Times are UTC Toggle Colours
00:07:24 *** Jan has joined #openttdcoop 00:08:03 *** Jan is now known as Guest709 00:08:55 *** Guest709 is now known as Bonobo 00:38:37 <Bonobo> !password 00:38:37 <PublicServer> Bonobo: skinny 00:39:30 <PublicServer> *** Game still paused (number of players) 00:40:03 <PublicServer> *** Player has left the game (leaving) 00:40:39 <Bonobo> !password 00:40:39 <PublicServer> Bonobo: crutch 00:41:03 <PublicServer> *** Game still paused (number of players) 00:41:05 <PublicServer> *** Bonobo joined the game 00:42:33 <PublicServer> *** Bonobo has left the game (leaving) 01:22:10 *** dwarf has quit IRC 01:28:40 *** roboboy has joined #openttdcoop 02:09:50 *** roboboy has quit IRC 02:14:34 *** roboboy has joined #openttdcoop 02:42:23 *** dwarf has joined #openttdcoop 02:42:23 *** ChanServ sets mode: +o dwarf 02:52:56 *** roboboy has quit IRC 03:42:34 *** roboboy has joined #openttdcoop 03:48:28 *** roboboy has quit IRC 03:56:28 *** roboboy has joined #openttdcoop 04:06:47 *** roboboy has quit IRC 04:21:08 *** roboboy has joined #openttdcoop 04:54:55 *** Djanx has quit IRC 05:14:08 *** roboboy has quit IRC 05:14:39 *** cypher_ has joined #openttdcoop 05:17:16 *** cypher_ has quit IRC 05:17:34 *** cypher_ has joined #openttdcoop 05:36:05 *** BiG_MeEcH has joined #openttdcoop 05:47:36 *** roboboy has joined #openttdcoop 06:10:34 *** roboboy has quit IRC 06:21:23 *** Sian has joined #openttdcoop 06:22:14 <Sian> hmm ... only three peeps here that i remember :P 06:24:26 *** cypher_ has quit IRC 06:40:41 *** valhallasw has joined #openttdcoop 06:54:01 <planetmaker> times change 06:54:07 <planetmaker> when were you here last? 06:55:25 *** cypher_ has joined #openttdcoop 06:55:53 <planetmaker> (and who are those 3 people?) 07:02:10 <Sian> back in single digit coops ... Ammler Xery and Osai 07:02:34 <planetmaker> that surely is long time ago :-) 07:02:51 <planetmaker> and even those are sadly around only extremely scarcly 07:02:59 <Sian> ... summer 06 i seem to recall 07:03:17 <Sian> or maybe 07 ... 07:03:27 <planetmaker> !archive will know 07:03:27 <PublicServer> planetmaker: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive 07:04:05 <planetmaker> 07 has your name and was summer 2006 07:05:32 <Sian> was in 4 or 5 maps i seem to recall ... know i made the build scheme for 2 07:06:25 <planetmaker> :-) 07:06:31 <planetmaker> LOADS of thing changed since 07:06:38 *** Progman has joined #openttdcoop 07:06:43 <Sian> wouldn't be surprised of that 07:07:05 <planetmaker> the game grew up, sort of 07:07:50 <planetmaker> and got more complicated to build good networks :D 07:08:12 <planetmaker> or at least: it changed what constitutes 'good network' 07:08:21 <Sian> heh :) 07:08:43 <Sian> ... sadly the public server doesn't really show the present day network building 07:08:53 <planetmaker> hm? 07:09:04 <Sian> ... and it got a rather unintuitative grf set IMO 07:09:24 <planetmaker> !dl lin64 07:09:25 <PublicServer> planetmaker: http://binaries.openttd.org/nightlies/trunk/r25734/openttd-trunk-r25734-linux-generic-amd64.tar.xz 07:10:01 <planetmaker> what you mean with "present day network building"? 07:10:03 <Sian> sorry ... welcome server i was thinking off 07:10:56 <planetmaker> ah, well. That's more a public playground 07:11:06 <planetmaker> it runs stable version and people are mostly free to play how they like 07:12:42 <Sian> I'll go download the trunk and look around on public 07:12:57 <V453000> unintuitive newgrfs? :D what is that 07:12:59 <V453000> also hello :) 07:13:16 <planetmaker> hehe, good question, V453000 :-) And good morning to you, too 07:13:17 *** valhallasw has quit IRC 07:13:42 <planetmaker> but why do I get a version conflict when trying to join PS? 07:13:48 <planetmaker> !revision 07:13:49 <PublicServer> planetmaker: Game version is r25734 07:14:06 <Sian> the train sets and the very complex industry setup ... 07:14:20 <V453000> whats wrong with those :) 07:14:32 <Sian> they're hard to figure out ... 07:14:44 <Sian> at least for me that haven't been in the game for some 7 years :P 07:14:52 <V453000> that might be the problem :P 07:15:21 <planetmaker> FIRS + NUTS? 07:15:24 <V453000> y 07:15:33 <planetmaker> good choice :-) 07:15:52 <planetmaker> Sian, those are the best grf around in their category :-) 07:16:29 <planetmaker> but they also change gameplay most wrt vanilla openttd, yes 07:17:29 <Sian> might just be me having to learn the setup of them :p 07:17:47 <planetmaker> just checkout industry chains ingame 07:17:50 <planetmaker> easy to follow then 07:17:56 <planetmaker> click an industry and see 07:20:43 <Sian> hmm ... where is manually downloaded grf files to be placed? 07:20:44 <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf) 07:21:27 <planetmaker> I suggest the newgrf folder :D 07:23:05 <Sian> well d'uh ... but which newgrf folder ... documents&Settings/***/Openttd/Newgrf or ? 07:24:35 <V453000> I think so 07:25:44 <Sian> okay ... i can't find 1 newgrf and the crawler calls a blank as well (no viable download link) ... and help on this one? 07:25:44 <Sian> http://grfcrawler.tt-forums.net/index.php?do=search&type=grfidlist&q=4D666F01 07:25:45 <Webster> Title: GRFCrawler (at grfcrawler.tt-forums.net) 07:26:20 <Sian> called NewGRF Test File (13 Jan 2006) ingame 07:26:23 <V453000> http://ircworld.nl/wlres/StolenTrees-v1.0.rar 07:26:27 <V453000> oh 07:26:31 <V453000> test file is from grf pack 07:26:36 <V453000> !grf 07:26:36 <PublicServer> V453000: http://www.openttdcoop.org/wiki/GRF 07:29:35 <V453000> get that and unzip it at the documents/.../newgrf folder 07:33:04 <Sian> !password 07:33:04 <PublicServer> Sian: crutch 07:33:05 *** valhallasw has joined #openttdcoop 07:33:27 <PublicServer> *** Game still paused (number of players) 07:33:29 <PublicServer> *** Sian joined the game 07:40:26 <Sian> got an off beat suggestion for the next game on Public Server ... Magic Roundabout :p 07:40:57 <V453000> I dont think that will be appreciated :) 07:41:14 <V453000> also there is planning now so ... you can submit whatever 07:43:06 <Sian> as said ... offbeat :p 07:43:41 <V453000> :) 07:45:13 <V453000> btw you can learn about the train set here http://dev.openttdcoop.org/projects/nuts/wiki 07:45:30 <V453000> it is basically the coop standard now so it is worth reading about :P 08:18:31 <PublicServer> *** Sian has left the game (general timeout) 08:18:31 <PublicServer> *** Sian has left the game (connection lost) 08:18:49 *** Max| has quit IRC 09:32:46 <Bonobo> !password 09:32:46 <PublicServer> Bonobo: glades 09:33:10 <PublicServer> *** Game still paused (number of players) 09:33:13 <PublicServer> *** Bonobo joined the game 09:57:28 *** Sian has quit IRC 09:57:29 *** Sian has