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00:39:37 <coopdiscord> <OpenTTDiscord> loeky quit 00:39:38 <coopdiscord> <OpenTTDiscord> *** Game paused (number of players) 00:55:15 *** Progman has quit IRC 06:00:01 *** coopdiscord has quit IRC 06:00:14 *** coopdiscord has joined #openttdcoop.dev 09:43:36 *** Progman has joined #openttdcoop.dev 10:17:13 *** Progman has quit IRC 18:32:13 *** Progman has joined #openttdcoop.dev 19:38:42 <coopdiscord> <OpenTTDiscord> *** Game still paused (connecting clients, number of players) 19:38:59 <coopdiscord> <OpenTTDiscord> *** Game still paused (number of players) 19:41:20 <coopdiscord> <OpenTTDiscord> *** Game still paused (connecting clients, number of players) 19:41:44 <coopdiscord> <OpenTTDiscord> *** Game still paused (number of players) 19:43:17 <coopdiscord> <OpenTTDiscord> *** Game still paused (connecting clients, number of players) 19:43:40 <coopdiscord> <OpenTTDiscord> *** Game still paused (number of players) 19:48:21 <coopdiscord> <OpenTTDiscord> *** Game still paused (connecting clients, number of players) 19:49:04 <coopdiscord> <OpenTTDiscord> *** Game still paused (number of players) 20:01:48 <coopdiscord> <OpenTTDiscord> *** Game still paused (connecting clients, number of players) 20:02:11 <coopdiscord> <OpenTTDiscord> *** Game still paused (number of players) 20:05:08 <coopdiscord> <OpenTTDiscord> *** Game still paused (connecting clients, number of players) 20:05:26 <coopdiscord> <OpenTTDiscord> *** Game still paused (number of players) 20:06:16 <coopdiscord> <OpenTTDiscord> *** Game still paused (connecting clients, number of players) 20:06:32 <coopdiscord> <OpenTTDiscord> loeky has connected (Spectator) 20:06:33 <coopdiscord> <OpenTTDiscord> *** Game still paused (number of players) 20:07:09 <coopdiscord> <OpenTTDiscord> loeky has joined Company #1 (Larnway Transport) 20:07:09 <coopdiscord> <OpenTTDiscord> *** Game unpaused (number of players) 20:29:11 <coopdiscord> <OpenTTDiscord> *** Game paused (number of players) 20:30:07 <coopdiscord> <OpenTTDiscord> *** Game still paused (connecting clients, number of players) 20:31:24 <coopdiscord> <OpenTTDiscord> *** Game still paused (number of players) 20:36:12 <coopdiscord> <OpenTTDiscord> *** Game still paused (connecting clients, number of players) 20:36:40 <coopdiscord> <OpenTTDiscord> *** Game still paused (number of players) 20:36:50 <coopdiscord> <OpenTTDiscord> *** Game still paused (connecting clients, number of players) 20:37:32 <coopdiscord> <OpenTTDiscord> *** Game still paused (number of players) 20:37:42 <coopdiscord> <OpenTTDiscord> *** Game still paused (connecting clients, number of players) 20:38:08 <coopdiscord> <OpenTTDiscord> *** Game still paused (number of players) 20:38:18 <coopdiscord> <OpenTTDiscord> *** Game still paused (connecting clients, number of players) 20:38:39 <coopdiscord> <OpenTTDiscord> *** Game still paused (number of players) 20:38:58 <coopdiscord> <OpenTTDiscord> *** Game still paused (connecting clients, number of players) 20:39:31 <coopdiscord> <OpenTTDiscord> *** Game still paused (number of players) 20:39:47 <coopdiscord> <OpenTTDiscord> *** Game still paused (connecting clients, number of players) 20:40:04 <coopdiscord> <OpenTTDiscord> *** Game still paused (number of players) 20:40:16 <coopdiscord> <OpenTTDiscord> *** Game still paused (connecting clients, number of players) 20:40:34 <coopdiscord> <OpenTTDiscord> *** Game still paused (number of players) 20:40:50 <coopdiscord> <OpenTTDiscord> *** Game still paused (connecting clients, number of players) 20:41:19 <coopdiscord> <OpenTTDiscord> *** Game