Times are UTC Toggle Colours
00:25:47 *** Mark has quit IRC 00:37:03 *** cha0tics has joined #openttdcoop 00:37:47 <cha0tics> !pw 00:37:48 <coopserver> cha0tics: facing 00:37:51 <coopserver> *** Game still paused (connecting clients, number of players) 00:37:52 <coopserver> *** cha0tics has joined 00:37:53 <coopserver> *** Game still paused (number of players) 00:38:43 <coopserver> *** cha0tics has joined company #1 00:38:44 <coopserver> *** Game unpaused (number of players) 00:45:50 *** dwarf has joined #openttdcoop 00:45:55 <dwarf> !pw 00:45:55 <coopserver> dwarf: livery 00:46:11 <coopserver> *** Game paused (connecting clients) 00:46:19 <coopserver> *** dwarf has joined 00:46:20 <coopserver> *** Game unpaused (connecting clients) 00:46:33 <coopserver> <cha0tics> hi dwarf 00:46:39 <coopserver> <cha0tics> look at the yetis :D 00:46:41 <coopserver> <dwarf> hi chaos 00:46:51 <coopserver> <dwarf> awesome 00:46:56 <coopserver> <cha0tics> no temp trains 00:47:10 <coopserver> <dwarf> that rating boost was all we needed to unlock exponential growth 00:47:19 <coopserver> <dwarf> I know, I removed them 00:47:28 <coopserver> <cha0tics> plus some tweaking with the trains I did 00:47:34 <coopserver> <cha0tics> check the numbers 00:47:51 <coopserver> <dwarf> but let's leave them there in case we need to reboot the system after a big jam 00:47:52 <coopserver> <cha0tics> #+ 00:48:00 <coopserver> <cha0tics> aye 00:48:14 <coopserver> <cha0tics> we need to look at 2x drop and exit 00:48:58 <coopserver> <dwarf> the merge is a bit slow but it's not jamming back 00:49:13 <coopserver> <cha0tics> but it's at its limit 00:49:45 <coopserver> <dwarf> yea, x stations will need expanded access 00:49:57 <coopserver> <dwarf> should do it for 4x first 00:51:24 <coopserver> <dwarf> guess we figured out how to balance the network so there's no need for detailed logs anymore 00:51:51 <coopserver> <cha0tics> the train ratio should be right atm 00:52:37 <coopserver> <dwarf> looks good, we can just add more 1 chain trains to keep growth back until we upgrade the system 00:53:13 <coopserver> <cha0tics> 1 chain has 2 more than needed already 00:53:43 <coopserver> <cha0tics> there is a very slight increas in bm 00:56:44 *** Asgeir has quit IRC 00:59:51 <coopserver> <cha0tics> need to switch graphics 00:59:57 <coopserver> *** cha0tics has left the game (Leaving) 01:00:19 <cha0tics> !pw 01:00:19 <coopserver> cha0tics: degree 01:00:22 <coopserver> *** Game paused (connecting clients) 01:00:24 <coopserver> *** cha0tics has joined 01:00:25 <coopserver> *** Game unpaused (connecting clients) 01:01:55 <coopserver> <cha0tics> you removed all my land :( 01:02:09 <coopserver> <dwarf> sorry, I like forest 01:02:25 <coopserver> <dwarf> and town likes it too, so I coud remove some small hoses 01:02:35 <coopserver> <cha0tics> op 01:02:38 <coopserver> <cha0tics> stop 01:02:42 <coopserver> <cha0tics> not too quicly 01:02:59 <coopserver> <cha0tics> i did the same and the pop dropped down to 40k 01:03:28 <coopserver> <cha0tics> you gotta make it slowly 01:03:29 <coopserver> <dwarf> the plan is to remove the small houses that are now in the midle of nowhere 01:03:54 <coopserver> <dwarf> then slowly expand the town outward making sure that we only keep large buildings 01:04:12 <coopserver> <cha0tics> I understood the plan 01:04:19 <coopserver> <cha0tics> been working towards that too 01:04:48 <coopserver> <cha0tics> but you have to remove them slowly, otherwise the city population drops and so does the yeti production 01:05:39 <coopserver> <dwarf> we aren't limited by city population, if that was the case food would be building up 01:09:40 <coopserver> <dwarf> here's the plan 01:09:57 <coopserver> <dwarf> redirect drop input like this 01:11:31 <coopserver> <cha0tics> why? 01:11:40 <coopserver> <dwarf> you destroyed the river :( 01:11:41 <coopserver> <cha0tics> I just made space for a forth bridge 01:12:01 <coopserver> <cha0tics> oh 01:12:03 <coopserver> <cha0tics> wait 01:12:04 <coopserver> <dwarf> because there isn't enough space there to do the merge 01:12:49 <coopserver> <dwarf> and this would also be easier to expand if we need more platforms in the station 01:13:15 <coopserver> <cha0tics> ok 01:13:18 <coopserver> <dwarf> we are hub braiding giving essentially 6 lines of input to the station 01:18:28 <coopserver> <dwarf> afk, getting dinner 01:27:41 <Mazur> !pw 01:27:41 <coopserver> Mazur: radius 01:28:03 <Mazur> !pw 01:28:03 <coopserver> Mazur: switch 01:28:10 <coopserver> *** Game paused (connecting clients) 01:28:42 <coopserver> *** Game unpaused (connecting clients) 01:29:05 <coopserver> *** Game paused (connecting clients) 01:29:07 <coopserver> *** Mazur has joined 01:29:08 <coopserver> *** Game unpaused (connecting clients) 01:29:50 <coopserver> *** Mazur has left the game (general timeout) 01:30:11 <Mazur> !pw 01:30:11 <coopserver> Mazur: redraw 01:30:20 <coopserver> *** Game paused (connecting clients) 01:30:23 <coopserver> *** Mazur has joined 01:30:24 <coopserver> *** Game unpaused (connecting clients) 01:31:00 <coopserver> *** Mazur has left the game (general timeout) 01:31:13 <coopserver> <dwarf> would have been zigzag that way 01:31:18 <coopserver> <cha0tics> hey gimme some time 01:31:36 <Mazur> !pw 01:31:36 <coopserver> Mazur: ingame 01:31:43 <coopserver> *** Game paused (connecting clients) 01:31:46 <coopserver> *** Mazur has joined 01:31:47 <coopserver> *** Game unpaused (connecting clients) 01:32:07 <coopserver> <dwarf> sure, take your time, I'm just waiting for the food I ordered and it should have arrived by now 01:32:29 <coopserver> *** Mazur has left the game (general timeout) 01:32:31 <coopserver> <dwarf> so I'm hungry and bored :P 01:32:54 <Mazur> !pw 01:32:54 <coopserver> Mazur: please 01:33:00 <coopserver> *** Game paused (connecting clients) 01:33:03 <coopserver> *** Mazur has joined 01:33:04 <coopserver> *** Game unpaused (connecting clients) 01:33:09 <coopserver> <dwarf> you'll need a connection from the bottom line 01:33:13 <coopserver> <dwarf> to the top 01:33:23 <coopserver> <cha0tics> that's what I'm thinking about 01:33:40 <coopserver> <cha0tics> I have an idea, giomme a sec 01:33:58 <coopserver> *** dwarf has joined spectators 01:34:00 <coopserver> *** Mazur has left the game (general timeout) 01:36:04 <Mazur> Alas, it seems we have reached a state wherein my laptop can noj longer keep up. 01:36:19 <coopserver> <cha0tics> sorry about that 01:36:33 <coopserver> <cha0tics> I had to switch to the desktop too 01:37:54 <Mazur> Yeah, I screwqed my desktop up, and now it won't start. 01:42:08 <cha0tics> @gap 01:42:08 <Webster> cha0tics: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 01:42:12 <cha0tics> @gap 3 01:42:12 <Webster> cha0tics: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 01:48:14 <coopserver> <cha0tics> must be funny to watch dwarf, eh? 01:50:47 <coopserver> <dwarf> why make those two lines cross? 01:50:54 <coopserver> *** dwarf has joined company #1 01:50:59 <coopserver> <cha0tics> because of CL 01:52:33 <coopserver> <dwarf> it's still a CL1.5 01:52:45 <coopserver> <dwarf> I can do it with CL2 without crossing 01:54:24 <coopserver> <dwarf> oh, it doesn't fit... 01:54:28 <coopserver> <cha0tics> see 01:54:54 <coopserver> <cha0tics> cheater 02:00:15 <coopserver> <dwarf> that merge has a big gap 02:00:40 <coopserver> <dwarf> or that 02:03:55 <coopserver> <cha0tics> brb, phone 02:09:52 <coopserver> <cha0tics> back 02:10:52 <coopserver> <dwarf> can I do that part? 02:11:01 <coopserver> <cha0tics> oh sure, sorry 02:16:15 <coopserver> <cha0tics> mind if I do signals then? 02:16:44 <coopserver> <dwarf> sure, but make sure first gap is same as the largest one 02:18:47 <coopserver> <cha0tics> can you explain that please? 02:18:59 <coopserver> <dwarf> that connection is in fact unnecessary, 02:19:15 <coopserver> <dwarf> or did you remove the waypoint for food trains? 02:19:24 <coopserver> <cha0tics> no 02:19:39 <coopserver> <dwarf> so if you have a split you must make the first gap the largest one 02:20:53 <coopserver> <dwarf> otherwise trains would enter the line sooner and would have to slow down when they reach the largest gap 02:21:12 <coopserver> <cha0tics> ah ok, got it 02:37:41 <coopserver> <dwarf> wait with the signals 02:37:46 <coopserver> <cha0tics> k 02:37:51 <coopserver> <dwarf> I may move everything around 02:47:05 <coopserver> <dwarf> I'm too tired to figure this out 02:47:36 <coopserver> <cha0tics> what's the prob? 02:47:51 <coopserver> <dwarf> just too small space 02:57:17 <coopserver> <dwarf> I can't think, I'm totally sleep deprived 02:57:37 <coopserver> <dwarf> feel free to finish it, maybe I'll get back to it later 02:57:38 <coopserver> <cha0tics> how come. get some rest then, I'll finish that 02:57:55 <coopserver> <dwarf> was up late working, only had 3 hours of sleep 02:58:13 <coopserver> <dwarf> just crashed now, can't figure this out 02:58:26 <coopserver> *** dwarf has joined spectators 03:09:12 <coopserver> *** dwarf has joined company #1 03:09:31 <coopserver> <cha0tics> still there? 03:09:43 <coopserver> <cha0tics> can you do the Sign 03:10:29 *** happpy has quit IRC 03:14:18 <coopserver> <dwarf> will be ok for now 03:19:22 <coopserver> <cha0tics> joint effort succeded 03:19:34 <coopserver> <cha0tics> also almost falling asleep 03:19:35 <coopserver> <dwarf> yay, thanks 03:19:47 <coopserver> <cha0tics> 4:20 here 03:19:49 <coopserver> <cha0tics> am 03:21:45 <coopserver> <cha0tics> ready? 03:22:11 <coopserver> <dwarf> I think so 03:23:47 <coopserver> <dwarf> just thought of a sweet change 03:23:52 <coopserver> <cha0tics> ? 