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00:12:58 *** KenjiE20 has quit IRC 00:13:59 *** KenjiE20 has joined #openttdcoop.devzone 01:04:09 *** KenjiE20 has quit IRC 03:24:41 *** thgergo has quit IRC 03:24:42 <Brot6> 2cc train set - Feature #2007: Complete Rework of Freight rolling stock (EmperorJake) @ http://dev.openttdcoop.org/issues/2007#change-5454 03:26:46 <Brot6> 2cc train set - Feature #2007: Complete Rework of Freight rolling stock (EmperorJake) @ http://dev.openttdcoop.org/issues/2007#change-5455 03:55:21 *** welshdragon has quit IRC 03:55:51 *** Lakie has quit IRC 04:08:58 *** welshdragon has joined #openttdcoop.devzone 07:25:09 <Brot6> 2cc train set - Feature #2007: Complete Rework of Freight rolling stock (DJNekkid) @ http://dev.openttdcoop.org/issues/2007#change-5456 07:25:55 <Brot6> 2cc train set - Feature #2007: Complete Rework of Freight rolling stock (Voyager1) @ http://dev.openttdcoop.org/issues/2007#change-5457 08:11:13 *** andythenorth has joined #openttdcoop.devzone 08:42:53 *** ODM has joined #openttdcoop.devzone 09:27:43 <Brot6> HEQS "Heavy Equipment" Set - Revision 569:b761182b85f6: Feature: updated HEQS User Manual to 1.0 (andythenorth) @ http://dev.openttdcoop.org/projects/heqs/repository/revisions/b761182b85f6 09:57:25 <Brot6> HEQS "Heavy Equipment" Set - Revision 570:c337b9c57532: Change: copy edits in User Manual (andythenorth) @ http://dev.openttdcoop.org/projects/heqs/repository/revisions/c337b9c57532 10:14:21 <Brot6> HEQS "Heavy Equipment" Set - Revision 571:273bd085ecdb: Change: copy edits in User Manual, upda... (andythenorth) @ http://dev.openttdcoop.org/projects/heqs/repository/revisions/273bd085ecdb 10:21:07 *** andythenorth_ has joined #openttdcoop.devzone 10:23:58 *** andythenorth has quit IRC 10:24:45 *** andythenorth has joined #openttdcoop.devzone 10:26:36 *** andythenorth__ has joined #openttdcoop.devzone 10:31:07 *** andythenorth___ has joined #openttdcoop.devzone 10:31:09 *** andythenorth_ has quit IRC 10:31:26 *** andythenorth_ has joined #openttdcoop.devzone 10:32:49 *** andythenorth has quit IRC 10:33:54 <dihedral> https://dev.openttdcoop.org/projects/grapes 10:33:54 *** andythenorth_ has quit IRC 10:34:08 <dihedral> can you set 'hudson_label' ? 10:34:15 *** andythenorth has joined #openttdcoop.devzone 10:34:17 <dihedral> it's missing a translation for en_GB 10:34:23 <Brot6> 2cc train set - Feature #2007: Complete Rework of Freight rolling stock (EmperorJake) @ http://dev.openttdcoop.org/issues/2007#change-5458 10:34:31 <dihedral> hello andythenorth or should i say andythejoiner? :-P 10:34:39 *** andythenorth__ has quit IRC 10:35:07 *** andythenorth_ has joined #openttdcoop.devzone 10:35:29 *** andythenorth___ has quit IRC 10:35:35 *** andythenorth_ has left #openttdcoop.devzone 10:39:02 *** andythenorth has quit IRC 10:54:51 *** andythenorth__ has joined #openttdcoop.devzone 11:04:23 <dihedral> is it possible that the donate button opens in a new tab? 11:10:35 <planetmaker> \o/ :-) 11:10:47 <planetmaker> dihedral, you mean "it does" or "it should"? 11:11:03 <dihedral> it should :-) 11:11:08 <dihedral> you got an email? :-D 11:11:12 <planetmaker> yes 11:11:39 <dihedral> i feel generous today :-P 11:11:51 <planetmaker> :-) A nice one which tells me the server is paid for another 14 days or so 11:12:00 <dihedral> aye 11:12:28 <dihedral> some one went to openttd too 11:12:36 <planetmaker> :-) 11:13:46 <planetmaker> btw, it's a good point to open a separate tab. I shall look at that. 11:15:41 *** andythenorth__ has quit IRC 11:18:03 <dihedral> openttd.org should do the same :-) 11:18:08 <dihedral> Rubidium, hint, hint :-P 11:19:51 <Rubidium> why should it? 11:22:00 <Ammler> planetmaker: sep project :-) 11:27:30 <dihedral> Rubidium, because it's not the same page 11:27:53 <dihedral> and after donation one might want to continue on the original page 11:31:56 *** KenjiE20 has joined #openttdcoop.devzone 11:33:14 <dihedral> i managed to register my first command in grapes early this morning :-) 11:33:30 <dihedral> however it cannot yet be triggered :-P 11:33:34 <dihedral> but that is another part 11:33:34 <dihedral> :-D 11:34:12 <dihedral> + one can only register commands while the plugin's init method is being invoked :-P 12:51:42 *** andythenorth has joined #openttdcoop.devzone 12:52:24 *** andythenorth has quit IRC 12:52:25 *** andythenorth_ has joined #openttdcoop.devzone 13:12:34 <Ammler> planetmaker: dihedral, do you use german translation for DevZone (Redmine)? 13:12:56 <Ammler> if so, please report bad translations so I can forward those to upstream 13:13:27 <Ammler> like "Zweig" or "Markierung" 13:14:26 <dihedral> i was using en-GB 13:14:41 <dihedral> en-US is fine with the label_hudson 13:15:06 <dihedral> i can go through the devzone in german later on 13:15:47 <Ammler> do you know German Dev using Zweig or Markierung for branch/tag? 13:15:55 <Ammler> :-) 13:17:30 <planetmaker> I think I might be using the German version at home. Not sure, though 13:17:59 <dihedral> Ammler, that is horrible :-P 13:21:08 <andythenorth_> how was it established that TTD sun is NE (top right) 13:21:09 <andythenorth_> ? 