still paused (number of players) 20:41:28 <coopdiscord> <OpenTTDiscord> *** Game still paused (connecting clients, number of players) 20:41:59 <coopdiscord> <OpenTTDiscord> *** Game still paused (number of players) 20:42:12 <coopdiscord> <OpenTTDiscord> *** Game still paused (connecting clients, number of players) 20:42:33 <coopdiscord> <OpenTTDiscord> *** Game still paused (number of players) 20:42:48 <coopdiscord> <OpenTTDiscord> *** Game still paused (connecting clients, number of players) 20:44:06 <coopdiscord> <OpenTTDiscord> *** Game still paused (number of players) 20:44:56 <coopdiscord> <OpenTTDiscord> *** Game still paused (connecting clients, number of players) 20:45:33 <coopdiscord> <OpenTTDiscord> *** Game still paused (number of players) 20:45:40 <coopdiscord> <OpenTTDiscord> *** Game still paused (connecting clients, number of players) 20:46:32 <coopdiscord> <OpenTTDiscord> *** Game still paused (number of players) 20:46:46 <coopdiscord> <OpenTTDiscord> *** Game still paused (connecting clients, number of players) 20:47:07 <coopdiscord> <OpenTTDiscord> *** Game still paused (number of players) 20:47:34 <coopdiscord> <OpenTTDiscord> *** Game still paused (connecting clients, number of players) 20:48:26 <coopdiscord> <OpenTTDiscord> *** Game still paused (number of players) 20:53:47 <coopdiscord> <OpenTTDiscord> *** Game still paused (connecting clients, number of players) 20:53:58 <coopdiscord> <OpenTTDiscord> loeky has connected (Spectator) 20:53:59 <coopdiscord> <OpenTTDiscord> *** Game still paused (number of players) 20:54:57 <coopdiscord> <OpenTTDiscord> loeky has joined Company #1 (Larnway Transport) 20:54:58 <coopdiscord> <OpenTTDiscord> *** Game unpaused (number of players) 21:30:24 <coopdiscord> <OpenTTDiscord> *** Game paused (number of players) 21:37:46 <coopdiscord> <OpenTTDiscord> *** Game still paused (connecting clients, number of players) 21:38:02 <coopdiscord> <OpenTTDiscord> loeky has connected (Spectator) 21:38:03 <coopdiscord> <OpenTTDiscord> *** Game still paused (number of players) 21:39:11 <coopdiscord> <OpenTTDiscord> loeky has joined Company #1 (Larnway Transport) 21:39:11 <coopdiscord> <OpenTTDiscord> *** Game unpaused (number of players) 21:39:33 <coopdiscord> <happpy> lokks like people having problem to join the game 21:39:59 <coopdiscord> <OpenTTDiscord> <loeky> this is probalbly just me map download taks to long 22:05:53 <coopdiscord> <happpy> ok no 22:05:54 <coopdiscord> <happpy> np 22:32:11 <coopdiscord> <OpenTTDiscord> *** Game paused (connecting clients) 22:32:15 <coopdiscord> <OpenTTDiscord> fabi123 has connected in Company #1 (Larnway Transport) 22:32:15 <coopdiscord> <OpenTTDiscord> *** Game unpaused (connecting clients) 22:32:22 <coopdiscord> <OpenTTDiscord> <fabi123> hi 22:32:41 <coopdiscord> <OpenTTDiscord> <loeky> hey 22:32:58 <coopdiscord> <happpy> hi 22:33:07 <coopdiscord> <OpenTTDiscord> <loeky> need better oil pick up 22:33:31 <coopdiscord> <OpenTTDiscord> <loeky> or should we add more trains 22:33:55 <coopdiscord> <OpenTTDiscord> <fabi123> the compactor at oil drop is already full 22:35:39 <coopdiscord> <OpenTTDiscord> <loeky> it shoul be because of the goods trains being less balanced 22:37:35 <coopdiscord> <OpenTTDiscord> <fabi123> some trains take the overflow even if the station has enough space and imbalance afterwards 22:38:32 <coopdiscord> <OpenTTDiscord> <fabi123> If they are in a group of 2, the second train goes to the overflow 22:39:05 <coopdiscord> <OpenTTDiscord> <loeky> I know this will alouw the to balance to an extend 22:39:24 <coopdiscord> <OpenTTDiscord> <fabi123> It's