03:25:12 <coopserver> <dwarf> noo, bridge is in the way 03:25:40 <coopserver> <cha0tics> at least the curve is smoother now ;) 03:26:25 <coopserver> <dwarf> ant there is a waiting bay before the tunnel 03:26:51 <coopserver> <dwarf> wanted to double that tunnel, but could only do it with a bridge 03:27:09 <coopserver> <cha0tics> although we are both half asleep, we did kind of good work 03:27:18 <coopserver> <dwarf> yea, good jao 03:27:21 <coopserver> <dwarf> job 03:27:28 <coopserver> <cha0tics> likewise 03:28:37 <coopserver> <cha0tics> why did you delete my sign? 03:28:44 <coopserver> <dwarf> hmm, there are a few food trains that have separate orders 03:29:04 <coopserver> <dwarf> oh, thought it was placed by mistake 03:29:08 <coopserver> <cha0tics> noticed that earlier, but I though it was just a single one 03:29:59 <coopserver> <dwarf> do we really need to route all food trains? 03:30:13 <coopserver> <cha0tics> no, i guess it's fine as it is 03:30:43 <coopserver> <cha0tics> next would be 2x 03:30:49 <coopserver> <cha0tics> exit 03:30:56 <coopserver> <cha0tics> but first some sleep 03:31:20 <coopserver> <dwarf> I mean would they all go the other way if we didn't have the wp? 03:31:48 <coopserver> <cha0tics> they would all come from south west 03:32:29 <coopserver> <dwarf> found another bunch that goes the other way 03:32:42 <coopserver> <dwarf> it's fine, more balanced this way 03:32:47 <coopserver> <cha0tics> dirty little bastards 03:33:03 <coopserver> <dwarf> and at least we didn't build a superfluous connection 03:33:29 <coopserver> <cha0tics> true 03:34:26 <coopserver> <dwarf> alright, back to watching homeland 03:34:31 <coopserver> <cha0tics> anyways, off to bed 03:34:41 <coopserver> <dwarf> gn 03:34:42 <coopserver> <cha0tics> ttyl 03:34:46 <coopserver> <cha0tics> gn 03:34:58 <coopserver> *** cha0tics has left the game (Leaving) 03:36:14 <Sylf> !pw 03:36:14 <coopserver> Sylf: locked 03:37:02 <coopserver> *** Game paused (connecting clients) 03:37:07 <coopserver> *** Sylf has joined 03:37:08 <coopserver> *** Game unpaused (connecting clients) 03:42:56 *** cha0tics has quit IRC 03:46:05 <coopserver> *** Sylf has left the game (Leaving) 04:33:13 <coopserver> *** dwarf has left the game (Leaving) 04:33:14 <coopserver> *** Game paused (number of players) 04:38:34 *** dwarf has quit IRC 05:33:06 *** dwarf has joined #openttdcoop 05:33:10 <dwarf> !players 05:33:10 <coopserver> dwarf: The server is empty, noone is connected. Feel free to remedy this situation 05:33:14 <dwarf> !pw 05:33:14 <coopserver> dwarf: method 05:33:36 <coopserver> *** Game still paused (connecting clients, number of players) 05:33:51 <coopserver> *** dwarf has joined 05:33:52 <coopserver> *** Game still paused (number of players) 05:33:53 <coopserver> *** Game unpaused (number of players) 05:45:36 <coopserver> *** dwarf has left the game (general timeout) 05:45:37 <coopserver> *** Game paused (number of players) 05:45:53 <dwarf> !pw 05:45:53 <coopserver> dwarf: rubber 05:46:02 <coopserver> *** Game still paused (connecting clients, number of players) 05:46:20 <coopserver> *** dwarf has joined 05:46:21 <coopserver> *** Game still paused (number of players) 05:46:22 <coopserver> *** Game unpaused (number of players) 06:56:10 *** liq3 has joined #openttdcoop 07:06:09 *** Trangar has joined #openttdcoop 07:16:57 *** dr_gonzo has joined #openttdcoop 07:17:38 *** dr_gonzo is now known as Guest6768 07:52:23 <coopserver> *** dwarf has left the game (Leaving) 07:52:24 <coopserver> *** Game paused (number of players) 08:00:29 *** dwarf has quit IRC 08:03:39 *** Asgeir has joined #openttdcoop 08:18:27 *** dwarf has joined #openttdcoop 08:18:31 <dwarf> !pw 08:18:31 <coopserver> dwarf: waited 08:18:52 <coopserver> *** Game still paused (connecting clients, number of players) 08:19:21 <coopserver> *** dwarf has joined 08:19:22 <coopserver> *** Game still paused (number of players) 08:19:23 <coopserver> *** Game unpaused (number of players) 08:48:06 <coopserver> *** dwarf has left the game (Leaving) 08:48:07 <coopserver> *** Game paused (number of players) 08:55:11 *** dwarf has quit IRC 09:41:19 *** v1enas has joined #openttdcoop 09:42:09 <v1enas> helo 09:42:21 <hylje> hi 09:44:13 <v1enas> j sex 09:44:30 *** v1enas has quit IRC 09:49:12 *** Guest6768 has quit IRC 09:49:28 *** cha0tics has joined #openttdcoop 10:07:22 *** cha0tics has quit IRC 10:21:13 *** cha0tics has joined #openttdcoop 10:36:12 <cha0tics> !pw 10:36:12 <coopserver> cha0tics: doesnt 10:36:20 <coopserver> *** Game still paused (connecting clients, number of players) 10:36:21 <coopserver> *** cha0tics has joined 10:36:22 <coopserver> *** Game still paused (number of players) 10:36:23 <coopserver> *** Game unpaused (number of players) 10:49:54 *** Trangar has quit IRC 10:53:01 *** happpy has joined #openttdcoop 10:53:35 <happpy> !players 10:53:35 <coopserver> happpy: There are currently 1 players and 0 