:51 <PublicServer> <Chris Booth> XeryusTC: no we don't 22:04:54 <PublicServer> <Chris Booth> hi Sylf 22:05:00 <PublicServer> <XeryusTC> hey Sylf 22:05:02 <PublicServer> <mfb> at the moment, we use 2 22:05:05 <PublicServer> <mfb> hi 22:05:13 <PublicServer> <Chris Booth> look at the station its empty 22:05:17 <PublicServer> <mfb> but as the thing is splitted, it is easier now 22:06:29 <PublicServer> <Lukeus_Maximus> arrrg 22:06:37 <PublicServer> <Lukeus_Maximus> too many trains in game 22:06:42 <PublicServer> <Chris Booth> ooh Lukeus_Maximus are we doing Pirates? 22:06:46 <PublicServer> <Chris Booth> Arrrrgh 22:06:46 <PublicServer> <Lukeus_Maximus> pointless station extension was pointless 22:06:58 *** duckblaster has quit IRC 22:08:00 <PublicServer> *** Spike has left the game (leaving) 22:08:02 <PublicServer> <mfb> I think we get more traffic from the north 22:08:27 <PublicServer> <Chris Booth> I think so to 22:08:36 <PublicServer> <Chris Booth> that is why I am giving the north the prior 22:08:51 <PublicServer> <mfb> ?? 22:09:13 <PublicServer> *** made screenshot at 000269E9: http://ps.openttdcoop.org/publicserver/webcam/000269E9.png 22:09:29 <PublicServer> <Chris Booth> we do have the same north 22:10:05 <PublicServer> <Chris Booth> I would have said the lines you are talking about are west 22:10:11 <PublicServer> <Chris Booth> as they run the west side of the map 22:10:25 <PublicServer> <mfb> well, coming from the north 22:10:35 <PublicServer> <Chris Booth> and the ones you say are east where north as they run the north side 22:10:37 <PublicServer> <mfb> either way, the have 2 MLs 22:10:51 <PublicServer> <mfb> the other lines just 1 22:10:51 <PublicServer> <mfb> but ok 22:10:53 <PublicServer> <mfb> should work 22:11:12 *** Progman has quit IRC 22:11:49 <PublicServer> <Lukeus_Maximus> well 22:11:57 <PublicServer> <Lukeus_Maximus> there's nothing for me to do here 22:12:03 <PublicServer> <mfb> 6+6->6? :D 22:12:17 <PublicServer> <mfb> last part of the mega hub which is missing 22:12:19 <PublicServer> <mfb> ah no 22:12:23 <PublicServer> <mfb> 6->6+6, too 22:12:50 <PublicServer> <mfb> may need a shift of SLH 2z 22:14:09 *** DayDreamer has quit IRC 22:14:36 <PublicServer> <mfb> what is that? steel? 22:14:42 <PublicServer> <Chris Booth> yes 22:15:08 <PublicServer> <Chris Booth> giving us more room 22:15:43 <PublicServer> *** Lukeus_Maximus has left the game (connection lost) 22:17:18 <PublicServer> <Chris Booth> lol @ Train 555 22:18:10 <PublicServer> <Chris Booth> do you like that lake mfb? 22:18:15 <PublicServer> <mfb> yes 22:18:17 <PublicServer> <Chris Booth> or shall I just TF the lines over it 22:18:21 <PublicServer> <mfb> no need 22:18:28 <PublicServer> <Chris Booth> no 22:18:34 <PublicServer> <Chris Booth> just easy 22:18:54 <PublicServer> <mfb> just wait for (or build) the ML join 22:20:59 <PublicServer> <mfb> ? 22:21:01 *** sla_ro|master has quit IRC 22:21:06 <PublicServer> <Chris Booth> just thinking 22:21:12 <PublicServer> <mfb> there? uh 22:21:22 <PublicServer> <mfb> don't know if that is a good idea 22:21:24 <PublicServer> <Chris Booth> no this isn't the 6+6 22:21:32 <PublicServer> <mfb> ah ok 22:21:48 <PublicServer> <Chris Booth> that wasn't balanced enoug 22:21:50 <PublicServer> <Chris Booth> enough 22:23:05 <PublicServer> <Chris Booth> now I am just watching 22:23:32 <PublicServer> <Chris Booth> to sleepy to build 22:24:14 <PublicServer> *** made screenshot at 0002759B: http://ps.openttdcoop.org/publicserver/webcam/0002759B.png 22:24:42 <PublicServer> *** Sylf has joined spectators 22:26:03 <PublicServer> *** Sylf has left the game (leaving) 22:28:13 <PublicServer> <mfb> hmm 22:28:17 <PublicServer> <mfb> does not help much 22:28:29 <PublicServer> <Chris Booth> what my pointless memory gates? 22:28:37 <PublicServer> <mfb> ? 22:29:01 <PublicServer> <mfb> :p 22:29:22 <PublicServer> <mfb> no, my work at 2z 22:29:44 <PublicServer> <Chris Booth> ah ok 22:30:06 <PublicServer> <Chris Booth> that huge beast 22:30:37 <PublicServer> <Chris Booth> grouping the lines in 2 helps 22:30:43 <PublicServer> <Chris Booth> that saves you space 22:30:53 <PublicServer> <mfb> even more 22:31:23 <PublicServer> <mfb> new trees now 22:31:55 <PublicServer> <mfb> fine 22:31:59 <PublicServer> <XeryusTC> i connected the coal lines :P 22:32:16 <PublicServer> <mfb> nooooooo! 