joined #openttdcoop 10:23:57 *** dwarf has quit IRC 10:39:41 *** roboboy has joined #openttdcoop 10:44:27 <PublicServer> *** Bonobo has left the game (leaving) 11:20:20 *** Djanx has joined #openttdcoop 11:22:41 *** cypher_ has quit IRC 11:26:38 <Djanx> !password 11:26:38 <PublicServer> Djanx: swills 11:27:05 <PublicServer> *** Game still paused (number of players) 11:27:08 <PublicServer> *** Djanxy joined the game 11:28:13 <PublicServer> *** Djanxy has left the game (leaving) 11:48:47 *** MewMew_001 has joined #openttdcoop 11:49:19 *** MewMew_001 has quit IRC 11:52:53 *** Bonobo has left #openttdcoop 12:13:20 *** Djanx has quit IRC 13:10:45 *** Anson has joined #openttdcoop 13:13:49 *** AnsonMobil has quit IRC 13:25:00 <Sian> if i want to look at standard present day network buildup, which Game should i then look at? 13:26:21 *** Sylf has quit IRC 13:31:10 <Sian> !password 13:31:10 <PublicServer> Sian: swills 13:31:28 <PublicServer> *** Game still paused (number of players) 13:31:29 <PublicServer> *** Sian joined the game 13:33:53 <Sian> !password 13:33:53 <PublicServer> Sian: swills 13:34:05 <PublicServer> *** Game still paused (number of players) 13:34:07 <PublicServer> *** Sian_fake joined the game 13:34:15 <PublicServer> *** Sian_fake has left the game (leaving) 13:34:38 <Sian> hmm ... how many should there be online for unpausing (so i can play around with a plan) 13:41:12 *** AnsonMobil has joined #openttdcoop 13:42:09 <planetmaker> coop needs two people :-) 13:42:15 <planetmaker> playing. Not spectating 13:42:33 <Sian> ah okay ... :p 13:42:54 <Sian> trying to get an plan to work so i can draw it out in a few 13:43:00 <planetmaker> !playercount 13:43:00 <PublicServer> planetmaker: Number of players: 1 (0 spectators) 13:43:05 <planetmaker> !rcon unpause 13:43:05 <PublicServer> planetmaker: Game cannot be unpaused manually; disable pause_on_join/min_active_clients. 13:43:14 <planetmaker> go ahead. make your plan. When done call !auto 13:43:19 <planetmaker> hm. 13:43:26 <planetmaker> hm... meh 13:43:51 <planetmaker> !rcon set min_active_clients 1 13:43:52 <PublicServer> *** Game unpaused (number of players) 13:44:01 <planetmaker> well. tell me when done 13:47:09 <PublicServer> *** Sian has left the game (general timeout) 13:47:09 <PublicServer> *** Sian has left the game (connection lost) 13:47:11 <PublicServer> *** Game paused (number of players) 13:47:21 *** Anson has quit IRC 13:47:49 <Sian> !password 13:47:49 <PublicServer> Sian: swills 13:47:50 <Sian> !password 13:47:51 <PublicServer> Sian: swills 13:48:01 <PublicServer> *** Game still paused (number of players) 13:48:01 <PublicServer> *** Game unpaused (number of players) 13:48:03 <PublicServer> *** Sian joined the game 13:59:56 <PublicServer> *** Sian has left the game (leaving) 13:59:56 <PublicServer> *** Game paused (number of players) 14:00:08 <Sian> !auto 14:00:08 <PublicServer> *** Sian has enabled autopause mode. 14:09:03 <planetmaker> !rcon set min_active_clients 14:09:03 <PublicServer> planetmaker: Current value for 'min_active_clients' is: '2' (min: 0, max: 255) 14:09:10 <planetmaker> :-) good, works. 14:15:55 *** Sian has quit IRC 14:17:50 *** roboboy has quit IRC 14:25:46 *** Sian has joined #openttdcoop 15:02:10 *** ODM has joined #openttdcoop 15:02:10 *** ChanServ sets mode: +o ODM 15:06:29 *** cypher_ has joined #openttdcoop 15:09:07 *** Max| has joined #openttdcoop 15:10:54 *** Maraxus has joined #openttdcoop 15:10:54 *** ChanServ sets mode: +o Maraxus 15:12:07 <PublicServer> *** Game still paused (number of players) 15:12:09 <PublicServer> *** Maraxus joined the game 15:17:17 <PublicServer> *** Maraxus has left the game (leaving) 15:31:24 *** Sturmi has joined #openttdcoop 15:58:05 *** Troasta has joined #openttdcoop 15:58:33 <Troasta> Hello 15:59:10 *** valhallasw has quit IRC 15:59:55 <Troasta> I am new to TTD, does anybody have any starting advice? 16:05:32 <Sturmi> well, connect industries, deliver cargo, earn money. 16:21:52 *** dwarf has joined #openttdcoop 16:21:52 *** ChanServ sets mode: +o dwarf 16:27:04 *** cypher_ has quit IRC 16:41:20 *** Jam35 has joined #openttdcoop 16:41:57 *** Jam35 is now known as Guest777 16:56:25 *** uliko has joined #openttdcoop 16:56:25 *** ChanServ sets mode: +o uliko 17:00:01 *** Troasta has quit IRC 17:04:15 <Guest777> !password 17:04:15 <PublicServer> Guest777: violet 17:04:41 <PublicServer> *** Game still paused (number of players) 17:04:41 <PublicServer> *** Jam35 joined the game 17:06:13 <PublicServer> *** Game still paused (number of players) 17:06:14 <PublicServer> *** Sturmi joined the game 17:08:21 <PublicServer> *** Sturmi has joined company #1 17:08:54 <V453000> hi sturmi :) 17:09:00 <PublicServer> <Sturmi> hey V 17:09:52 <PublicServer> <Sturmi> just taking a look, and wtf? Wet rails & Waterslugs? 17:10:19 <PublicServer> <Jam35> yeah how do they float? 17:10:21 <PublicServer> <Jam35> hi 17:10:52 <PublicServer> *** Sturmi has joined spectators 17:11:26 <V453000> :) 17:11:29 <V453000> !password 17:11:29 <PublicServer> V453000: mooned 17:11:40 <PublicServer> *** Game still paused (number of players) 17:11:41 <PublicServer> *** V453000 joined the game 17:11:52 <PublicServer> <Jam35> I like Sian's plan :) 17:11:58 <PublicServer> <V453000> out of the question 17:12:05 <PublicServer> <Jam35> 6 4way bbh :) 17:12:08 <PublicServer> <Sturmi> roundabout? srsly 17:12:12 <PublicServer> <V453000> and 6 4ways 17:12:43 <PublicServer> <V453000> if you two want to build, we could 17:13:13 <PublicServer> <Jam35> build what? 17:13:17 <PublicServer> <V453000> network? 17:13:27 <PublicServer> <Jam35> plan ? :) 17:13:45 <PublicServer> <V453000> there is only one plan in question :P 17:14:03 <PublicServer> <Jam35> make the roundabout 2 4ways? :P 17:14:09 <PublicServer> <V453000> ... 17:14:16 <PublicServer> <Jam35> :( 17:14:38 <PublicServer> <V453000> k how about a deal 17:14:44 <PublicServer> <Jam35> well I can stay for a couple of hours 17:14:48 <PublicServer> <V453000> join company first 17:14:54 <PublicServer> *** Jam35 has joined company #1 17:14:54 <PublicServer> *** Game unpaused (number of players) 17:15:10 <PublicServer> <V453000> how bout that 17:15:12 <PublicServer> <V453000> xD 17:15:26 <PublicServer> <Jam35> eww 17:15:28 <PublicServer> <Jam35> ok :) 17:15:34 <PublicServer> <V453000> done 17:15:37 <PublicServer> <Jam35> you build the 4 way :D 17:15:43 <PublicServer> <V453000> fine 17:16:09 <PublicServer> <Jam35> lol 17:16:16 <PublicServer> <Jam35> fine 17:16:30 <PublicServer> <V453000> k 17:16:44 <PublicServer> <V453000> yeah I think this makes some sense 17:16:47 <PublicServer> <V453000> all ends accept everyfung 17:17:05 <PublicServer> <V453000> paper to the closes to SLH is still good 17:17:11 <PublicServer> <V453000> engine? 