spectators, making a total of 1 clients connected 10:53:39 <happpy> hi 11:45:24 *** Asgeir has quit IRC 11:55:30 *** StarLite has joined #openttdcoop 11:55:30 *** ChanServ sets mode: +o StarLite 12:18:30 <cha0tics> hi folks 12:18:35 <cha0tics> any op here? 12:18:46 <cha0tics> need some more trains 12:19:47 <happpy> hi 12:26:57 <coopserver> *** cha0tics has left the game (general timeout) 12:26:58 <coopserver> *** Game paused (number of players) 12:29:31 *** cha0tics_ has joined #openttdcoop 12:34:36 *** cha0tics has quit IRC 12:40:04 *** happpy has quit IRC 12:42:06 *** cha0tics_ is now known as cha0tics 13:02:34 *** swipe_06 has joined #openttdcoop 13:02:49 <swipe_06> !pw 13:02:49 <coopserver> swipe_06: rgbmap 13:03:06 <swipe_06> !pw 13:03:06 <coopserver> swipe_06: toobar 13:03:30 <swipe_06> !pw 13:03:30 <coopserver> swipe_06: ticker 13:03:34 <coopserver> *** Game still paused (connecting clients, number of players) 13:03:41 <coopserver> *** Player has joined 13:03:42 <coopserver> *** Game still paused (number of players) 13:05:18 <coopserver> *** Player has left the game (Leaving) 13:05:23 *** swipe_06 has quit IRC 13:19:39 *** lol has joined #openttdcoop 13:19:41 <lol> !pw 13:19:41 <coopserver> lol: looped 13:19:48 <coopserver> *** Game still paused (connecting clients, number of players) 13:19:54 <coopserver> *** lol has joined 13:19:55 <coopserver> *** Game still paused (number of players) 13:20:01 <coopserver> *** lol has joined company #1 13:20:02 <coopserver> *** Game unpaused (number of players) 13:26:31 *** liq3 has quit IRC 13:28:07 <coopserver> *** lol has left the game (Leaving) 13:28:08 *** lol has quit IRC 13:28:09 <coopserver> *** Game paused (number of players) 14:08:01 *** Hiddenfunstuff has joined #openttdcoop 14:34:09 *** cha0tics_ has joined #openttdcoop 14:39:42 *** cha0tics has quit IRC 14:43:56 *** cha0tics has joined #openttdcoop 14:48:27 *** cha0tics_ has quit IRC 14:54:48 *** cha0tics_ has joined #openttdcoop 14:59:57 *** cha0tics has quit IRC 15:10:59 *** cha0tics_ has quit IRC 15:47:14 *** Asgeir has joined #openttdcoop 16:00:20 *** happpy has joined #openttdcoop 16:00:38 <happpy> !players 16:00:38 <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation 16:04:39 *** happpymoblic has joined #openttdcoop 16:07:20 *** Mark has joined #openttdcoop 16:07:20 *** Webster sets mode: +o Mark 16:09:03 <Mark> yoyo 16:09:49 <happpy> yooo how things mark 16:13:18 *** Trangar has joined #openttdcoop 16:14:00 <happpy> hi Trangar 16:15:04 <Mark> yo happy 16:15:08 <Mark> all good, how are you 16:15:08 <Trangar> o/ 16:15:12 <Mark> hi 16:15:27 <Mark> !pw 16:15:27 <coopserver> Mark: signum 16:15:41 <happpy> good 16:15:41 <coopserver> *** Game still paused (connecting clients, number of players) 16:15:47 <coopserver> *** Mark has joined 16:15:48 <coopserver> *** Game still paused (number of players) 16:15:49 <coopserver> *** Game unpaused (number of players) 16:16:14 <happpy> how things Trangar 16:16:26 <Trangar> Concrete is poured, first half of the shower is done 16:16:30 <Trangar> So good ^^ how are you? 16:16:38 <happpy> good 16:17:31 <coopserver> <Mark> need some jams 16:28:38 <happpy> mark i have change my coal drop of on the stable and chek out n the train order 16:36:19 <coopserver> *** Mark has joined spectators 16:36:19 <coopserver> *** Game paused (number of players) 16:39:45 *** dwarf has joined #openttdcoop 16:47:50 *** cha0tics has joined #openttdcoop 16:57:15 <Jam35> !pw 16:57:15 <coopserver> Jam35: wander 16:57:20 <coopserver> *** Game still paused (connecting clients, number of players) 16:57:26 <coopserver> *** Jam35 has joined 16:57:27 <coopserver> *** Game still paused (number of players) 16:58:26 <coopserver> *** Jam35 has joined company #1 16:58:27 <coopserver> *** Game unpaused (number of players) 16:58:50 <happpy> hi Jam35 16:58:54 <happpy> how ar u 17:00:03 <Jam35> ok 17:08:13 *** Progman has joined #openttdcoop 17:08:23 <Jam35> !rcon set max_trains 1200 17:08:27 <coopserver> *** Jam35 has joined spectators 17:08:28 <coopserver> *** Game paused (number of players) 17:14:28 *** Arveen has joined #openttdcoop 17:31:47 <cha0tics> !pw 17:31:47 <coopserver> cha0tics: orphan 17:31:51 <coopserver> *** Game still paused (connecting clients, number of players) 17:31:52 <coopserver> *** cha0tics has joined 17:31:53 <coopserver> *** Game still paused (number of players) 17:31:54 <coopserver> *** Game unpaused (number of players) 17:31:55 <coopserver> <cha0tics> hi 17:32:36 <happpy> hi cha0tics 17:36:06 <dwarf> !pw 17:36:06 <coopserver> dwarf: ludvig 17:36:17 <happpy> hi dwarf 17:36:24 <coopserver> *** Game paused (connecting clients) 17:36:34 <coopserver> *** dwarf has joined 17:36:35 <coopserver> *** Game unpaused (connecting clients) 17:36:36 <coopserver> <dwarf> hi 17:36:39 <coopserver> <cha0tics> hi 17:36:58 <coopserver> <cha0tics> was