22:32:18 <PublicServer> <XeryusTC> also, that split from north will probably fail horribly 22:32:48 <PublicServer> <mfb> lol the bridge 22:33:49 <PublicServer> <Chris Booth> any how bed times 22:33:51 <PublicServer> <Chris Booth> nn all 22:33:57 <PublicServer> *** Chris Booth has left the game (leaving) 22:34:01 <PublicServer> <mfb> good night 22:35:39 <PublicServer> *** Mazur joined the game 22:36:25 <PublicServer> <mfb> maybe tomorrow 22:37:00 <PublicServer> <Mazur> Who knows? 22:37:22 <PublicServer> <mfb> 11 parallel lines when it is done :D 22:37:33 *** Callidus has quit IRC 22:39:14 <PublicServer> *** made screenshot at 0002A1EF: http://ps.openttdcoop.org/publicserver/webcam/0002A1EF.png 22:42:30 *** KenjiE20 has quit IRC 22:42:41 *** Chris_Booth has quit IRC 22:48:04 <mfb-> !screen 22:48:04 <PublicServer> *** mfb- made screenshot at 00027859: http://ps.openttdcoop.org/publicserver/webcam/00027859.png 22:49:07 <PublicServer> <mfb> wtf 22:49:08 <PublicServer> <mfb> CL? 22:50:14 <PublicServer> <mfb> I hope this is very temporary :p 22:51:05 <PublicServer> <mfb> well, good night 22:51:07 <PublicServer> <Mazur> Yes, I'm doing this a [articular cumvbersome style, with a transition so I can remove the old stations before I make gopod. 22:51:25 <PublicServer> <mfb> you don't like my new overflow? :D 22:52:01 <PublicServer> <Mazur> Wasn;t about that. 22:52:01 <PublicServer> <mfb> was fun to build ^ 22:52:13 <PublicServer> <Mazur> Yes, I dig that./ 22:52:38 <PublicServer> *** mfb has left the game (leaving) 22:52:45 *** Sigma has quit IRC 22:52:58 <PublicServer> *** TWerkhoven has left the game (leaving) 22:53:26 *** MrD2DG has joined #openttdcoop 22:53:33 *** TWerkhoven has quit IRC 22:53:36 <PublicServer> <Mazur> I had fun bui.l;ding those little overflows for _my_ firt time, too, but it appears I'll have to teach myself a good left hand version in another game. 22:54:13 *** mfb- has quit IRC 22:54:14 <PublicServer> *** made screenshot at 00027049: http://ps.openttdcoop.org/publicserver/webcam/00027049.png 22:54:42 <MrD2DG> !password 22:54:42 <PublicServer> MrD2DG: seated 22:54:57 <PublicServer> <Mazur> Or the X-men will hunt me down and not pamper me. 22:55:07 <PublicServer> <XeryusTC> Mazur: it isn't that hard is it? 22:55:24 <PublicServer> <XeryusTC> also, overflows are bad mkay 22:55:27 <PublicServer> *** MrD2DG joined the game 22:55:30 <PublicServer> <MrD2DG> Hihi 22:55:37 <PublicServer> <XeryusTC> you're way better of with a roro anyway 22:55:39 <PublicServer> <Mazur> Probably not, but I had not done it properly. 22:55:41 <PublicServer> <XeryusTC> hey D2 22:55:51 <PublicServer> <Mazur> And I still diagree, mkay. 22:55:53 <PublicServer> <Mazur> +s 23:00:44 *** Chillosophy has quit IRC 23:02:42 *** duckblaster1 has quit IRC 23:02:51 *** duckblaster has joined #openttdcoop 23:09:14 <PublicServer> *** made screenshot at 00028E4C: http://ps.openttdcoop.org/publicserver/webcam/00028E4C.png 23:16:16 <PublicServer> <Mazur> Well, Mazur 4 redone according to your preference, X. 23:16:31 <PublicServer> <MrD2DG> Talking to yourself? :P 23:16:49 <PublicServer> <XeryusTC> roro? :P 23:16:51 <PublicServer> <Mazur> Not quite, I thought, Mr. 23:17:01 <PublicServer> <MrD2DG> Oh... 23:17:15 <PublicServer> <Mazur> Well, rolling somehow. 23:17:49 <PublicServer> <Mazur> They appear to be able to roll in and, yes, you;re right, out they roll as well. 23:18:11 <PublicServer> <Mazur> LIke something out of Rawhide. 23:24:15 <PublicServer> *** made screenshot at 00025C67: http://ps.openttdcoop.org/publicserver/webcam/00025C67.png 23:33:15 <PublicServer> *** MrD2DG has left the game (leaving) 23:35:20 *** MrD2DG has quit IRC 23:35:40 <PublicServer> *** XeryusTC has left the game (connection lost) 23:35:43 <PublicServer> *** Game paused (number of players) 23:35:44 <PublicServer> *** Mazur has left the game (connection lost) 23:36:46 <PublicServer> *** Game still paused (number of players) 23:36:46 <PublicServer> *** XeryusTC joined the game 23:37:06 <XeryusTC> hmm 23:37:11 <XeryusTC> weird server 23:39:15 <PublicServer> *** made screenshot at 00025E68: http://ps.openttdcoop.org/publicserver/webcam/00025E68.png 23:39:45 <PublicServer> *** XeryusTC has left the game (leaving) 23:41:48 <PublicServer> *** Game still paused (number of players) 23:41:50 <PublicServer> *** Mazur joined the game 23:42:15 <Mazur> Or are you stopping? 23:59:37 *** Lukeus_Maximus has quit IRC