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Log for #openttdcoop.devzone on 7th February 2015:
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00:07:32  *** oskari89 has quit IRC
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08:06:31  <DevZone> Project Iron Horse build #1196-push: FAILURE in 9.1 sec: https://jenkins.openttdcoop.org/job/iron-horse/1196/
08:20:59  <DevZone> Yippee, build fixed!
08:21:00  <DevZone> Project Iron Horse build #1197-push: FIXED in 3 min 45 sec: https://jenkins.openttdcoop.org/job/iron-horse/1197/
08:22:06  <DevZone> Project Iron Horse build #1198-push: FAILURE in 1 min 6 sec: https://jenkins.openttdcoop.org/job/iron-horse/1198/
08:25:53  <DevZone> Yippee, build fixed!
08:25:54  <DevZone> Project Iron Horse build #1199-push: FIXED in 3 min 46 sec: https://jenkins.openttdcoop.org/job/iron-horse/1199/
08:34:59  <DevZone> Project road-hog build #612-push: SUCCESS in 25 sec: https://jenkins.openttdcoop.org/job/road-hog/612/
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08:51:11  <DevZone> Project OpenGFX+ Industries build #95-push: SUCCESS in 29 sec: https://jenkins.openttdcoop.org/job/ogfx-industries/95/
08:55:11  <DevZone> Project Iron Horse build #1200-push: SUCCESS in 3 min 40 sec: https://jenkins.openttdcoop.org/job/iron-horse/1200/
08:59:35  <DevZone> Project road-hog build #613-push: SUCCESS in 26 sec: https://jenkins.openttdcoop.org/job/road-hog/613/
09:18:59  <DevZone> Project Iron Horse build #1201-push: SUCCESS in 3 min 41 sec: https://jenkins.openttdcoop.org/job/iron-horse/1201/
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10:04:54  <Alberth> moin pm, hacking a bit in ogfx-industries, I wonder what http://dev.openttdcoop.org/projects/ogfx-industries/repository/revisions/b7be81de7b68 (h182) changes exactly, especially wrt to the text changes in english.lng, could you have a look
10:05:27  <Alberth> note I pushed some more stuff this morning
10:06:43  <Alberth> and trying #3169, currently http://devs.openttd.org/~alberth/station_names.patch   which seems to work
10:07:59  <Alberth> In my test game, I just had a production decrease in oil wells, so "change" would seem wrong in h182
10:16:05  <planetmaker> what do you mean with h182?
10:16:37  <planetmaker> oh, revision number
10:17:06  <planetmaker> Alberth, it is supposed to give a newgrf parameter which allows to select that industries do not open and close during the game
10:18:06  <Alberth> I know, but text says ":Creation/change/closure of main industries ..."
10:18:37  <planetmaker> No change in production, no closures, no new industries
10:18:38  <Alberth> so what is change here, as it's not "creation" nor "closure"
10:18:51  <planetmaker> uhu
10:19:33  <planetmaker> 	prob_in_game:                   param_industry_changes *  ((climate == CLIMATE_ARCTIC) ? 3 : 2);
10:19:49  <planetmaker> ^ that makes probability ingame to 0, thus no new with that parameter
10:20:10  <planetmaker> http://dev.openttdcoop.org/projects/ogfx-industries/repository/revisions/b7be81de7b68/diff/src/industry_definition.pnml
10:20:21  <planetmaker> ^ similarily production doesn't change, thus industries are not closed either
10:20:27  <Alberth>  http://devs.openttd.org/~alberth/oilwell_decrease.png    <-- so that counts as bug?
10:20:58  <planetmaker> not sure. But probably that's not intended
10:21:16  <planetmaker> I'm not sure whether industries can close due to these changes. But likely they can
10:22:28  <planetmaker> mind that that changeset is by mzapkie who imported it from his manpower industries. I didn't exactly test it (yet)
10:22:29  <Alberth> seems to me they can prob_in_game is said to mean "Probability of occurring while creating industries during the game. " http://newgrf-specs.tt-wiki.net/wiki/NML:Industries
10:22:39  <planetmaker> yes
10:22:41  <planetmaker> that's right
10:23:01  <planetmaker> it explicitly does *not* cover map creation
10:23:09  <planetmaker> and is not meant to cover that
10:23:27  <Alberth> that should be fine, as you can control that in "new game" window
10:23:30  <planetmaker> the idea behind that changeset is to create scenarios where industries are placed (and stay where they are)
10:23:42  <Alberth> like manual industries :p
10:23:48  <planetmaker> kinda
10:24:03  <Alberth> ok, will continue playing the game, to see if industries close
10:24:04  <planetmaker> mostly that there are new new ones appearing, no old ones closing mainly
10:27:40  <Alberth> oh, it doesn't increment the timeout of course, so yeah, industries should not close
10:28:59  <Alberth> just the text of the parameters seems to be a bit confusing
10:43:16  <planetmaker> Alberth, I agree, the text is not perfectly clear. If you have an improvement suggestion, please just push it :)
10:43:24  * planetmaker heads for the Harz mountains now
10:52:10  <Alberth> I'll think about a better text, enjoy the mountains, hopefully you'll have nice sunny weather
11:10:33  <DevZone> Project OpenGFX+ Industries build #96-push: SUCCESS in 28 sec: https://jenkins.openttdcoop.org/job/ogfx-industries/96/
12:13:13  <DevZone> Project World Airliner Set build #869-push: SUCCESS in 3 min 5 sec: https://jenkins.openttdcoop.org/job/worldairlinersset/869/
12:19:01  <DevZone> Project xussrset - Trains from Russia build #826-push: SUCCESS in 3 min 52 sec: https://jenkins.openttdcoop.org/job/xussrset/826/
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12:40:02  <DevZone> Project World Airliner Set build #870-push: FAILURE in 27 sec: https://jenkins.openttdcoop.org/job/worldairlinersset/870/
12:41:56  <DevZone> Project World Airliner Set build #871-push: STILL FAILING in 27 sec: https://jenkins.openttdcoop.org/job/worldairlinersset/871/
12:46:13  <DevZone> Yippee, build fixed!