13:21:16 <andythenorth_> that seems to be the convention in many sets 13:21:19 <andythenorth_> but it's wrong :P 13:21:45 <andythenorth_> sun is SE in most original sprites 13:22:39 <andythenorth_> or E 13:22:45 <andythenorth_> it seems to vary a bit by climate :P 13:23:06 <Ammler> it also might depend where north is 13:23:37 <Ammler> north is openttd north-west 13:24:19 <andythenorth_> quite a lot of FIRS is...wrong 13:24:27 <Ammler> so your SE might be E and your E is NE 13:24:41 <Ammler> which then is good :-) 13:25:50 <Ammler> or is it NE with "your directions"? 13:26:12 <andythenorth_> I've been drawing the sun top right 13:26:21 <andythenorth_> but it's more likely right or bottom right 13:27:29 *** andythenorth_ has quit IRC 13:27:52 <planetmaker> Ammler, OpenTTD coordinates are: upper corner = North 13:27:53 <Ammler> hmm, nfo wiki uses same north as openttd 13:28:05 <planetmaker> so NE = upper right border 13:28:56 <planetmaker> Only the (old?) openttdcoop definition of the directions is wrong 13:28:59 <Ammler> planetmaker: yes I said that already 13:29:11 <Ammler> planetmaker: not wrong and not old :-) 13:29:34 <dihedral> lol? 13:29:36 <Ammler> or did someone change that in the meantime? 13:29:40 <planetmaker> of course. It's neither, intuitive, neither related to the code nor any standard. It's like defining North is down 13:29:55 <dihedral> why is it called "naher osten" and not "ferner westen" 13:30:06 <Ammler> lol 13:30:23 <dihedral> americans call it far east, do they not? 13:30:35 *** pet has joined #openttdcoop.devzone 13:30:35 *** pet was kicked by Webster (Don't IRC as root -- it's very possible that there's a security flaw latent in your IRC client (remember the BitchX format string vulnerabilities of days past?)) 13:30:46 <Ammler> :-o 13:31:30 <planetmaker> oh..quite not unknown: http://en.wikipedia.org/wiki/Far_West 13:31:31 <Webster> Title: Far West - Wikipedia, the free encyclopedia (at en.wikipedia.org) 13:31:59 <Ammler> !wiki compass 13:32:07 <Ammler> @wiki compass 13:32:09 <Webster> Ammler: An error has occurred and has been logged. Please contact this bot's administrator for more information. 13:32:18 <planetmaker> he :-P 13:32:22 <Ammler> :-D 13:32:31 <Ammler> @wiki compas 13:32:32 <Webster> Ammler: http://wiki.openttdcoop.org/Special:Search 13:32:33 <Webster> Ammler: There is no page titled "compas". 13:32:39 <Ammler> @wiki compass 13:32:40 <Webster> Ammler: An error has occurred and has been logged. Please contact this bot's administrator for more information. 13:33:13 <planetmaker> inetnum: 80.156.7.72 - 80.156.7.79 13:33:13 <planetmaker> netname: TV-HIFI-VIDEO-LEIPZIG-NET 13:33:16 <planetmaker> hehe ;-) 13:33:22 <Ammler> http://wiki.openttdcoop.org/Compass <-- we still use the compass which is drawable on the map 13:33:27 <planetmaker> business should know better than to root-surf the web 13:33:39 <planetmaker> Ammler, and I still (for years) think it's wrong to maintain that 13:34:03 <planetmaker> I won't fight to correct it, but I won't teach it, but I'll teach the true North ;-) 13:34:10 <Ammler> well, that is since yexo made the nowater patch :-P 13:34:33 <planetmaker> Not really. but around that time might be that I became aware of this error. 13:35:00 <planetmaker> as I tried to write a better GUI for that :-) 13:35:12 <Ammler> well, draw a compass on the map and we change it :-P 13:35:35 <planetmaker> I did already a few times ingame :-P 13:35:54 <Ammler> then why does wiki state it isn't possible? 13:36:21 <planetmaker> some thickhead wrote the page maybe? ;-) 13:36:27 <planetmaker> Diagonals work fine for me 13:37:27 <planetmaker> and I don't really care how nice or not nice it looks. More important is that it's intuitive. Which means North = up 13:37:40 <Ammler> using that north is like using orange as company color :-) 13:37:49 <planetmaker> I have here a map with South=up - and dear, I can tell you it's... anything but easy to find stuff ;-) 13:38:02 <Ammler> but I wouldn't care to alter that to openttd/newgrf standard 13:38:38 <planetmaker> :-) 13:38:45 <Ammler> but that is OT here anyway 13:39:36 <planetmaker> well... maybe 5% on-topic ;-) 13:43:28 <Brot6> 2cc train set - Feature #2125: Shinkansen Series 700 redrawn (EmperorJake) @ http://dev.openttdcoop.org/issues/2125#change-5461 13:45:26 *** andythenorth_ has joined #openttdcoop.devzone 13:50:06 <planetmaker> http://wiki.openttdcoop.org/Compass <-- better? ;-) 14:00:20 <Ammler> wow :-o 14:13:07 <andythenorth_> he 14:13:50 <SmatZ> :-) 14:14:04 <SmatZ> was it different in the past? 14:14:14 <planetmaker> look at the page's history ;-) 14:14:21 <planetmaker> the coop compass was... strange 14:14:34 <Ammler> don't tell me, you don't know how the good old compass looked :-P 14:14:50 *** andythenorth_ has left #openttdcoop.devzone 14:14:53 <Ammler> mäh planetmaker... 14:14:54 <planetmaker> But I know how to use a sextant :-P 14:15:07 <SmatZ> yeah, I always confused North and East in the old compass :-) 14:15:10 <planetmaker> hm, Ammler ? 