just checking the system 17:37:14 <coopserver> <cha0tics> the bottleneck for further growth is currently 2x 17:37:18 <coopserver> <dwarf> they yeti yard production doesn't go over 9180 17:37:43 <coopserver> <cha0tics> I'd need to add more trains to 2x pick, but the mergers can't take more traffic 17:37:44 <coopserver> <dwarf> which is weird, as it doesn't change with town population 17:38:05 <coopserver> <cha0tics> it would, but we are still way below the theoretical max 17:38:26 <coopserver> <cha0tics> we need to provide enough food to not fall back to 0 on a tick for it to grow 17:39:06 <coopserver> <dwarf> let me try and improve the food pick 17:39:14 <coopserver> <cha0tics> the pick is good 17:39:23 <coopserver> <cha0tics> the merger with the drop is the prob 17:39:28 <coopserver> <dwarf> I mean the connecting lines 17:39:33 <coopserver> <cha0tics> ^ 17:40:53 <coopserver> <cha0tics> the !tmp input merge I did, works incredibly well 17:41:02 <coopserver> <cha0tics> wouldn't have though that 17:41:44 <coopserver> <dwarf> where? 17:42:14 <coopserver> <cha0tics> !tmp lane changer 17:42:38 <coopserver> <cha0tics> before that the first platform was getting 80% of the traffic and clogging the ML 17:43:03 <coopserver> <cha0tics> because there was no balancing and everything came in on the closest line 17:43:42 <coopserver> <dwarf> wonder why, the merge in the MSH should balance it out 17:44:48 <coopserver> <cha0tics> also I redirected the traffic from 3A to 3AA to take the south route 17:45:01 <coopserver> <cha0tics> as the center route was busy and the south route was not 17:49:00 <coopserver> <cha0tics> got an idea for 2x? 17:54:17 <coopserver> <dwarf> I'm trying to get a 4th line in the exit 18:00:35 <coopserver> <cha0tics> added some platforms and beginning of 4th on drop 18:01:46 <coopserver> <cha0tics> but no idea how to get it through the spaghetti 18:02:06 <coopserver> <dwarf> what do you mean? 18:02:14 <coopserver> <cha0tics> look at the 2x drop 18:02:22 <coopserver> <cha0tics> I extended the platforms there 18:02:45 <coopserver> <cha0tics> oops 18:02:49 <coopserver> <dwarf> oops 18:03:17 <coopserver> <dwarf> I don't think we need more than 3 incoming lines 18:03:33 <coopserver> <dwarf> just add more platforms and try to spread it out 18:04:13 <coopserver> <cha0tics> it's there in case 18:04:19 <coopserver> <cha0tics> doesn't hurt 18:10:21 <coopserver> <cha0tics> wanna expand the plattforms on pick, too? 18:11:37 <coopserver> <dwarf> if you have a good idea how without changing the connecting lines 18:16:01 <coopserver> <cha0tics> just added a couple of plattforms for now 18:31:27 <coopserver> <dwarf> 4th line out done 18:32:03 <coopserver> <cha0tics> ok, I'll increase train to food drop to increase production 18:32:28 <coopserver> <cha0tics> fuck, jam at msh3 18:32:32 <coopserver> <dwarf> the next problem will be the merge at MSH 02 towards the 2x stations 18:33:35 <coopserver> <cha0tics> looks like msh03 need help first 18:33:41 <coopserver> <dwarf> because all food trains come bak that way 18:34:04 <coopserver> <dwarf> someone removed the wp order 18:35:34 <coopserver> <dwarf> did you do !this? 18:36:04 <coopserver> <cha0tics> what, the combo there? 18:36:07 <coopserver> <dwarf> yes 18:36:20 <coopserver> <cha0tics> I was working at the platforms and the exit there only 18:36:33 <coopserver> <cha0tics> didn't touch the merger 18:37:15 <coopserver> <dwarf> station should work better now without that huge signal gap 18:37:37 <coopserver> <dwarf> msh 03 clearing up 18:37:43 <coopserver> <cha0tics> yeah 18:37:55 <coopserver> <dwarf> now that food trains take the southern route back 18:39:34 <coopserver> <cha0tics> ok, food intake increased by 20% 18:39:46 <coopserver> <cha0tics> now I'll work on balancing the 2x output 18:40:42 <coopserver> <cha0tics> can we change the overflow at 2x to feed on the bottom instead of the busiest line? 18:41:00 <coopserver> <cha0tics> bunch of trains are stuck in the depot that way 18:41:46 <coopserver> <dwarf> think it will balance out between the lines over time 18:42:23 <coopserver> <cha0tics> still moving the feeder to the end of the stations might work better 18:42:39 <coopserver> <cha0tics> see the arrow? 