imbalancing right now 22:39:38 <coopdiscord> <OpenTTDiscord> <loeky> or we need to garanty that both lines carry the same amount of trains 22:40:02 <coopdiscord> <OpenTTDiscord> <fabi123> since the same behaviour doesn't apply the other way round 22:40:31 <coopdiscord> <OpenTTDiscord> <fabi123> yet another train to the overflow 22:41:25 <coopdiscord> <OpenTTDiscord> <loeky> it needs to be able to get from track A to B and back 22:41:46 <coopdiscord> <OpenTTDiscord> <loeky> or count the trains on track A and B 22:41:47 <coopdiscord> <OpenTTDiscord> <fabi123> yeah, but currently it doesn't work like this 22:42:11 <coopdiscord> <OpenTTDiscord> <fabi123> actually the entrance to the mainline allows them to balance 22:43:02 <coopdiscord> <OpenTTDiscord> <loeky> the cycletrons are not identical do the have difrent amount of trains output speed 22:44:41 <coopdiscord> <OpenTTDiscord> <loeky> it is bad to switch track simpley beause it was already a group of 2 trains 22:45:31 <coopdiscord> <OpenTTDiscord> <fabi123> or we do a 50:50 splitter 22:45:47 <coopdiscord> <OpenTTDiscord> <fabi123> but this could slow down trains due to the prior merger 22:46:44 <coopdiscord> <OpenTTDiscord> <loeky> slowing is fine it will need to stop again in the compacter 22:53:09 <coopdiscord> <OpenTTDiscord> <loeky> could we make the cycletrons injcet trains at once? 22:53:21 <coopdiscord> <OpenTTDiscord> <loeky> *2 trains 22:53:33 <coopdiscord> <OpenTTDiscord> <fabi123> I'm currently trying to build a split 22:53:56 <coopdiscord> <OpenTTDiscord> <fabi123> I think the eject how much you have/can is fine 22:54:47 <coopdiscord> <OpenTTDiscord> <fabi123> Also, I don't know how to detect 2 trains / only eject then 22:55:15 <coopdiscord> <OpenTTDiscord> <loeky> ` 22:55:37 <coopdiscord> <OpenTTDiscord> <loeky> I mean input to the cycltron 22:56:16 <coopdiscord> <OpenTTDiscord> <fabi123> If you want to try this, I won't stop you, but I don't want to touch it as long as it works 22:56:34 <coopdiscord> <OpenTTDiscord> <fabi123> Even the current injectors have been way too much work 22:56:44 <coopdiscord> <OpenTTDiscord> <loeky> (-: 22:56:59 <coopdiscord> <OpenTTDiscord> <fabi123> But please consider testing this on a testbench and not in prod 22:57:43 <coopdiscord> <OpenTTDiscord> <fabi123> The compactor at oil drop looks much better now, everything cleaned up 22:57:52 <coopdiscord> <OpenTTDiscord> <fabi123> just by removing the crossing 22:58:19 <coopdiscord> <OpenTTDiscord> <loeky> https://wiki.openttdcoop.org/File:Psg224_flipflop.png 22:58:25 <coopdiscord> <OpenTTDiscord> <loeky> 50 /50 spit 22:59:26 <coopdiscord> <OpenTTDiscord> <fabi123> Thought of something like this https://wiki.openttdcoop.org/File:3waysplit.png 22:59:32 <coopdiscord> <OpenTTDiscord> <fabi123> with a state machine 23:00:15 <coopdiscord> <OpenTTDiscord> <loeky> https://wiki.openttdcoop.org/images/4/4f/Psg245_split_to_N.png 23:00:37 <coopdiscord> <OpenTTDiscord> <loeky> just to list all the options 23:01:06 <coopdiscord> <OpenTTDiscord> <fabi123> I tried to do an own design with memorys, but it just doesn't work 23:08:30 <coopdiscord> <OpenTTDiscord> loeky is now spectating 23:19:39 <coopdiscord> <OpenTTDiscord> fabi123 is now spectating 23:19:39 <coopdiscord> <OpenTTDiscord> *** Game paused (number of players) 23:31:06 <coopdiscord> <OpenTTDiscord> fabi123 has joined Company #1 (Larnway Transport) 23:31:07 <coopdiscord> <OpenTTDiscord> *** Game unpaused (number of players) 23:39:18 <coopdiscord> <OpenTTDiscord> fabi123 quit 23:39:18 <coopdiscord> <OpenTTDiscord> *** Game paused (number of players)