14:15:21 <Ammler> planetmaker: you can blame Mucht and Truelight for that compass 14:15:24 <SmatZ> also it was different from the "development" one 14:15:36 <planetmaker> Ammler, no problem. :-P 14:15:53 <SmatZ> now, we should clarify what direction is "diagonal" 14:16:00 <planetmaker> both are not here ;-) - so it's easily done 14:16:19 <planetmaker> SmatZ, please add a definition ;-) - then it's set into stone as well 14:16:22 <SmatZ> :-D 14:16:47 <SmatZ> I think, diagonal should be "track in X or Y axis" 14:16:47 <planetmaker> nah, honestly :-) 14:16:54 <planetmaker> It's a good idea to add a definition to the wiki 14:17:05 <SmatZ> eg. then one going in direction of NE/SW or SW/NE 14:17:12 <SmatZ> err SE/NW 14:17:39 <SmatZ> btu I wouldn't wonder if the term "diagonal" wasn't unified in OpenTTD code neither 14:17:44 <SmatZ> bbl 14:17:51 <planetmaker> :-) I can live with either definitions as I don't have a strong view there. 14:17:58 <planetmaker> enjoy whatever you're up to :-) 14:18:09 <SmatZ> thanks :) 14:20:50 <Ammler> I hope, you won't harm me too much if I will use norht for nw still sometimes :-( 14:21:51 <Ammler> I guess, it would be better to use nw-sw-se-ne instead n-w-s-e 14:29:38 <planetmaker> you know, I can never harm an Ammler ;-) 14:56:35 *** thgergo has joined #openttdcoop.devzone 15:14:47 *** DanMacK has joined #openttdcoop.devzone 15:14:56 <DanMacK> Hey all 15:28:30 *** DJNekkid has joined #openttdcoop.devzone 15:29:40 <DJNekkid> howdy peeps 15:34:38 * DanMacK waves 15:35:26 <V453000> hi DJNekkid :) nutracks work very nicely ... I have a question though :) do the newer tracks get unlocked just at some set dates, or with introduction of a fast train that would need some better rails? 15:36:03 <DJNekkid> both 15:36:28 <DJNekkid> lets say that the 180kmh elrails come in 1950 15:37:33 <DJNekkid> but there is an electrical engine that goes >125kmh in 1940, and that engine _IS_ a "EMED" engine (as opposed to an ELRL engine) then both the tracks and the engine comes 15:38:00 <DJNekkid> but if that engine is an ELRL engine, the tracks will come in 1950 15:38:11 <V453000> I see 15:39:29 <V453000> well, I suppose that is good enough :) I was just curious 15:39:31 <V453000> thansk 15:39:34 <V453000> thanks 15:39:47 <DJNekkid> they _could_ be introduced all at once, but i dont think that is a good idea 15:39:56 <DJNekkid> especially not very n00b friendly 15:40:03 <V453000> true :) 15:41:16 <DJNekkid> but in the case of the 2cc trainset will new tracks be introduced when they are needed 15:41:27 <Rubidium> rail introduction has become quite complex 15:41:28 <DJNekkid> but; you need the nightly that comes tonight 15:41:49 <V453000> :) 15:41:56 <DJNekkid> but also V453000 ... 15:41:57 <Rubidium> there are basically 4 factors that influence introduction 15:42:01 <V453000> I dont use 2cc trainset so meh :) 15:42:06 <DJNekkid> if there are no ELRL engine 15:42:27 <DJNekkid> but there comes a ELOW (125kmh) one, then both ELOW and ELRL gets introduced 15:42:38 <V453000> ah 15:42:46 <V453000> ok :) 15:42:48 <DJNekkid> what are you playing with btw? 15:43:01 <V453000> train sets? 15:43:09 <DJNekkid> yes 15:43:54 <V453000> I consider UKRS the best because it offers quite a few of very balanced possibilities how to make your network, but I also use tropic refurbishment set, US trainset with DB XL are nice too 15:44:51 <DJNekkid> i do have some secret plan to make some built in support for ukrs1 and dbxl 15:45:00 <V453000> neat :) 15:45:47 <DanMacK> Ever try NARS? :P 15:46:00 <V453000> yes, only good for the steamers 15:46:17 <Rubidium> DJNekkid: I wouldn't touch DBXL out of fear ;) 15:46:45 <DanMacK> heh... Too many diesels? 15:46:48 <V453000> I alwas combine NARS with some other train set. Mostly Tropic Refurbishment Set because they fit very well to each other. 15:46:55 <DJNekkid> Rubidium: it have crossed my mind, i guess i just need to keep it scilent :) 15:47:21 <V453000> DanMack: yes, too many useless trains, just adds tons of trains without any real use which makes it quite boring unfortunately :( (same opinion goes for 2cc from me) 15:48:14 <V453000> but NARS is brilliantly drawn and the steamers allow some extensive fun even from 1900, so I could have NARS + Tropic R.S. and I have a game from 1900 to 2041 with new engines all the time, plus TRS has some strong engines which NARS lacks 15:48:53 <DJNekkid> V453000: with the 2cc set you have engiens from 1835 :P 15:49:04 <V453000> I know, with NARS too I think 15:49:08 <V453000> but the useful ones :P 15:49:26 <DanMacK> Well, NARS has pretty much everything from NA :P 15:49:27 <V453000> with 2cc you get hudson in 1939 and then you swap for .... uhm ... Lok2000? 15:49:54 <DJNekkid> i would not go that far :) 15:49:54 <V453000> DanMacK: yes, that is nice but I almost always disable most of the regearing locomotives by the parameter so they do not make mess :) 15:50:16 <DanMacK> Yeah, regearing is handy, but can get to be too much 15:51:05 <V453000> regearing seems to be very nice on the first sight, but since one usually replaces trains by autoreplacing, it gets pretty useless :( 15:51:29 * DanMacK never uses autpreplace 15:51:38 <V453000> but without the regearing, it is a nice set to be added to other sets just for the amazing steamers :) 15:52:17 <DanMacK> There's not much excitement in North American diesels after about 1960 though... lol 15:52:37 <DanMacK> they all look pretty much the same, esp. at TTD scale 15:52:48 <V453000> he :) 15:53:07 <DanMacK> trust me, it was a challenge to make certain