17:17:29 <PublicServer> <V453000> I kinda like the ducks 17:17:39 <PublicServer> *** Sturmi has joined company #1 17:18:04 <PublicServer> <Jam35> ducks is fine w ith me 17:18:10 <PublicServer> <V453000> Sturmi ? 17:18:20 <PublicServer> <Sturmi> the yellow ducks? 17:18:30 <PublicServer> <Sturmi> fine with me 17:18:30 <PublicServer> <V453000> do you see any other colour of ducks? :D 17:18:48 <PublicServer> <Sturmi> i see something brown, not sure what species it is tho^^ 17:18:50 <PublicServer> <Jam35> but LLL_RRR not 8L_9R :) 17:19:00 <PublicServer> <V453000> aye 17:19:22 <PublicServer> <V453000> hm 17:19:30 <PublicServer> <V453000> we could use different engines for different cargoes 17:19:32 <PublicServer> <Sturmi> ah thoese are turtles 17:19:35 <PublicServer> <V453000> how about that 17:19:54 <PublicServer> <Jam35> as they are same speed why not? 17:19:57 <PublicServer> <V453000> yeah 17:20:11 <PublicServer> <V453000> k lets make trainyard first 17:20:57 <PublicServer> <V453000> could also do coal/gold 17:20:57 <PublicServer> <V453000> I guess 17:21:01 <PublicServer> <V453000> just for the shit of it 17:21:31 <PublicServer> <V453000> I suggest turtles for wood 17:21:53 <PublicServer> <Jam35> slugs for food 17:22:05 <PublicServer> <V453000> there is no food, maize or livestock 17:22:47 <PublicServer> <Jam35> huh? 17:22:53 <PublicServer> <V453000> refit 17:22:59 <PublicServer> <Jam35> duh 17:23:29 <PublicServer> <V453000> lets give slugs animals 17:23:56 <PublicServer> <V453000> or 17:24:02 <PublicServer> <V453000> yeah ok 17:24:06 <PublicServer> <V453000> hmm 17:24:16 <PublicServer> <Sturmi> how are they all same speed? limit by rail? 17:24:19 <PublicServer> <V453000> y 17:24:54 *** [1]Mark has joined #openttdcoop 17:26:43 <PublicServer> <V453000> hows that 17:27:01 <PublicServer> <Jam35> fine 17:27:19 <PublicServer> <V453000> orders later 17:27:31 <V453000> @stage Building SHIPS 17:27:31 *** Webster changes topic to "Cooperative OpenTTD | PSG268 (r25734) | STAGE: Building SHIPS | New players, use @quickstart and !help | www.openttdcoop.org" 17:27:57 <PublicServer> <V453000> lez do it 17:28:23 <PublicServer> <Jam35> jus' eating ... 10 mins and you're on 17:28:41 <PublicServer> <V453000> I iz on already 17:28:55 <PublicServer> <Jam35> :p 17:34:02 <PublicServer> <V453000> time to get some serious music going 17:36:12 <Sian> !password 17:36:12 <PublicServer> Sian: normed 17:36:25 <PublicServer> *** Sian joined the game 17:36:46 <PublicServer> <V453000> hi sorry your plan died, we decided to build asap :) but to compromise I added a 4way hub to my plan instead 17:37:55 <PublicServer> <V453000> use all chat pls :) 17:38:03 <PublicServer> <V453000> also, I marked the MLs and am building the hub inside 17:38:13 <PublicServer> <V453000> pulling the MLs to the map edges and building a station there is a good idea 17:38:17 <PublicServer> <V453000> making a SLH is just as good 17:39:37 *** retro|cz has joined #openttdcoop 17:41:19 <PublicServer> <Sian> so ... with you building the inner hub should i build a station somewhere? 17:41:34 <PublicServer> <V453000> yes but complete the ML to it first preferably 17:41:40 <PublicServer> <V453000> to see nicely where it fits 17:42:10 <PublicServer> <Sian> thinking a coal drop at Suningville 17:42:18 <PublicServer> <V453000> there isnt a coal drop 17:42:25 <PublicServer> <V453000> is everything drop, a refit station 17:42:37 <PublicServer> <V453000> @@ABR11 17:42:38 <Webster> Advanced Building Revue 11: Refit Stations at #openttdcoop - http://blog.openttdcoop.org/2012/02/16/advanced-building-revue-11-refit-stations/ 17:43:08 <PublicServer> <Sian> powerplants aren't producing anything so it aren't to be refitted into anything 17:43:18 <PublicServer> <V453000> no but it still is one refit station 17:46:00 <PublicServer> <V453000> doesnt need to be perfectly straight 17:46:03 <PublicServer> <V453000> straight is boring 17:47:31 <PublicServer> <Sian> hmm ... think i took the second shortest way around stuff there 17:47:54 <PublicServer> <V453000> doesnt have to be precisely shortest either :) 17:47:56 <PublicServer> <V453000> just nice 17:47:59 <PublicServer> <Sian> whats the TL? 17:48:17 <PublicServer> <V453000> 3 see plan 17:49:11 <PublicServer> <Sian> 12 lines to much? 17:49:27 <PublicServer> <V453000> depends on station, cant tell by number 17:49:37 <PublicServer> <V453000> especially in case of refit stations 17:49:39 <PublicServer> <Sian> power station ... 17:49:43 <PublicServer> <V453000> refit station 17:49:49 <PublicServer> <V453000> everything is dropped there 17:51:51 <PublicServer> <Sturmi> i kinda missed the V453000 Screensaver :D 17:52:22 <PublicServer> <V453000> wat 17:53:32 <PublicServer> <Sturmi> well, some have an aquarium as screensaver, i have openttd& V building 17:53:38 <PublicServer> <V453000> :D 17:53:41 <PublicServer> <V453000> ok 17:53:47 <PublicServer> <V453000> (NOT OK) 18:02:13 <PublicServer> *** Maraxus joined the game 18:02:17 <PublicServer> <V453000> heyo 18:02:20 <PublicServer> <Maraxus> hi 18:02:30 <PublicServer> <Jam35> evening 18:02:43 *** valhallasw has joined #openttdcoop 18:03:37 <PublicServer> <Sian> could someone look if i understood the path signals properly when trying to build the entry? 18:03:59 <PublicServer> <V453000> yeah but use the white ones 18:04:01 <PublicServer> <V453000> also presignals would work just fine there 18:04:03 <PublicServer> <V453000> (better) 18:06:42 <PublicServer> <V453000> need the 3 tiles there 18:07:01 <PublicServer> <Sian> for a 4'th entry ? 18:07:11 <PublicServer> <Sian> ah nvm ... 18:07:13 <PublicServer> <V453000> I fixed it already, hoped you saw it 18:07:19 <PublicServer> <Sian> yeah 18:07:42 <PublicServer> <Sian> so a whole train can sit there right? 18:07:45 <PublicServer> <V453000> exactly 18:08:36 <PublicServer> <Sian> blundered something 18:10:48 <PublicServer> <Sian> hmm ... need more room to fit it snuggly ... retry 18:17:58 <BiG_MeEcH> !password 18:17:58 <PublicServer> BiG_MeEcH: oldens 18:18:16 <PublicServer> *** Big Meech joined the game 18:19:31 <PublicServer> <Big Meech> you cna drag signals instead of placing them one at a time 18:20:29 <PublicServer> <V453000> hi meech 18:20:31 <PublicServer> <V453000> get to building 18:20:33 <PublicServer> <V453000> or else 18:21:03 <PublicServer> <Big Meech> no more trains that say for Meech on them? 18:21:06 <PublicServer> <V453000> nutfixing probably tomorrow, today is time for mayhem 18:21:09 <PublicServer> <V453000> nope 18:21:23 <PublicServer> <V453000> but rainbowslugs have one extra head 18:21:33 <PublicServer> <Big Meech> O_o 18:21:47 <PublicServer> <V453000> CHANGELOG SAYS IT 18:22:05 <PublicServer> *** Big Meech has joined company #1 18:22:57 <PublicServer> <Jam35> hi 18:23:05 <PublicServer> <Jam35> whoever that was :) 18:23:12 <PublicServer> <Big Meech> who's working near wip ? 