18:43:37 *** dr_gonzo has joined #openttdcoop 18:43:57 <coopserver> <dwarf> could do that 18:44:05 <coopserver> <dwarf> but I gotta go now 18:44:11 *** dr_gonzo is now known as Guest6830 18:44:24 <coopserver> <cha0tics> I'll try it 18:49:16 <coopserver> *** dwarf has left the game (Leaving) 18:51:38 <coopserver> *** Jam35 has joined company #1 18:51:53 <coopserver> <cha0tics> hi Jam 18:51:58 <coopserver> <Jam35> hello 18:52:16 <coopserver> <cha0tics> can you give me a hint 18:52:55 <coopserver> <cha0tics> at 2X pickup, I don't want the trains to go into my feed from the platform 18:53:45 <coopserver> <Jam35> feed? 18:54:01 <coopserver> <cha0tics> feeder from the overflow 18:58:14 <coopserver> <cha0tics> hmmm, any idea? 18:58:48 <coopserver> <Jam35> er no 18:59:04 <coopserver> <Jam35> this has always solved the problem 19:00:40 <coopserver> <cha0tics> just need to make sure the block is always red, as two way eol should kick in 19:01:38 <coopserver> <cha0tics> no, doesnt 19:01:39 <dwarf> !pw 19:01:39 <coopserver> dwarf: charge 19:01:53 <coopserver> *** Game paused (connecting clients) 19:02:01 <coopserver> *** dwarf has joined 19:02:02 <coopserver> *** Game unpaused (connecting clients) 19:02:08 <coopserver> <cha0tics> wb 19:02:23 <coopserver> <cha0tics> maybe you have an idea 19:02:25 <coopserver> <dwarf> just checking what you're up to 19:02:38 <coopserver> <dwarf> why not just use one-way signals? 19:02:40 <coopserver> <cha0tics> we are trying to stop the trains from bouncing 19:02:48 <coopserver> <cha0tics> we tried that 19:03:55 <coopserver> <dwarf> strange 19:04:02 <Jam35> disallow train reversing is on 19:04:09 <coopserver> <dwarf> YAPF think he's too smart 19:04:16 <Jam35> !setdef 19:04:16 <coopserver> Jam35: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1 19:06:00 <Jam35> !rcon set line_reverse_mode 19:06:01 <coopserver> Current value for 'line_reverse_mode' is: 'on' (min: 0, max: 1) 19:06:06 <Jam35> !rcon set line_reverse_mode 0 19:07:51 <coopserver> <dwarf> does this simply allow trains to turn in in the station even if it's not eol? 19:08:00 <coopserver> <Jam35> yes 19:08:29 *** happpymoblic has quit IRC 19:09:20 <coopserver> <Jam35> but I also suspected a weird thing with pbs when there are lots of choices 19:09:31 <coopserver> <Jam35> it does not take them all into account 19:09:53 <coopserver> <Jam35> not sure of the number, maybe 6 or more 19:11:02 <coopserver> <Jam35> you will also need PBS on other side for that to work properly 19:11:19 <coopserver> <cha0tics> checking 19:11:31 <coopserver> *** dwarf has left the game (Leaving) 19:11:55 <coopserver> <Jam35> ca 19:15:58 <Mazur> !pw 19:15:58 <coopserver> Mazur: stored 19:16:42 <Mazur> !pw 19:16:43 <coopserver> Mazur: stored 19:16:47 <coopserver> *** Game paused (connecting clients) 19:17:19 <coopserver> *** Game unpaused (connecting clients) 19:17:43 <Mazur> !pw 19:17:43 <coopserver> Mazur: stored 19:17:49 <coopserver> *** Game paused (connecting clients) 19:17:52 <coopserver> *** Mazur has joined 19:17:53 <coopserver> *** Game unpaused (connecting clients) 19:18:21 <coopserver> *** Mazur has left the game (general timeout) 19:19:06 <cha0tics> I'd like to order 100 trains please 19:21:03 <cha0tics> forget that, need to fix a couple of things first 19:21:30 <Jam35> I'll set it now 19:21:39 <Jam35> !rcon set max_trains 1300 19:22:03 <coopserver> <cha0tics> need to expand msh02 though first 19:22:19 <coopserver> <Jam35> I won't add any if you don't 19:22:46 <coopserver> <cha0tics> I won't either 19:23:12 <coopserver> <cha0tics> but I have no fk idea how to merge the 4th 19:23:36 <coopserver> <cha0tics> dwarf showed me hub braiding yestertday 19:23:47 <coopserver> <cha0tics> but I don't see enough room for that here 19:26:32 <coopserver> <Mark> hello 19:26:40 <coopserver> *** Mark has joined company #1 19:26:52 <coopserver> <Mark> nice we have jams 19:26:53 <coopserver> <Jam35> hihi 19:27:07 <coopserver> <cha0tics> hi Mark 19:27:16 <coopserver> <cha0tics> it's what you've waited for? 19:27:20 <coopserver> <Mark> yes 19:27:29 <coopserver> <cha0tics> ok, want a challenge? 19:27:36 <coopserver> <Mark> sure 19:27:46 <coopserver> <cha0tics> I need a forth entry into 2x 19:27:59 <coopserver> <cha0tics> fourth* 19:28:09 <coopserver> <Mark> hm yes 19:28:22 <coopserver> <Mark> better make it 6 in and get rid of the merge completely 19:28:29 <coopserver> <Mark> at msh02 19:28:40 <coopserver> <Jam35> you could split nr Niddafeld and use the hill for another merge for drop 19:28:43 *** happpymoblic has joined #openttdcoop 19:29:17 <coopserver> <cha0tics> separate entrances you mean? 19:29:25 <coopserver> <cha0tics> makes sense 19:30:05 <coopserver> <Jam35> yes split both sets of 3, use the area of current merge for pick 19:30:24 <coopserver> <Jam35> or whatever, there is space though 19:30:51 <dwarf> !pw 19:30:51 <coopserver> dwarf: german 19:30:58 *** happpy has left #openttdcoop 19:31:08 <coopserver> <Jam35> who's idea was rivers anyway :P 19:31:09 <coopserver> <Mark> are you gonna give it a go cha0tics? 19:31:10 <dwarf> !pw 19:31:10 <coopserver> dwarf: safety 19:31:21 <coopserver> <Jam35> I'm afk a while 19:31:22 <coopserver> *** Game paused (connecting clients) 19:31:24 <coopserver> *** Jam35 has joined spectators 19:31:25 <coopserver> <cha0tics> I'm splitting at niddafeld atm 19:31:30 <coopserver> *** dwarf has joined 19:31:31 <coopserver> *** Game unpaused (connecting clients) 19:31:33 <coopserver> <Mark> k 19:37:21 <coopserver> <cha0tics> smoke break, brb 19:44:45 <coopserver> *** Mark has left the game (Leaving) 19:48:41 <coopserver> <dwarf> what's your plan for those new lines? 