things look different... lol 15:53:24 <V453000> I believe that :D 15:54:54 <V453000> but in my opinion, making 3-5 which differ a lot from each other would be much more fun for the gameplay in the end :) 15:55:59 <DJNekkid> V453000: My plan for the 2cc set is to go over the entire table, and then write down what engine would replace the current one 15:56:13 <DJNekkid> and then have the availability overlap by 20% or something 15:56:30 <DJNekkid> atleast until modern times 15:56:47 <V453000> I see 15:56:59 <V453000> well, would be nice :) 15:57:40 <V453000> I dont know how others, but I enjoy to replace trains a lot, often get new ones :) If I get 2nd fastest train in 1940, it gets kind of boring especially if there is a load of other engines 15:57:53 <V453000> fastest/most useful/strongest 15:58:54 <V453000> which is one of the points why I find original train set good :) 15:59:11 <V453000> but gets boring because it basically offers ... 4 possibilities to end up with 15:59:39 <DJNekkid> well, there are 29 engines that are faster then the hudson 16:00:34 <V453000> 29? :) 16:00:45 <DJNekkid> yes, 29 16:00:51 <V453000> well, count the cargo ones :) 16:01:02 <V453000> there is like 1984 TGVs and similars :D 16:01:48 <DJNekkid> that were ENGINES 16:01:52 <DJNekkid> no MUs or others 16:02:04 <V453000> oh :) 16:02:43 <DJNekkid> 35 with more HP 16:03:33 <DJNekkid> 83 with better TE 16:05:16 *** DanMacK has quit IRC 16:05:53 <DJNekkid> the TE drags it down methinks 16:07:06 <V453000> well, that is nice, but you buy hudson in 39, and then a better train comes in 1970 - DB Class 103, and then in 1991 Lok2000, 2000 - Taurus 16:07:11 <V453000> all that happens :) 16:07:22 *** DanM has joined #openttdcoop.devzone 16:07:28 <DanM> Silly server... 16:07:32 *** DanM is now known as DanMacK 16:08:27 <DJNekkid> imo is the sharknose better, that come in 1950 16:08:29 <V453000> btw DJNekkid: how high capacities do 4th gen wagons have now for the latest nightlies of 2cc? 16:08:45 <DJNekkid> nothing have changed in that department in ages 16:09:03 <V453000> so it is final? :( 16:09:04 <DJNekkid> btw, if i multiply HP, power and max speed is the hudson nr46 16:09:41 <V453000> yes, but you need to multiply : 16:09:42 <V453000> :) 16:10:00 <V453000> which autoreplace isnt able to do :) 16:10:40 <DJNekkid> yet 16:11:22 <V453000> well, okay :) but why are the wagon capacities so high? it is double than other sets like UKRS :O 16:12:01 <DJNekkid> 1969: EMD DDAX 16:12:06 <V453000> 49 was ... already a lot 16:12:06 <DJNekkid> DDA40X 16:12:36 <DJNekkid> 50% more power, 3x the TE 16:13:15 <DJNekkid> 1953: two electrics, 1kmh faster, not so much HP but more TE 16:13:46 <DJNekkid> 1935: Greseley A4. Faster but less HP and TE 16:14:15 <DJNekkid> 1935: American electric with similar hp and better TE, 160kmh 16:14:22 <DJNekkid> very expensive tho 16:14:29 <DJNekkid> but cheap to run compared to steam 16:14:32 <V453000> yes :) 16:16:26 <DJNekkid> btw, unless you didnt know 16:16:59 <DJNekkid> Compared to the diesel engiens: 16:17:25 <DJNekkid> Steam cost 80% to buy, but cost 20% more to run 16:17:44 <DJNekkid> Electrics cost 20% more to buy, but only 80% of the cost to run 16:18:00 <DJNekkid> but the wagon capacities... 16:18:10 <DJNekkid> i dont know. All is just guesstimates 16:18:15 <V453000> yes, steamers good to be cheap for beginnings :) 16:18:45 <V453000> well, yes, but guesstimates with double than usual looks insanely high so I thought it has some reason :) 16:19:20 <V453000> I would not go over 40 for primaries to be honest 16:19:53 <DJNekkid> well, Emperor Jake is drawing a bunch of new cargowagons 16:20:00 <DJNekkid> so lets see what he can come up with 16:20:48 <V453000> :)) much needed, I really liked the 1.0.1 livestock van because it was visible whether it is loaded or not ... which isnt all that common among livestock wagons :) 16:21:19 <DJNekkid> it still does afaik 16:21:56 <V453000> I think it doesnt but I cant argue :) not entirely sure 16:26:19 <DJNekkid> it still does 16:30:00 <V453000> wondering how come I thought otherwise -.- 16:31:25 * DanMacK hasn't tried 2CC in awhile... may have to pick up the latest beta and test 16:32:12 <DanMacK> most of my games now don't even use trains... 16:33:43 <V453000> :D 16:35:59 <DJNekkid> DanMacK: pick the .grf thats on the 2nd lats page on the 2cc trainset thread 16:36:03 <DJNekkid> or wait for tonights nightly 16:54:36 *** frosch123 has joined #openttdcoop.devzone 17:00:16 *** DJ_Nekkid has joined #openttdcoop.devzone 17:06:45 *** DJNekkid has quit IRC 17:18:18 <Brot6> 2cctrainset: update from r726 to r727 done (6 errors) - http://bundles.openttdcoop.org/2cctrainset/nightlies/r727 17:18:59 <Brot6> heqs: update from r567 to r571 done - http://bundles.openttdcoop.org/heqs/nightlies/r571 17:19:13 <Brot6> Following repos didn't need a nightlies update: 32bpp-extra (r39), ai-admiralai (r75), ai-aroai (r11), ailib-common (r21), ailib-direction (r17), ailib-list (r32), ailib-string (r29), ailib-tile (r16), airportsplus (r70), basecosts (r22), belarusiantowns (r8), bros (r45), comic-houses (r71), firs (r1631), fish (ERROR r532), frenchtowns (r6), grfcodec (r821), indonesiantowns (r41), manindu (r6), metrotrackset (r56), narvs (r5), 17:19:13 <Brot6> newgrf_makefile (r254), nml (r1138), nutracks (r165), ogfx-industries (r3), ogfx-landscape (r22), ogfx-rv (r78), ogfx-trains (r201), ogfx-trees (r42), opengfx (r593), openmsx (r97), opensfx (r97), smts (r19), snowlinemod (r45), spanishtowns (r10), swedishrails (r193), swisstowns (r22), transrapidtrackset (r15), ttdviewer (r26), ttrs (r24), worldairlinersset (r671) 17:38:10 <DJ_Nekkid> Ammler: i've tried 11.2 and 11."4" 17:38:14 <DJ_Nekkid> and neither works 17:39:20 <DJ_Nekkid> 11.1 seems to work very stabl 17:39:21 <DJ_Nekkid> e 17:39:24 <Ammler> DJ_Nekkid: could you try without that desktop repo 17:39:34 <DJ_Nekkid> i did 17:39:56 <Ammler> so you have only oss,non-oss,update & packman? 