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01:41:43 *** NataS has joined #openttdcoop.devzone 01:42:48 *** Nat_aS is now known as Guest1488 01:42:48 *** NataS is now known as Nat_aS 01:48:43 *** Guest1488 has quit IRC 02:43:35 *** Nat_aS is now known as Nat_AFK 02:53:11 *** Nat_AFK is now known as Nat_aS 07:16:28 *** Nat_aS is now known as Nat_AFK 07:33:01 *** frosch123 has joined #openttdcoop.devzone 07:36:27 *** Xotic750_ has joined #openttdcoop.devzone 08:15:31 *** ODM has joined #openttdcoop.devzone 08:33:52 <Xotic750_> planetmaker: I have made you an admin on the bitbucket backup repo 08:53:39 *** Xotic750_ has quit IRC 09:25:14 <Terkhen> planetmaker: I'm thinking on adding a switch to ogfx-rv for making default road vehicles more usable, it would include http://dev.openttdcoop.org/issues/3544 and maybe some changes to capacity 09:25:21 <Terkhen> what do you think? 09:28:43 <Brot6> OpenGFX+ Road Vehicles - Feature #3231 (Closed): Modify readme structure (Terkhen) @ http://dev.openttdcoop.org/issues/3231#change-10888 09:30:45 <Brot6> OpenGFX+ Road Vehicles - Feature #3206 (Closed): Autorefit support (Terkhen) @ http://dev.openttdcoop.org/issues/3206#change-10889 09:32:30 <Brot6> OpenGFX+ Road Vehicles - Bug #3356 (Closed): DevZone compile failed (Terkhen) @ http://dev.openttdcoop.org/issues/3356#change-10890 09:40:52 <Brot6> OpenGFX+ Road Vehicles - Bug #3184: Weird characters in readme.txt (Terkhen) @ http://dev.openttdcoop.org/issues/3184#change-10891 10:38:06 <Brot6> DevZone Help Center - filetypes.NML.conf (Terkhen) @ http://dev.openttdcoop.org/attachments/download/3032/filetypes.NML.conf 10:52:27 <Brot6> OpenGFX+ Road Vehicles - Revision 147:601d2ca6516e: Update: NewGRF description string. (Terkhen) @ http://dev.openttdcoop.org/projects/ogfx-rv/repository/revisions/601d2ca6516e 10:52:28 <Brot6> OpenGFX+ Road Vehicles - Revision 148:1c93801b33a1: Fix: German was using a wrong grflangid. (Terkhen) @ http://dev.openttdcoop.org/projects/ogfx-rv/repository/revisions/1c93801b33a1 11:41:26 <Terkhen> duh, I hate random triggers 11:59:30 *** andythenorth has joined #openttdcoop.devzone 14:19:39 <Brot6> OpenGFX+ Road Vehicles - Revision 149:23c156b1ae86: Feature #2688: Random recolouring for containers... (Terkhen) @ http://dev.openttdcoop.org/projects/ogfx-rv/repository/revisions/23c156b1ae86 14:21:43 <Brot6> OpenGFX+ Road Vehicles - Feature #2688 (Closed): Random recolouring (Terkhen) @ http://dev.openttdcoop.org/issues/2688#change-10892 14:28:15 <Brot6> OpenGFX+ Road Vehicles - Revision 150:26903b8d6002: Fix: Correct misc_flags for buses. (Terkhen) @ http://dev.openttdcoop.org/projects/ogfx-rv/repository/revisions/26903b8d6002 14:46:34 <Brot6> OpenGFX+ Road Vehicles - Revision 151:bc76d3acb061: Codechange: Move templates to their own folder. (Terkhen) @ http://dev.openttdcoop.org/projects/ogfx-rv/repository/revisions/bc76d3acb061 14:46:34 <Brot6> OpenGFX+ Road Vehicles - Revision 152:9c02e119b488: Fix: 2CC was missing for Toyland vehicles. (Terkhen) @ http://dev.openttdcoop.org/projects/ogfx-rv/repository/revisions/9c02e119b488 14:47:10 <Brot6> OpenGFX+ Road Vehicles - Bug #2134: very small 2cc patch in toyland climate (Terkhen) @ http://dev.openttdcoop.org/issues/2134#change-10893 14:52:55 *** andythenorth has quit IRC 15:37:29 <Brot6> OpenGFX+ Road Vehicles - Feature #1880: Graphical support for new cargos (Terkhen) @ http://dev.openttdcoop.org/issues/1880#change-10894 15:39:54 <planetmaker> Terkhen: I don't think it needs a switch. Making the default RV such that they're usable after all is the goal of these NewGRFs. 