18:23:18 <PublicServer> <Jam35> drag & pull? 18:23:20 <PublicServer> <Jam35> me 18:23:26 <PublicServer> <Jam35> I know that 18:23:30 <PublicServer> <Big Meech> jam you like placing 1 signal at a time! :D 18:23:32 <PublicServer> <Jam35> :) 18:23:34 <PublicServer> <Jam35> counting 18:23:36 <PublicServer> <V453000> no stackproof depots 18:23:38 <PublicServer> <V453000> :/ 18:23:38 <PublicServer> <Jam35> TL 18:23:44 <PublicServer> <Jam35> 1/2 tiles anyway 18:23:59 <PublicServer> <Big Meech> you look like a noob doing it <3 18:24:06 <PublicServer> <Jam35> I am a noob 18:24:10 <PublicServer> <Big Meech> no way 18:24:20 <PublicServer> <V453000> only for those who dont know why he is doing it Big Meech :P 18:24:23 <PublicServer> <V453000> e.g. someone 18:24:25 <PublicServer> <Big Meech> they call you Jam35PRO 18:24:35 <PublicServer> <Jam35> show me how to change signal density to 0.5 18:24:41 <PublicServer> *** V453000 has changed his/her name to AssThunder 18:24:45 *** V453000 is now known as AssThunder 18:24:45 <PublicServer> <Jam35> and i'll do thta :P 18:24:47 <PublicServer> <Jam35> *that 18:24:53 <PublicServer> <Big Meech> :P 18:25:03 <PublicServer> <Jam35> then change it back... 18:25:10 <PublicServer> <Jam35> no ty :) 18:25:30 <PublicServer> <AssThunder> dont ever thank meech 18:26:06 <PublicServer> <Big Meech> you should thank me for reporting that #2 glitch yesterday 18:26:16 <PublicServer> <AssThunder> I know about it right :D 18:26:19 <PublicServer> <AssThunder> :> 18:26:44 <PublicServer> <Big Meech> now you do 18:26:50 <PublicServer> <AssThunder> nö 18:33:22 <PublicServer> *** Big Meech has joined spectators 18:44:28 <PublicServer> <AssThunder> where are them stackproof depots Jam35 18:44:51 <PublicServer> <Big Meech> theyre invisble depots 18:44:54 <PublicServer> <AssThunder> also lets not use TL+1 dropback 18:45:08 <PublicServer> <AssThunder> it is pointless for all cargoes and meh for paper in this case 18:45:10 <PublicServer> <Jam35> why's that? 18:45:16 <PublicServer> <Jam35> ok 18:45:18 <PublicServer> <AssThunder> trains will take same path on ML anyway 18:45:34 <PublicServer> <AssThunder> and there might be a change in nuts which will explain why not even paper :P 18:47:48 <PublicServer> <AssThunder> also I will take revenge on your dog for suggesting I build the bBH 18:48:10 <PublicServer> <Jam35> was purely that 18:48:10 <PublicServer> <Jam35> a 18:48:14 <PublicServer> <Jam35> suggestion 18:48:17 *** AssThunder is now known as V453000 18:48:17 <PublicServer> <Jam35> :) 18:48:23 <PublicServer> *** AssThunder has changed his/her name to V453000 18:48:25 <PublicServer> <V453000> no. 18:48:31 <PublicServer> <Jam35> yes 18:48:39 <PublicServer> <Jam35> you agreed willingly 18:48:41 <PublicServer> <V453000> !! 18:48:53 <PublicServer> <V453000> nobody remembers OR believes that 18:49:19 <PublicServer> <Jam35> I'm sure there are witnesses 18:49:21 <PublicServer> <V453000> nope 18:49:28 <PublicServer> <V453000> all dead or banned 18:49:35 <PublicServer> <V453000> chat log eaten 18:50:41 <PublicServer> <Jam35> well if it's too hard for you see if someone else can continue ? :p 18:52:09 <PublicServer> <Jam35> drop station names: N S E W ? 18:52:19 <PublicServer> <Jam35> or as plan? ABCD 18:52:41 <PublicServer> <Jam35> or randomness 18:53:21 <PublicServer> <V453000> abcd is just fine 18:53:31 <PublicServer> <V453000> doesnt lead to fucked up arguments about where is north 18:53:45 <PublicServer> <Jam35> fine by me 18:53:59 <PublicServer> <V453000> ok lets do 1 2 3 4 18:54:05 <PublicServer> <V453000> ? 18:54:19 <PublicServer> <V453000> no 18:54:33 <PublicServer> <Jam35> Alpha Beta... 18:54:43 <PublicServer> <V453000> there 18:54:45 <PublicServer> <V453000> perfect 18:55:09 <PublicServer> <V453000> cuz animals like binary 18:55:11 <PublicServer> <Sturmi> alpha, beta, stable, abandoned? 18:55:21 <PublicServer> <Jam35> yes :) 18:56:15 <PublicServer> <Jam35> binary ? :D 18:56:25 <PublicServer> <V453000> 00 01 10 11 ? 18:57:20 <PublicServer> <Sian> Done ... would like a secondary opinion if i screwed up any part of it 18:57:27 <PublicServer> <V453000> yes it isnt a refit station 18:57:47 <PublicServer> <Sian> and how do you make it one? 18:57:57 <PublicServer> <V453000> already pointed at @@ABR11 18:57:58 <Webster> Advanced Building Revue 11: Refit Stations at #openttdcoop - http://blog.openttdcoop.org/2012/02/16/advanced-building-revue-11-refit-stations/ 18:58:37 <PublicServer> <Sian> so it need some Depots at the end? 18:58:43 <PublicServer> <V453000> somewhere. 18:58:53 <PublicServer> <V453000> trains need to unload, refit, load, leave station 18:59:03 <PublicServer> <Sian> theres nothing to load there 18:59:10 <PublicServer> <V453000> goods/food/paper 18:59:32 <PublicServer> <Sian> its power station ... takes coal, makes nothing 18:59:46 <PublicServer> <V453000> yet another time, everything is dropped there 18:59:48 <PublicServer> <V453000> not just coal 19:00:03 <PublicServer> <Sian> ... ... i'm confused 19:00:13 <PublicServer> <V453000> there will be all secondary industries 19:00:19 <PublicServer> <V453000> not just the power plant 19:01:01 <PublicServer> <Sian> ... okay ... so all industries are going to be funded there? 19:01:03 <PublicServer> <V453000> yes 19:01:10 <PublicServer> <Sian> got 19:01:14 <PublicServer> <Sian> got'ya 19:01:17 <PublicServer> <V453000> good :) 19:01:51 *** tirkitneth has joined #openttdcoop 19:02:16 <tirkitneth> o/ 19:02:19 <PublicServer> <V453000> hio 19:02:39 <PublicServer> *** tirkitneth joined the game 19:17:50 <PublicServer> *** Jam35 has joined spectators 19:17:50 <PublicServer> <Jam35> brb 19:18:00 *** valhallasw has quit IRC 19:18:00 *** retro|cz has quit IRC 19:18:00 *** Max| has quit IRC 19:18:00 *** ODM has quit IRC 19:18:00 *** AnsonMobil has quit IRC 19:18:00 *** PublicServer has quit IRC 19:18:00 *** pocok has quit IRC 19:18:00 *** condac has quit IRC 19:18:00 *** fonsinchen has quit IRC 19:18:00 *** Hirundo has quit IRC 19:18:26 *** valhallasw has joined #openttdcoop 19:18:26 *** retro|cz has joined #openttdcoop 19:18:26 *** Max| has joined #openttdcoop 19:18:26 *** ODM has joined #openttdcoop 19:18:26 *** AnsonMobil has joined #openttdcoop 19:18:26 *** PublicServer has joined #openttdcoop 19:18:26 *** condac has joined #openttdcoop 19:18:26 *** fonsinchen has joined #openttdcoop 19:18:26 *** pocok has joined #openttdcoop 19:18:26 *** Hirundo has joined #openttdcoop 19:18:26 *** solenoid.oftc.net sets mode: +ov ODM PublicServer 19:18:36 *** ChanServ sets mode: +v ODM 19:18:47 <PublicServer> *** tirkitneth has left the game (leaving) 19:21:26 <[1]Mark> SHIPS 19:21:52 <PublicServer> *** Maraxus has joined spectators 19:21:55 *** ODM has quit IRC 19:23:15 <[1]Mark> !password 19:23:15 <PublicServer> [1]Mark: deigns 19:23:27 <PublicServer> *** Mark joined the game 19:23:38 <PublicServer> <Big Meech> wiooooooooooooooooooooooooooooooooooooooooo! 