17:39:59 <DJ_Nekkid> 11.2+ is even haveing a hard time installing, seems to be the NIC that is hanging 17:40:35 <DJ_Nekkid> currntly updateing 11.1 17:40:46 <DJ_Nekkid> and gonna try to reboot it a few times and see what happens 17:41:05 <Ammler> then you might better use another distro, as opensuse 11.1 doesn't exist anymore 17:41:21 <Ammler> well, except evergreen 17:41:37 <DJ_Nekkid> evergreen? 17:42:06 <Ammler> evergreen is a starting project to make openSUSE 11.1 LTS 17:42:21 <DJ_Nekkid> aha 17:42:42 <Ammler> you won't get updates anymore, but you could use evergreen instead 17:43:34 <DJ_Nekkid> well... 17:43:39 <DJ_Nekkid> as i saied yesterday 17:43:46 <DJ_Nekkid> for ME, i dont think it matter THAT much 17:44:11 <Ammler> http://download.opensuse.org/repositories/openSUSE:/Evergreen:/11.1/standard/ 17:44:12 <Webster> Title: Index of /repositories/openSUSE:/Evergreen:/11.1/standard (at download.opensuse.org) 17:44:29 <Ammler> you can add that additionally to your update repo 17:44:49 <DJ_Nekkid> i only use the machine to build grfs, be a samba fileserver for music and video 17:44:50 <Ammler> well, if you use opensuse, you should upgrade your distro at least yearly 17:45:07 <Ammler> as a version has 18 months support only 17:45:41 <Ammler> but it is quite sad, the newer distros don't support your nic anymore 17:46:01 <DJ_Nekkid> i find that very wierd 17:46:08 <Ammler> it might be fixeable by advanced users together with bugtracker but not for starter like you 17:46:11 <DJ_Nekkid> as the mobo itself is max 1 year old 17:46:35 <Ammler> well, you could test Fedora:14 17:46:58 <DJ_Nekkid> neh... 17:47:08 <Ammler> Fedora is quite much like openSUSE 17:47:10 <DJ_Nekkid> i think i'll just stick to that 11.1 17:47:18 <DJ_Nekkid> btw 17:47:21 <DJ_Nekkid> yea... 17:47:25 <DJ_Nekkid> i actually tried 17:47:30 <DJ_Nekkid> same hang 17:47:37 <Ammler> yeah, just be aware, you use a depreciated version :-) 17:47:56 <Ammler> but with Evergreen, it is useable 17:48:26 <DJ_Nekkid> let me try to reboot the machine a few times and see if there are any hangs 17:48:58 <Ammler> could you paste a zypper lr -d again? 17:49:15 <DJ_Nekkid> im on X-chat on my windows machine atm 17:50:10 <Ammler> zypper lr -d | lodgeit.py 17:50:45 <Ammler> cp http://paste.openttdcoop.org/static/lodgeit.py to /usr/local/bin/ 17:50:53 <Ammler> wget* 17:51:17 <DJ_Nekkid> maybe i'll just buy a new mob 17:51:20 <DJ_Nekkid> mobo 17:51:26 <Ammler> hmm 17:52:06 <Ammler> you could also paste lspci 17:52:24 <Ammler> then we could check the opensuse tracker if there is a known bug with that card 17:53:32 <Ammler> maybe I am just lucky everytime I upgrade 17:53:46 <Ammler> but in my case, things works everytime better :-) 17:53:55 <Ammler> specially my Laptop rocks now 17:54:49 <DJ_Nekkid> it dont find the command lodgeit.py 17:55:03 <Ammler> I usually wait around 1-2 months after the release and then I upgrade 17:55:15 <Ammler> oh, you need to chmod +x it 17:55:52 <DJ_Nekkid> http://paste.openttd.org/show/86 17:56:23 <Ammler> it is quite cool, you can also paste files with it "lodgeit.py <file> [<file>..] 17:56:50 <Ammler> hmm 17:57:00 <Ammler> is that really the url it created? 17:58:20 <DJ_Nekkid> no, that were a pure paste of 'zypper lr -d' and lspci 17:59:28 <DJ_Nekkid> it doesnt look like that python script worked 18:00:09 <Ammler> yes openttdcoop 18:00:26 <DJ_Nekkid> what? 18:01:13 <DJ_Nekkid> http://paste.openttdcoop.org/show/87 18:04:26 <Ammler> it might need python-xml or libxml2-python (zypper in ...) 18:04:36 <planetmaker> DJ_Nekkid, : 18:04:38 <planetmaker> <Chris_Booth> we converted to medium speed rail 18:04:39 <planetmaker> <Chris_Booth> only to find our locos couldn't run on it 18:04:39 <planetmaker> <Chris_Booth> it cost £200,000 to convert 18:04:39 <planetmaker> <planetmaker> from which track? 