15:40:35 <planetmaker> This can as well include adjusting power if they don't work with realistic accel 15:41:12 <planetmaker> (Less switches is better user experience in these cases IMHO - after all you know which is better) 15:42:08 <planetmaker> 17:38 Xotic750_: [10:33:52] planetmaker: I have made you an admin on the bitbucket backup repo <-- thanks 15:42:12 <Terkhen> road vehicles don't have power without realistic acceleration 15:42:22 <Terkhen> IIRC they just accelerated at a fixed speed 15:42:39 <planetmaker> Then there's even less reason to add a parameter ;-) 15:42:49 <Terkhen> it makes sense to forget about the parameter, yes :) 15:42:55 <Terkhen> I'll run some tests with the values suggested at the task 15:43:43 <Terkhen> BTW, I just implemented random recolouring for containers in ogfx-rv 15:44:08 <Terkhen> ogfx-trains only recolours GOOD containers, but other cargos that use the "default" sprite are probably not being recoloured 15:44:22 <planetmaker> I think that's true. Yes 15:44:30 <Terkhen> I also thought about implementing recolouring at cargo_definitions, because it is something common too 15:44:44 <planetmaker> that's an interesting idea :-) 15:44:45 <Terkhen> but I only need to recolour the second cc and ogfx-trains seems to be recolouring both 15:45:21 <Terkhen> probably because the flatbed wagons are only wood and 2cc, but I wasn't sure :P 15:46:01 <planetmaker> I'm not sure anymore what I did there exactly :-) 15:47:09 <Terkhen> if you can confirm that it works as expected with "only 2cc" (as done in ogfx-rv) I'll move that code to cargo_definitions 15:48:38 <planetmaker> mind if I test tomorrow? I'm about to head to a BBQ 15:49:03 <Terkhen> I have no hurry at all :P 15:49:06 <Terkhen> enjoy :) 15:50:11 <planetmaker> so it's about testing ogfx-rv HEAD? 15:50:39 <planetmaker> flatbed trucks mostly? 15:51:46 <Terkhen> recolouring works fine in ogfx-rv head, because it only recolours the 2cc 15:51:54 <Terkhen> ogfx-trains recolours both 15:52:05 <Terkhen> I don't know if it is safe to recolour only the 2cc in ogfx-trains 15:52:20 <Terkhen> if it is safe, we can merge that code 15:52:28 <Terkhen> this has very low priority :) 15:53:34 <planetmaker> the flatbed wagons in ogfx-trains shall have a 1cc recolour for the wagon itself. And a 2cc recolour for the containers. iirc 15:54:29 <Terkhen> planetmaker: http://dev.openttdcoop.org/projects/ogfx-trains/repository/entry/src/wagon_flatbed.pnml#L146 15:55:00 <Terkhen> for comparison: http://dev.openttdcoop.org/projects/ogfx-rv/repository/entry/src/truck_flatbed.pnml#L62 15:55:31 <planetmaker> I think I didn't know the syntax you show me :-) 15:55:42 <planetmaker> or it didn't exist when I wrote that. Or rather both ;-) 16:00:47 <Terkhen> well, it existed in my old recolour code from 8 months ago :P 16:01:12 <Terkhen> I think that it was somewhat broken because it did not use palettes and colours properly 16:05:09 <planetmaker> hm, well. Or I forgot about it. I only recall that I played around with something similar but didn't get the result I wanted 16:05:22 <planetmaker> I'll check it out tomorrow, looks like what I wanted ;-) 16:17:43 <Terkhen> ok :) 16:26:00 *** ODM has quit IRC 16:29:40 *** TheODM has joined #openttdcoop.devzone 16:37:45 *** TheODM has quit IRC 17:29:32 <Brot6> ogfx-rv: update from r146 to r152 done - http://bundles.openttdcoop.org/ogfx-rv/nightlies/r152 17:31:55 <Brot6> bandit: compile of r489 still failed (#3900) - http://bundles.openttdcoop.org/bandit/nightlies/ERROR/r489 17:43:24 *** Nat_AFK is now known as Nat_aS 19:22:37 *** Nat_aS is now known as Nat_AFK 19:23:28 *** Nat_AFK is now known as Nat_aS 20:39:01 <Terkhen> creating scenarios for testing road vehicle speed/acceleration is much more entertaining than actually tweaking the values 20:50:36 *** Nat_aS is now known as Nat_AFK 21:07:00 *** frosch123 has quit IRC 21:07:27 *** frosch123 has joined #openttdcoop.devzone 21:37:03 <Terkhen> planetmaker: http://www.tt-forums.net/viewtopic.php?f=26&t=51326&p=1020449#p1020449 21:37:04 <Webster> Title: Transport Tycoon Forums View topic - OpenGFX+ Road Vehicles development thread (at www.tt-forums.net) 21:37:37 <Brot6> OpenGFX+ Road Vehicles - Feature Request #3544: FS#4975 - Buses engine's power (Terkhen) @ http://dev.openttdcoop.org/issues/3544#change-10895 22:55:56 *** frosch123 has quit IRC 23:18:39 *** Nat_AFK is now known as Nat_aS