19:23:54 <PublicServer> <Mark> oh those ships :D 19:24:01 <PublicServer> <Big Meech> oh boy! 19:24:59 <PublicServer> <Mark> omg 4-way bbh 19:25:06 <PublicServer> <Sian> like this then? 19:26:27 *** JoeMiles has quit IRC 19:26:27 *** phatmatt has quit IRC 19:26:27 *** planetmaker has quit IRC 19:26:27 *** tirkitneth has quit IRC 19:26:27 *** BiG_MeEcH has quit IRC 19:26:27 *** jrambo has quit IRC 19:26:27 *** murr4y has quit IRC 19:26:27 *** Born_Acorn has quit IRC 19:26:27 *** dwarf has quit IRC 19:26:27 *** Sian has quit IRC 19:26:27 *** condac_ has quit IRC 19:26:27 *** EyeMWing has quit IRC 19:27:12 *** tirkitneth has joined #openttdcoop 19:27:12 *** dwarf has joined #openttdcoop 19:27:12 *** Sian has joined #openttdcoop 19:27:12 *** BiG_MeEcH has joined #openttdcoop 19:27:12 *** jrambo has joined #openttdcoop 19:27:12 *** planetmaker has joined #openttdcoop 19:27:12 *** phatmatt has joined #openttdcoop 19:27:12 *** JoeMiles has joined #openttdcoop 19:27:12 *** EyeMWing has joined #openttdcoop 19:27:12 *** condac_ has joined #openttdcoop 19:27:12 *** murr4y has joined #openttdcoop 19:27:12 *** Born_Acorn has joined #openttdcoop 19:27:12 *** resistance.oftc.net sets mode: +oov dwarf planetmaker planetmaker 19:27:50 *** ChanServ sets mode: +v dwarf 19:27:56 <PublicServer> <Sian> do 10 look right now for Refitting? 19:32:22 <PublicServer> *** Mark has left the game (leaving) 19:33:38 <PublicServer> *** Sian has joined spectators 19:37:02 <PublicServer> *** Jam35 has joined company #1 19:40:32 <PublicServer> *** Maraxus has joined company #1 19:45:08 <PublicServer> <Sian> hmm ... wouldn't a large roundabout of some kind be better in the center than the giant clusterscrew? 19:45:23 <PublicServer> <Sian> can't find head and tail in it 19:48:49 <PublicServer> *** Sian has joined company #1 19:52:14 <PublicServer> *** Sian has left the game (leaving) 19:59:24 <PublicServer> <Jam35> so SLH's only need one exit/merge 19:59:26 <PublicServer> <Jam35> 19:59:44 <PublicServer> <Jam35> but two SL entry 20:00:06 <PublicServer> <Jam35> from both directions I mean 20:01:40 <PublicServer> <Maraxus> gn 20:01:48 <PublicServer> <Jam35> cya 20:01:50 <PublicServer> *** Maraxus has left the game (leaving) 20:02:02 *** Maraxus has quit IRC 20:13:44 <PublicServer> *** Big Meech has left the game (general timeout) 20:13:44 <PublicServer> *** Big Meech has left the game (connection lost) 20:20:36 <PublicServer> *** Sturmi has left the game (leaving) 20:28:49 *** RexConnors has joined #openttdcoop 20:28:53 *** RexConnors has quit IRC 20:29:18 *** RexConnors has joined #openttdcoop 20:29:22 <RexConnors> !password 20:29:23 <PublicServer> RexConnors: uphill 20:29:36 <PublicServer> *** Rex joined the game 20:30:50 *** cyph3r has joined #openttdcoop 20:31:02 *** uliko has quit IRC 20:31:20 <PublicServer> <Rex> Hey guys 20:31:30 <PublicServer> <Jam35> hi 20:34:21 <PublicServer> <Rex> omg i love the duck and turtle 20:34:57 <PublicServer> <Jam35> :) 20:35:03 <PublicServer> <Jam35> not the slug? 20:35:25 <PublicServer> <Rex> the slug i have seen before 20:35:32 <PublicServer> <Rex> in the other games i was in 20:35:42 <PublicServer> <Jam35> not aquatic version? 20:35:42 <PublicServer> <Rex> never seen the other ones though 20:36:00 <PublicServer> <Rex> never checked out the wet rails 20:36:26 <PublicServer> <Rex> slugs eat cargo? 20:36:40 <PublicServer> <Rex> they all do? 20:36:43 <PublicServer> <Rex> lol 20:37:29 <PublicServer> <Rex> so i was playing on some btp servers 20:38:31 <PublicServer> <Rex> and i was confused cuz the industry transport % wasnt increasing even though i had over 70 % 20:38:42 <PublicServer> <Rex> how long does it take to increase 20:38:58 <PublicServer> <Rex> it didnt increase even though i had like 77% for 5 years 20:39:08 <PublicServer> <Rex> just kept jumping up and down 20:39:19 <PublicServer> <Rex> is that the server settings? 20:39:30 <PublicServer> <Rex> or am i just not doing something right 20:39:45 <Guest777> has a few influences 20:40:02 *** Guest777 is now known as Jam35 20:40:06 <RexConnors> like? 20:40:17 <Jam35> age/speed of trains 20:40:24 <Jam35> or vehicles 20:40:30 <PublicServer> <Rex> ah 20:40:47 <Sturmi> but thats already summed up in station rating 20:41:21 <Sturmi> iirc you need 80+ rating to increase 20:41:32 <PublicServer> <Rex> ahhh 20:41:47 <PublicServer> <Rex> ty 20:42:05 <Jam35> http://wiki.openttd.org/Station_rating#Station_rating 20:42:17 <Jam35> thought you meant that 20:44:27 <Sturmi> ok i recalled incorrectly: http://wiki.openttd.org/Station_rating#Production_change 20:47:24 <BiG_MeEcH> My station rating is 99.9% 20:53:40 <RexConnors> ty 20:53:51 <PublicServer> *** Rex has left the game (leaving) 20:55:50 *** tirkitneth has quit IRC 21:05:39 *** RexConnors has quit IRC 21:13:52 *** Djanx has joined #openttdcoop 21:14:18 <Djanx> !password 21:14:18 <PublicServer> Djanx: mohair 21:14:37 <PublicServer> *** Djanxy joined the game 21:14:49 <PublicServer> <Djanxy> hiya 21:14:51 <PublicServer> <Jam35> hii 21:17:19 <PublicServer> *** Big Meech joined the game 21:17:24 <BiG_MeEcH> YooooooooooOOOOoooOOOooOOOOooOOOOOOOOOOOO! 21:17:42 <PublicServer> <Jam35> ffs hi 21:17:42 <V453000> http://www.rouming.cz/roumingShow.php?file=Crab-disarm.jpg 21:17:43 <Webster> Title: Roumenův Rouming - Zábavné a zajímavé obrázky - Crab-disarm (at www.rouming.cz) 21:17:44 <PublicServer> <Jam35> :) 21:18:07 <PublicServer> <Big Meech> why isnt there a crab vehicle ? 21:18:12 <Djanx> lol 21:18:16 <Djanx> dat crab 21:18:30 <PublicServer> <Big Meech> he could wield a knife 21:18:45 <PublicServer> <Big Meech> and let everyone know he's ready to cut a bitch 21:20:47 <PublicServer> *** Big Meech has left the game (general timeout) 21:20:47 <PublicServer> *** Big Meech has left the game (connection lost) 21:21:11 <PublicServer> <Jam35> not sure I like the coal/gold idea 21:21:45 <PublicServer> <Jam35> but without is a bit empty 21:22:19 <PublicServer> <V453000> will show you later what I mean by that :P needs new nuts 21:22:30 <Sturmi> !password 21:22:30 <PublicServer> Sturmi: mohair 21:22:50 <PublicServer> *** Sturmi joined the game 21:23:19 <PublicServer> <Sturmi> heya 21:23:37 <PublicServer> <Jam35> is it not better for those trains to get out of the station aafter refit 21:23:39 <PublicServer> <Jam35> hi ag 21:23:54 *** mfb- has joined #openttdcoop 21:23:54 *** ChanServ sets mode: +o mfb- 21:23:59 <mfb-> hi 21:24:13 <PublicServer> <Jam35> hi 21:24:39 <PublicServer> *** mfb joined the game 21:24:58 <PublicServer> <mfb> oh, just a single hub now 21:25:17 <PublicServer> <mfb> V construction? 