18:04:39 <planetmaker> <Chris_Booth> when turned back into low speed it gave use + £5,000,000 18:05:33 <DJ_Nekkid> planetmaker: yes, i know there is an issue with that... 18:05:39 *** Chris_Booth has joined #openttdcoop.devzone 18:05:42 <DJ_Nekkid> just gotta figure out what to do with my server first :D 18:05:47 <planetmaker> ok :-) Just making sure you know 18:05:54 <DJ_Nekkid> goodie :D 18:05:56 <planetmaker> I just saw that in a conversation on stable 18:06:21 <planetmaker> a nice and easy way to get money. Better than the money cheat as it works in MP 18:08:19 *** Chris_Booth has left #openttdcoop.devzone 18:11:48 <Ammler> DJ_Nekkid: the only issues I find with that network card are related to multiboot with windows 18:12:59 <Rubidium> I though there was code to prevent income from rail to exceed cost of rail, but apparantly it fails 18:13:27 <planetmaker> Possibly conversion should always cost 18:14:13 <Rubidium> it should be slightly cheaper than removal + rebuild, but more expensive than removal 18:14:22 <Ammler> conversion cost = cost of new tracks - income from sold 18:14:58 <Ammler> of old tracks 18:15:06 <planetmaker> well... not sure whether that's always sensible :-) 18:15:22 <planetmaker> converting from medium speed rails to low should probably not cost nor pay at all 18:15:38 <planetmaker> while the reverse might be the difference plus a bit 18:15:47 <Ammler> that is up to the set author 18:16:05 <planetmaker> but ... there's no universal way to decide. And it's not in the newgrf's domain to decide 18:16:08 <Ammler> he can balance costs that way 18:16:39 <Ammler> he? it is not up to the newgrf? 18:16:51 <planetmaker> he can't. As a track has only one cost. Unless you want that converting back to cheaper never costs 18:17:08 <planetmaker> a newgrf sets a price for each track. That's all 18:17:26 <Ammler> and how is selling calculated? 18:17:38 <planetmaker> dunno currently 18:18:34 <Ammler> maybe that is based on the global base costs? 18:18:43 <Ammler> then it is obvious that you can abuse it 18:34:45 <Brot6> Nutracks - Revision 166:63895da3ff58: Fix: Bug with the medium speed std rails (DJNekkid) @ http://dev.openttdcoop.org/projects/nutracks/repository/revisions/63895da3ff58 18:34:45 <Brot6> Nutracks - Revision 167:48b745dbb916: Added tag 1.0.0-Beta4 for changeset 63895da3ff58 (DJNekkid) @ http://dev.openttdcoop.org/projects/nutracks/repository/revisions/48b745dbb916 18:35:29 <Brot6> nutracks: update from 1.0.0-Beta3 to 1.0.0-Beta4 done - http://bundles.openttdcoop.org/nutracks/releases/1.0.0-Beta4 18:35:38 <planetmaker> :-) 18:39:00 <DJ_Nekkid> Ammler: that is wierd... 18:42:26 <Ammler> that? 18:49:47 <DJ_Nekkid> <Ammler> DJ_Nekkid: the only issues I find with that network card are related to multiboot with windows 18:49:58 <DJ_Nekkid> (i were busy fixing the nutracks bug= 18:49:59 <DJ_Nekkid> ) 18:56:49 <DJ_Nekkid> and, it actually seems like the problem is persisting 19:02:58 <Brot6> 32bpp-ez-patches: update from r21908 to r21917 done - http://bundles.openttdcoop.org/32bpp-ez-patches/testing/r21917 19:05:01 <DanMacK> DJ_Nekkid, are you using Pikka's templates for the 2CC set? 19:05:21 <DJ_Nekkid> DanMacK, no, im useing the DJNekkid-templates :D 19:05:35 <DJ_Nekkid> the pikka ones are too low for a lot of drawers taste 19:05:36 <DanMacK> They on the Devsite? 19:05:46 <DJ_Nekkid> wanna draw somethign? :P 19:05:54 <Brot6> clientpatches: update from r21488 to r21488 done - http://bundles.openttdcoop.org/clientpatches/testing/r21488 19:06:02 <DJ_Nekkid> basicly just download an engine (or EMU) and clear the content :) 19:06:23 * DanMacK wants to revise something actually :P 19:07:00 <DanMacK> I'm planning to do a loco for a project I'm working on, so I'm saying if you want to use it... 19:07:08 <Brot6> serverpatches: compile of r21917 still failed (#2080) - http://bundles.openttdcoop.org/serverpatches/testing/ERROR/r21917 19:08:26 <DJ_Nekkid> do you have mercurial installed? 19:08:45 <DanMacK> I do not 19:08:58 <Ammler> hehe, I would just give hg.o.o links :-) 19:09:22 <Ammler> like http://hg.openttdcoop.org/2cctrainset/file/9f092758da62/sprites/gfx/templates 19:09:28 <Ammler> oh, pcx not png 19:10:24 <DanMacK> ewww, PCX 19:11:04 <DJ_Nekkid> http://dev.openttdcoop.org/projects/2cctrainset/repository/changes/sprites/gfx/ns1000.png 19:11:19 <DJ_Nekkid> download that one and just blank the blue areas :) 19:15:15 <Ammler> I really should add raw mode 19:16:04 <DJ_Nekkid> i am actually this far from going back to centos 19:16:15 <DJ_Nekkid> but i liked suse! 19:16:17 <DJ_Nekkid> arg! 19:16:34 <DJ_Nekkid> i wonder if i have any NIC's laying around somewhere 19:20:48 <DJ_Nekkid> 9nah 19:20:50 <DJ_Nekkid> bleh 19:20:59 <Ammler> there should be CentOS6 19:21:05 <Ammler> as there is RHEL6 19:21:10 <Ammler> soon* 19:21:46 <Ammler> but if Fedora doesn't work, I wuold guite much guess, centos 6 won't either 19:21:57 <DJ_Nekkid> exactly 19:22:40 <Ammler> well, with Evergreen, openSUSE 11.1 is for sure better than centos :-) 19:23:12 <Ammler> one option left is ubuntu, but it is most likely a kernel issue 19:23:46 <DJ_Nekkid> yup 19:23:51 <DJ_Nekkid> seems so 19:24:18 <DJ_Nekkid> i'll go to a store tomorrow and buy a new NIC 19:25:15 <DJ_Nekkid> see if i can find a 3com, cisco/linksys 19:42:05 *** andythenorth has joined #openttdcoop.devzone 19:43:40 <DJ_Nekkid> it seems like the zupper up did get a 'new' driver :) 19:48:19 <DJ_Nekkid> and quite frankly, i think i would like a hard-raid... 19:54:11 <Ammler> I think, you don't need raid for a "work station" 19:55:39 <DJ_Nekkid> its ment for backup 19:55:44 <DJ_Nekkid> raid1 20:04:34 <DJ_Nekkid> hmm, perhaps i should actually play a game for once :D 20:05:31 <andythenorth> over-rated :P 20:06:14 <DJ_Nekkid> could call it bugtesting the 2cc set then :P 20:06:27 <DJ_Nekkid> as well as that chillcore patchpack :P 20:09:03 <Ammler> DJ_Nekkid: you could fix the driver/booting/kernel issue :-P 20:09:37 <DJ_Nekkid> or i could just get a NIC tomorrow :) 20:12:21 <DJ_Nekkid> got a friend in the IT-department in the ... 