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Log for #openttdcoop.devzone on 5th October 2017:
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14:22:05  <DevZone> Project xussrset - Trains from Russia build #1950: SUCCESS in 12 min: https://jenkins.openttdcoop.org/job/xussrset/1950/
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16:49:06  <DevZone> Project Iron Horse build #1819: SUCCESS in 1 min 10 sec: https://jenkins.openttdcoop.org/job/iron-horse/1819/
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18:16:33  <DevZone> Project Building sprite test project build #736: SUCCESS in 31 sec: https://jenkins.openttdcoop.org/job/sprite-tests/736/
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19:21:20  <DevZone> Project FIRS Industry Replacement Set build #1921: SUCCESS in 2 min 18 sec: https://jenkins.openttdcoop.org/job/firs/1921/
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19:55:03  <DevZone> Project FIRS Industry Replacement Set build #1922: SUCCESS in 2 min 0 sec: https://jenkins.openttdcoop.org/job/firs/1922/
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21:36:18  <DevZone> Project xussrset - Trains from Russia build #1951: SUCCESS in 12 min: https://jenkins.openttdcoop.org/job/xussrset/1951/
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21:54:39  <ToxicFrog> I have a question about http://dev.openttdcoop.org/projects/opengfx-mars and about abandoned newGRF projects in general
21:55:28  <ToxicFrog> The project has a bunch of subprojects, all of which are needed for it to work right, but only OpenGFX Mars Landscape shows up on BaNaNaS despite all of them being listed on dev.openttdcoop.org
21:56:08  <ToxicFrog> So -- is this fixable? If not, is it permissable to me to just upload all the newGRFs with license/README intact to BaNaNaS myself?
21:58:35  <ToxicFrog> I realize I can just link people to http://bundles.openttdcoop.org/opengfx-mars/push/LATEST/ but it's a lot better if I can just tell them "install all the OpenGFX Mars packs in-game"
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