21:25:23 <PublicServer> <Jam35> mhm 21:25:34 <PublicServer> <Sturmi> yea, V brainmelt 21:26:57 <PublicServer> <mfb> looks like the eastern lines do not match :p 21:27:13 <PublicServer> <Sturmi> east isnt done yet 21:28:12 <PublicServer> <Jam35> isn't paper dropped at main drop? 21:28:30 <PublicServer> <mfb> goes to the closest main drop 21:28:44 <PublicServer> <mfb> == the side where the SLH is 21:29:06 <PublicServer> <mfb> we don't need an exit for paper 21:29:10 <PublicServer> <mfb> ehm 21:29:16 <PublicServer> <Jam35> so wood -> far drop _refit paper ->drop near SLH ->refit goods -> SLH 21:29:18 <PublicServer> <mfb> SLH->ML is not needed for paper 21:29:25 <PublicServer> <mfb> but ML->SLH is needed in both directions 21:29:51 <PublicServer> <mfb> "most far away" is not really well-defined with such a cross 21:29:51 <PublicServer> <Jam35> k so it's ok then 21:30:01 <PublicServer> <mfb> so I guess it is "all other 3§ 21:30:07 <PublicServer> <mfb> sure 21:30:13 <PublicServer> <mfb> both exits, merge towards the central hub 21:30:31 <PublicServer> <mfb> paper exit can be low capacity 21:31:01 <PublicServer> <Jam35> I took it to mean the main drops 21:31:07 <PublicServer> <Jam35> main drop to main drop 21:31:13 <PublicServer> <mfb> ? 21:31:39 <PublicServer> <Jam35> take paper from one main drop 21:31:49 <PublicServer> <Jam35> to the one close to the SL 21:31:53 <PublicServer> <mfb> right 21:32:11 <PublicServer> <Jam35> what is paper exit? 21:32:42 <PublicServer> <Jam35> anyway gtg 21:32:46 <PublicServer> *** Jam35 has left the game (leaving) 21:32:55 *** Jam35 has quit IRC 21:33:08 <PublicServer> <mfb> CL 1.5 21:36:56 *** Sian has quit IRC 21:43:33 <PublicServer> <V453000> 10 to 11 is easy to add, intentionally missing mfb :P 21:43:35 <PublicServer> <V453000> but thanks 21:44:05 <PublicServer> <mfb> ah 21:44:28 <PublicServer> <mfb> turning right is always easy :) 22:16:44 *** Webster has joined #openttdcoop 22:16:44 *** ChanServ sets mode: +o Webster 22:17:32 <V453000> the whole construction doesnt make sense from start to finish 22:17:34 <PublicServer> <Djanxy> mfb, why the entry/exit signals before the depots ? If you dont mind me asking :D 22:18:16 <PublicServer> <Sturmi> stackproofing? 22:18:25 <mfb-> do we have an article about that? 22:19:34 <mfb-> it prevents a second train from entering if the first train is still in the depot (and about to exit) 22:19:59 <PublicServer> <Djanxy> yeah ok 22:21:06 <PublicServer> <mfb> why do we use those numbers for the main stations? 22:21:49 <V453000> @ARB11 22:21:50 <Sturmi> doesnt lead to fucked up arguments about where is north 22:21:50 <V453000> mentions it 22:21:56 <V453000> @ABR11 22:21:57 <Webster> Advanced Building Revue 11: Refit Stations at #openttdcoop - http://blog.openttdcoop.org/2012/02/16/advanced-building-revue-11-refit-stations/ 22:22:07 <V453000> perfect quoting Sturmi :D 22:22:25 <Djanx> alright thanks, will check it out 22:22:37 <Sturmi> at least something i can do today :p 22:23:40 <PublicServer> *** mfb has left the game (connection lost) 22:23:46 <mfb-> yeah, station renaming crashed the game 22:24:37 <PublicServer> *** mfb joined the game 22:25:25 <Djanx> yeah, I see 22:25:46 <V453000> XD 22:25:49 <Djanx> also 22:26:07 <Djanx> "There is just a seemingly useless combo signal added." 22:26:19 <Djanx> maybe why i wondered :D 22:26:27 <Djanx> since it's eemingly useless :) 22:26:31 <Djanx> seemingly* 22:27:02 <mfb-> that is the interesting part of the construction 22:27:24 <mfb-> while train 1 is in the depot, train 2 might go from the entry signal to the combo signal 22:27:38 <mfb-> but it does not block train 1 in that tile 22:28:03 <Djanx> yeah, a buffer of sorts 22:28:08 <Djanx> for the delay 22:28:17 <Djanx> of the train leaving the depot 22:28:55 <Djanx> i get it, cheers for clearing that up ;) 22:30:34 <AndreasB> dang my back hurts 22:30:40 <AndreasB> massage anyone? : 22:30:55 <Djanx> yeah, join the club 22:34:26 <PublicServer> <Sturmi> good night 22:34:30 <PublicServer> *** Sturmi has left the game (leaving) 22:34:51 *** Sturmi has quit IRC 22:35:03 <AndreasB> :PO 22:38:25 <AndreasB> Your stations look like a mess there Webster 22:38:32 <AndreasB> err, V453000 22:38:38 <AndreasB> But I see that it isnt 22:38:43 <V453000> mess? 22:38:45 <AndreasB> Yes 22:38:46 <AndreasB> http://blog.openttdcoop.org/files/blog/V453000/abr11_psg214_3.png 22:38:53 <AndreasB> At first glance it looks like chaos 22:38:57 <V453000> how the fuck is a cloned pattern a mess 22:39:25 <AndreasB> *sigh* 22:39:30 <AndreasB> AT FIRST it looks like chaos 22:39:36 <AndreasB> Cluttered 22:39:41 <AndreasB> Untill one sees that its not 22:40:05 <AndreasB> What I mean is: It's very complex 22:41:09 <AndreasB> What does those things in the middle do? 22:41:16 <AndreasB> V's pet 22:41:54 <V453000> @logic 22:41:58 <V453000> meh, see logic on main wiki page 22:42:11 <AndreasB> ok 22:42:35 <AndreasB> LOL 22:42:44 <AndreasB> You can make NOT AND OR gates in openttd 22:42:45 <AndreasB> wth 22:42:50 <mfb-> :D 22:43:16 <AndreasB> Who thinks of shit like that 22:43:20 <PublicServer> <mfb> we! 22:43:38 <AndreasB> Whats the point? 22:43:49 <V453000> controlling trains 22:43:53 <PublicServer> <mfb> coordinating trains 22:44:12 <AndreasB> You could even simulate OpenTTD in OpenTTD, if map size and computing power would not be a limit. 22:44:12 <AndreasB> wth 22:44:44 <AndreasB> Why would train A ever have to get there before B? 22:44:49 <planetmaker> if you lack a pocket calculator, load the correct game and have trains add up numbers for you ;-) 22:44:58 <mfb-> A, B? 22:45:26 <AndreasB> I dont understand this 22:45:41 <mfb-> what do you mean with A and B? 22:46:13 <AndreasB> f the setup is sensitive to the timing (train A has to arrive before train B or similar), this has to be taken into account in the design. 22:46:40 <mfb-> unloading at a transfer station should happen before loading, for example 22:46:47 <PublicServer> <mfb> otherwise loading will fail 22:47:05 <AndreasB> ooh 22:47:11 <AndreasB> Why cant you use orders? 22:47:21 <PublicServer> <mfb> sometimes that is not practical 22:47:27 <AndreasB> "go to here, unload, go to there, load" 22:51:25 <phatmatt> !players 22:51:28 <PublicServer> phatmatt: Client 132 (Orange) is mfb, in company 1 (Dunningwell Transport) 22:51:28 <PublicServer> phatmatt: Client 126 is Djanxy, a spectator 22:51:28 <PublicServer> phatmatt: Client 109 (Orange) is V453000, in company 1 (Dunningwell Transport) 22:52:24 <PublicServer> *** mfb has left the game (leaving) 22:52:24 <PublicServer> *** Game paused (number of players) 22:55:54 <V453000> @srn 22:55:56 <V453000> @srnw 22:55:56 <Webster> srnw: Self-regulating Network, see also: http://wiki.openttdcoop.org/SRNW 22:55:58 <V453000> see that AndreasB 23:01:31 *** dwarf has quit IRC 23:10:34 <AndreasB> doesnt really explain what it is 23:11:07 <AndreasB> Does it have to do with number of trains? 