20:12:38 <DJ_Nekkid> he knew they had a bunch laying around... 20:13:14 <DJ_Nekkid> city hall! 20:13:31 <DJ_Nekkid> each city is driven by the guys who work in city hall... 20:13:37 <DJ_Nekkid> but what do they run? 20:14:26 <DJ_Nekkid> and what organization is the mayor the cheaf of? 20:19:24 <Brot6> FISH - Bug #2204 (New): Log raft is drawn incorrectly under some cases (Terkhen) @ http://dev.openttdcoop.org/issues/2204 20:21:13 <andythenorth> on an island 20:21:20 <andythenorth> every town must have a mayor 20:21:35 <andythenorth> and each mayor lives not in his town, but in mayortown 20:21:42 <andythenorth> so where does the mayor of mayortown live? 20:22:29 <Rubidium> the mayor of mayor town is female 20:22:36 <dihedral> \o/ have an invokable command :-) 20:24:09 <DJ_Nekkid> if i add river-grf (from MB) 20:24:14 <DJ_Nekkid> do the game produce rivers? 20:24:18 <DJ_Nekkid> on a random map 20:24:18 <DJ_Nekkid> ? 20:25:15 <dihedral> not as far as i know 20:27:52 <andythenorth> no 20:32:13 <DJ_Nekkid> there is a bunch of grfs that i really like, that heavent been updated in AGES 20:32:15 <planetmaker> no(t yet). Unfortunately. They're a bitch 20:32:32 <DJ_Nekkid> im almost concidering to do it myself. HeroTrams for example 20:32:44 <DJ_Nekkid> and modern trams if i remember corectly 20:36:28 <DJ_Nekkid> hmm, that would be a nice feature... 20:38:43 <Brot6> Polish PKP Set - Revision 11:71eb59da101c: Added: English translation (BarthVader) @ http://dev.openttdcoop.org/projects/pkp-trainset/repository/revisions/71eb59da101c 20:39:54 <DJ_Nekkid> a text-ID-thingy where one could put up an vehicle ID, and it would give out the name of the vehicle 20:42:17 *** DanM has joined #openttdcoop.devzone 20:42:32 <DJ_Nekkid> stringcode! 20:45:36 *** DanMacK has quit IRC 20:47:45 *** DanM is now known as DanMacK 20:48:11 <Brot6> HEQS "Heavy Equipment" Set - Revision 572:71a961f4a11a: Change: corrected capacity in readme.pdf (andythenorth) @ http://dev.openttdcoop.org/projects/heqs/repository/revisions/71a961f4a11a 20:59:00 <DJ_Nekkid> andythenorth: did you test wagons with 'type' 82 and callback 1D ? 21:00:36 <Brot6> Grapes - Revision 73:521421e5d79e: Cleanup: remove unneeded import (dih) @ http://dev.openttdcoop.org/projects/grapes/repository/revisions/521421e5d79e 21:00:36 <Brot6> Grapes - Revision 74:6a079fe2c18b: Change: force lower case names for commands (dih) @ http://dev.openttdcoop.org/projects/grapes/repository/revisions/6a079fe2c18b 21:00:36 <Brot6> Grapes - Revision 75:ad1612d9f91f: Add: Proxy Methods to get hold of command classes (dih) @ http://dev.openttdcoop.org/projects/grapes/repository/revisions/ad1612d9f91f 21:00:36 <Brot6> Grapes - Revision 76:a97c9c863fde: Cleanup: combine imports (dih) @ http://dev.openttdcoop.org/projects/grapes/repository/revisions/a97c9c863fde 21:00:38 <Brot6> Grapes - Revision 77:047a07b2d3ef: Change: CommandChar for OpenTTD will be defined in the OpenTTD... (dih) @ http://dev.openttdcoop.org/projects/grapes/repository/revisions/047a07b2d3ef 21:00:42 <Brot6> Grapes - Revision 78:4e81dcfb791b: Change: remove OpenTTD related implementations of the messagin... (dih) @ http://dev.openttdcoop.org/projects/grapes/repository/revisions/4e81dcfb791b 21:00:49 <andythenorth> DJ_Nekkid: no 21:01:06 <andythenorth> frosch123 seemed quite certain it wouldn't work 21:02:09 <frosch123> i did not understand what DJ_Nekkid was about at all :) 21:05:41 <DJ_Nekkid> frosch123: 21:05:43 <DJ_Nekkid> a stringcode 21:05:50 <DJ_Nekkid> for useage in action4s 21:08:12 <frosch123> wasn't the topic about cb 1d? 21:08:45 <DJ_Nekkid> where the Action4 would be something a'la: -1 * 0 04 00 LANG_ID 01 STRING_ID "This engine replaces: " <new stringcode> <what feature to read> <id of what to read" 21:08:59 <DJ_Nekkid> and then the purchaselist would be something al'a: 21:09:08 <DJ_Nekkid> This engine replaces: NS1000 21:09:10 <dihedral> hosting dedicated servers is way to easy 21:09:17 <dihedral> Rubidium, we should make that task a lot harder :-D 21:09:17 *** KenjiE20 has quit IRC 21:09:28 <DJ_Nekkid> but if the topic was callback 1D 21:10:33 *** KenjiE20 has joined #openttdcoop.devzone 21:11:16 <DJ_Nekkid> if a wagon use VarAction2 with type 82 (i.e. its 'related vehice'(i.e. the engine)) and it sets some callback 1Ds with that 21:11:34 <DJ_Nekkid> would it be possible to dis/allow with that? 21:11:38 <DJ_Nekkid> or is it engine only. 21:12:00 <DJ_Nekkid> i.e. if an engine got pax or mail engines, its now allowed to attach coal hoppers 21:13:40 <frosch123> with andys new callback you can access the engines variables and check the consist whether it carries pax or mail 21:14:12 <frosch123> but that will only prevent the wagon being attached to a pax/mail train, but not pax/mail being attached to it afterwards 21:15:19 <frosch123> about the stringcode: what is the point of that? you would only be able to access the names of your own set, wouldn't you? 21:15:24 <Ammler> dihedral: it is still not possible to recover a crashed server or restart :-P 21:15:27 <Rubidium> dihedral: and what were you thinking of doing? 