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00:07:32 *** oskari89 has quit IRC 02:48:41 *** gelignite has quit IRC 07:49:56 *** Alberth has joined #openttdcoop.devzone 08:06:31 <DevZone> Project Iron Horse build #1196-push: FAILURE in 9.1 sec: https://jenkins.openttdcoop.org/job/iron-horse/1196/ 08:20:59 <DevZone> Yippee, build fixed! 08:21:00 <DevZone> Project Iron Horse build #1197-push: FIXED in 3 min 45 sec: https://jenkins.openttdcoop.org/job/iron-horse/1197/ 08:22:06 <DevZone> Project Iron Horse build #1198-push: FAILURE in 1 min 6 sec: https://jenkins.openttdcoop.org/job/iron-horse/1198/ 08:25:53 <DevZone> Yippee, build fixed! 08:25:54 <DevZone> Project Iron Horse build #1199-push: FIXED in 3 min 46 sec: https://jenkins.openttdcoop.org/job/iron-horse/1199/ 08:34:59 <DevZone> Project road-hog build #612-push: SUCCESS in 25 sec: https://jenkins.openttdcoop.org/job/road-hog/612/ 08:36:25 *** Supercheese has quit IRC 08:51:11 <DevZone> Project OpenGFX+ Industries build #95-push: SUCCESS in 29 sec: https://jenkins.openttdcoop.org/job/ogfx-industries/95/ 08:55:11 <DevZone> Project Iron Horse build #1200-push: SUCCESS in 3 min 40 sec: https://jenkins.openttdcoop.org/job/iron-horse/1200/ 08:59:35 <DevZone> Project road-hog build #613-push: SUCCESS in 26 sec: https://jenkins.openttdcoop.org/job/road-hog/613/ 09:18:59 <DevZone> Project Iron Horse build #1201-push: SUCCESS in 3 min 41 sec: https://jenkins.openttdcoop.org/job/iron-horse/1201/ 09:42:40 *** LSky` has joined #openttdcoop.devzone 10:00:04 *** oskari89 has joined #openttdcoop.devzone 10:04:54 <Alberth> moin pm, hacking a bit in ogfx-industries, I wonder what http://dev.openttdcoop.org/projects/ogfx-industries/repository/revisions/b7be81de7b68 (h182) changes exactly, especially wrt to the text changes in english.lng, could you have a look 10:05:27 <Alberth> note I pushed some more stuff this morning 10:06:43 <Alberth> and trying #3169, currently http://devs.openttd.org/~alberth/station_names.patch which seems to work 10:07:59 <Alberth> In my test game, I just had a production decrease in oil wells, so "change" would seem wrong in h182 10:16:05 <planetmaker> what do you mean with h182? 10:16:37 <planetmaker> oh, revision number 10:17:06 <planetmaker> Alberth, it is supposed to give a newgrf parameter which allows to select that industries do not open and close during the game 10:18:06 <Alberth> I know, but text says ":Creation/change/closure of main industries ..." 10:18:37 <planetmaker> No change in production, no closures, no new industries 10:18:38 <Alberth> so what is change here, as it's not "creation" nor "closure" 10:18:51 <planetmaker> uhu 10:19:33 <planetmaker> prob_in_game: param_industry_changes * ((climate == CLIMATE_ARCTIC) ? 3 : 2); 10:19:49 <planetmaker> ^ that makes probability ingame to 0, thus no new with that parameter 10:20:10 <planetmaker> http://dev.openttdcoop.org/projects/ogfx-industries/repository/revisions/b7be81de7b68/diff/src/industry_definition.pnml 10:20:21 <planetmaker> ^ similarily production doesn't change, thus industries are not closed either 10:20:27 <Alberth> http://devs.openttd.org/~alberth/oilwell_decrease.png <-- so that counts as bug? 10:20:58 <planetmaker> not sure. But probably that's not intended 10:21:16 <planetmaker> I'm not sure