23:11:55 <V453000> no 23:12:03 <AndreasB> :S 23:12:04 <V453000> srnw is a network where any train can load at any station 23:12:16 <V453000> to control them, you need logic mechanisms 23:12:33 <AndreasB> why would I want them to do that? 23:13:21 <AndreasB> Would "Drop station" normally be a lane on the hub-station? 23:14:09 <AndreasB> Wait, trains run with the clock on that example? 23:14:17 <AndreasB> I mean against the clock 23:14:35 <AndreasB> no 23:14:54 <AndreasB> That picture doesnt make sense to me at all.. They HAVE to go through entrance/exit for every round 23:15:03 <AndreasB> While it says "1. SL works as a ring, while the only way out of the SL is through pickup stations" 23:15:08 <AndreasB> no, not as far as I can see. 23:16:32 <V453000> ._. 23:16:50 <V453000> so how do you get from the depot to the drop 23:16:50 <phatmatt> i don't see the problem with the picture..? 23:16:57 <V453000> without going through a pickup station 23:17:11 <V453000> that is a mystery to me 23:17:19 <AndreasB> eh 23:17:36 <AndreasB> while the only way out of the SL is through pickup stations 23:17:43 <AndreasB> Wheres the ring?? 23:17:55 <AndreasB> Only ring I can see consists of drop and pickup 23:17:59 <V453000> SL works as a ring = SL is the ring? 23:18:24 <AndreasB> So how do you make sure its 100% loaded? 23:18:31 <V453000> the logic stations do that 23:18:37 <AndreasB> If it has to leave pickup 1, it WILL go to exit 23:18:41 <AndreasB> and it WILL unload 23:18:46 <AndreasB> in that picture.. ? 23:19:24 <AndreasB> Can that be used in larger scale? 23:19:31 <phatmatt> yes 23:19:36 <V453000> you saw pro zone game 2013 didnt you 23:19:45 <V453000> idk how much bigger scale do you want :) 23:19:46 <AndreasB> I really dont see it working for stations far from eachother :S 23:20:04 <V453000> psg121 psg180 psg199 23:20:06 <V453000> examples 23:20:07 <AndreasB> Dedicated trains vs orderless 23:20:34 <AndreasB> How do you know that station 3 will ever get a train 23:20:42 <AndreasB> and that they just dont go to station 1 23:20:57 <V453000> by only letting full trains exit 23:21:06 <AndreasB> eh 23:21:12 <V453000> !unpause 23:21:12 <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.) 23:21:12 <phatmatt> all your questions would be answered by looking at a real game, and not a greatly simplified picture ;) 23:21:13 <PublicServer> *** Game unpaused (number of players) 23:21:20 <AndreasB> I just did that with an conditional thing 23:21:26 <AndreasB> on my server 23:21:34 <AndreasB> jump to order 2 if load < 100 23:21:45 <AndreasB> tadaaa, bus keeps going in circles 23:21:48 <V453000> less efficient, and not very useful on any larger scale 23:21:59 <AndreasB> But that pictire 23:22:06 <AndreasB> thats as low scale as you can get it really? 23:22:34 <PublicServer> <V453000> it is a scheme? 23:22:52 <PublicServer> <V453000> as said, see the games I wrote about or the games mentioned on @@srnw 23:22:53 <Webster> srnw: Self-regulating Network, see also: http://wiki.openttdcoop.org/SRNW 23:22:56 <PublicServer> <V453000> pzg2013 is done that way too 23:23:11 <AndreasB> http://wiki.openttdcoop.org/File:SRNW_PSG121plan.png 23:23:18 <AndreasB> Not very nice to jews 23:23:33 <V453000> you might want to load the savegame not just look at plans :) 23:24:17 <AndreasB> I think I'm gonna continue with dedicated trains 23:24:21 <AndreasB> I see no reason not to :) 23:24:47 <AndreasB> But 23:24:51 <PublicServer> <V453000> your choice but I cant say your approach is very constructive :) 23:24:55 <AndreasB> A train going to pickup 1 23:25:03 <AndreasB> Will it be sent to pickup 2 afterwards? 23:25:09 <phatmatt> half the fun of coop is the new and interesting networks 23:25:13 <mfb-> have fun with all those order lists 23:25:22 <AndreasB> In that picture, it can only go one wau 23:25:23 <phatmatt> no, it will go to the dropoff 23:25:25 <PublicServer> <V453000> no it will again go to any station 23:25:29 <AndreasB> enter station 1, you HAVE to unload 23:25:39 <phatmatt> entrance -> pickup {1,2,3} -> unload 23:25:53 <PublicServer> <V453000> 1 - unload - choose available station again 23:25:54 <phatmatt> or, looping entrance -> entrance if 1,2,3 are busy 23:25:55 <AndreasB> So you risk 3 never being loaded 23:25:59 <PublicServer> <V453000> what he chose last time is irrelevant 23:26:05 <PublicServer> <V453000> no you dont risk anything, see how it works in real games 23:26:27 <PublicServer> <V453000> ofc when there isnt enough trains, far end stations can get unserved 23:26:33 <phatmatt> you "risk" it in the same way that you "risk" cargo not being picked up on time at a normal station 23:26:33 <PublicServer> <V453000> but that is what happens in every game 23:26:39 <phatmatt> you just add more trains if so 23:26:41 <AndreasB> what if there are 5 stations and 20 trains 23:26:47 <AndreasB> they will be sent to depot? 23:26:57 <mfb-> or the overflow 23:26:57 <PublicServer> <V453000> to depot and try again 23:26:58 <AndreasB> if all the stations are full 23:27:00 <phatmatt> yes, or you use a logic system to control when they are sent out, see the wiki 23:27:04 <PublicServer> <V453000> depot = overflow 23:27:14 <AndreasB> o.O 23:27:56 <AndreasB> You have just turned a game into something -not a game- 23:28:05 <phatmatt> :/ 23:28:06 <PublicServer> <V453000> ok that totally isnt a game :D 23:28:21 <phatmatt> dude, they're fake trains moving around a pointless network. it's all fun :) 23:28:27 <AndreasB> lol 23:28:29 <AndreasB> noi 23:28:32 <mfb-> openttd. serious business 23:28:33 <AndreasB> if you have to think 23:28:37 <AndreasB> Find a new game 23:28:37 <mfb-> :D 23:28:53 <PublicServer> <V453000> that sounds endlessly dull 23:28:57 <phatmatt> well, yes, welcome to openttdcoop 23:29:14 <AndreasB> But what is the point of SNRW as opposed to just telling train to go to 1, wait for full 23:29:24 <mfb-> if you don't have to think 23:29:28 <mfb-> Find a new game 23:29:30 <PublicServer> <V453000> you can have all stations serviced automatically? 23:29:31 <AndreasB> SRNW* 23:29:51 <PublicServer> <V453000> you just add trains and they find their place where they are needed 23:29:52 <AndreasB> But what if there are different types of produce? 