21:15:52 <Rubidium> not providing actual binaries is quite a bit of a hurdle already 21:16:02 <DJ_Nekkid> frosch123: yes i would 21:17:07 <DJ_Nekkid> the point is, i can provide the users with some info about what a certain engine replace, or what replaces it. I _could_ write it in directly, but what if the name changes? 21:17:36 <andythenorth> do it with CPP before compiling the grf? 21:18:48 <DJ_Nekkid> hmm, yea, actually :) 21:22:40 <DJ_Nekkid> but im not sure if i have enough text ID's for that 21:23:57 <andythenorth> if you do it with CPP it shouldn't use any extra text IDs... 21:24:02 <andythenorth> FIRS does it *a lot* 21:24:10 <andythenorth> anyways 21:24:18 <andythenorth> shall we start recode of US Set? 21:24:49 <DJ_Nekkid> hehe 21:24:54 * DanMacK thinks oberhumer is planning that after NARVS :P 21:24:58 <DJ_Nekkid> did you read that slight flamewar? :P 21:25:51 <DanMacK> yeah, that was kinda silly... lol 21:26:36 <andythenorth> nml or nfo? 21:26:55 <DJ_Nekkid> i dont know NML 21:27:01 <DJ_Nekkid> so in that case are you on your own 21:27:14 <andythenorth> I don't know nml either 21:27:18 <andythenorth> but planetmaker and Terkhen do 21:27:47 <planetmaker> andythenorth: DanMacK that'd be awesome :-) 21:28:00 <planetmaker> And yes, I shall be of assistance to him, if he takes charge of it 21:28:20 <Terkhen> :) 21:29:01 <planetmaker> and I'm serious that I think a re-implementation in NML is quicker than hacking away on the decoded nfo 21:29:15 <planetmaker> at least in the mid- to long-term 21:29:17 <andythenorth> makes sense 21:29:24 <andythenorth> nfo would be faster for me in the short term :P 21:29:28 <planetmaker> and given that the people who continue haven't written it obviously in the first place 21:29:35 <andythenorth> I like the US Set 21:29:53 <andythenorth> I want matched consists of BN units + freight cars 21:29:56 <planetmaker> andythenorth: also for me. It's an extensive set. But it seems it needs an overhaul, so a re-write might be the better option here 21:30:01 <andythenorth> yes 21:30:05 <andythenorth> it needs recoding from scratch 21:32:31 <DJ_Nekkid> fixed or variable consists? 21:32:39 <DJ_Nekkid> (mus) 21:33:12 <planetmaker> both, I guess. But yes, andythenorth, the USSet is one with very nice graphics and also otherwise quite nice 21:33:13 <DJ_Nekkid> and why does it really need recodeing? 21:33:29 <planetmaker> If oberhumer really takes charge, I'm optimistic. He seems to become a good coder, I guess 21:33:31 <DJ_Nekkid> callback 36 on mus? 21:33:37 <andythenorth> "new is always better" :D 21:33:38 <planetmaker> He's already re-written NARVS mostly in NML 21:33:57 <planetmaker> and it works :-) 21:33:59 <andythenorth> the first thing any developer does when picking up a project is throw away all previously written code :) 21:34:06 <planetmaker> haha :-) 21:34:11 <andythenorth> assuming that it must be bad, because it's full of weird corner cases 21:34:31 <planetmaker> well. Yes and no. The code IS full of weired corner cases. 21:34:37 <andythenorth> he then spends the next year discovering edge cases, until his new clean code is nearly as good as the tried and tested old code :P 21:34:41 <planetmaker> But one always ends up with other weirednesses ;-) 21:34:51 <planetmaker> ha! :-) 21:35:03 <planetmaker> I try to avoid that with the TTRS 3.10 ;-) 21:37:59 <frosch123> surprisingly there was no gpl nerd quoting the gpl in that thread :) 21:38:20 <planetmaker> I couldn't be bothered :-P 21:38:20 <andythenorth> umm 21:38:24 * andythenorth did 21:39:45 <frosch123> wasn't there something like "source is the preferred form for editing", which is purely defined by the author making the initial release? 21:41:05 <Rubidium> only if it's decoded by the author ofcourse, but if the author needs to decode it it's not the source 21:41:12 * DanMacK thinks the USSet needs a revamp because it's very disjointed 21:41:21 <frosch123> btw. i remember that dalestan said, he uses grfcodec and nforenum all the time to reindent his code by compiling and decompiling :) 21:41:40 <Rubidium> ergo: the author must have had grf as preferred form for editing ;) 21:43:22 <Rubidium> which arguably isn't human readable 21:43:43 <Rubidium> so by deduction it can't be GPLed 21:51:01 <planetmaker> :-D 21:58:57 <Brot6> 2cc train set - Bug #2205 (New): EP2 bipolar (DJNekkid) @ http://dev.openttdcoop.org/issues/2205 22:05:37 <dihedral> Rubidium> dihedral: and what were you thinking of doing? <- require people to compile dedicated only builds in order to run them :-P 22:05:51 *** frosch123 has quit IRC 22:08:56 <dihedral> but i was not being serious 22:09:17 <dihedral> it was more of a response to people claiming the hardest part was setting up the forwarding :-P 22:09:28 <dihedral> (forwarding of ports) 22:10:26 <andythenorth> night 22:10:27 *** andythenorth has left #openttdcoop.devzone 22:10:54 *** ODM has quit IRC 23:19:15 *** DanMacK has quit IRC 23:34:41 *** thgergo has quit IRC 23:35:45 <Brot6> 2cc train set - Bug #2205: EP2 bipolar (EmperorJake) @ http://dev.openttdcoop.org/issues/2205#change-5462 23:37:21 *** thgergo has joined #openttdcoop.devzone 23:37:56 <Brot6> 2cc train set - Bug #2205: EP2 bipolar (DJNekkid) @ http://dev.openttdcoop.org/issues/2205#change-5463