12:46:13  <DevZone> Project World Airliner Set build #872-push: FIXED in 2 min 57 sec: https://jenkins.openttdcoop.org/job/worldairlinersset/872/
13:01:28  <DevZone> Project World Airliner Set build #873-push: SUCCESS in 3 min 0 sec: https://jenkins.openttdcoop.org/job/worldairlinersset/873/
13:01:46  <DevZone> Project World Airliner Set build #874-push: FAILURE in 17 sec: https://jenkins.openttdcoop.org/job/worldairlinersset/874/
13:02:34  <DevZone> Project World Airliner Set build #875-push: STILL FAILING in 14 sec: https://jenkins.openttdcoop.org/job/worldairlinersset/875/
13:06:02  <DevZone> Project FIRS Industry Replacement Set build #365-push: SUCCESS in 4 min 45 sec: https://jenkins.openttdcoop.org/job/firs/365/
13:06:58  <DevZone> Project World Airliner Set build #876-push: STILL FAILING in 31 sec: https://jenkins.openttdcoop.org/job/worldairlinersset/876/
13:10:41  <DevZone> Yippee, build fixed!
13:10:42  <DevZone> Project World Airliner Set build #877-push: FIXED in 2 min 47 sec: https://jenkins.openttdcoop.org/job/worldairlinersset/877/
13:59:31  <DevZone> Project FIRS Industry Replacement Set build #366-push: SUCCESS in 4 min 9 sec: https://jenkins.openttdcoop.org/job/firs/366/
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14:13:11  <DevZone> Project World Airliner Set build #878-push: SUCCESS in 2 min 53 sec: https://jenkins.openttdcoop.org/job/worldairlinersset/878/
14:36:50  <DevZone> Project OpenGFX+ Industries build #97-push: SUCCESS in 27 sec: https://jenkins.openttdcoop.org/job/ogfx-industries/97/
14:40:24  <Alberth> hmm, how did new strings in opengfx+industries  english.lng end up in the web translator already?
14:41:18  <frosch123> it pulls every five minutes
14:41:38  <Alberth> :O spiffy
14:47:20  * frosch123 ponders adding a "Register" button in the top panel left of "Profile"
14:51:00  <Alberth> just add a link could work too
14:51:16  <frosch123> it would only be a link :p
14:51:26  <frosch123> currently there is a link on the front page
14:51:44  <frosch123> but if people on the forums link directly to project pages, it is not obvious where to register
14:51:52  <Alberth> good point
16:29:42  <DevZone> Project OpenGFX+ Industries build #98-push: SUCCESS in 27 sec: https://jenkins.openttdcoop.org/job/ogfx-industries/98/
16:48:43  <DevZone> Project 2ccts build #387-push: SUCCESS in 1 min 48 sec: https://jenkins.openttdcoop.org/job/2ccts/387/
16:49:12  <DevZone> Project Swedish Rails build #33-push: SUCCESS in 29 sec: https://jenkins.openttdcoop.org/job/swedishrails/33/
16:49:45  <DevZone> Project OpenGFX+ Industries build #99-push: SUCCESS in 32 sec: https://jenkins.openttdcoop.org/job/ogfx-industries/99/
16:50:07  <DevZone> Project termite build #55-push: SUCCESS in 22 sec: https://jenkins.openttdcoop.org/job/termite/55/
16:51:51  <DevZone> Project xussrset - Trains from Russia build #827-push: SUCCESS in 4 min 12 sec: https://jenkins.openttdcoop.org/job/xussrset/827/
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16:54:10  <DevZone> Project Iron Horse build #1202-push: SUCCESS in 4 min 2 sec: https://jenkins.openttdcoop.org/job/iron-horse/1202/
16:55:45  <DevZone> Project 2ccts build #388-releases: SUCCESS in 1 min 34 sec: https://jenkins.openttdcoop.org/job/2ccts/388/
16:56:11  <DevZone> Project FIRS Industry Replacement Set build #367-push: SUCCESS in 4 min 19 sec: https://jenkins.openttdcoop.org/job/firs/367/
17:39:39  <DevZone> Project xussrset - Trains from Russia build #828-push: SUCCESS in 3 min 44 sec: https://jenkins.openttdcoop.org/job/xussrset/828/
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20:00:06  <DevZone> Project xussrset - Trains from Russia build #829-push: SUCCESS in 3 min 38 sec: https://jenkins.openttdcoop.org/job/xussrset/829/
21:54:07  <DevZone> Project Iron Horse build #1203-push: SUCCESS in 3 min 45 sec: https://jenkins.openttdcoop.org/job/iron-horse/1203/
21:58:24  <DevZone> Project Iron Horse build #1204-push: SUCCESS in 3 min 42 sec: https://jenkins.openttdcoop.org/job/iron-horse/1204/
22:02:06  <DevZone> Project Iron Horse build #1205-push: SUCCESS in 3 min 42 sec: https://jenkins.openttdcoop.org/job/iron-horse/1205/
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