whether industries can close due to these changes. But likely they can 10:22:28 <planetmaker> mind that that changeset is by mzapkie who imported it from his manpower industries. I didn't exactly test it (yet) 10:22:29 <Alberth> seems to me they can prob_in_game is said to mean "Probability of occurring while creating industries during the game. " http://newgrf-specs.tt-wiki.net/wiki/NML:Industries 10:22:39 <planetmaker> yes 10:22:41 <planetmaker> that's right 10:23:01 <planetmaker> it explicitly does *not* cover map creation 10:23:09 <planetmaker> and is not meant to cover that 10:23:27 <Alberth> that should be fine, as you can control that in "new game" window 10:23:30 <planetmaker> the idea behind that changeset is to create scenarios where industries are placed (and stay where they are) 10:23:42 <Alberth> like manual industries :p 10:23:48 <planetmaker> kinda 10:24:03 <Alberth> ok, will continue playing the game, to see if industries close 10:24:04 <planetmaker> mostly that there are new new ones appearing, no old ones closing mainly 10:27:40 <Alberth> oh, it doesn't increment the timeout of course, so yeah, industries should not close 10:28:59 <Alberth> just the text of the parameters seems to be a bit confusing 10:43:16 <planetmaker> Alberth, I agree, the text is not perfectly clear. If you have an improvement suggestion, please just push it :) 10:43:24 * planetmaker heads for the Harz mountains now 10:52:10 <Alberth> I'll think about a better text, enjoy the mountains, hopefully you'll have nice sunny weather 11:10:33 <DevZone> Project OpenGFX+ Industries build #96-push: SUCCESS in 28 sec: https://jenkins.openttdcoop.org/job/ogfx-industries/96/ 12:13:13 <DevZone> Project World Airliner Set build #869-push: SUCCESS in 3 min 5 sec: https://jenkins.openttdcoop.org/job/worldairlinersset/869/ 12:19:01 <DevZone> Project xussrset - Trains from Russia build #826-push: SUCCESS in 3 min 52 sec: https://jenkins.openttdcoop.org/job/xussrset/826/ 12:25:43 *** gelignite has joined #openttdcoop.devzone 12:40:02 <DevZone> Project World Airliner Set build #870-push: FAILURE in 27 sec: https://jenkins.openttdcoop.org/job/worldairlinersset/870/ 12:41:56 <DevZone> Project World Airliner Set build #871-push: STILL FAILING in 27 sec: https://jenkins.openttdcoop.org/job/worldairlinersset/871/ 12:46:13 <DevZone> Yippee, build fixed! 12:46:13 <DevZone> Project World Airliner Set build #872-push: FIXED in 2 min 57 sec: https://jenkins.openttdcoop.org/job/worldairlinersset/872/ 13:01:28 <DevZone> Project World Airliner Set build #873-push: SUCCESS in 3 min 0 sec: https://jenkins.openttdcoop.org/job/worldairlinersset/873/ 13:01:46 <DevZone> Project World Airliner Set build #874-push: FAILURE in 17 sec: https://jenkins.openttdcoop.org/job/worldairlinersset/874/ 13:02:34 <DevZone> Project World Airliner Set build #875-push: STILL FAILING in 14 sec: https://jenkins.openttdcoop.org/job/worldairlinersset/875/ 13:06:02 <DevZone> Project FIRS Industry Replacement Set build #365-push: SUCCESS in 4 min 45 sec: https://jenkins.openttdcoop.org/job/firs/365/ 13:06:58 <DevZone> Project World Airliner Set build #876-push: STILL FAILING in 31 sec: https://jenkins.openttdcoop.org/job/worldairlinersset/876/ 13:10:41 <DevZone> Yippee, build fixed! 