Times are UTC Toggle Colours
00:13:50 <Brot6> Revision 1317:492673758f32: Change: adjust canal speeds of Container Feeder, Livestock Ship, Reef... XandythenorthX @ http://dev.openttdcoop.org/projects/fish/repository/revisions/492673758f32 09:13:22 *** Supercheese has quit IRC 14:37:20 <Brot6> Feature Request #6579 (New): output debug messages to IRC XplanetmakerX @ http://dev.openttdcoop.org/issues/6579 16:48:04 <DevZone> Project OpenGFX+ Industries build #70-push: SUCCESS in 36 sec: https://jenkins.openttdcoop.org/job/ogfx-industries/70/ 16:49:06 <Brot6> Revision 167:3b5010b8fdca: Update: Translations XeintsX @ http://dev.openttdcoop.org/projects/ogfx-industries/repository/revisions/3b5010b8fdca 16:49:06 <Brot6> Revision 176:435ae827023d: Update: Translations XeintsX @ http://dev.openttdcoop.org/projects/ogfx-rv/repository/revisions/435ae827023d 16:49:49 <Brot6> Revision 729:28647d8272af: Update: Translations XeintsX @ http://dev.openttdcoop.org/projects/ogfx-trains/repository/revisions/28647d8272af 16:49:53 <Brot6> Revision 1047:f4b0f97a9d6e: Update: Translations XeintsX @ http://dev.openttdcoop.org/projects/opengfx/repository/revisions/f4b0f97a9d6e 16:54:31 <DevZone> Project OpenGFX build #111-push: SUCCESS in 6 min 26 sec: https://jenkins.openttdcoop.org/job/opengfx/111/ 16:54:58 <DevZone> Project ISR Industrial Station Renewal build #67-push: SUCCESS in 26 sec: https://jenkins.openttdcoop.org/job/isr/67/ 16:58:00 <DevZone> Project OpenGFX+ Road Vehicles build #14-push: SUCCESS in 3 min 2 sec: https://jenkins.openttdcoop.org/job/ogfx-rv/14/ 16:59:27 <DevZone> Project OpenGFX+ Trains build #25-push: SUCCESS in 12 min: https://jenkins.openttdcoop.org/job/ogfx-trains/25/ 17:10:11 *** ODM has joined #openttdcoop.devzone 17:19:33 <DevZone> Project NML - NewGRF Meta Language build #148-nightlies: SUCCESS in 1 min 7 sec: https://jenkins.openttdcoop.org/job/nml/148/ 17:31:47 *** frosch123 has joined #openttdcoop.devzone 18:03:17 <Brot6> Revision 299:d949c9c505dd: Update: Translations XeintsX @ http://dev.openttdcoop.org/projects/isr/repository/revisions/d949c9c505dd 18:06:35 <DevZone> Project Japanese Faces build #22-nightlies: SUCCESS in 9.2 sec: https://jenkins.openttdcoop.org/job/jpfaces/22/ 18:07:13 <DevZone> Project finnishtrams build #31-nightlies: SUCCESS in 47 sec: https://jenkins.openttdcoop.org/job/finnishtrams/31/ 18:08:40 <DevZone> Project Japanese Railway Tracks build #19-nightlies: SUCCESS in 14 sec: https://jenkins.openttdcoop.org/job/jptracks/19/ 18:08:59 *** oskari89 has joined #openttdcoop.devzone 18:09:53 *** gelignite has joined #openttdcoop.devzone 18:20:29 <DevZone> Project pixa build #14-nightlies: SUCCESS in 3.3 sec: https://jenkins.openttdcoop.org/job/pixa/14/ 18:21:43 <DevZone> Project Japanese Trains build #25-nightlies: SUCCESS in 17 sec: https://jenkins.openttdcoop.org/job/jptrains/25/ 18:22:43 <DevZone> Project Japanese Buildings build #26-nightlies: SUCCESS in 16 sec: https://jenkins.openttdcoop.org/job/jpbuild/26/ 18:26:17 *** Alberth has joined #openttdcoop.devzone 18:30:41 <DevZone> Project Nutracks build #79-nightlies: SUCCESS in 15 sec: https://jenkins.openttdcoop.org/job/nutracks/79/ 18:35:34 <DevZone> Project Japanese Trees build #19-nightlies: SUCCESS in 8.4 sec: https://jenkins.openttdcoop.org/job/jptrees/19/ 18:38:31 <DevZone> Project ttdviewer build #11-nightlies: SUCCESS in 5.8 sec: https://jenkins.openttdcoop.org/job/ttdviewer/11/ 18:39:37 <DevZone> Project Japanese Landscape build #25-nightlies: SUCCESS in 11 sec: https://jenkins.openttdcoop.org/job/jpland/25/ 18:45:41 <DevZone> Project Japanese Stations build #21-nightlies: SUCCESS in 15 sec: https://jenkins.openttdcoop.org/job/jpstations/21/ 18:48:42 <DevZone> Project Iron Horse build #462-nightlies: SUCCESS in 1 min 14 sec: https://jenkins.openttdcoop.org/job/iron-horse/462/ 18:50:36 <DevZone> Project Japanese Signals build #23-nightlies: SUCCESS in 9.2 sec: https://jenkins.openttdcoop.org/job/jpsignals/23/ 19:00:00 *** andythenorth has joined #openttdcoop.devzone 19:04:00 <DevZone> Project OpenGFX build #112-nightlies: SUCCESS in 5 min 34 sec: https://jenkins.openttdcoop.org/job/opengfx/112/ 19:41:46 <frosch123> V453000: the trains changing power depending on load of first wagon desyncs :( 19:43:05 <V453000> well shit, but it didnt in the previous openttd 19:43:08 <V453000> :| 19:43:20 <frosch123> no, nothing changed about that 19:43:25 <V453000> we played games on the public server with that already 19:43:30 <V453000> without any issues what so ever :| 19:43:38 <frosch123> well, only matters if someone joins the game 19:43:47 <frosch123> i believe 19:43:55 <V453000> any way to fix that? :| 19:44:14 <frosch123> i wonder how it worked at all actually 19:44:30 <frosch123> does the engine actually change power in singleplayer? 19:44:34 <V453000> need code on that? 19:44:36 <V453000> of course it does 19:44:56 <V453000> its just a switch which asks about current_railtype, taken by a callback power: 19:44:58 <frosch123> i would think it needs a depot visit, refit or tracktype change to update 19:46:57 <V453000> http://paste.openttdcoop.org/show/2830/ this is all functional code for these ships 19:47:01 <V453000> rest is only sprites/spritegroups 19:48:00 <V453000> I will release new nuts today with which I will put source somewhere, be it functional push to devzone or any other place 19:48:40 <frosch123> that's not the engine i meant 19:49:24 <V453000> these are all the 3 which change power based on first wagon 19:53:17 <frosch123> weren't you using the bitmask_vehicle_info somewhere? 19:54:58 <V453000> oh 19:55:01 <V453000> http://paste.openttdcoop.org/show/2831/ code of one of the wagons 19:55:17 <V453000> you wrote it for the most part :P 19:56:19 <frosch123> yeah, that's why i remembered :p 19:57:17 <V453000> :D 19:58:21 <frosch123> well, i would claim now, that it does not work 19:58:26 <frosch123> and that it even desyncs :p 19:58:41 <V453000> strange, it worked before really 19:58:47 <V453000> I can even load the save on the PS to test if you want 20:01:30 <frosch123> what was it about again? was it about changing power? 20:01:33 <V453000> oh 20:01:36 <frosch123> it is fixed at 2028hp 20:01:36 <V453000> yeah 20:01:46 <V453000> hm I wonder how, I really think it worked 20:01:49 <V453000> like really really 20:02:04 <V453000> hm the psg contains 0.5.9 which doesnt have that :o 20:02:04 <frosch123> well, entering depot, changing railtype, refitting 20:02:34 <frosch123> hmm, it's caused by a wethopper 20:02:52 <frosch123> actualyl the one which is right on the screen when loading the game 20:02:59 <frosch123> last company, train 2 20:03:26 <V453000> hm.! 20:03:47 <V453000> OH 20:03:49 <V453000> sec 20:03:58 <V453000> hm no nevermind 20:04:36 <frosch123> btw. are you still not able to push to devzone? :s 20:04:45 <frosch123> the repo is ancient :p 20:04:48 <V453000> no clue :/ I really think I tested it and it worked though 20:04:53 <V453000> yep I didnt have time to try yet 20:05:15 <V453000> I promised to do so after I finish the current version (0.6.1) which I would like to have done by tonight 20:05:17 *** oskari89 has quit IRC 20:05:30 <planetmaker> you promised to do so after 0.6.0 already before :( 20:05:37 <frosch123> :p 20:05:40 <V453000> not true pm 20:05:52 <frosch123> anyway, sadly the "bitmask_vehicle_info: cargo_count > 0 ? 1 : 0;" does not work 20:06:07 <V453000> I see that but I wonder how is it possible, I really think I checked that 21:06:47 *** ODM has quit IRC 21:35:05 *** frosch123 has quit IRC 22:13:32 *** Alberth has left #openttdcoop.devzone 22:32:15 *** andythenorth has left #openttdcoop.devzone 22:33:42 *** gelignite has quit IRC