19:49:05 <coopserver> <cha0tics> wait a sec 19:49:45 <coopserver> <cha0tics> I color coded the connections 19:49:56 <coopserver> <cha0tics> and then remove the other entrance 19:50:12 <coopserver> <cha0tics> so drop and pick have separate entrances 19:50:21 <coopserver> <dwarf> but where would you merge in the lie from the east? 19:50:58 <coopserver> <cha0tics> nowhere, that way all incoming trains for drop come from the north 19:51:13 <coopserver> <cha0tics> because that matches the source direction anyways 19:51:22 <coopserver> <cha0tics> and pick would come from the south 19:51:43 <coopserver> <dwarf> for pigcows it's shorter on the other route 19:52:03 <coopserver> <cha0tics> yes, but that can be compensated by a few more trains 19:52:39 <coopserver> <dwarf> could do that, but it's not the most elegant 19:52:52 <coopserver> <dwarf> and it could have been done with a lot less construction 19:53:04 <coopserver> <cha0tics> we can add another from east afterwards 19:53:15 <coopserver> <cha0tics> I just want to free the jam first 19:54:23 <coopserver> <dwarf> my idea was to add a 4th from the merge to the split between drop and pick, but I don't have time to finish now 19:54:30 <coopserver> <dwarf> go ahead with your plan 19:55:03 <coopserver> <dwarf> pick is jamming back 19:55:21 <coopserver> <dwarf> that's the problem with having overflow return without any priority 19:56:34 <coopserver> *** dwarf has left the game (Leaving) 20:22:24 <mari_kiri> OK, how the hell is YETI 182MB 20:22:40 <Arveen> 32bit graphics 20:22:44 <happpymoblic> not shor 20:23:04 <dwarf> !pw 20:23:04 <coopserver> dwarf: signed 20:23:07 <mari_kiri> Does OpenTTD support PNG compression of them? 20:23:22 <dwarf> !pw 20:23:22 <coopserver> dwarf: bother 20:23:32 <coopserver> *** Game paused (connecting clients) 20:23:44 <coopserver> *** dwarf has joined 20:23:47 <coopserver> *** Game unpaused (connecting clients) 20:25:19 <coopserver> <dwarf> chaos, if you redirect pig trains make sure they take the most northern route via bbh7 20:25:40 <mari_kiri> !pw 20:25:40 <coopserver> mari_kiri: locked 20:25:44 <coopserver> *** Game paused (connecting clients) 20:25:52 <coopserver> *** mari_kiri has joined 20:25:53 <coopserver> *** Game unpaused (connecting clients) 20:25:54 <coopserver> <cha0tics> not yet done 20:25:58 <coopserver> <cha0tics> testing first 20:26:03 <coopserver> <dwarf> otherwise bbh6 could get overloaded 20:26:10 <coopserver> <cha0tics> aye 20:26:16 <coopserver> <cha0tics> could you check your exit 20:26:26 <coopserver> <dwarf> where? 20:26:42 <coopserver> <cha0tics> found it 20:26:48 <coopserver> <cha0tics> there was a sig gap 20:26:54 <coopserver> <cha0tics> at 2x exit 20:27:23 <coopserver> <mari_kiri> Hmm, lemme guess, NUTS trains, Germany town names? 20:27:36 <coopserver> <cha0tics> that's how it looks 20:28:59 <coopserver> <cha0tics> d? can you check the prio at the new overflow 20:29:51 <coopserver> *** dwarf has left the game (general timeout) 20:35:29 *** dwarf has quit IRC 20:35:33 <coopserver> <Jam35> why do you detect platforms that you are not entering? 20:35:38 <coopserver> *** Jam35 has joined company #1 20:35:56 <coopserver> <cha0tics> I'm checking if a train is approaching 20:36:14 *** lol has joined #openttdcoop 20:36:15 <lol> !pw 20:36:15 <coopserver> lol: nsdate 20:36:22 <coopserver> *** Game paused (connecting clients) 20:36:28 <coopserver> *** lol has joined 20:36:29 <coopserver> *** Game unpaused (connecting clients) 20:36:38 <coopserver> <Jam35> so it could release if trains are in platforms and in the bay 20:36:51 <coopserver> <Jam35> undesireable 20:37:23 <coopserver> <cha0tics> I'm still learning and trying stuff 20:37:38 <coopserver> <cha0tics> feel free to teach me 20:37:52 *** dwarf has joined #openttdcoop 20:38:06 <dwarf> sorry my internet connection totally went down 20:38:13 <dwarf> and really gtg now 20:38:26 <coopserver> <Jam35> if it is a prio check it needs to detect the entire track before with no gaps to fit trains 20:38:26 <dwarf> check to make sure I didn't mess up anything 20:39:04 <dwarf> I put back the presigs for the first platfor as yapf was being a smart ass and didn't use the wb 20:39:09 <coopserver> <Jam35> currently as soon as block signal X clears, overflow can release 20:39:09 <dwarf> nayway, later 20:39:27 *** Arveen has quit IRC 20:39:33 <coopserver> <cha0tics> laters 20:39:39 <coopserver> <cha0tics> ok, J, I get that 20:39:42 <happpymoblic> hi lol 20:39:44 <coopserver> <cha0tics> so far that was intended 20:39:51 <coopserver> <lol> hi 20:39:52 <coopserver> <cha0tics> but not the early release 20:39:52 *** happpymoblic is now known as happpy 20:39:56 <coopserver> <Jam35> but a train is already headed for platforms 20:40:32 <coopserver> <Jam35> if you combo it there you detect platforms that can't be reached by the overflow trains 20:41:04 <coopserver> <lol> in the north part of the ml the trains only take the inner line 20:41:32 <coopserver> <cha0tics> how would you change it do detect Y 20:43:31 <coopserver> <lol> where can i help? 20:44:16 <coopserver> <lol> ah i will bomb statues and fountains 20:44:20 <coopserver> *** lol has joined company #1 20:45:09 <coopserver> <cha0tics> sorry, I thought the long tunnel was a mistake 20:45:27 <coopserver> <Jam35> it's fine I didn't think that far ahead 20:45:28 <coopserver> <lol> can we still add trains? 