23:30:03 <PublicServer> <V453000> then there are different ways to deal with it 23:30:07 <phatmatt> more cool network, less order management, did i mention its cool 23:30:14 <AndreasB> kik 23:30:15 <AndreasB> lol 23:30:30 <AndreasB> I need something to rebuy trains every 2-3 years 23:30:35 <AndreasB> ¨ 23:30:39 <PublicServer> <V453000> why 23:30:49 <AndreasB> Someone thought it was cool making station rating drop a lot after 1 year 23:30:56 <AndreasB> when train is supposed to be there for 20 years 23:30:59 <PublicServer> <V453000> and what is the problem if it drops by the few %? 23:31:12 <AndreasB> That its not in the high 90's 23:31:25 <AndreasB> Like my station in the game im in now 23:31:27 <PublicServer> *** V453000 has left the game (general timeout) 23:31:27 <PublicServer> *** V453000 has left the game (connection lost) 23:31:27 <PublicServer> *** Game paused (number of players) 23:31:33 <AndreasB> Goods: Excellent (80%) 23:31:38 <V453000> aaaand that is the problem why 23:31:38 <V453000> !password 23:31:38 <PublicServer> V453000: loiter 23:31:39 <AndreasB> that simply doesnt cut it 23:31:42 *** cypher_ has joined #openttdcoop 23:32:17 <V453000> so why is station rating a value for you, if it is mostly defined by train speed, age and similar things? 23:32:44 <V453000> did ps just die 23:33:43 <scshunt> probably 23:34:40 <PublicServer> *** Game still paused (number of players) 23:34:40 <PublicServer> *** Game unpaused (number of players) 23:34:43 <PublicServer> *** phatmatt joined the game 23:35:33 <mfb-> gn8 23:36:00 *** mfb- has quit IRC 23:38:01 <AndreasB> Why doesnt the train keep shared order when CLONING? 23:38:07 <AndreasB> thats .. so fracking annoying 23:38:15 <V453000> !password 23:38:15 <PublicServer> V453000: loiter 23:38:20 <V453000> ctrl clone 23:38:27 <PublicServer> <phatmatt> ctrl+click 23:38:31 <AndreasB> really? 23:38:34 <PublicServer> *** V453000 joined the game 23:38:40 *** cyph3r has quit IRC 23:38:44 <AndreasB> before or after i click "Clone Train" ? 23:38:52 <PublicServer> <phatmatt> during 23:39:06 <PublicServer> <phatmatt> ctrl does all sorts of magical things in ottd 23:39:17 <AndreasB> so first click clone 23:39:20 <AndreasB> then ctrl click train 23:39:30 <Djanx> yup 23:39:42 <AndreasB> That has been SO ANNOYING for some time 23:39:43 <AndreasB> thanks <3 23:39:56 <Djanx> and if you want more, ctrl+click the clone button on the train you created 23:40:07 <Djanx> instead of cloning one at a time 23:40:28 <Djanx> has to still be in depot though for that button to be there 23:41:04 <AndreasB> >WHGAT? 23:41:06 <AndreasB> Really?1 23:41:14 <AndreasB> Say I create a trains 23:41:15 <AndreasB> -s 23:41:20 <AndreasB> tell it to go from A to B to C 23:41:21 <Djanx> but as phatmatt said, ctrl does wonders for all sorts of things 23:41:29 <AndreasB> then clone train, then ctrl click train 1 23:41:34 <AndreasB> Will they share orders auto? 23:41:38 <Djanx> yeah 23:41:41 <AndreasB> .ok 23:41:47 <AndreasB> and if i then ctrl click clone train ? 23:41:51 <AndreasB> what happens then? 23:41:54 <PublicServer> <phatmatt> no ctrl = duplicate orders, ctrl = share orders 23:42:29 <PublicServer> <phatmatt> i don't think ctrl clicking the button itself does anything 23:42:36 <PublicServer> <phatmatt> it's only when you're selecting the train that it does 23:42:50 <AndreasB> [01:39:58] <Djanx> and if you want more, ctrl+click the clone button on the train you created 23:43:02 <Djanx> if you ctrl+click the clone train in the train window (not the depot window), you clone with shared orders 23:43:03 <AndreasB> Didnt understand that one 23:43:12 <AndreasB> oooh 23:43:17 <Djanx> and that is spammable 23:43:19 <PublicServer> <phatmatt> oh, ic 23:43:20 <AndreasB> So OH 23:43:22 <AndreasB> NICE 23:43:24 <Djanx> compared to the depot clone 23:44:38 <Djanx> but that button is only available when the train is in depot (otherwise it's send to depot buttun) 23:44:46 <Djanx> button* 23:45:09 <Djanx> got it working ? 23:45:11 <PublicServer> <phatmatt> Andreas: try holding ctrl when you're using the level land tool 23:45:29 <PublicServer> <phatmatt> or placing a station 23:45:34 <Djanx> or rail 23:46:13 <PublicServer> <phatmatt> lol. i was thinking, wtf does it do with rail... but removing rail like that is so second nature i had to do it to remember ;) 23:46:20 <Djanx> haha 23:47:17 <AndreasB> I know when placing stationm 23:47:22 <PublicServer> <phatmatt> and when building bridges is helpful 23:47:31 <AndreasB> [01:45:13] <+PublicServer> <phatmatt> Andreas: try holding ctrl when you're using the level land tool 23:47:32 <PublicServer> <phatmatt> ctrl-drag uses the last bridge type 23:47:37 <AndreasB> what does that do? 23:47:42 <Djanx> oh 23:47:46 <Djanx> that one i didnt know 23:47:53 <AndreasB> ctrl rail is remove rail, that I know 23:47:55 <PublicServer> <phatmatt> Andreas: diagonal selection 23:48:02 <Djanx> it tilts it 45 degrees 23:48:03 <AndreasB> oh yeah 23:48:03 <AndreasB> true 23:48:05 <AndreasB> doh 23:48:33 <AndreasB> You know 23:48:36 <AndreasB> When making busses 23:48:37 <Djanx> hope you know about dragging signals as well ? 23:48:48 <AndreasB> I cloned it, manually changed to share order 23:48:52 <PublicServer> <phatmatt> btw, if you select 'go to' on a vehicle's order list, and then ctrl-click a train, it shares that train's orders 23:48:57 <AndreasB> or sometimes just went "screw it" 23:49:00 <PublicServer> <phatmatt> (normal click = duplicate, as you'd expect) 23:51:42 <PublicServer> *** V453000 has left the game (general timeout) 23:51:42 <PublicServer> *** V453000 has left the game (connection lost) 23:52:42 <AndreasB> There is no easy way to locate all busses with a specific order sheet? 23:52:49 <Djanx> yeah 23:52:57 <Djanx> if the have shared orders 23:53:46 <Djanx> once a vehicle has shared orders, theres a little button all the way to the right in the orders window 23:54:08 <Djanx> which shows a list of vehicles with those shared orders 23:54:15 <AndreasB> i know 23:54:18 <AndreasB> but 23:54:20 <AndreasB> yeah 23:54:24 <AndreasB> I deleted a lot of vehicles :D 23:54:45 <Djanx> not sure what you mean then 23:54:52 <AndreasB> haha, ctrl click made things SO MUCH EASIER 23:54:55 <AndreasB> i fucking love you guys! 23:55:02 *** Progman has quit IRC 23:55:09 <AndreasB> 51 busses in BAM 23:55:18 <Djanx> did you know about ctrl dragging signals ? 23:55:24 <Djanx> quite important one 23:55:26 <AndreasB> yes 23:55:31 <Djanx> ok good 23:55:32 <AndreasB> to make entire line at once 23:55:35 <AndreasB> or 23:55:35 <Djanx> yup 23:55:38 <AndreasB> to next junction 23:55:43 <Djanx> exactly 23:56:37 <Djanx> hmm, anything else that's handy... 23:57:12 <AndreasB> *points at pants ;P* 23:57:22 <AndreasB> lopl 23:58:34 <AndreasB> lol 23:58:39 <AndreasB> I've been making 600kmh road bridges 23:58:59 <Djanx> :P