13:10:42 <DevZone> Project World Airliner Set build #877-push: FIXED in 2 min 47 sec: https://jenkins.openttdcoop.org/job/worldairlinersset/877/ 13:59:31 <DevZone> Project FIRS Industry Replacement Set build #366-push: SUCCESS in 4 min 9 sec: https://jenkins.openttdcoop.org/job/firs/366/ 14:12:42 *** frosch123 has joined #openttdcoop.devzone 14:13:11 <DevZone> Project World Airliner Set build #878-push: SUCCESS in 2 min 53 sec: https://jenkins.openttdcoop.org/job/worldairlinersset/878/ 14:36:50 <DevZone> Project OpenGFX+ Industries build #97-push: SUCCESS in 27 sec: https://jenkins.openttdcoop.org/job/ogfx-industries/97/ 14:40:24 <Alberth> hmm, how did new strings in opengfx+industries english.lng end up in the web translator already? 14:41:18 <frosch123> it pulls every five minutes 14:41:38 <Alberth> :O spiffy 14:47:20 * frosch123 ponders adding a "Register" button in the top panel left of "Profile" 14:51:00 <Alberth> just add a link could work too 14:51:16 <frosch123> it would only be a link :p 14:51:26 <frosch123> currently there is a link on the front page 14:51:44 <frosch123> but if people on the forums link directly to project pages, it is not obvious where to register 14:51:52 <Alberth> good point 16:29:42 <DevZone> Project OpenGFX+ Industries build #98-push: SUCCESS in 27 sec: https://jenkins.openttdcoop.org/job/ogfx-industries/98/ 16:48:43 <DevZone> Project 2ccts build #387-push: SUCCESS in 1 min 48 sec: https://jenkins.openttdcoop.org/job/2ccts/387/ 16:49:12 <DevZone> Project Swedish Rails build #33-push: SUCCESS in 29 sec: https://jenkins.openttdcoop.org/job/swedishrails/33/ 16:49:45 <DevZone> Project OpenGFX+ Industries build #99-push: SUCCESS in 32 sec: https://jenkins.openttdcoop.org/job/ogfx-industries/99/ 16:50:07 <DevZone> Project termite build #55-push: SUCCESS in 22 sec: https://jenkins.openttdcoop.org/job/termite/55/ 16:51:51 <DevZone> Project xussrset - Trains from Russia build #827-push: SUCCESS in 4 min 12 sec: https://jenkins.openttdcoop.org/job/xussrset/827/ 16:53:26 *** oskari89 has quit IRC 16:54:10 <DevZone> Project Iron Horse build #1202-push: SUCCESS in 4 min 2 sec: https://jenkins.openttdcoop.org/job/iron-horse/1202/ 16:55:45 <DevZone> Project 2ccts build #388-releases: SUCCESS in 1 min 34 sec: https://jenkins.openttdcoop.org/job/2ccts/388/ 16:56:11 <DevZone> Project FIRS Industry Replacement Set build #367-push: SUCCESS in 4 min 19 sec: https://jenkins.openttdcoop.org/job/firs/367/ 17:39:39 <DevZone> Project xussrset - Trains from Russia build #828-push: SUCCESS in 3 min 44 sec: https://jenkins.openttdcoop.org/job/xussrset/828/ 17:43:34 *** oskari89 has joined #openttdcoop.devzone 20:00:06 <DevZone> Project xussrset - Trains from Russia build #829-push: SUCCESS in 3 min 38 sec: https://jenkins.openttdcoop.org/job/xussrset/829/ 21:54:07 <DevZone> Project Iron Horse build #1203-push: SUCCESS in 3 min 45 sec: https://jenkins.openttdcoop.org/job/iron-horse/1203/ 21:58:24 <DevZone> Project Iron Horse build #1204-push: SUCCESS in 3 min 42 sec: https://jenkins.openttdcoop.org/job/iron-horse/1204/ 22:02:06 <DevZone> Project Iron Horse build #1205-push: SUCCESS in 3 min 42 sec: https://jenkins.openttdcoop.org/job/iron-horse/1205/ 22:25:42 *** Alberth has left #openttdcoop.devzone 22:45:18 *** oskari89 has quit IRC 23:47:28 *** frosch123 has quit IRC