20:45:41 <coopserver> <cha0tics> not really 20:46:06 <coopserver> <cha0tics> we need to transport more food, but we gotta fix 2x first 20:46:32 <coopserver> <lol> there are some stations with rating under 80 % 20:46:55 <coopserver> <lol> though it shouldn't be a problem to get it 80+ 20:47:11 *** dwarf has quit IRC 20:47:18 <coopserver> <cha0tics> yes, but as I said, we need more food for yetis 20:47:39 <coopserver> <cha0tics> otherwise the economy will collaps again if you add trains elsewhere first 20:47:53 <coopserver> <lol> i don't understand 20:48:01 <coopserver> <lol> what is wrong with making more machinery ? 20:48:17 <coopserver> <cha0tics> we already have way too much 20:48:20 <coopserver> <lol> if i just use oil that isn't transported? 20:48:29 <coopserver> <cha0tics> check the primaries 20:48:44 <coopserver> <lol> the 2 chain can have some more 20:49:10 <coopserver> <cha0tics> wait please 20:49:15 <coopserver> <lol> so it is more bad balancing 20:49:24 <coopserver> <lol> to much to the 3rd chain 20:49:29 <coopserver> <cha0tics> it doesn't make sense to have machinery without yetis 20:49:52 <coopserver> <cha0tics> we just don't have enough yetis to use the machinery atm 20:50:19 <coopserver> <lol> check 2A 20:50:36 <coopserver> <mari_kiri> Bit of a pileup on MSH03 SW exit 20:50:40 <coopserver> <lol> and 2C 20:50:59 <coopserver> <mari_kiri> Then again it's mostly coming from a main station anyway 20:51:40 <coopserver> <lol> you need an 4th line there if you want to get rid of that tiny jam 20:52:35 <coopserver> *** Jam35 has joined spectators 20:52:36 <coopserver> <cha0tics> now you can add some more to 3x if you want 20:52:48 <coopserver> <cha0tics> I'm done with my 2x trains 20:53:48 <coopserver> <mari_kiri> Ah I *think* I can see why this pack is 182MB now 20:53:56 <coopserver> <cha0tics> why? 20:53:58 <coopserver> <mari_kiri> That machinery factory animation 20:54:03 <coopserver> <mari_kiri> For an example. 20:54:06 <coopserver> <cha0tics> lol 20:54:40 <coopserver> <mari_kiri> APNG support would be quite useful for bringing the size down 20:54:54 <coopserver> <cha0tics> talk to V 20:55:07 <coopserver> <mari_kiri> Also curious as to how the anim was made, looks like it could have been raytraced 20:55:23 <coopserver> <cha0tics> it's all documented in the dev wiki 20:55:31 <coopserver> <cha0tics> also the dev process 20:56:04 <coopserver> <mari_kiri> Cheers, I'll have a look 20:56:05 <coopserver> <lol> i'm allowed to clone? 20:56:19 <coopserver> *** mari_kiri has joined spectators 20:56:21 <coopserver> <cha0tics> but with shared orders pols 20:56:26 <coopserver> <cha0tics> pls* 20:56:28 <coopserver> <lol> of course 20:57:49 <coopserver> <lol> how do trains come from bbh 02 to the fooddrop? 20:58:58 <coopserver> <cha0tics> curently the northern route, I'm working on redirecting the cowpigs on a less busy road 21:03:35 <coopserver> *** cha0tics has joined spectators 21:03:42 <coopserver> <cha0tics> biab 21:06:17 <coopserver> *** mari_kiri has left the game (Leaving) 21:06:21 <coopserver> *** lol has left the game (Leaving) 21:06:22 <coopserver> *** Game paused (number of players) 21:23:04 *** dwarf has joined #openttdcoop 21:23:17 <dwarf> !pw 21:23:17 <coopserver> dwarf: batang 21:23:40 <coopserver> *** Game still paused (connecting clients, number of players) 21:23:50 <coopserver> *** dwarf has joined 21:23:51 <coopserver> *** Game still paused (number of players) 21:23:52 <coopserver> *** Game unpaused (number of players) 21:36:11 <happpy> an dwarf 21:36:29 <happpy> how thing's dwarf 21:36:40 <coopserver> <dwarf> good 21:36:53 <coopserver> <dwarf> redirected pigcow trains, checking how that works 21:36:56 <happpy> ni 21:37:09 <happpy> nice 21:43:12 <coopserver> *** dwarf has left the game (Leaving) 21:43:13 <coopserver> *** Game paused (number of players) 21:46:15 *** StarLite has quit IRC 22:03:55 *** Progman has quit IRC 22:10:47 *** Hiddenfunstuff has quit IRC 22:20:08 <coopserver> *** Jam35 has left the game (Leaving) 22:20:21 *** dwarf has quit IRC 22:20:58 *** lol has quit IRC 22:21:56 *** Guest6830 has quit IRC 23:23:15 *** Trangar has quit IRC